diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-08-15 14:39:57 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-15 14:39:57 -0400 |
| commit | 82fe521721ecd8506e4bc5954e406db1e8de8edc (patch) | |
| tree | 8c9d59f81335145084e25fa2142b9bb03cf73e6b /include | |
| parent | 0082c299c62ca5debfbaee1ce21d67df7fb0b441 (diff) | |
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
Diffstat (limited to 'include')
| -rw-r--r-- | include/functions.h | 83 | ||||
| -rw-r--r-- | include/sfx.h | 13 | ||||
| -rw-r--r-- | include/tables/sfx/enemybank_table.h | 152 | ||||
| -rw-r--r-- | include/tables/sfx/environmentbank_table.h | 130 | ||||
| -rw-r--r-- | include/tables/sfx/itembank_table.h | 44 | ||||
| -rw-r--r-- | include/tables/sfx/ocarinabank_table.h | 8 | ||||
| -rw-r--r-- | include/tables/sfx/playerbank_table.h | 616 | ||||
| -rw-r--r-- | include/tables/sfx/systembank_table.h | 10 | ||||
| -rw-r--r-- | include/tables/sfx/voicebank_table.h | 770 | ||||
| -rw-r--r-- | include/variables.h | 55 | ||||
| -rw-r--r-- | include/z64audio.h | 169 |
11 files changed, 1030 insertions, 1020 deletions
diff --git a/include/functions.h b/include/functions.h index f15d9e20b..812e2dd2f 100644 --- a/include/functions.h +++ b/include/functions.h @@ -2991,6 +2991,7 @@ void osFlashSectorEraseThrough(u32 pageNum); s32 osFlashWriteBuffer(OSIoMesg* mb, s32 priority, void* dramAddr, OSMesgQueue* mq); s32 osFlashWriteArray(u32 pageNum); s32 osFlashReadArray(OSIoMesg* mb, s32 priority, u32 pageNum, void* dramAddr, u32 pageCount, OSMesgQueue* mq); + // void func_801877D0(void); // void func_80187B64(void); // void func_80187BEC(void); @@ -3033,6 +3034,7 @@ s32 osFlashReadArray(OSIoMesg* mb, s32 priority, u32 pageNum, void* dramAddr, u3 // void func_8018A808(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6); // void func_8018ACC4(void); // void func_8018AE34(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); + void AudioHeap_DiscardFont(s32 fontId); void* AudioHeap_WritebackDCache(void* addr, size_t size); void* AudioHeap_AllocAttemptExternal(AudioAllocPool* pool, size_t size); @@ -3052,6 +3054,7 @@ void* AudioHeap_AllocPermanent(s32 tableType, s32 id, size_t size); void* AudioHeap_AllocSampleCache(size_t size, s32 sampleBankId, void* sampleAddr, s8 medium, s32 cache); void AudioHeap_ApplySampleBankCache(s32 sampleBankId); void AudioHeap_SetReverbData(s32 reverbIndex, u32 dataType, s32 data, s32 flags); + void AudioLoad_DecreaseSampleDmaTtls(void); void* AudioLoad_DmaSampleData(uintptr_t devAddr, size_t size, s32 arg2, u8* dmaIndexRef, s32 medium); void AudioLoad_InitSampleDmaBuffers(s32 numNotes); @@ -3080,6 +3083,7 @@ void AudioLoad_LoadPermanentSamples(void); void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* isDone); void AudioLoad_ProcessScriptLoads(void); void AudioLoad_InitScriptLoads(void); + AudioTask* func_80192BE0(void); // void func_80192C00(void); // void func_8019319C(void); @@ -3088,10 +3092,10 @@ AudioTask* func_80192BE0(void); // void func_80193774(void); // void func_8019380C(void); // void func_80193858(void); -// void func_8019387C(void); -void Audio_QueueCmdS8(u32 opArgs, s8 data); +void AudioThread_QueueCmdS32(u32 opArgs, s32 data); +void AudioThread_QueueCmdS8(u32 opArgs, s8 data); // void func_801938D0(void); -// void func_80193900(void); +s32 AudioThread_ScheduleProcessCmds(void); // void func_80193990(void); // void func_801939A8(void); // void func_80193AEC(void); @@ -3113,11 +3117,14 @@ void Audio_QueueCmdS8(u32 opArgs, s8 data); // void func_80194528(void); // void func_80194548(void); // void func_80194568(void); -u32 Audio_NextRandom(void); -void Audio_InitMesgQueues(void); +u32 AudioThread_NextRandom(void); +void AudioThread_InitMesgQueues(void); + void Audio_InvalDCache(void* buf, size_t size); void Audio_WritebackDCache(void* buf, size_t size); + s32 osAiSetNextBuffer(void* buf, u32 size); + void AudioPlayback_NoteDisable(Note* note); void AudioPlayback_ProcessNotes(void); SoundFontSound* AudioPlayback_InstrumentGetSound(Instrument* instrument, s32 semitone); @@ -3135,12 +3142,14 @@ void AudioPlayback_NotePoolFill(NotePool* pool, s32 count); void AudioPlayback_AudioListRemove(AudioListItem* item); Note* AudioPlayback_AllocNote(SequenceLayer* layer); void AudioPlayback_NoteInitAll(void); + void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer); void AudioEffects_NoteVibratoUpdate(Note* note); void AudioEffects_NoteVibratoInit(Note* note); void AudioEffects_NotePortamentoInit(Note* note); void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut); f32 AudioEffects_AdsrUpdate(AdsrState* adsr); + void AudioSeq_SequenceChannelDisable(SequenceChannel* channel); void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer); void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer); @@ -3151,6 +3160,7 @@ void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer); void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer); void AudioSeq_InitSequencePlayerChannels(s32 playerIndex); void AudioSeq_InitSequencePlayers(void); + void func_8019AE40(s32 param_1, s32 param_2, u32 param_3, s32 param_4); void func_8019AEC0(UNK_PTR param_1, UNK_PTR param_2); @@ -3173,27 +3183,17 @@ void AudioOcarina_PlayLongScarecrowAfterCredits(void); void func_8019E014(void); // void func_8019E110(void); -// void func_8019E14C(void); -// void func_8019E324(void); -// void func_8019E4B0(void); -// void func_8019E634(void); -// void func_8019E864(void); -// void func_8019EA40(void); -// void func_8019EB2C(void); -// void func_8019F024(void); -// void func_8019F05C(void); +void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex); void play_sound(u16 sfxId); void func_8019F128(u16 sfxId); void func_8019F170(Vec3f* pos, u16 sfxId); void Audio_PlaySfxAtPos(Vec3f* pos, u16 sfxId); void func_8019F208(void); // decide sfx void func_8019F230(void); // cancel sfx -// void func_8019F258(void); -// void func_8019F300(void); void func_8019F420(Vec3f* pos, u16 sfxId); void func_8019F4AC(Vec3f* pos, u16 sfxId); void func_8019F540(s8 arg0); -void func_8019F570(Vec3f* pos, s8 arg1); +void AudioSfx_LowerSfxSettingsReverb(Vec3f* pos, s8 isReverbLowered); // void func_8019F5AC(void); // void func_8019F638(void); // void func_8019F780(void); @@ -3225,7 +3225,7 @@ void func_801A0238(s32 arg0, s32 arg1); // void Audio_UpdateRiverSoundVolumes(void); // void func_801A0554(void); // void func_801A05F0(void); -void func_801A0654(Vec3f* arg0, u16 sfxId, s32 arg2); +void AudioSfx_SetChannelIO(Vec3f* pos, u16 sfxId, u8 ioData); void func_801A0810(Vec3f* arg0, u16 sfxId, u8 arg2); void func_801A0868(Vec3f* pos, u16 sfxId, u8 val); // void func_801A09D4(void); @@ -3307,14 +3307,14 @@ void func_801A479C(Vec3f* arg0, u16 sfxId, s32 arg2); void func_801A47DC(u8 channelIndexRange, u8 port, u8 val); // void func_801A48E0(void); void func_801A4A28(u8 natureSeqId); -// void func_801A4B80(void); -void func_801A4C30(void); -// void func_801A4C54(void); +// void Audio_SetNatureAmbienceRandomBend(void); +void Audio_Init(void); void func_801A4D00(void); // void func_801A4D50(void); // void func_801A4DA4(void); // void func_801A4DF4(void); // void func_801A4E64(void); + // void func_801A4EB0(void); // void