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authorDerek Hensley <hensley.derek58@gmail.com>2024-10-12 17:31:16 -0700
committerGitHub <noreply@github.com>2024-10-12 17:31:16 -0700
commit3472e79caa697ba2b915850171f97f9515aec6b2 (patch)
treee187f6b6a3b64508057c4a1945086b5ceb1728b1 /include/z64actor.h
parent0514d963d9fcf16cc77f39880445db5271766b3d (diff)
Colliders Sync JntSphere (#1700)
* JntSphere * Format * PR review
Diffstat (limited to 'include/z64actor.h')
-rw-r--r--include/z64actor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h
index dd03d978a..6f1b604e1 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -852,12 +852,12 @@ Actor* Actor_FindNearby(struct PlayState* play, Actor* inActor, s16 actorId, u8
s32 func_800BE184(struct PlayState* play, Actor* actor, f32 xzDist, s16 arg3, s16 arg4, s16 arg5);
u8 Actor_ApplyDamage(Actor* actor);
void Actor_SetDropFlag(Actor* actor, ColliderElement* elem);
-void Actor_SetDropFlagJntSph(Actor* actor, ColliderJntSph* jntSphere);
+void Actor_SetDropFlagJntSph(Actor* actor, ColliderJntSph* jntSph);
void func_800BE33C(Vec3f* arg0, Vec3f* arg1, Vec3s* dst, s32 arg3);
void func_800BE3D0(Actor* actor, s16 angle, Vec3s* arg2);
void func_800BE504(Actor* actor, ColliderCylinder* collider);
void func_800BE568(Actor* actor, ColliderSphere* collider);
-void func_800BE5CC(Actor* actor, ColliderJntSph* collider, s32 colliderIndex);
+void func_800BE5CC(Actor* actor, ColliderJntSph* jntSph, s32 elemIndex);
s32 Actor_IsSmallChest(struct EnBox* chest);
void Actor_DrawDamageEffects(struct PlayState* play, Actor* actor, Vec3f bodyPartsPos[], s16 bodyPartsCount,
f32 effectScale, f32 frozenSteamScale, f32 effectAlpha, u8 type);