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authormzxrules <mzxrules@gmail.com>2024-06-20 21:21:37 -0400
committerGitHub <noreply@github.com>2024-06-20 18:21:37 -0700
commit2c680efa9169eaaddae97330fa3ea9586a273b57 (patch)
treece5df566d1079693852420d0276750f8939da18f /include/functions.h
parentb55f8ffe6e60ed2335acbe7d428049ea1056f4b5 (diff)
z_map decompiled (#1032)
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
Diffstat (limited to 'include/functions.h')
-rw-r--r--include/functions.h108
1 files changed, 0 insertions, 108 deletions
diff --git a/include/functions.h b/include/functions.h
index b9e5b8e51..eb6aadf29 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -226,114 +226,6 @@ void GetItem_Draw(PlayState* play, s16 drawId);
u16 QuestHint_GetTatlTextId(PlayState* play);
-// void func_80102E40(void);
-// void func_80102E90(void);
-// void func_80102EA4(void);
-void func_80102EB4(u32 param_1);
-void func_80102ED0(u32 param_1);
-s32 func_80102EF0(PlayState* play);
-// void func_80102F9C(void);
-// void func_80103090(void);
-// void func_801030B4(void);
-// void func_801030F4(void);
-// void func_801031D0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
-// void func_801039EC(void);
-// void func_80103A10(void);
-// void func_80103A58(void);
-// void func_8010439C(void);
-// void func_801045AC(void);
-// void func_80104AE8(void);
-// void func_80104C80(void);
-void func_80104CF4(PlayState* play);
-// void func_80104F34(void);
-s32 func_80105294(void);
-s16 func_80105318(void);
-// void func_80105328(void);
-// void func_8010534C(void);
-void func_8010549C(PlayState* play, void* segmentAddress);
-void func_8010565C(PlayState* play, u8 num, void* segmentAddress);
-void func_80105818(PlayState* play, u32 uParm2, TransitionActorEntry* puParm3);
-void func_80105A40(PlayState* play);
-void func_80105B34(PlayState* play);
-void func_80105C40(s16 arg0);
-// void func_80105FE0(void);
-// void func_80106408(void);
-// void func_80106450(void);
-// void func_801064CC(void);
-s32 func_80106530(PlayState* play);
-// void func_8010657C(void);
-void func_80106644(PlayState* play, s16 arg1, s16 arg2, s16 arg3);
-// void func_8010683C(void);
-// void func_801068B4(void);
-// void func_801068D8(void);
-void* func_801068FC(PlayState* play, void* arg1, size_t size);
-// void func_80106BEC(void);
-// void func_80106D08(void);
-// void func_80106D5C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
-// void func_80107B78(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
-// void func_80108124(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
-// void func_80108558(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
-// void func_80108A10(void);
-// void func_80108A64(void);
-void func_80108AF8(PlayState* play);
-s32 func_801090B0(s32 arg0);
-s32 func_80109124(s16 arg0);
-void func_801091F0(PlayState* play);
-void func_80109428(PlayState* play);
-// void func_801094A0(void);
-// void func_801094C8(void);
-// void func_801094F8(void);
-// void func_80109528(void);
-// void func_8010954C(void);
-// void func_8010956C(void);
-// void func_8010958C(void);
-// void func_801095AC(void);
-// void func_801095DC(void);
-// void func_8010960C(void);
-// void func_80109630(void);
-// void func_80109650(void);
-// void func_80109670(void);
-// void func_801096D4(void);
-// void func_80109714(void);
-// void func_80109754(void);
-// void func_801097C8(void);
-// void func_8010983C(void);
-// void func_801098A0(void);
-// void func_80109908(void);
-// UNK_TYPE4 func_80109964(s32 param_1);
-// void func_8010997C(void);
-// void func_801099AC(void);
-// void func_801099DC(void);
-// void func_80109A00(void);
-// void func_80109A20(void);
-// void func_80109A40(void);
-// void func_80109A98(void);
-// void func_80109AD8(void);
-// void func_80109B38(void);
-// void func_80109BA0(void);
-// void func_80109BF4(void);
-// void func_80109C38(void);
-// void func_80109CBC(void);
-// void func_80109D40(void);
-// void func_80109DD8(void);
-// void func_80109E70(void);
-// void func_80109EF8(void);
-// void func_80109F78(void);
-s32 Map_GetDungeonOrBossAreaIndex(PlayState* play);
-s32 Map_IsInDungeonOrBossArea(PlayState* play);
-s32 func_8010A0A4(PlayState* play);
-// void Map_GetDungeonAreaIndex(PlayState* play);
-// void Map_IsInDungeonArea(PlayState* play);
-// void Map_GetBossAreaIndex(PlayState* play);
-// void Map_IsInBossArea(PlayState* play);
-// void func_8010A238(PlayState* play);
-// void func_8010A2AC(PlayState* play);
-void Minimap_SavePlayerRoomInitInfo(PlayState* play);
-void Map_InitRoomData(PlayState* play, s16 room);
-void Map_Destroy(PlayState* play);
-void Map_Init(PlayState* play);
-void Minimap_Draw(PlayState* play);
-void Map_Update(PlayState* play);
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);