func_801A4EB8(void); // void func_801A4FD8(void); @@ -3333,29 +3333,24 @@ UNK_TYPE func_801A51F0(UNK_TYPE arg0); // void func_801A5808(void); // void func_801A5A10(void); // void func_801A5A1C(void); -void Audio_SetSfxBanksMute(u16 muteMask); -void Audio_SetFlagForBgmVolumeLow(u8 channelIndex); -void Audio_ClearFlagForBgmVolumeLow(u8 channelIndex); -void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* param_2, u8 param_3, f32* param_4, f32* param_5, s8* param_6); -// void func_801A5DDC(void); -// void func_801A5F7C(void); -// void func_801A6430(void); -// void func_801A65C8(void); -// void func_801A6D0C(void); -void func_801A7084(u8 bankId); -// void func_801A7168(void); -// void func_801A7284(void); -void Audio_StopSfxByPos(Vec3f* pos); -void func_801A7328(Vec3f* pos, u16 sfxId); -// void func_801A7484(void); -void Audio_StopSfxById(u16 sfxId); -// void func_801A7720(void); -void func_801A7794(u32 param_1, u32 param_2, u32 param_3); -// void func_801A7828(void); -// void func_801A787C(void); -u8 Audio_IsSfxPlaying(u32 sfxId); -// void func_801A794C(void); -// void func_801A7B10(void); + +void AudioSfx_MuteBanks(u16 muteMask); +void AudioSfx_LowerBgmVolume(u8 channelIndex); +void AudioSfx_RestoreBgmVolume(u8 channelIndex); +void AudioSfx_PlaySfx(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* volume, s8* reverbAdd); +void AudioSfx_ProcessRequest(void); +void AudioSfx_StopByBank(u8 bankId); +void AudioSfx_StopByPosAndBank(u8 bankId, Vec3f* pos); +void AudioSfx_StopByPos(Vec3f* pos); +void AudioSfx_StopByPosAndId(Vec3f* pos, u16 sfxId); +void AudioSfx_StopByTokenAndId(u8 token, u16 sfxId); +void AudioSfx_StopById(u32 sfxId); +void AudioSfx_ProcessRequests(void); +void AudioSfx_ProcessActiveSfx(void); +u8 AudioSfx_IsPlaying(u32 sfxId); +void AudioSfx_Reset(void); + +void Audio_StartSequence(u8 playerIndex, u8 seqId, u8 seqArgs, u16 fadeTimer); // void func_801A7D04(void); // void func_801A7D84(void); void Audio_QueueSeqCmd(u32 cmd); diff --git a/include/sfx.h b/include/sfx.h index 6f432db98..33c79abf4 100644 --- a/include/sfx.h +++ b/include/sfx.h @@ -1,6 +1,19 @@ #ifndef SFX_H #define SFX_H +/** + * With `SFX_FLAG` on, play the entire sfx audio clip. + * Requesting the sfx while playing will restart the sfx from the beginning. + * i.e. sfx only needs to be requested once. + * + * With `SFX_FLAG` off, play the sfx for only one frame. + * Requesting the sfx while playing will allow the sfx to continue to the next frame. + * i.e. sfx needs to be requested every frame. + * + * By default, `SFX_FLAG` is on. + * Use `- SFX_FLAG` to turn `SFX_FLAG` off. + */ +#define SFX_FLAG_MASK 0xC00 #define SFX_FLAG 0x800 // ------------ PLAYER ------------ diff --git a/include/tables/sfx/enemybank_table.h b/include/tables/sfx/enemybank_table.h index c395730d9..e969fef59 100644 --- a/include/tables/sfx/enemybank_table.h +++ b/include/tables/sfx/enemybank_table.h @@ -22,12 +22,12 @@ /* 0x3808 */ DEFINE_SFX(NA_SE_EN_MIBOSS_FALL_OLD_OLD, 0x40, 3, 0, 0, 0) /* 0x3809 */ DEFINE_SFX(NA_SE_EN_MIBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0) /* 0x380A */ DEFINE_SFX(NA_SE_EN_MIBOSS_DASH_OLD, 0x40, 3, 0, 0, 0) -/* 0x380B */ DEFINE_SFX(NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_12) +/* 0x380B */ DEFINE_SFX(NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_REVERB_NO_DIST) /* 0x380C */ DEFINE_SFX(NA_SE_EN_MIBOSS_GND1_OLD, 0x40, 3, 0, 0, 0) /* 0x380D */ DEFINE_SFX(NA_SE_EN_GOMA_DOWN, 0x30, 3, 0, 0, 0) /* 0x380E */ DEFINE_SFX(NA_SE_EN_MIBOSS_GND2_OLD, 0x40, 3, 0, 0, 0) /* 0x380F */ DEFINE_SFX(NA_SE_EN_MIBOSS_UNARI_OLD, 0x40, 3, 0, 0, 0) -/* 0x3810 */ DEFINE_SFX(NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_3) +/* 0x3810 */ DEFINE_SFX(NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) /* 0x3811 */ DEFINE_SFX(NA_SE_EN_MIBOSS_SWORD_OLD, 0x54, 3, 0, 0, 0) /* 0x3812 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_ENTRY, 0x30, 3, 0, 0, 0) /* 0x3813 */ DEFINE_SFX(NA_SE_EN_MIBOSS_JUMP1, 0x40, 3, 0, 0, 0) @@ -35,7 +35,7 @@ /* 0x3815 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE1_OLD, 0x54, 3, 0, 0, 0) /* 0x3816 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE2_OLD, 0x54, 3, 0, 0, 0) /* 0x3817 */ DEFINE_SFX(NA_SE_EN_MIBOSS_VOICE3_OLD, 0x54, 3, 0, 0, 0) -/* 0x3818 */ DEFINE_SFX(NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_13) +/* 0x3818 */ DEFINE_SFX(NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3819 */ DEFINE_SFX(NA_SE_EN_INBOSS_ROAR_OLD, 0x50, 3, 0, 0, 0) /* 0x381A */ DEFINE_SFX(NA_SE_EN_INBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0) /* 0x381B */ DEFINE_SFX(NA_SE_EN_COMMON_WEAKENED, 0x38, 3, 0, 0, 0) @@ -50,7 +50,7 @@ /* 0x3824 */ DEFINE_SFX(NA_SE_EN_DODO_M_UP, 0x14, 0, 0, 0, 0) /* 0x3825 */ DEFINE_SFX(NA_SE_EN_MIZUBABA_TRANSFORM, 0x30, 0, 0, 0, 0) /* 0x3826 */ DEFINE_SFX(NA_SE_EN_DODO_M_EAT, 0x30, 0, 0, 0, 0) -/* 0x3827 */ DEFINE_SFX(NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_FLAG_14) +/* 0x3827 */ DEFINE_SFX(NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3828 */ DEFINE_SFX(NA_SE_EN_BOMCHU_WALK, 0x28, 0, 0, 0, 0) /* 0x3829 */ DEFINE_SFX(NA_SE_EN_RIZA_CRY, 0x30, 2, 0, 0, 0) /* 0x382A */ DEFINE_SFX(NA_SE_EN_RIZA_ATTACK, 0x32, 2, 0, 0, 0) @@ -85,7 +85,7 @@ /* 0x3847 */ DEFINE_SFX(NA_SE_EN_EYEGOLE_DAMAGE, 0x38, 2, 0, 0, 0) /* 0x3848 */ DEFINE_SFX(NA_SE_EN_AMOS_VOICE, 0x20, 0, 0, 0, 0) /* 0x3849 */ DEFINE_SFX(NA_SE_EN_KUSAMUSHI_VIBE, 0x18, 0, 0, 0, 0) -/* 0x384A */ DEFINE_SFX(NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_FLAG_14) +/* 0x384A */ DEFINE_SFX(NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x384B */ DEFINE_SFX(NA_SE_EN_WOLFOS_DEAD, 0x40, 1, 0, 0, 0) /* 0x384C */ DEFINE_SFX(NA_SE_EN_COMMON_E_BALL, 0x30, 3, 0, 0, 0) /* 0x384D */ DEFINE_SFX(NA_SE_EN_COMMON_THUNDER_THR, 0x30, 3, 0, 0, 0) @@ -155,9 +155,9 @@ /* 0x388D */ DEFINE_SFX(NA_SE_EN_STALWALL_DASH, 0x30, 0, 0, 0, 0) /* 0x388E */ DEFINE_SFX(NA_SE_EN_TEKU_JUMP_WATER, 0x20, 0, 0, 0, 0) /* 0x388F */ DEFINE_SFX(NA_SE_EN_TEKU_LAND_WATER2, 0x20, 0, 0, 0, 0) -/* 0x3890 */ DEFINE_SFX(NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_13) +/* 0x3890 */ DEFINE_SFX(NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3891 */ DEFINE_SFX(NA_SE_EN_FALL_UP, 0x30, 3, 0, 0, 0) -/* 0x3892 */ DEFINE_SFX(NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x3892 */ DEFINE_SFX(NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3893 */ DEFINE_SFX(NA_SE_EN_FALL_LAND, 0x30, 0, 0, 0, 0) /* 0x3894 */ DEFINE_SFX(NA_SE_EN_FALL_WALK, 0x14, 0, 0, 0, 0) /* 0x3895 */ DEFINE_SFX(NA_SE_EN_FALL_DAMAGE, 0x38, 1, 0, 0, 0) @@ -183,13 +183,13 @@ /* 0x38A9 */ DEFINE_SFX(NA_SE_EN_WIZ_DAMAGE, 0x38, 3, 0, 0, 0) /* 0x38AA */ DEFINE_SFX(NA_SE_EN_WIZ_DEAD, 0x40, 3, 0, 0, 0) /* 0x38AB */ DEFINE_SFX(NA_SE_EN_WIZ_EXP, 0x30, 3, 0, 0, 0) -/* 0x38AC */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x38AC */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x38AD */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DEAD2, 0x30, 3, 0, 0, 0) /* 0x38AE */ DEFINE_SFX(NA_SE_EN_FANTOM_DAMAGE, 0x38, 3, 0, 0, 0) /* 0x38AF */ DEFINE_SFX(NA_SE_EN_DAIOCTA_DAMAGE, 0x40, 3, 0, 0, 0) /* 0x38B0 */ DEFINE_SFX(NA_SE_EN_WIZ_LAUGH2, 0x30, 3, 0, 0, 0) /* 0x38B1 */ DEFINE_SFX(NA_SE_EN_GOLON_SIT_IMT, 0x30, 3, 0, 0, 0) -/* 0x38B2 */ DEFINE_SFX(NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_10) +/* 0x38B2 */ DEFINE_SFX(NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x38B3 */ DEFINE_SFX(NA_SE_EN_KAICHO_DAMAGE, 0x38, 1, 0, 0, 0) /* 0x38B4 */ DEFINE_SFX(NA_SE_EN_GOLON_COLD, 0x30, 3, 1, 0, 0) /* 0x38B5 */ DEFINE_SFX(NA_SE_EN_GOLON_JUMP, 0x30, 3, 0, 0, 0) @@ -228,8 +228,8 @@ /* 0x38D6 */ DEFINE_SFX(NA_SE_EN_FROG_DEAD, 0x48, 3, 0, 0, 0) /* 0x38D7 */ DEFINE_SFX(NA_SE_EN_UTSUBO_BITE, 0x30, 3, 0, 0, 0) /* 0x38D8 */ DEFINE_SFX(NA_SE_EN_B_SLIME_REVERSE, 0x34, 3, 0, 0, 0) -/* 0x38D9 */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_FLAG_14) -/* 0x38DA */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_FLAG_14) +/* 0x38D9 */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x38DA */ DEFINE_SFX(NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x38DB */ DEFINE_SFX(NA_SE_EN_B_SLIME_BREAK, 0x40, 3, 0, 0, 0) /* 0x38DC */ DEFINE_SFX(NA_SE_EN_BARI_DAMAGE, 0x38, 1, 0, 0, 0) /* 0x38DD */ DEFINE_SFX(NA_SE_EN_HIPLOOP_LAND, 0x30, 1, 0, 0, 0) @@ -237,13 +237,13 @@ /* 0x38DF */ DEFINE_SFX(NA_SE_EN_MOFER_CORE_SMJUMP, 0x28, 3, 0, 0, 0) /* 0x38E0 */ DEFINE_SFX(NA_SE_EN_MONBLIN_GNDWAVE, 0x30, 3, 0, 0, 0) /* 0x38E1 */ DEFINE_SFX(NA_SE_EN_MONBLIN_HAM_DOWN, 0x30, 3, 0, 0, 0) -/* 0x38E2 */ DEFINE_SFX(NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_13) +/* 0x38E2 */ DEFINE_SFX(NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x38E3 */ DEFINE_SFX(NA_SE_EN_BUBLE_DAMAGE, 0x38, 1, 0, 0, 0) /* 0x38E4 */ DEFINE_SFX(NA_SE_EN_REDEAD_CRY, 0x20, 0, 0, 0, 0) /* 0x38E5 */ DEFINE_SFX(NA_SE_EN_REDEAD_AIM, 0x34, 0, 0, 0, 0) /* 0x38E6 */ DEFINE_SFX(NA_SE_EN_REDEAD_DAMAGE, 0x38, 1, 0, 0, 0) /* 0x38E7 */ DEFINE_SFX(NA_SE_EN_REDEAD_DEAD, 0x40, 1, 0, 0, 0) -/* 0x38E8 */ DEFINE_SFX(NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_13) +/* 0x38E8 */ DEFINE_SFX(NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x38E9 */ DEFINE_SFX(NA_SE_EN_GOLON_KID_SOB, 0x20, 0, 0, 0, 0) /* 0x38EA */ DEFINE_SFX(NA_SE_EN_GOLON_KID_CRY, 0x38, 2, 1, 0, 0) /* 0x38EB */ DEFINE_SFX(NA_SE_EN_KAICHO_DEAD, 0x40, 1, 0, 0, 0) @@ -273,13 +273,13 @@ /* 0x3903 */ DEFINE_SFX(NA_SE_EN_KOUME_LAUGH, 0x30, 3, 2, 0, 0) /* 0x3904 */ DEFINE_SFX(NA_SE_EN_KOUME_FLY, 0x38, 3, 0, 0, 0) /* 0x3905 */ DEFINE_SFX(NA_SE_EN_KOUME_AWAY, 0x18, 3, 0, 0, 0) -/* 0x3906 */ DEFINE_SFX(NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x3906 */ DEFINE_SFX(NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3907 */ DEFINE_SFX(NA_SE_EN_DAIGOLON_SLEEP2, 0x38, 3, 0, 0, 0) /* 0x3908 */ DEFINE_SFX(NA_SE_EN_STALKIDS_JUMP, 0x30, 3, 0, 0, 0) /* 0x3909 */ DEFINE_SFX(NA_SE_EN_STALKIDS_FADEOUT, 0x40, 3, 0, 0, 0) -/* 0x390A */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_13) +/* 0x390A */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x390B */ DEFINE_SFX(NA_SE_EN_STALKIDS_SHAKEHEAD, 0x38, 5, 0, 0, 0) -/* 0x390C */ DEFINE_SFX(NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x390C */ DEFINE_SFX(NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x390D */ DEFINE_SFX(NA_SE_EN_STALKIDS_SURPRISED, 0x30, 3, 0, 0, 0) /* 0x390E */ DEFINE_SFX(NA_SE_EN_STALKIDS_WALK, 0x30, 0, 2, 0, 0) /* 0x390F */ DEFINE_SFX(NA_SE_EN_STALKIDS_REVERSE, 0x30, 5, 0, 0, 0) @@ -290,11 +290,11 @@ /* 0x3914 */ DEFINE_SFX(NA_SE_EN_TWINROBA_CUTBODY, 0x30, 3, 0, 0, 0) /* 0x3915 */ DEFINE_SFX(NA_SE_EN_STALKIDS_MASK_OFF, 0x30, 4, 2, 0, 0) /* 0x3916 */ DEFINE_SFX(NA_SE_EN_STALKIDS_RIDE, 0x38, 0, 2, 0, 0) -/* 0x3917 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_FLAG_14 | SFX_FLAG_13) -/* 0x3918 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_FLAG_14 | SFX_FLAG_13) -/* 0x3919 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_FLAG_14 | SFX_FLAG_13) -/* 0x391A */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_FLAG_14 | SFX_FLAG_13) -/* 0x391B */ DEFINE_SFX(NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_FLAG_14) +/* 0x3917 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) +/* 0x3918 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) +/* 0x3919 */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) +/* 0x391A */ DEFINE_SFX(NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) +/* 0x391B */ DEFINE_SFX(NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x391C */ DEFINE_SFX(NA_SE_EN_GOLON_EYE_BIG, 0x18, 3, 2, 0, 0) /* 0x391D */ DEFINE_SFX(NA_SE_EN_GOLON_GOOD_BIG, 0x30, 3, 0, 0, 0) /* 0x391E */ DEFINE_SFX(NA_SE_EN_STALKIDS_LAUGH_MID, 0x30, 3, 0, 0, 0) @@ -323,26 +323,26 @@ /* 0x3935 */ DEFINE_SFX(NA_SE_EN_KUSAMUSHI_HIDE, 0x20, 1, 0, 0, 0) /* 0x3936 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SM_STICK, 0x38, 3, 0, 0, 0) /* 0x3937 */ DEFINE_SFX(NA_SE_EN_FLOORMASTER_SM_LAND, 0x30, 0, 0, 0, 0) -/* 0x3938 */ DEFINE_SFX(NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_FLAG_14) -/* 0x3939 */ DEFINE_SFX(NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_FLAG_14) +/* 0x3938 */ DEFINE_SFX(NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3939 */ DEFINE_SFX(NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x393A */ DEFINE_SFX(NA_SE_EN_IRONNACK_ARMOR_HIT, 0x38, 3, 0, 0, 0) /* 0x393B */ DEFINE_SFX(NA_SE_EN_CUTBODY, 0x38, 3, 0, 0, 0) /* 0x393C */ DEFINE_SFX(NA_SE_EN_LAST1_TRANSFORM, 0x40, 3, 0, 0, 0) /* 0x393D */ DEFINE_SFX(NA_SE_EN_LAST1_DEMO_BREAK, 0x40, 3, 2, 0, 0) /* 0x393E */ DEFINE_SFX(NA_SE_EN_LAST1_DEMO_WALL, 0x40, 3, 2, 0, 0) /* 0x393F */ DEFINE_SFX(NA_SE_EN_B_PAMET_BREAK, 0x40, 3, 0, 0, 0) -/* 0x3940 */ DEFINE_SFX(NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_FLAG_14) +/* 0x3940 */ DEFINE_SFX(NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3941 */ DEFINE_SFX(NA_SE_EN_KONB_JUMP_OLD, 0x54, 3, 0, 0, 0) /* 0x3942 */ DEFINE_SFX(NA_SE_EN_KONB_SINK_OLD, 0x54, 3, 0, 0, 0) /* 0x3943 */ DEFINE_SFX(NA_SE_EN_UTSUBO_EAT, 0x54, 3, 0, 0, 0) /* 0x3944 */ DEFINE_SFX(NA_SE_EN_YMAJIN_HOLD_SNOW, 0x34, 2, 0, 0, 0) /* 0x3945 */ DEFINE_SFX(NA_SE_EN_KONB_DAMAGE_OLD, 0x58, 3, 0, 0, 0) /* 0x3946 */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_OLD, 0x68, 3, 0, 0, 0) -/* 0x3947 */ DEFINE_SFX(NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_FLAG_14) +/* 0x3947 */ DEFINE_SFX(NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3948 */ DEFINE_SFX(NA_SE_EN_AWA_BOUND, 0x14, 0, 0, 0, 0) /* 0x3949 */ DEFINE_SFX(NA_SE_EN_AWA_BREAK, 0x20, 1, 0, 0, 0) -/* 0x394A */ DEFINE_SFX(NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_FLAG_14) -/* 0x394B */ DEFINE_SFX(NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_FLAG_14) +/* 0x394A */ DEFINE_SFX(NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x394B */ DEFINE_SFX(NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x394C */ DEFINE_SFX(NA_SE_EN_ICEB_CRY_OLD, 0x50, 1, 0, 0, 0) /* 0x394D */ DEFINE_SFX(NA_SE_EN_ICEB_STEAM_LONG_OLD, 0x50, 1, 0, 0, 0) /* 0x394E */ DEFINE_SFX(NA_SE_EN_ICEB_STEAMS_DEMO_OLD, 0x50, 0, 0, 0, 0) @@ -358,7 +358,7 @@ /* 0x3958 */ DEFINE_SFX(NA_SE_EN_KONB_BOUND2_OLD, 0x50, 3, 0, 0, 0) /* 0x3959 */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_JUMP_OLD, 0x50, 3, 0, 0, 0) /* 0x395A */ DEFINE_SFX(NA_SE_EN_KONB_DEAD_JUMP2_OLD, 0x50, 3, 0, 0, 0) -/* 0x395B */ DEFINE_SFX(NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_FLAG_14) +/* 