diff options
| author | mzxrules <mzxrules@gmail.com> | 2024-06-20 21:21:37 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-20 18:21:37 -0700 |
| commit | 2c680efa9169eaaddae97330fa3ea9586a273b57 (patch) | |
| tree | ce5df566d1079693852420d0276750f8939da18f /include/functions.h | |
| parent | b55f8ffe6e60ed2335acbe7d428049ea1056f4b5 (diff) | |
z_map decompiled (#1032)
* First batch of functions
* more ok
* z_map_data OK
* More OKs, MinimapList ZAPD breaking change
* func_80103A58 improvements, more OK
* func_80106D5C and func_801091F0 decomped
* func_801031D0 decomped and some fixes
* house cleaning, more OKs more decomp
* Even more OKs
* func_80105C40 almost OK, more OKs
* func_80108AF8 OK and more
* All functions attempted
* func_8010534C OK
* Start documentation, rename DoorCtx
* More OKs, split map_data.data, more doc
* incremental clean-up, more function names
* more function names
* func_801068FC OK
* old uncommitted changes
* minor tweaks
* implement easy fixes
* more fixes
* z_map_disp OK, implement more suggestions
* delete utility program
* migrate data
* TransiActor ->TransitionActor
* Major documentation pass
* first pass of changes
* warning fix attempt, revert ZFile.cpp
* Fix FAKE match
* Easy fixes
* implement gDPLoadTextureBlock_Runtime
* z_demo bss patch
* Extract white square texture
* Implement more suggestions
* rework MapIndex/DungeonIndex
* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions
* more suggestions
* minor nits
* fix #include
Diffstat (limited to 'include/functions.h')
| -rw-r--r-- | include/functions.h | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/include/functions.h b/include/functions.h index b9e5b8e51..eb6aadf29 100644 --- a/include/functions.h +++ b/include/functions.h @@ -226,114 +226,6 @@ void GetItem_Draw(PlayState* play, s16 drawId); u16 QuestHint_GetTatlTextId(PlayState* play); -// void func_80102E40(void); -// void func_80102E90(void); -// void func_80102EA4(void); -void func_80102EB4(u32 param_1); -void func_80102ED0(u32 param_1); -s32 func_80102EF0(PlayState* play); -// void func_80102F9C(void); -// void func_80103090(void); -// void func_801030B4(void); -// void func_801030F4(void); -// void func_801031D0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); -// void func_801039EC(void); -// void func_80103A10(void); -// void func_80103A58(void); -// void func_8010439C(void); -// void func_801045AC(void); -// void func_80104AE8(void); -// void func_80104C80(void); -void func_80104CF4(PlayState* play); -// void func_80104F34(void); -s32 func_80105294(void); -s16 func_80105318(void); -// void func_80105328(void); -// void func_8010534C(void); -void func_8010549C(PlayState* play, void* segmentAddress); -void func_8010565C(PlayState* play, u8 num, void* segmentAddress); -void func_80105818(PlayState* play, u32 uParm2, TransitionActorEntry* puParm3); -void func_80105A40(PlayState* play); -void func_80105B34(PlayState* play); -void func_80105C40(s16 arg0); -// void func_80105FE0(void); -// void func_80106408(void); -// void func_80106450(void); -// void func_801064CC(void); -s32 func_80106530(PlayState* play); -// void func_8010657C(void); -void func_80106644(PlayState* play, s16 arg1, s16 arg2, s16 arg3); -// void func_8010683C(void); -// void func_801068B4(void); -// void func_801068D8(void); -void* func_801068FC(PlayState* play, void* arg1, size_t size); -// void func_80106BEC(void); -// void func_80106D08(void); -// void func_80106D5C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7); -// void func_80107B78(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); -// void func_80108124(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); -// void func_80108558(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7); -// void func_80108A10(void); -// void func_80108A64(void); -void func_80108AF8(PlayState* play); -s32 func_801090B0(s32 arg0); -s32 func_80109124(s16 arg0); -void func_801091F0(PlayState* play); -void func_80109428(PlayState* play); -// void func_801094A0(void); -// void func_801094C8(void); -// void func_801094F8(void); -// void func_80109528(void); -// void func_8010954C(void); -// void func_8010956C(void); -// void func_8010958C(void); -// void func_801095AC(void); -// void func_801095DC(void); -// void func_8010960C(void); -// void func_80109630(void); -// void func_80109650(void); -// void func_80109670(void); -// void func_801096D4(void); -// void func_80109714(void); -// void func_80109754(void); -// void func_801097C8(void); -// void func_8010983C(void); -// void func_801098A0(void); -// void func_80109908(void); -// UNK_TYPE4 func_80109964(s32 param_1); -// void func_8010997C(void); -// void func_801099AC(void); -// void func_801099DC(void); -// void func_80109A00(void); -// void func_80109A20(void); -// void func_80109A40(void); -// void func_80109A98(void); -// void func_80109AD8(void); -// void func_80109B38(void); -// void func_80109BA0(void); -// void func_80109BF4(void); -// void func_80109C38(void); -// void func_80109CBC(void); -// void func_80109D40(void); -// void func_80109DD8(void); -// void func_80109E70(void); -// void func_80109EF8(void); -// void func_80109F78(void); -s32 Map_GetDungeonOrBossAreaIndex(PlayState* play); -s32 Map_IsInDungeonOrBossArea(PlayState* play); -s32 func_8010A0A4(PlayState* play); -// void Map_GetDungeonAreaIndex(PlayState* play); -// void Map_IsInDungeonArea(PlayState* play); -// void Map_GetBossAreaIndex(PlayState* play); -// void Map_IsInBossArea(PlayState* play); -// void func_8010A238(PlayState* play); -// void func_8010A2AC(PlayState* play); -void Minimap_SavePlayerRoomInitInfo(PlayState* play); -void Map_InitRoomData(PlayState* play, s16 room); -void Map_Destroy(PlayState* play); -void Map_Init(PlayState* play); -void Minimap_Draw(PlayState* play); -void Map_Update(PlayState* play); f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b); f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest); f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b); |
