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authorAnghelo Carvajal <angheloalf95@gmail.com>2022-10-16 20:06:47 -0300
committerGitHub <noreply@github.com>2022-10-16 20:06:47 -0300
commit8a714af8d0a1b6462e7eb78274e07b0fcb7918b8 (patch)
tree11882b960a77f7962edb87302b957fe8aa0afa63 /docs/tutorial/documenting.md
parentb570e0c98e2e2acf8634af4addd3379b16072616 (diff)
Introduce `actor_table.h` (#985)
* Make actor_table.h * DECLARE_OVERLAY_SEGMENT * InitVars * Remove InitVars from actor headers * format * Use table for ActorID enum * Move segment symbols declarations back to segment_symbols.h * add newline to actor_table.h * Add effects back to segnt_symbols.h * Update include/tables/actor_table.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * name unused parameters Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * Revert "name unused parameters" This reverts commit 14fe63313a32b4779ccfb6cf71cb227542a3958f. * Remove `const` from InitVars * Add underscore to unused parameters * ActorID -> ActorId * bss * missing symbols and bss * lower diff a bit Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Diffstat (limited to 'docs/tutorial/documenting.md')
-rw-r--r--docs/tutorial/documenting.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/tutorial/documenting.md b/docs/tutorial/documenting.md
index 2e98e1efd..68c90ef66 100644
--- a/docs/tutorial/documenting.md
+++ b/docs/tutorial/documenting.md
@@ -48,7 +48,7 @@ void func_80C1019C(EnRecepgirl* this, PlayState* play);
void func_80C10290(EnRecepgirl* this);
void func_80C102D4(EnRecepgirl* this, PlayState* play);
-const ActorInit En_Recepgirl_InitVars = {
+ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@@ -316,7 +316,7 @@ So it is used as an index into the array `D_80C106B0`, and the element with that
As we discussed last time, `D_80C106B0` is an array of [segmented pointers](data.md#segmented-pointers). Since they are in segment `6`, they are in the actor's object file. Which object? The InitVars tell us: namely,
```C
-const ActorInit En_Recepgirl_InitVars = {
+ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,