diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2024-10-12 17:31:16 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-12 17:31:16 -0700 |
| commit | 3472e79caa697ba2b915850171f97f9515aec6b2 (patch) | |
| tree | e187f6b6a3b64508057c4a1945086b5ceb1728b1 /include/z64actor.h | |
| parent | 0514d963d9fcf16cc77f39880445db5271766b3d (diff) | |
Colliders Sync JntSphere (#1700)
* JntSphere
* Format
* PR review
Diffstat (limited to 'include/z64actor.h')
| -rw-r--r-- | include/z64actor.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h index dd03d978a..6f1b604e1 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -852,12 +852,12 @@ Actor* Actor_FindNearby(struct PlayState* play, Actor* inActor, s16 actorId, u8 s32 func_800BE184(struct PlayState* play, Actor* actor, f32 xzDist, s16 arg3, s16 arg4, s16 arg5); u8 Actor_ApplyDamage(Actor* actor); void Actor_SetDropFlag(Actor* actor, ColliderElement* elem); -void Actor_SetDropFlagJntSph(Actor* actor, ColliderJntSph* jntSphere); +void Actor_SetDropFlagJntSph(Actor* actor, ColliderJntSph* jntSph); void func_800BE33C(Vec3f* arg0, Vec3f* arg1, Vec3s* dst, s32 arg3); void func_800BE3D0(Actor* actor, s16 angle, Vec3s* arg2); void func_800BE504(Actor* actor, ColliderCylinder* collider); void func_800BE568(Actor* actor, ColliderSphere* collider); -void func_800BE5CC(Actor* actor, ColliderJntSph* collider, s32 colliderIndex); +void func_800BE5CC(Actor* actor, ColliderJntSph* jntSph, s32 elemIndex); s32 Actor_IsSmallChest(struct EnBox* chest); void Actor_DrawDamageEffects(struct PlayState* play, Actor* actor, Vec3f bodyPartsPos[], s16 bodyPartsCount, f32 effectScale, f32 frozenSteamScale, f32 effectAlpha, u8 type); |
