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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-11-27 21:02:28 +1100
committerGitHub <noreply@github.com>2023-11-27 21:02:28 +1100
commit702f3cf44e7a6972801150a6d13d6fbb2283f230 (patch)
tree759a31b35a4cb8876d93ebdf0bf13da16e8bc5b4 /include
parentc04aaab6a1d0bdaf6071fadc649385fd3e71e774 (diff)
Document Actor Category Change (#1518)
* Actor Category Change * cleanup * comments * adj comment * revert small cleanup for libc64 PR * adjust comments
Diffstat (limited to 'include')
-rw-r--r--include/functions.h2
-rw-r--r--include/z64actor.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/functions.h b/include/functions.h
index 44fb1b615..2312251f5 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -363,7 +363,7 @@ s16 func_800BBC20(BlinkInfo* info, s16 arg1, s16 arg2, s16 arg3);
void Actor_SpawnBodyParts(Actor* actor, PlayState* play, s32 partParams, Gfx** dList);
void Actor_SpawnFloorDustRing(PlayState* play, Actor* actor, Vec3f* posXZ, f32 radius, s32 countMinusOne, f32 randAccelWeight, s16 scale, s16 scaleStep, u8 useLighting);
void func_800BBFB0(PlayState* play, Vec3f* position, f32 arg2, s32 arg3, s16 arg4, s16 scaleStep, u8 arg6);
-void func_800BC154(PlayState* play, ActorContext* actorCtx, Actor* actor, u8 actorCategory);
+void Actor_ChangeCategory(PlayState* play, ActorContext* actorCtx, Actor* actor, u8 actorCategory);
u32 Actor_GetArrowDmgFlags(s32 params);
Actor* func_800BC270(PlayState* play, Actor* actor, f32 distance, u32 dmgFlags);
Actor* func_800BC444(PlayState* play, Actor* actor, f32 distance);
diff --git a/include/z64actor.h b/include/z64actor.h
index 19bf3b870..fcd80ca91 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -382,7 +382,7 @@ typedef struct ActorContextSceneFlags {
typedef struct ActorListEntry {
/* 0x0 */ s32 length; // number of actors loaded of this type
/* 0x4 */ Actor* first; // pointer to first actor of this type
- /* 0x8 */ s32 unk_08;
+ /* 0x8 */ s32 categoryChanged; // at least one actor has changed categories and needs to be moved to a different list
} ActorListEntry; // size = 0xC
typedef enum {