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authorEllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>2021-12-16 23:47:18 +0000
committerGitHub <noreply@github.com>2021-12-16 18:47:18 -0500
commitd5b71bd0f531986d2a6a63f0a90d8e1233e01a7f (patch)
treeadfe9c0e8e30a4b022d7ba120cbd527f775be523 /docs/tutorial/object_decomp.md
parenta6cd0e442703f98820fcecb70c178fe6e7d84a6f (diff)
Tutorial (#362)
* ObjTree OK, data imported * EnMs OK, data imported * And the spec * OK * Some minor edits * A lot of preliminary stuff * Mostly complete beginning * First draft of other functions doc * Whoops, forgot the GlobalContext pad * Draw functions (minus colour), create Data * Data * gitignore, some progress on documenting * Review comments, continue documenting * spec * Finish off documentation * undefined_syms * Add a couple of todos * One more * At least add tools for object decomp * Start conversion table stuff * Document ObjTree * Document EnMs * Add more tables to conversions * Maide's review * Review * Review * Typos and incomplete thoughts * Update vscode.md * Correct function/variable names * Review suggestions * Format * Missed one * Rename functions and format * Fix ObjTree * Update actorfixer.py, fix some variable names * Some review * Review suggestions * More review * Hopefully fix all the thisx references * Missed one
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+# Analysing object files
+
+Up: [Contents](contents.md)
+Previous: [Documenting](documenting.md)
+
+TODO: To be written once automated objects are present.
+
+## Useful tools
+
+We are very fortunate that several nice tools have been written recently that are excellent for documenting asset files:
+- [Z64Utils](https://github.com/Random06457/Z64Utils/releases), for looking at displaylists, textures they reference, the skeleton, animations, etc.
+- [Texture64](https://github.com/queueRAM/Texture64/releases), for looking at textures in all the common N64 formats (needed since Z64Utils cannot interpret textures not explicitly referenced in displaylists currently)
+
+Next: [The merging process](merging.md) \ No newline at end of file