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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2026-04-08 07:34:59 -0400
committerGitHub <noreply@github.com>2026-04-08 07:34:59 -0400
commit33f8d3c62b483c05e5d1bc9ccbc3f862141a2a00 (patch)
tree194e6e02e5c7d9e8cca546241aeecb11984e1e48 /include
parent2121d62a6f99a2a93be73c6364f4daa70bec3850 (diff)
Document `EnKendoJs` (#1838)
* Document `EnKendoJs` * Fix typedefs * Fix isSlashingLog reference * Found out what that unused animation was * Rename animation constants * Rename WEEKEVENTREG flag * Remove trailing whitespaces * Fix uses of isSlashingLog * Rename Skel object * Deciphered FF part of params * Dismantle message enum * Remove mask message macro * Refactor message start macro * Rename text ID arrays * Use boolean values for isRetracting * Remove statement added by faulty merge * Rename message handler functions * Minigame round union for clarity
Diffstat (limited to 'include')
-rw-r--r--include/z64player.h4
-rw-r--r--include/z64save.h3
2 files changed, 3 insertions, 4 deletions
diff --git a/include/z64player.h b/include/z64player.h
index eb6c89ec4..d0bd2b83c 100644
--- a/include/z64player.h
+++ b/include/z64player.h
@@ -1402,8 +1402,8 @@ void func_80122D44(struct PlayState* play, struct_80122D44_arg1* arg1);
u8 Player_MaskIdToItemId(s32 maskIdMinusOne);
s32 Player_GetCurMaskItemId(struct PlayState* play);
void func_80122F28(Player* player);
-bool func_80122F9C(struct PlayState* play);
-bool func_80122FCC(struct PlayState* play);
+bool Player_IsBackJumping(struct PlayState* play);
+bool Player_IsSideJumping(struct PlayState* play);
void func_8012300C(struct PlayState* play, s32 arg1);
void func_8012301C(Actor* thisx, struct PlayState* play2);
void func_80123140(struct PlayState* play, Player* player);
diff --git a/include/z64save.h b/include/z64save.h
index 36bbaf8af..ecbe36d9b 100644
--- a/include/z64save.h
+++ b/include/z64save.h
@@ -1404,8 +1404,7 @@ typedef enum {
// check if already healed Kamaro the Dancing Ghost
#define WEEKEVENTREG_82_04 PACK_WEEKEVENTREG_FLAG(82, 0x04)
-// Related to Swordsman's log minigame
-#define WEEKEVENTREG_82_08 PACK_WEEKEVENTREG_FLAG(82, 0x08)
+#define WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME PACK_WEEKEVENTREG_FLAG(82, 0x08)
#define WEEKEVENTREG_RECEIVED_FISHERMANS_JUMPING_GAME_HEART_PIECE PACK_WEEKEVENTREG_FLAG(82, 0x10)
#define WEEKEVENTREG_82_20 PACK_WEEKEVENTREG_FLAG(82, 0x20)
#define WEEKEVENTREG_82_40 PACK_WEEKEVENTREG_FLAG(82, 0x40)