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authorDerek Hensley <hensley.derek58@gmail.com>2024-10-16 06:51:16 -0700
committerGitHub <noreply@github.com>2024-10-16 10:51:16 -0300
commit1ddc836c8eb0f143255a1806087f7098b52dee90 (patch)
treec72dfd21b771c9ea6b6b77ca6bed754deaac6cff /include/z64actor.h
parent5dd43102851bf69bb091ef1fc7d1443aa98d56a1 (diff)
Colliders Sync Tris Quad Sphere Line (#1714)
* Tris * Quad * Sphere * Line
Diffstat (limited to 'include/z64actor.h')
-rw-r--r--include/z64actor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64actor.h b/include/z64actor.h
index ac6084e5c..ef524bc9e 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -864,7 +864,7 @@ void Actor_SetDropFlagJntSph(Actor* actor, ColliderJntSph* jntSph);
void func_800BE33C(Vec3f* arg0, Vec3f* arg1, Vec3s* dst, s32 arg3);
void func_800BE3D0(Actor* actor, s16 angle, Vec3s* arg2);
void func_800BE504(Actor* actor, ColliderCylinder* cyl);
-void func_800BE568(Actor* actor, ColliderSphere* collider);
+void func_800BE568(Actor* actor, ColliderSphere* sph);
void func_800BE5CC(Actor* actor, ColliderJntSph* jntSph, s32 elemIndex);
s32 Actor_IsSmallChest(struct EnBox* chest);
void Actor_DrawDamageEffects(struct PlayState* play, Actor* actor, Vec3f bodyPartsPos[], s16 bodyPartsCount,