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authorTharo <17233964+Thar0@users.noreply.github.com>2025-01-20 22:52:03 +0000
committerGitHub <noreply@github.com>2025-01-20 19:52:03 -0300
commit2b069011bea3fca93440afc62c57a4b2d7a1dbde (patch)
treec3ce10fbb8b37782a722a413c18a7241211f2256 /include
parent37e565375535cffd468e1bf40129dbc7dafff80f (diff)
Provide AVOID_UB for some bugs found in GCC compiler testing (#1785)
* Provide AVOID_UB for some bugs found in GCC compiler testing Co-authored-by: Fig02 <fig02srl@gmail.com> * Format * Fix silly typo * Mention MM3D in en_dnq bug comment --------- Co-authored-by: Fig02 <fig02srl@gmail.com>
Diffstat (limited to 'include')
-rw-r--r--include/z64player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64player.h b/include/z64player.h
index 277af318b..1d5244d28 100644
--- a/include/z64player.h
+++ b/include/z64player.h
@@ -1421,7 +1421,7 @@ void Player_SetAutoLockOnActor(struct PlayState* play, Actor* actor);
s32 Player_SetBButtonAmmo(struct PlayState* play, s32 ammo);
bool Player_IsBurningStickInRange(struct PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);
u8 Player_GetStrength(void);
-PlayerMask Player_GetMask(struct PlayState* play);
+s32 Player_GetMask(struct PlayState* play);
void Player_RemoveMask(struct PlayState* play);
bool Player_HasMirrorShieldEquipped(struct PlayState* play);
bool Player_IsHoldingMirrorShield(struct PlayState* play);