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authorDerek Hensley <hensley.derek58@gmail.com>2024-04-06 11:07:58 -0700
committerGitHub <noreply@github.com>2024-04-06 11:07:58 -0700
commit471d86f5303aa2afac56cd8cd498f1d5ab59f6ed (patch)
treeb6f519eb4bea29c435275fbacf159ae6cd308369 /docs/tutorial/data.md
parent45ae63ccc550ea29f475669a87f7f8ac681a6b29 (diff)
Build Sync (#1600)
* Rename outputs * Makefile target renames * Add run target * yeet z64compress * venv * baserom_uncompressed -> baserom-decompressed * input rom name to baserom.z64 * Add BUILD_DIR makefile variable * Move built roms to build dir * Move baserom to baseroms folder * Add version to map file name * Makefile cleanup * Rename ldscript to include version * Multiversion build * n64-us version name * Remove venv as dependency of setup * Readme wording * extract_baserom.py suggestion * Readd checksums * Make .venv work with windows * missed an endif * Cleaner windows venv implementation * Remove duplciate process * Build process steps * Move make_options back * Fix schedule build directory * Fix schedule includes * Makefile NON_MATCHING check -> != 0 * OOT 1704 changes * Small cleanups * Missed 1 thing * UNSET -> SYMS * Update extract_baserom.py * dmadata.py * Small cleanup * dmadata_start * Format * dmadata files * Fix makefile comment * Jenkins report fix * extracted dir * Python dependencies order in readme
Diffstat (limited to 'docs/tutorial/data.md')
-rw-r--r--docs/tutorial/data.md14
1 files changed, 7 insertions, 7 deletions
diff --git a/docs/tutorial/data.md b/docs/tutorial/data.md
index 2c3f1d2e2..ad3fdda71 100644
--- a/docs/tutorial/data.md
+++ b/docs/tutorial/data.md
@@ -78,9 +78,9 @@ First, we tell the compiler to ignore the original data file. To do this, open t
beginseg
name "ovl_En_Recepgirl"
compress
- include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
- include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
- include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
+ include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
+ include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
+ include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
endseg
```
@@ -90,9 +90,9 @@ We will eventually remove both of the bottom two lines and replace them with our
beginseg
name "ovl_En_Recepgirl"
compress
- include "build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
- //include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
- include "build/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
+ include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o"
+ //include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.data.o"
+ include "$(BUILD_DIR)/data/ovl_En_Recepgirl/ovl_En_Recepgirl.reloc.o"
endseg
```
@@ -131,7 +131,7 @@ The game has a convenient system that allows it to sometimes effectively use off
There is an obvious problem here, which is that is that these symbols have to be defined *somewhere*, or the linker will complain (indeed, if we change the ones in the array to `D_...`, even if we extern them, we get
```
-mips-linux-gnu-ld: build/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o:(.data+0x20): undefined reference to `D_0600F8F0'
+mips-linux-gnu-ld: build/n64-us/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.o:(.data+0x20): undefined reference to `D_0600F8F0'
```
As we'd expect, of course: we didn't fulfil our promise that they were defined elsewhere.)