0x395B */ DEFINE_SFX(NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x395C */ DEFINE_SFX(NA_SE_EN_FROG_GREET, 0x40, 3, 0, 0, 0) /* 0x395D */ DEFINE_SFX(NA_SE_EN_FROG_HOLD_SLIME, 0x40, 3, 0, 0, 0) /* 0x395E */ DEFINE_SFX(NA_SE_EN_FROG_THROW_SLIME, 0x40, 3, 0, 0, 0) @@ -371,7 +371,7 @@ /* 0x3965 */ DEFINE_SFX(NA_SE_EN_FROG_JUMP_ABOVE, 0x48, 3, 0, 0, 0) /* 0x3966 */ DEFINE_SFX(NA_SE_EN_FROG_KICK, 0x40, 3, 0, 0, 0) /* 0x3967 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_HOLD, 0x34, 2, 0, 0, 0) -/* 0x3968 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_13) +/* 0x3968 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3969 */ DEFINE_SFX(NA_SE_EN_YMAJIN_MOVE, 0x28, 2, 0, 0, 0) /* 0x396A */ DEFINE_SFX(NA_SE_EN_YMAJIN_MINI_MOVE, 0x28, 2, 0, 0, 0) /* 0x396B */ DEFINE_SFX(NA_SE_EN_YMAJIN_SURFACE, 0x30, 2, 0, 0, 0) @@ -397,7 +397,7 @@ /* 0x397F */ DEFINE_SFX(NA_SE_EN_HIPLOOP_FOOTSTEP, 0x30, 1, 0, 0, 0) /* 0x3980 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_WALK, 0x38, 3, 2, 0, 0) /* 0x3981 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_TURN, 0x30, 3, 0, 0, 0) -/* 0x3982 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_13) +/* 0x3982 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3983 */ DEFINE_SFX(NA_SE_EN_DEKUHIME_GREET2, 0x30, 3, 0, 0, 0) /* 0x3984 */ DEFINE_SFX(NA_SE_EN_PIHAT_SM_FLY, 0x30, 0, 0, 0, 0) /* 0x3985 */ DEFINE_SFX(NA_SE_EN_PIHAT_SM_DEAD, 0x40, 1, 0, 0, 0) @@ -406,7 +406,7 @@ /* 0x3988 */ DEFINE_SFX(NA_SE_EN_RIVA_DAMAGE, 0x38, 1, 0, 0, 0) /* 0x3989 */ DEFINE_SFX(NA_SE_EN_RIVA_DEAD, 0x40, 1, 0, 0, 0) /* 0x398A */ DEFINE_SFX(NA_SE_EN_RIVA_MOVE, 0x30, 0, 0, 0, 0) -/* 0x398B */ DEFINE_SFX(NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x398B */ DEFINE_SFX(NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x398C */ DEFINE_SFX(NA_SE_EN_DEKUHIME_VOICE_JOY, 0x30, 3, 0, 0, 0) /* 0x398D */ DEFINE_SFX(NA_SE_EN_NUTS_JUMP, 0x30, 2, 0, 0, 0) /* 0x398E */ DEFINE_SFX(NA_SE_EN_NUTS_CLOTHES, 0x30, 3, 0, 0, 0) @@ -422,7 +422,7 @@ /* 0x3998 */ DEFINE_SFX(NA_SE_EN_PIRATE_ATTACK, 0x30, 2, 0, 0, 0) /* 0x3999 */ DEFINE_SFX(NA_SE_EN_PIRATE_DAMAGE, 0x38, 0, 0, 0, 0) /* 0x399A */ DEFINE_SFX(NA_SE_EN_PIRATE_DEAD, 0x48, 0, 0, 0, 0) -/* 0x399B */ DEFINE_SFX(NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_FLAG_14) +/* 0x399B */ DEFINE_SFX(NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x399C */ DEFINE_SFX(NA_SE_EN_MB_MOTH_DEAD, 0x48, 4, 0, 0, 0) /* 0x399D */ DEFINE_SFX(NA_SE_EN_MB_INSECT_WALK, 0x20, 4, 0, 0, 0) /* 0x399E */ DEFINE_SFX(NA_SE_EN_B_PAMET_ROLL, 0x25, 3, 0, 0, 0) @@ -451,8 +451,8 @@ /* 0x39B5 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_WIND3_OLD, 0x34, 3, 0, 0, 0) /* 0x39B6 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_LIGHTS_OLD, 0x40, 0, 0, 0, 0) /* 0x39B7 */ DEFINE_SFX(NA_SE_EN_PIRATE_BREATH, 0x30, 3, 0, 0, 0) -/* 0x39B8 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_13) -/* 0x39B9 */ DEFINE_SFX(NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x39B8 */ DEFINE_SFX(NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x39B9 */ DEFINE_SFX(NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x39BA */ DEFINE_SFX(NA_SE_EN_LAST2_PUMP_UP_OLD, 0x30, 0, 3, 0, 0) /* 0x39BB */ DEFINE_SFX(NA_SE_EN_LAST2_GROW_HEAD_OLD, 0x30, 0, 3, 0, 0) /* 0x39BC */ DEFINE_SFX(NA_SE_EN_LAST2_HEARTBEAT_OLD, 0x40, 0, 0, 0, 0) @@ -486,15 +486,15 @@ /* 0x39D8 */ DEFINE_SFX(NA_SE_EN_MGANON_STAND, 0x34, 3, 0, 0, 0) /* 0x39D9 */ DEFINE_SFX(NA_SE_EN_LAST2_FIRE_OLD, 0x20, 3, 2, 0, 0) /* 0x39DA */ DEFINE_SFX(NA_SE_EN_STALGOLD_ROLL, 0x30, 4, 0, 0, 0) -/* 0x39DB */ DEFINE_SFX(NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_FLAG_14) -/* 0x39DC */ DEFINE_SFX(NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_FLAG_14) +/* 0x39DB */ DEFINE_SFX(NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x39DC */ DEFINE_SFX(NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x39DD */ DEFINE_SFX(NA_SE_EN_LAST2_JUMP_OLD, 0x40, 3, 2, 0, 0) -/* 0x39DE */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_FLAG_14) -/* 0x39DF */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_FLAG_14) +/* 0x39DE */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x39DF */ DEFINE_SFX(NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x39E0 */ DEFINE_SFX(NA_SE_EN_STALTU_WAVE, 0x30, 0, 0, 0, 0) /* 0x39E1 */ DEFINE_SFX(NA_SE_EN_STALTU_DOWN_SET, 0x30, 0, 0, 0, 0) /* 0x39E2 */ DEFINE_SFX(NA_SE_EN_DEKU_WAKEUP, 0x30, 1, 0, 0, 0) -/* 0x39E3 */ DEFINE_SFX(NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_FLAG_14) +/* 0x39E3 */ DEFINE_SFX(NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x39E4 */ DEFINE_SFX(NA_SE_EN_LAST1_FLOAT_OLD, 0x32, 3, 0, 0, 0) /* 0x39E5 */ DEFINE_SFX(NA_SE_EN_LAST1_ATTACK_2ND_OLD, 0x54, 1, 0, 0, 0) /* 0x39E6 */ DEFINE_SFX(NA_SE_EN_LAST1_ROLLING_OLD, 0x52, 0, 0, 0, 0) @@ -504,9 +504,9 @@ /* 0x39EA */ DEFINE_SFX(NA_SE_EN_STALGOLD_UP_CRY, 0x30, 1, 0, 0, 0) /* 0x39EB */ DEFINE_SFX(NA_SE_EN_GOLON_CRY, 0x30, 3, 0, 0, 0) /* 0x39EC */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_SOFT, 0x54, 3, 0, 0, 0) -/* 0x39ED */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_13) +/* 0x39ED */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x39EE */ DEFINE_SFX(NA_SE_EN_RIVA_BIG_APPEAR, 0x34, 3, 0, 0, 0) -/* 0x39EF */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_13) +/* 0x39EF */ DEFINE_SFX(NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x39F0 */ DEFINE_SFX(NA_SE_EN_MUSI_WALK, 0x08, 0, 0, 0, 0) /* 0x39F1 */ DEFINE_SFX(NA_SE_EN_LAST3_COIL_ATTACK_OLD, 0x54, 0, 0, 0, 0) /* 0x39F2 */ DEFINE_SFX(NA_SE_EN_STALWALL_LAUGH, 0x34, 0, 0, 0, 0) @@ -523,8 +523,8 @@ /* 0x39FD */ DEFINE_SFX(NA_SE_EN_HANDW_RELEASE, 0x30, 0, 0, 0, 0) /* 0x39FE */ DEFINE_SFX(NA_SE_EN_SLIME_SURFACE, 0x30, 0, 0, 0, 0) /* 0x39FF */ DEFINE_SFX(NA_SE_EN_KOTAKE_SLEEP, 0x30, 0, 0, 0, 0) -/* 0x3A00 */ DEFINE_SFX(NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_0, 0) -/* 0x3A01 */ DEFINE_SFX(NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_7 | SFX_FLAG2_5 | SFX_FLAG2_4 | SFX_FLAG2_2, 0) +/* 0x3A00 */ DEFINE_SFX(NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_FORCE_RESET, 0) +/* 0x3A01 */ DEFINE_SFX(NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER | SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER | SFX_FLAG2_UNUSED4 | SFX_FLAG2_UNUSED2, 0) /* 0x3A02 */ DEFINE_SFX(NA_SE_EN_LAST1_DEAD_OLD, 0x30, 0, 0, 0, 0) /* 0x3A03 */ DEFINE_SFX(NA_SE_EN_GOLON_SIRLOIN_ROLL, 0x30, 6, 0, 0, 0) /* 0x3A04 */ DEFINE_SFX(NA_SE_EN_GOLON_VOICE_EATFULL, 0x30, 3, 2, 0, 0) @@ -555,15 +555,15 @@ /* 0x3A1D */ DEFINE_SFX(NA_SE_EN_INBOSS_DEAD_OLD, 0x68, 3, 0, 0, 0) /* 0x3A1E */ DEFINE_SFX(NA_SE_EN_LAST1_BEAM2_OLD, 0x30, 0, 0, 0, 0) /* 0x3A1F */ DEFINE_SFX(NA_SE_EN_COMMON_EXTINCT_LEV, 0x45, 2, 0, 0, 0) -/* 0x3A20 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_FLAG_14) -/* 0x3A21 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_FLAG_14) -/* 0x3A22 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_FLAG_14) -/* 0x3A23 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_FLAG_14) -/* 0x3A24 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_FLAG_14) -/* 0x3A25 