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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-02-19 13:30:31 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-19 21:30:31 +0000 |
| commit | fed9dc991d8176c4a6e32bc250d76d3f39f8f141 (patch) | |
| tree | a2960bb3e914c1e1ba710ef3ca39efe18f817e0f /docs/tutorial/draw_functions.md | |
| parent | 8e3d28b536a8d7d8ea9d48793f6ad7525c986c8f (diff) | |
Tutorial on decompiling objects (and also object_dns documented) (#647)
* Fix existing documentation
* Fill out object_decomp.md
* First part of object decomp example
* Document animations
* Tutorial for identifying blob
* Naming everything else referenced in the actor
* Name all limb display lists
* Finish example
* Some tips and tricks
* Remove TODO
* Make merging.md consistent with everything else
* Name limbs properly
* Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you
* Run formatter again
* Purge hylian toolbox
* Be a bit more precise about vertex naming
* Also -> Further
* Correct description of how extract_assets works
* Format types of data
* Add note about palette
* Update text about object's C file
* Fix typo
* one more time -> in more detail
* Format render error as code
* explain what texture animations are
* Standardize on bullet points
* Use anon's sugestion for the "How we work with objects" section
* Trailing commas for better formatting
* Delete undefined_syms reference in object decomp
* Add note about root limbs
* Remove undefined_syms reference in object_decomp_example
* Remove "since"
* Explain *how* I changed the texture
* Explain what to do if the limb doesn't render anything
* Fix some extremely tiny incorrect enum name thing
* Explain the object symbol stuff bettter
* Add link to ZAPD documentation
* Also update documentation
* Update actor flags for Dns
Diffstat (limited to 'docs/tutorial/draw_functions.md')
| -rw-r--r-- | docs/tutorial/draw_functions.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/tutorial/draw_functions.md b/docs/tutorial/draw_functions.md index 5f9aa551d..eae1c121e 100644 --- a/docs/tutorial/draw_functions.md +++ b/docs/tutorial/draw_functions.md @@ -1,7 +1,7 @@ # Draw functions -Up: [Contents](contents.md) -Previous: [The rest of the functions in the actor](other_functions.md) +- Up: [Contents](contents.md) +- Previous: [The rest of the functions in the actor](other_functions.md) Draw functions behave completely differently from the other functions in an actor. They often use a lot of macros. |
