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authorTom Overton <tom-overton@users.noreply.github.com>2022-02-19 13:18:15 -0800
committerGitHub <noreply@github.com>2022-02-19 21:18:15 +0000
commitdebcfa3d722194eed3793e7e1f9a6e88ac4ad0fe (patch)
treec3285969ffa7147c5e57f4cf7687a412cd5d290c /docs/tutorial
parent249871642fba88082ff033f500319f08d4986265 (diff)
Bg_Numa_Hana (Wooden Flower in Woodfall Temple) OK and documented, partial documentation of object_numa_obj (#666)
* Import data to C * BgNumaHana_Init OK * BgNumaHana_Destroy OK * BgNumaHana_Update OK * func_80A1A500 OK * func_80A1AE08 and func_80A1AE1C OK * func_80A1AA14 and func_80A1AA28 OK * func_80A1AA38 and func_80A1AA4C OK * A few more functions * Finish most functions * func_80A1A56C OK * BgNumaHana_Draw OK * Use generated reloc * Use object symbols * Actor flags * Minor cleanup * Some initial documentation * More documentation * Document flower petal struct * Some more struct vars * Name everything else * Finish documenting the object for the flower * Final doc pass * UNK_TYPE * Respond to review and fix build
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