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_FLAG_14) -/* 0x3A26 */ DEFINE_SFX(NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_FLAG_14) -/* 0x3A27 */ DEFINE_SFX(NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_FLAG_14) -/* 0x3A28 */ DEFINE_SFX(NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_FLAG_14) +/* 0x3A20 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A21 */ DEFINE_SFX(NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A22 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A23 */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A24 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A25 */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A26 */ DEFINE_SFX(NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A27 */ DEFINE_SFX(NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A28 */ DEFINE_SFX(NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3A29 */ DEFINE_SFX(NA_SE_EN_BOSU_SIT, 0x50, 3, 0, 0, 0) /* 0x3A2A */ DEFINE_SFX(NA_SE_EN_BOSU_STAND, 0x30, 3, 0, 0, 0) /* 0x3A2B */ DEFINE_SFX(NA_SE_EN_BOSU_HAND, 0x30, 3, 0, 0, 0) @@ -588,10 +588,10 @@ /* 0x3A3E */ DEFINE_SFX(NA_SE_EN_DEBU_DEAD, 0x38, 3, 1, 0, 0) /* 0x3A3F */ DEFINE_SFX(NA_SE_EN_YASE_DEAD, 0x48, 3, 1, 0, 0) /* 0x3A40 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSE_K, 0x34, 3, 2, 0, 0) -/* 0x3A41 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_FLAG_14) -/* 0x3A42 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_FLAG_14) +/* 0x3A41 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A42 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3A43 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSE_K, 0x34, 3, 2, 0, 0) -/* 0x3A44 */ DEFINE_SFX(NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_FLAG_14) +/* 0x3A44 */ DEFINE_SFX(NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3A45 */ DEFINE_SFX(NA_SE_EN_BOSU_LAUGH_DEMO_K, 0x50, 3, 1, 0, 0) /* 0x3A46 */ DEFINE_SFX(NA_SE_EN_DEBU_LAUGH_SHORT, 0x34, 3, 1, 0, 0) /* 0x3A47 */ DEFINE_SFX(NA_SE_EN_BOSU_LAUGH_K, 0x50, 3, 1, 0, 0) @@ -621,10 +621,10 @@ /* 0x3A5F */ DEFINE_SFX(NA_SE_EN_LAST2_MOONWALK_OLD, 0x50, 3, 0, 0, 0) /* 0x3A60 */ DEFINE_SFX(NA_SE_EN_SHARP_FLOAT, 0x28, 4, 0, 0, 0) /* 0x3A61 */ DEFINE_SFX(NA_SE_EN_SHARP_REACTION, 0x34, 2, 0, 0, 0) -/* 0x3A62 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_FLAG_14) -/* 0x3A63 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_FLAG_14) -/* 0x3A64 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_FLAG_14) -/* 0x3A65 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_FLAG_14) +/* 0x3A62 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A63 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A64 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A65 */ DEFINE_SFX(NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3A66 */ DEFINE_SFX(NA_SE_EN_PIRATE_ONGND, 0x30, 1, 0, 0, 0) /* 0x3A67 */ DEFINE_SFX(NA_SE_EN_FOLLOWERS_STAY, 0x30, 4, 2, 0, 0) /* 0x3A68 */ DEFINE_SFX(NA_SE_EN_LAST2_VOICE_BALLET, 0x50, 3, 0, 0, 0) @@ -652,22 +652,22 @@ /* 0x3A7E */ DEFINE_SFX(NA_SE_EN_STAL10_LAUGH_SHY, 0x34, 0, 0, 0, 0) /* 0x3A7F */ DEFINE_SFX(NA_SE_EN_STAL11_LAUGH_SHY2, 0x54, 0, 0, 0, 0) /* 0x3A80 */ DEFINE_SFX(NA_SE_EN_STAL12_LAUGH_KIDLY, 0x34, 0, 0, 0, 0) -/* 0x3A81 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_13) -/* 0x3A82 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_13) +/* 0x3A81 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3A82 */ DEFINE_SFX(NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3A83 */ DEFINE_SFX(NA_SE_EN_STAL21_PSYCHO_VOICE, 0x34, 0, 0, 0, 0) /* 0x3A84 */ DEFINE_SFX(NA_SE_EN_STALKIDS_DOWN_K, 0x30, 5, 0, 0, 0) /* 0x3A85 */ DEFINE_SFX(NA_SE_EN_AKINDO_FLY, 0x30, 1, 0, 0, 0) /* 0x3A86 */ DEFINE_SFX(NA_SE_EN_NPC_APPEAR, 0x30, 0, 0, 0, 0) /* 0x3A87 */ DEFINE_SFX(NA_SE_EN_NPC_FADEAWAY, 0x30, 0, 0, 0, 0) -/* 0x3A88 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_FLAG_14) -/* 0x3A89 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_FLAG_14) -/* 0x3A8A */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_FLAG_14) -/* 0x3A8B */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_FLAG_14) +/* 0x3A88 */ DEFINE_SFX(NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A89 */ DEFINE_SFX(NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A8A */ DEFINE_SFX(NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A8B */ DEFINE_SFX(NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3A8C */ DEFINE_SFX(NA_SE_EN_STAL22_LAUGH_KID_L, 0x34, 0, 0, 0, 0) /* 0x3A8D */ DEFINE_SFX(NA_SE_EN_EVIL_POWER, 0x30, 0, 0, 0, 0) -/* 0x3A8E */ DEFINE_SFX(NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_12) -/* 0x3A8F */ DEFINE_SFX(NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_12) -/* 0x3A90 */ DEFINE_SFX(NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_FLAG_14) +/* 0x3A8E */ DEFINE_SFX(NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_REVERB_NO_DIST) +/* 0x3A8F */ DEFINE_SFX(NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_REVERB_NO_DIST) +/* 0x3A90 */ DEFINE_SFX(NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x3A91 */ DEFINE_SFX(NA_SE_EN_FAMOS_REVERSE1, 0x34, 0, 0, 0, 0) /* 0x3A92 */ DEFINE_SFX(NA_SE_EN_FAMOS_REVERSE2, 0x34, 0, 0, 0, 0) /* 0x3A93 */ DEFINE_SFX(NA_SE_EN_FAMOS_FLOAT, 0x30, 6, 0, 0, 0) @@ -697,8 +697,8 @@ /* 0x3AAB */ DEFINE_SFX(NA_SE_EN_KONB_WAIT_OLD, 0x30, 3, 0, 0, 0) /* 0x3AAC */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE, 0x54, 5, 0, 0, 0) /* 0x3AAD */ DEFINE_SFX(NA_SE_EN_DEATH_ROLL, 0x28, 5, 0, 0, 0) -/* 0x3AAE */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_13) -/* 0x3AAF */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_13) +/* 0x3AAE */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AAF */ DEFINE_SFX(NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3AB0 */ DEFINE_SFX(NA_SE_EN_DEATH_VOICE, 0x50, 3, 0, 0, 0) /* 0x3AB1 */ DEFINE_SFX(NA_SE_EN_DEATH_DAMAGE, 0x58, 3, 0, 0, 0) /* 0x3AB2 */ DEFINE_SFX(NA_SE_EN_DEATH_DEAD, 0x68, 3, 0, 0, 0) @@ -714,14 +714,14 @@ /* 0x3ABC */ DEFINE_SFX(NA_SE_EN_IWAIGORON_EVERYBODY, 0x30, 0, 0, 0, 0) /* 0x3ABD */ DEFINE_SFX(NA_SE_EN_IWAIGORON_SOLO, 0x30, 3, 3, 0, 0) /* 0x3ABE */ DEFINE_SFX(NA_SE_EN_ROMANI_WALK, 0x30, 0, 2, 0, 0) -/* 0x3ABF */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x3AC0 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x3AC1 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x3AC2 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x3AC3 */ DEFINE_SFX(NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x3ABF */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC0 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC1 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC2 */ DEFINE_SFX(NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC3 */ DEFINE_SFX(NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3AC4 */ DEFINE_SFX(NA_SE_EN_BIGNUTS_WALK, 0x30, 5, 1, 0, 0) /* 0x3AC5 */ DEFINE_SFX(NA_SE_EN_KITA_PAUSE, 0x60, 2, 0, 0, 0) -/* 0x3AC6 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_13) +/* 0x3AC6 */ DEFINE_SFX(NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x3AC7 */ DEFINE_SFX(NA_SE_EN__copy514, 0x30, 0, 2, 0, 0) /* 0x3AC8 */ DEFINE_SFX(NA_SE_EN__copy515, 0x30, 0, 2, 