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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-07-12 00:45:55 -0400
committerGitHub <noreply@github.com>2022-07-12 00:45:55 -0400
commit8e45eb7b1f70713925e5b680459e35141426a72f (patch)
tree63c64c068a83816559bffb89bbbfc8fd357dae35 /docs
parentfda5da2500f377c2107a296031c46f78cc8ac90a (diff)
`z_parameter`: Items & Import Data (#799)
* Import Data * More functions * cleanup * Add Enum * Many changes, PR and add-ons * Fix bss * Better data * Extra space * DoubleDefense is boolean * Missed a macro * More enums missed * macro -> enum * More item cleanup... * missing/wrong quest items * Next PR Review * Revert Interface_AddMagic to Parameter_AddMagic * Remove QUEST_HEART_CONTAINER * Fix bss * Move Color_RGB16 up + fix incorrect numbers * Add texture pointers * Add comment * EQUIP_SLOT_A * rm redundant comment * Fix merge * PR Suggestions * fix bss
Diffstat (limited to 'docs')
-rw-r--r--docs/tutorial/advanced_control_flow.md18
1 files changed, 9 insertions, 9 deletions
diff --git a/docs/tutorial/advanced_control_flow.md b/docs/tutorial/advanced_control_flow.md
index 76d673b35..3ad2a9d4f 100644
--- a/docs/tutorial/advanced_control_flow.md
+++ b/docs/tutorial/advanced_control_flow.md
@@ -199,7 +199,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
}
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
}
@@ -290,7 +290,7 @@ block_13:
block_15:
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
return;
block_16:
@@ -391,7 +391,7 @@ block_11:
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
return;
block_16:
@@ -460,7 +460,7 @@ block_11:
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
return;
block_16:
@@ -510,7 +510,7 @@ So let us rewrite the entire second half as a switch:
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
return;
break;
@@ -542,7 +542,7 @@ There's a couple of other obvious things here:
} else {
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
break;
@@ -607,7 +607,7 @@ block_7:
} else {
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
break;
@@ -672,7 +672,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
} else {
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
break;
@@ -724,7 +724,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
} else {
func_8019F208();
Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
- func_801159EC(-0xA);
+ Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
break;