0, 0) /* 0x3AC9 */ DEFINE_SFX(NA_SE_EN__copy516, 0x30, 0, 2, 0, 0) diff --git a/include/tables/sfx/environmentbank_table.h b/include/tables/sfx/environmentbank_table.h index c340f12f7..ab7945c34 100644 --- a/include/tables/sfx/environmentbank_table.h +++ b/include/tables/sfx/environmentbank_table.h @@ -11,13 +11,13 @@ * * WARNING: entries must align with the table defined for the environment bank in sequence 0 */ -/* 0x2800 */ DEFINE_SFX(NA_SE_EV_DOOR_OPEN, 0x70, 0, 1, 0, SFX_FLAG_10 | SFX_FLAG_9) +/* 0x2800 */ DEFINE_SFX(NA_SE_EV_DOOR_OPEN, 0x70, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) /* 0x2801 */ DEFINE_SFX(NA_SE_EV_DOOR_CLOSE, 0x80, 0, 1, 0, 0) /* 0x2802 */ DEFINE_SFX(NA_SE_EV_EXPLOSION, 0x30, 0, 0, 0, 0) /* 0x2803 */ DEFINE_SFX(NA_SE_EV_HORSE_WALK, 0x60, 0, 1, 0, 0) /* 0x2804 */ DEFINE_SFX(NA_SE_EV_HORSE_RUN, 0x60, 0, 1, 0, 0) /* 0x2805 */ DEFINE_SFX(NA_SE_EV_HORSE_NEIGH, 0x70, 0, 1, 0, 0) -/* 0x2806 */ DEFINE_SFX(NA_SE_EV_RIVER_STREAM, 0x30, 0, 2, 0, SFX_FLAG_10) +/* 0x2806 */ DEFINE_SFX(NA_SE_EV_RIVER_STREAM, 0x30, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x2807 */ DEFINE_SFX(NA_SE_EV_WATER_WALL_BIG, 0x70, 2, 0, 0, 0) /* 0x2808 */ DEFINE_SFX(NA_SE_EV_OUT_OF_WATER, 0x30, 0, 1, 0, 0) /* 0x2809 */ DEFINE_SFX(NA_SE_EV_DIVE_WATER, 0x30, 0, 1, 0, 0) @@ -44,18 +44,18 @@ /* 0x281E */ DEFINE_SFX(NA_SE_EV_STONE_STATUE_OPEN, 0x30, 3, 1, 0, 0) /* 0x281F */ DEFINE_SFX(NA_SE_EV_TBOX_UNLOCK, 0x30, 0, 0, 0, 0) /* 0x2820 */ DEFINE_SFX(NA_SE_EV_TBOX_OPEN, 0x30, 0, 0, 0, 0) -/* 0x2821 */ DEFINE_SFX(NA_SE_SY_TIMER, 0xA0, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3) +/* 0x2821 */ DEFINE_SFX(NA_SE_SY_TIMER, 0xA0, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_LOWER_VOLUME_BGM) /* 0x2822 */ DEFINE_SFX(NA_SE_EV_FLAME_IGNITION, 0x20, 2, 0, 0, 0) /* 0x2823 */ DEFINE_SFX(NA_SE_EV_SPEAR_HIT, 0x30, 0, 0, 0, 0) -/* 0x2824 */ DEFINE_SFX(NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, 0, SFX_FLAG_11) -/* 0x2825 */ DEFINE_SFX(NA_SE_EV_WARP_HOLE, 0x30, 0, 0, 0, SFX_FLAG_15 | SFX_FLAG_11) -/* 0x2826 */ DEFINE_SFX(NA_SE_EV_LINK_WARP, 0x30, 0, 0, 0, SFX_FLAG_15) +/* 0x2824 */ DEFINE_SFX(NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x2825 */ DEFINE_SFX(NA_SE_EV_WARP_HOLE, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE) +/* 0x2826 */ DEFINE_SFX(NA_SE_EV_LINK_WARP, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) /* 0x2827 */ DEFINE_SFX(NA_SE_EV_PILLAR_SINK, 0x30, 2, 0, 0, 0) /* 0x2828 */ DEFINE_SFX(NA_SE_EV_WATER_WALL, 0x30, 0, 0, 0, 0) /* 0x2829 */ DEFINE_SFX(NA_SE_EV_RIVER_STREAM_S, 0x30, 0, 0, 0, 0) /* 0x282A */ DEFINE_SFX(NA_SE_EV_RIVER_STREAM_F, 0x30, 0, 0, 0, 0) /* 0x282B */ DEFINE_SFX(NA_SE_EV_KID_HORSE_LAND2, 0x60, 0, 0, 0, 0) -/* 0x282C */ DEFINE_SFX(NA_SE_EV_KID_HORSE_SANDDUST, 0x60, 0, 0, 0, SFX_FLAG_10) +/* 0x282C */ DEFINE_SFX(NA_SE_EV_KID_HORSE_SANDDUST, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x282D */ DEFINE_SFX(NA_SE_EV_DUMMY_45, 0x30, 0, 0, 0, 0) /* 0x282E */ DEFINE_SFX(NA_SE_EV_LIGHTNING, 0x80, 0, 0, 0, 0) /* 0x282F */ DEFINE_SFX(NA_SE_EV_BOMB_BOUND, 0x30, 0, 2, 0, 0) @@ -63,9 +63,9 @@ /* 0x2831 */ DEFINE_SFX(NA_SE_EV_TORCH, 0x10, 0, 0, 0, 0) /* 0x2832 */ DEFINE_SFX(NA_SE_EV_MAGMA_LEVEL_M, 0xA0, 3, 0, 0, 0) /* 0x2833 */ DEFINE_SFX(NA_SE_EV_FIRE_PILLAR, 0x30, 0, 0, 0, SFX_FLAG_8) -/* 0x2834 */ DEFINE_SFX(NA_SE_EV_FIRE_PLATE, 0x30, 0, 0, 0, SFX_FLAG_4) +/* 0x2834 */ DEFINE_SFX(NA_SE_EV_FIRE_PLATE, 0x30, 0, 0, 0, SFX_FLAG_PRIORITY_NO_DIST) /* 0x2835 */ DEFINE_SFX(NA_SE_EV_BLOCK_BOUND, 0x30, 3, 0, 0, 0) -/* 0x2836 */ DEFINE_SFX(NA_SE_EV_METALDOOR_SLIDE, 0x60, 3, 0, SFX_FLAG2_6, 0) +/* 0x2836 */ DEFINE_SFX(NA_SE_EV_METALDOOR_SLIDE, 0x60, 3, 0, SFX_FLAG2_UNUSED6, 0) /* 0x2837 */ DEFINE_SFX(NA_SE_EV_METALDOOR_STOP, 0x30, 0, 0, 0, 0) /* 0x2838 */ DEFINE_SFX(NA_SE_EV_BLOCK_SHAKE, 0x30, 0, 0, 0, 0) /* 0x2839 */ DEFINE_SFX(NA_SE_EV_BOX_BREAK, 0x30, 2, 0, 0, 0) @@ -75,16 +75,16 @@ /* 0x283D */ DEFINE_SFX(NA_SE_EV_WATERDROP_GRD, 0x30, 0, 0, 0, 0) /* 0x283E */ DEFINE_SFX(NA_SE_EV_EXPLSION_LONG, 0x30, 3, 0, 0, 0) /* 0x283F */ DEFINE_SFX(NA_SE_EV_WATER_WALL_BIG_SILENT, 0x70, 0, 0, 0, 0) -/* 0x2840 */ DEFINE_SFX(NA_SE_EV_DESERT_WARPHOLE, 0x60, 0, 0, 0, SFX_FLAG_15) -/* 0x2841 */ DEFINE_SFX(NA_SE_EV_FOUNTAIN, 0x30, 0, 0, 0, SFX_FLAG_15) +/* 0x2840 */ DEFINE_SFX(NA_SE_EV_DESERT_WARPHOLE, 0x60, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x2841 */ DEFINE_SFX(NA_SE_EV_FOUNTAIN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) /* 0x2842 */ DEFINE_SFX(NA_SE_EV_KID_HORSE_WALK, 0x60, 0, 0, 0, 0) /* 0x2843 */ DEFINE_SFX(NA_SE_EV_KID_HORSE_RUN, 0x60, 0, 0, 0, 0) /* 0x2844 */ DEFINE_SFX(NA_SE_EV_KID_HORSE_NEIGH, 0x60, 0, 0, 0, 0) /* 0x2845 */ DEFINE_SFX(NA_SE_EV_KID_HORSE_GROAN, 0x60, 0, 0, 0, 0) -/* 0x2846 */ DEFINE_SFX(NA_SE_EV_S_STONE_FLASH, 0x30, 3, 0, 0, SFX_FLAG_13) +/* 0x2846 */ DEFINE_SFX(NA_SE_EV_S_STONE_FLASH, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2847 */ DEFINE_SFX(NA_SE_EV_LIGHT_GATHER, 0x30, 0, 0, 0, 0) /* 0x2848 */ DEFINE_SFX(NA_SE_EV_TREE_CUT, 0x30, 0, 0, 0, 0) -/* 0x2849 */ DEFINE_SFX(NA_SE_EV_VOLCANO, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_4) +/* 0x2849 */ DEFINE_SFX(NA_SE_EV_VOLCANO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_PRIORITY_NO_DIST) /* 0x284A */ DEFINE_SFX(NA_SE_EV_POSTMAN_WALK, 0x30, 0, 1, 0, 0) /* 0x284B */ DEFINE_SFX(NA_SE_EV_POSTMACHINE_HIT_OPEN, 0x60, 0, 0, 0, 0) /* 0x284C */ DEFINE_SFX(NA_SE_EV_POSTMACHINE_OPEN, 0x60, 3, 0, 0, 0) @@ -104,7 +104,7 @@ /* 0x285A */ DEFINE_SFX(NA_SE_EV_METALDOOR_CLOSE, 0x90, 3, 0, 0, 0) /* 0x285B */ DEFINE_SFX(NA_SE_EV_BURN_OUT, 0x30, 0, 0, 0, 0) /* 0x285C */ DEFINE_SFX(NA_SE_EV_BLOCKSINK, 0x30, 2, 0, 0, 0) -/* 0x285D */ DEFINE_SFX(NA_SE_EV_CROWD, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11) +/* 0x285D */ DEFINE_SFX(NA_SE_EV_CROWD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_REVERB_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE) /* 0x285E */ DEFINE_SFX(NA_SE_EV_WATER_LEVEL_DOWN, 0x30, 0, 0, 0, 0) /* 0x285F */ DEFINE_SFX(NA_SE_EV_NAVY_VANISH, 0x30, 0, 0, 0, 0) /* 0x2860 */ DEFINE_SFX(NA_SE_EV_STONE_SWITCH_OFF, 0x30, 3, 0, 0, 0) @@ -120,7 +120,7 @@ /* 0x286A */ DEFINE_SFX(NA_SE_EV_KAKASHI_SWING, 0x30, 0, 0, 0, 0) /* 0x286B */ DEFINE_SFX(NA_SE_EV_KAKASHI_ROLL, 0x30, 0, 0, 0, 0) /* 0x286C */ DEFINE_SFX(NA_SE_EV_BOTTLE_CAP_OPEN, 0x30, 3, 0, 0, 0) -/* 0x286D */ DEFINE_SFX(NA_SE_EV_G_STONE_CRUSH, 0x30, 3, 0, 0, SFX_FLAG_11) +/* 0x286D */ DEFINE_SFX(NA_SE_EV_G_STONE_CRUSH, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) /* 0x286E */ DEFINE_SFX(NA_SE_EV_KAKASH_LONGI_ROLL, 0x30, 0, 0, 0, 0) /* 0x286F */ DEFINE_SFX(NA_SE_EV_SUN_MARK_FLASH, 0x30, 3, 0, 0, 0) /* 0x2870 */ DEFINE_SFX(NA_SE_EV_FALL_DOWN_DIRT, 0x30, 0, 0, 0, 0) @@ -131,7 +131,7 @@ /* 0x2875 */ DEFINE_SFX(NA_SE_EV_DROP_FALL, 0x30, 0, 0, 0, 0) /* 0x2876 */ DEFINE_SFX(NA_SE_EV_WOOD_GEAR, 0x30, 2, 0, 0, 0) /* 0x2877 */ DEFINE_SFX(NA_SE_EV_TREE_SWING, 0x60, 0, 0, 0, 0) -/* 0x2878 */ DEFINE_SFX(NA_SE_EV_AUTO_DOOR_CLOSE, 0x30, 0, 1, 0, SFX_FLAG_10 | SFX_FLAG_9) +/* 0x2878 */ DEFINE_SFX(NA_SE_EV_AUTO_DOOR_CLOSE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) /* 0x2879 */ DEFINE_SFX(NA_SE_EV_NAVY_FLY_REBIRTH, 0x30, 2, 0, 0, 0) /* 0x287A */ DEFINE_SFX(NA_SE_EV_CHAINLIFT_STOP, 0x30, 2, 0, 0, 0) /* 0x287B */ DEFINE_SFX(NA_SE_EV_TRE_BOX_APPEAR, 0x80, 2, 0, 0, 0) @@ -145,7 +145,7 @@ /* 0x2883 */ DEFINE_SFX(NA_SE_EV_WALL_SLIDE, 0x30, 0, 0, 0, 0) /* 0x2884 */ DEFINE_SFX(NA_SE_EV_TRE_BOX_FLASH, 0x30, 0, 0, 0, 0) /* 0x2885 */ DEFINE_SFX(NA_SE_EV_WINDMILL_LEVEL, 0x60, 4, 0, 0, 0) -/* 0x2886 */ DEFINE_SFX(NA_SE_EV_GOTO_HEAVEN, 0x30, 0, 0, 0, SFX_FLAG_11) +/* 0x2886 */ DEFINE_SFX(NA_SE_EV_GOTO_HEAVEN, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) /* 0x2887 */ DEFINE_SFX(NA_SE_EV_POT_BROKEN, 0x30, 0, 1, 0, 0) /* 0x2888 */ DEFINE_SFX(NA_SE_PL_PUT_DOWN_POT, 0x30, 0, 0, 0, 0) /* 0x2889 */ DEFINE_SFX(NA_SE_EV_DIVE_INTO_WATER, 0x60, 0, 0, 0, 0) @@ -157,7 +157,7 @@ /* 0x288F */ DEFINE_SFX(NA_SE_EV_BUYOSTAND_RISING, 0x30, 3, 0, 0, 0) /* 0x2890 */ DEFINE_SFX(NA_SE_EV_BUYOSTAND_FALL, 0x30, 3, 0, 0, 0) /* 0x2891 */ DEFINE_SFX(NA_SE_EV_MILK_POT_BROKEN, 0x80, 0, 0, 0, 0) -/* 0x2892 */ DEFINE_SFX(NA_SE_EV_CHAIR_ROLL, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2892 */ DEFINE_SFX(NA_SE_EV_CHAIR_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2893 */ DEFINE_SFX(NA_SE_EV_STONEDOOR_STOP, 0x30, 3, 0, 0, 0) /* 0x2894 */ DEFINE_SFX(NA_SE_EV_S_STONE_REVIVAL, 0x30, 0, 0, 0, 0) /* 0x2895 */ DEFINE_SFX(NA_SE_EV_WATER_TANK, 0x30, 0, 0, 0, 0) @@ -167,8 +167,8 @@ /* 0x2899 */ DEFINE_SFX(NA_SE_EV_SWEEP, 0x30, 0, 0, 0, 0) /* 0x289A */ DEFINE_SFX(NA_SE_EV_GOD_LIGHTBALL_2, 0x30, 0, 0, 0, 0) /* 0x289B */ DEFINE_SFX(NA_SE_EV_RUN_AROUND, 0x30, 0, 0, 0, 0) -/* 0x289C */ DEFINE_SFX(NA_SE_EV_CONSENTRATION, 0x30, 0, 0, 0, SFX_FLAG_11) -/* 0x289D */ DEFINE_SFX(NA_SE_EV_TIMETRIP_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_11) +/* 0x289C */ DEFINE_SFX(NA_SE_EV_CONSENTRATION, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x289D */ DEFINE_SFX(NA_SE_EV_TIMETRIP_LIGHT, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) /* 0x289E */ DEFINE_SFX(NA_SE_EV_DOOR_BELL, 0x30, 2, 0, 0, 0) /* 0x289F */ DEFINE_SFX(NA_SE_EV_BOUND_ON_MAGMA, 0x30, 3, 0, 0, 0) /* 0x28A0 */ DEFINE_SFX(NA_SE_EV_HONEYCOMB_FALL, 0x30, 0, 0, 0, 0) @@ -177,7 +177,7 @@ /* 0x28A3 */ DEFINE_SFX(NA_SE_EV_FIRE_PILLAR_S, 0x30, 0, 0, 0, 0) /* 0x28A4 */ DEFINE_SFX(NA_SE_EV_BLOCK_RISING, 0x20, 3, 0, 0, 0) /* 0x28A5 */ DEFINE_SFX(NA_SE_EV_CHINCLE_SPELL_EFFECT, 0x30, 0, 0, 0, 0) -/* 0x28A6 */ DEFINE_SFX(NA_SE_EV_LINK_WARP_IN, 0x30, 0, 0, 0, SFX_FLAG_15) +/* 0x28A6 */ DEFINE_SFX(NA_SE_EV_LINK_WARP_IN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) /* 0x28A7 */ DEFINE_SFX(NA_SE_EV_LINK_WARP_OUT, 0x30, 0, 0, 0, 0) /* 0x28A8 */ DEFINE_SFX(NA_SE_EV_FIATY_HEAL, 0x30, 0, 0, 0, 0) /* 0x28A9 */ DEFINE_SFX(NA_SE_EV_CHAIN_KEY_UNLOCK_B, 0x30, 0, 0, 0, 0) @@ -189,12 +189,12 @@ /* 0x28AF */ DEFINE_SFX(NA_SE_EV_JABJAB_HICCUP, 0x30, 0, 0, 0, 0) /* 0x28B0 */ DEFINE_SFX(NA_SE_EV_STICK_SWING, 0x30, 0, 0, 0, 0) /* 0x28B1 */ DEFINE_SFX(NA_SE_EV_FROG_JUMP, 0x30, 0, 0, 0, 0) -/* 0x28B2 */ DEFINE_SFX(NA_SE_EV_ICE_FREEZE, 0x30, 3, 0, 0, SFX_FLAG_13) +/* 0x28B2 */ DEFINE_SFX(NA_SE_EV_ICE_FREEZE, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x28B3 */ DEFINE_SFX(NA_SE_EV_BURNING, 0x20, 0, 0, 0, 0) /* 0x28B4 */ DEFINE_SFX(NA_SE_EV_WOODPLATE_BOUND, 0x30, 0, 3, 0, 0) -/* 0x28B5 */ DEFINE_SFX(NA_SE_EV_MOON_CRY, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x28B5 */ DEFINE_SFX(NA_SE_EV_MOON_CRY, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x28B6 */ DEFINE_SFX(NA_SE_EV_JABJAB_GROAN, 0x30, 0, 0, 0, 0) -/* 0x28B7 */ DEFINE_SFX(NA_SE_EV_WAVE_S, 0x30, 2, 0, 0, SFX_FLAG_10) +/* 0x28B7 */ DEFINE_SFX(NA_SE_EV_WAVE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x28B8 */ DEFINE_SFX(NA_SE_EV_BIGBALL_ROLL, 0x30, 0, 0, 0, 0) /* 0x28B9 */ DEFINE_SFX(NA_SE_EV_ELEVATOR_MOVE3, 0x30, 0, 0, 0, 0) /* 0x28BA */ DEFINE_SFX(NA_SE_EV_DIAMOND_SWITCH, 0x30, 2, 0, 0, 0) @@ -220,20 +220,20 @@ /* 0x28CE */ DEFINE_SFX(NA_SE_EV_GROUND_GATE_OPEN, 0x30, 3, 0, 0, 0) /* 0x28CF */ DEFINE_SFX(NA_SE_EV_FACE_BREAKDOWN, 0x30, 3, 0, 0, 0) /* 0x28D0 */ DEFINE_SFX(NA_SE_EV_TOILET_HAND_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x28D1 */ DEFINE_SFX(NA_SE_EV_TOILET_HAND_VANISH, 0x30, 3, 2, 0, SFX_FLAG_14) +/* 0x28D1 */ DEFINE_SFX(NA_SE_EV_TOILET_HAND_VANISH, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x28D2 */ DEFINE_SFX(NA_SE_EV_ROUND_TRAP_MOVE, 0x30, 0, 0, 0, 0) /* 0x28D3 */ DEFINE_SFX(NA_SE_EV_HIT_SOUND, 0x30, 0, 0, 0, 0) /* 0x28D4 */ DEFINE_SFX(NA_SE_EV_ICE_SWING, 0x30, 0, 0, 0, 0) /* 0x28D5 */ DEFINE_SFX(NA_SE_EV_DOWN_TO_GROUND, 0x30, 0, 0, 0, 0) /* 0x28D6 */ DEFINE_SFX(NA_SE_EV_BIG_TORTOISE_SWIM, 0x60, 3, 2, 0, 0) -/* 0x28D7 */ DEFINE_SFX(NA_SE_EV_TORTOISE_WAKE_UP, 0x80, 0, 0, 0, SFX_FLAG_13) +/* 0x28D7 */ DEFINE_SFX(NA_SE_EV_TORTOISE_WAKE_UP, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x28D8 */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_BARK, 0x50, 0, 0, 0, 0) /* 0x28D9 */ DEFINE_SFX(NA_SE_EV_RUPY_FALL, 0x60, 0, 0, 0, 0) /* 0x28DA */ DEFINE_SFX(NA_SE_EV_RAIN, 0x90, 0, 0, 0, 0) /* 0x28DB */ DEFINE_SFX(NA_SE_EV_IRON_DOOR_OPEN, 0x30, 0, 0, 0, 0) /* 0x28DC */ DEFINE_SFX(NA_SE_EV_IRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0) /* 0x28DD */ DEFINE_SFX(NA_SE_EV_WHIRLPOOL, 0x30, 0, 0, 0, 0) -/* 0x28DE */ DEFINE_SFX(NA_SE_EV_BIG_TORTOISE_ROLL, 0x60, 0, 0, 0, SFX_FLAG_13) +/* 0x28DE */ DEFINE_SFX(NA_SE_EV_BIG_TORTOISE_ROLL, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x28DF */ DEFINE_SFX(NA_SE_EV_COW_CRY, 0x30, 0, 0, 0, 0) /* 0x28E0 */ DEFINE_SFX(NA_SE_EV_METAL_BOX_BOUND, 0x30, 0, 0, 0, 0) /* 0x28E1 */ DEFINE_SFX(NA_SE_EV_ELECTRIC_EXPLOSION, 0x30, 3, 0, 0, 0) @@ -243,7 +243,7 @@ /* 0x28E5 */ DEFINE_SFX(NA_SE_EV_COW_CRY_LV, 0x30, 0, 0, 0, 0) /* 0x28E6 */ DEFINE_SFX(NA_SE_EV_RONRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0) /* 0x28E7 */ DEFINE_SFX(NA_SE_EV_BUTTERFRY_TO_FAIRY, 0x30, 0, 0, 0, 0) -/* 0x28E8 */ DEFINE_SFX(NA_SE_EV_FIVE_COUNT_LUPY, 0xA0, 0, 0, 0, SFX_FLAG_11) +/* 0x28E8 */ DEFINE_SFX(NA_SE_EV_FIVE_COUNT_LUPY, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) /* 0x28E9 */ DEFINE_SFX(NA_SE_EV_STONE_GROW_UP, 0x30, 0, 0, 0, 0) /* 0x28EA */ DEFINE_SFX(NA_SE_EV_STONE_LAUNCH, 0x30, 0, 0, 0, 0) /* 0x28EB */ DEFINE_SFX(NA_SE_EV_STONE_ROLLING, 0x30, 0, 0, 0, 0) @@ -253,7 +253,7 @@ /* 0x28EF */ DEFINE_SFX(NA_SE_EV_MONKEY_WALK, 0x20, 0, 0, 0, 0) /* 0x28F0 */ DEFINE_SFX(NA_SE_EV_KNIGHT_WALK, 0x30, 0, 0, 0, 0) /* 0x28F1 */ DEFINE_SFX(NA_SE_EV_PILLAR_MOVE_STOP, 0x30, 0, 1, 0, 0) -/* 0x28F2 */ DEFINE_SFX(NA_SE_EV_WAVE, 0x30, 2, 0, 0, SFX_FLAG_10) +/* 0x28F2 */ DEFINE_SFX(NA_SE_EV_WAVE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x28F3 */ DEFINE_SFX(NA_SE_EV_BIGBELL, 0x30, 2, 0, 0, 0) /* 0x28F4 */ DEFINE_SFX(NA_SE_EV_NUTS_BROKEN, 0x30, 0, 0, 0, 0) /* 0x28F5 */ DEFINE_SFX(NA_SE_EV_SNOWBALL_BROKEN, 0x30, 2, 0, 0, 0) @@ -277,7 +277,7 @@ /* 0x2907 */ DEFINE_SFX(NA_SE_EV_BIGBALL_ROLL_SR_3, 0x30, 0, 0, 0, 0) /* 0x2908 */ DEFINE_SFX(NA_SE_EV_BEAVER_SWIM_MOTOR, 0x68, 2, 0, 0, 0) /* 0x2909 */ DEFINE_SFX(NA_SE_EV_BEAVER_SWIM_HAND, 0x30, 2, 0, 0, 0) -/* 0x290A */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_CRY, 0x30, 0, 1, 0, SFX_FLAG_14) +/* 0x290A */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_CRY, 0x30, 0, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x290B */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_GROAN, 0x30, 0, 0, 0, 0) /* 0x290C */ DEFINE_SFX(NA_SE_EV_SMALL_DOG_ATK_BARK, 0x30, 0, 0, 0, 0) /* 0x290D */ DEFINE_SFX(NA_SE_EV_ICE_PILLAR_RISING, 0x30, 2, 0, 0, 0) @@ -290,7 +290,7 @@ /* 0x2914 */ DEFINE_SFX(NA_SE_EV_PANIC_IN_HOUSE, 0x80, 0, 0, 0, 0) /* 0x2915 */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_BELL, 0x30, 0, 0, 0, 0) /* 0x2916 */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_SECOND_HAND, 0x30, 2, 0, 0, 0) -/* 0x2917 */ DEFINE_SFX(NA_SE_EV_SIGNAL_BIGBELL, 0xA0, 3, 0, 0, SFX_FLAG_15 | SFX_FLAG_13) +/* 0x2917 */ DEFINE_SFX(NA_SE_EV_SIGNAL_BIGBELL, 0xA0, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_FLAG_VOLUME_NO_DIST) /* 0x2918 */ DEFINE_SFX(NA_SE_EV_DUMMY_280, 0x30, 0, 0, 0, 0) /* 0x2919 */ DEFINE_SFX(NA_SE_EV_BEAVER_VOICE_0, 0x30, 0, 0, 0, 0) /* 0x291A */ DEFINE_SFX(NA_SE_EV_BEAVER_VOICE_1, 0x30, 0, 0, 0, 0) @@ -301,12 +301,12 @@ /* 0x291F */ DEFINE_SFX(NA_SE_EV_SECRET_CHEER, 0x30, 0, 0, 0, 0) /* 0x2920 */ DEFINE_SFX(NA_SE_EV_BOTTLE_WATERING, 0x30, 0, 0, 0, 0) /* 0x2921 */ DEFINE_SFX(NA_SE_EV_MONKEY_VO_SADNESS, 0x30, 0, 0, 0, 0) -/* 0x2922 */ DEFINE_SFX(NA_SE_EV_SNOWSTORM_HARD, 0x60, 0, 0, 0, SFX_FLAG_13) +/* 0x2922 */ DEFINE_SFX(NA_SE_EV_SNOWSTORM_HARD, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2923 */ DEFINE_SFX(NA_SE_EV_UNSKILLFUL_OCARINA, 0x30, 0, 0, 0, 0) /* 0x2924 */ DEFINE_SFX(NA_SE_EV_BLACK_FAIRY_DASH, 0x30, 0, 1, 0, 0) /* 0x2925 */ DEFINE_SFX(NA_SE_EV_FAIRY_SURPRISE, 0x30, 0, 0, 0, 0) /* 0x2926 */ DEFINE_SFX(NA_SE_EV_MONDO_SURPRISE, 0x30, 0, 0, 0, 0) -/* 0x2927 */ DEFINE_SFX(NA_SE_EV_SPOT_LIGHT_OPEN, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2927 */ DEFINE_SFX(NA_SE_EV_SPOT_LIGHT_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2928 */ DEFINE_SFX(NA_SE_EV_HOUSE_BROKEN, 0x30, 2, 0, 0, 0) /* 0x2929 */ DEFINE_SFX(NA_SE_EV_MOON_FALL, 0x30, 3, 0, 0, 0) /* 0x292A */ DEFINE_SFX(NA_SE_EV_OCARINA_BOUND_0, 0x30, 0, 0, 0, 0) @@ -326,7 +326,7 @@ /* 0x2938 */ DEFINE_SFX(NA_SE_EV_CHIBI_FAIRY_HEAL_ORG, 0x80, 0, 0, 0, 0) /* 0x2939 */ DEFINE_SFX(NA_SE_EV_BOMBERS_CLIMB, 0x30, 0, 0, 0, 0) /* 0x293A */ DEFINE_SFX(NA_SE_EV_WOODPLATE_BROKEN, 0x30, 3, 1, 0, 0) -/* 0x293B */ DEFINE_SFX(NA_SE_EV_WATER_LEVEL_DOWN_FIX, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x293B */ DEFINE_SFX(NA_SE_EV_WATER_LEVEL_DOWN_FIX, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x293C */ DEFINE_SFX(NA_SE_EV_HONEYCOMB_BROKEN, 0x30, 0, 0, 0, 0) /* 0x293D */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_UP, 0x30, 3, 0, 0, 0) /* 0x293E */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_STOP, 0x30, 3, 0, 0, 0) @@ -337,17 +337,17 @@ /* 0x2943 */ DEFINE_SFX(NA_SE_EV_STONEDOOR_OPEN_S, 0x30, 0, 0, 0, 0) /* 0x2944 */ DEFINE_SFX(NA_SE_EV_ICE_MELT_LEVEL, 0x30, 0, 0, 0, 0) /* 0x2945 */ DEFINE_SFX(NA_SE_EV_CLOCK_TOWER_STAIR_MOVE, 0x30, 3, 0, 0, 0) -/* 0x2946 */ DEFINE_SFX(NA_SE_EV_DUMMY_326, 0xA0, 0, 0, 0, SFX_FLAG_14) +/* 0x2946 */ DEFINE_SFX(NA_SE_EV_DUMMY_326, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x2947 */ DEFINE_SFX(NA_SE_EV_OBJECT_STICK, 0x30, 3, 1, 0, 0) /* 0x2948 */ DEFINE_SFX(NA_SE_EV_CHICK_TO_CHICKEN, 0x30, 0, 1, 0, 0) /* 0x2949 */ DEFINE_SFX(NA_SE_EV_MUJURA_BALLOON_BROKEN, 0x60, 2, 0, 0, 0) /* 0x294A */ DEFINE_SFX(NA_SE_EV_BALLOON_SWELL, 0x30, 0, 0, 0, 0) /* 0x294B */ DEFINE_SFX(NA_SE_EV_SEAHORSE_OUT_BOTTLE, 0x30, 0, 0, 0, 0) -/* 0x294C */ DEFINE_SFX(NA_SE_EV_KYOJIN_VOICE_SUCCESS, 0x30, 0, 2, 0, SFX_FLAG_13) -/* 0x294D */ DEFINE_SFX(NA_SE_EV_KYOJIN_VOICE_FAIL, 0x30, 0, 2, 0, SFX_FLAG_13) -/* 0x294E */ DEFINE_SFX(NA_SE_EV_KYOJIN_WALK, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x294C */ DEFINE_SFX(NA_SE_EV_KYOJIN_VOICE_SUCCESS, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x294D */ DEFINE_SFX(NA_SE_EV_KYOJIN_VOICE_FAIL, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x294E */ DEFINE_SFX(NA_SE_EV_KYOJIN_WALK, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x294F */ DEFINE_SFX(NA_SE_EV_MOON_FALL_LAST, 0x30, 0, 0, 0, 0) -/* 0x2950 */ DEFINE_SFX(NA_SE_EV_EARTHQUAKE_LAST, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2950 */ DEFINE_SFX(NA_SE_EV_EARTHQUAKE_LAST, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2951 */ DEFINE_SFX(NA_SE_EV_SEAHORSE_SWIM, 0x30, 0, 0, 0, 0) /* 0x2952 */ DEFINE_SFX(NA_SE_EV_OPEN_AMBRELLA, 0x30, 0, 0, 0, 0) /* 0x2953 */ DEFINE_SFX(NA_SE_EV_BUTLER_FRY, 0x60, 0, 0, 0, 0) @@ -356,20 +356,20 @@ /* 0x2956 */ DEFINE_SFX(NA_SE_EV_DORA_L, 0x30, 2, 0, 0, 0) /* 0x2957 */ DEFINE_SFX(NA_SE_EV_LOG_BOUND, 0x30, 0, 2, 0, 0) /* 0x2958 */ DEFINE_SFX(NA_SE_EV_CART_WHEEL, 0x60, 2, 1, 0, 0) -/* 0x2959 */ DEFINE_SFX(NA_SE_EV_EARTHQUAKE_LAST2, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2959 */ DEFINE_SFX(NA_SE_EV_EARTHQUAKE_LAST2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x295A */ DEFINE_SFX(NA_SE_EV_DORA_S, 0x30, 0, 0, 0, 0) /* 0x295B */ DEFINE_SFX(NA_SE_EV_ROCK_FALL, 0x30, 0, 0, 0, 0) /* 0x295C */ DEFINE_SFX(NA_SE_EV_FREEZE_S, 0x30, 0, 0, 0, 0) /* 0x295D */ DEFINE_SFX(NA_SE_EV_WOOD_BOUND_S, 0x30, 0, 0, 0, 0) /* 0x295E */ DEFINE_SFX(NA_SE_EV_CLOSE_AMBRELLA, 0x30, 0, 0, 0, 0) /* 0x295F */ DEFINE_SFX(NA_SE_EV_OBJECT_SLIDE, 0x30, 0, 0, 0, 0) -/* 0x2960 */ DEFINE_SFX(NA_SE_EV_ROLL_AND_FALL, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x2961 */ DEFINE_SFX(NA_SE_EV_GORON_BOUND_0, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x2962 */ DEFINE_SFX(NA_SE_EV_GORON_BOUND_1, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2960 */ DEFINE_SFX(NA_SE_EV_ROLL_AND_FALL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2961 */ DEFINE_SFX(NA_SE_EV_GORON_BOUND_0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2962 */ DEFINE_SFX(NA_SE_EV_GORON_BOUND_1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2963 */ DEFINE_SFX(NA_SE_EV_MONKEY_VO_DAMAGE, 0x30, 0, 0, 0, 0) -/* 0x2964 */ DEFINE_SFX(NA_SE_EV_FORT_RISING, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2964 */ DEFINE_SFX(NA_SE_EV_FORT_RISING, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2965 */ DEFINE_SFX(NA_SE_EV_MONKEY_VO_REWARD, 0x30, 0, 0, 0, 0) -/* 0x2966 */ DEFINE_SFX(NA_SE_EV_WATER_PURIFICATION, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2966 */ DEFINE_SFX(NA_SE_EV_WATER_PURIFICATION, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2967 */ DEFINE_SFX(NA_SE_EV_OWL_WARP_SWITCH_ON, 0x80, 0, 0, 0, 0) /* 0x2968 */ DEFINE_SFX(NA_SE_EV_BIG_WATER_WHEEL_RR, 0x80, 3, 0, 0, 0) /* 0x2969 */ DEFINE_SFX(NA_SE_EV_BIG_WATER_WHEEL_LR, 0x80, 3, 0, 0, 0) @@ -382,8 +382,8 @@ /* 0x2970 */ DEFINE_SFX(NA_SE_EV_ZORA_WALK, 0x30, 2, 1, 0, 0) /* 0x2971 */ DEFINE_SFX(NA_SE_EV_PIRATE_WALK, 0x30, 2, 1, 0, 0) /* 0x2972 */ DEFINE_SFX(NA_SE_EV_PILLAR_UP_FAST, 0x30, 3, 1, 0, 0) -/* 0x2973 */ DEFINE_SFX(NA_SE_EV_DUMMY_WATER_WHEEL_RR, 0x60, 0, 0, SFX_FLAG2_7, SFX_FLAG_13) -/* 0x2974 */ DEFINE_SFX(NA_SE_EV_DUMMY_WATER_WHEEL_LR, 0x60, 0, 0, SFX_FLAG2_7, SFX_FLAG_13) +/* 0x2973 */ DEFINE_SFX(NA_SE_EV_DUMMY_WATER_WHEEL_RR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2974 */ DEFINE_SFX(NA_SE_EV_DUMMY_WATER_WHEEL_LR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST) /* 0x2975 */ DEFINE_SFX(NA_SE_EV_MUJURA_FOLLOWERS_FLY, 0x30, 0, 0, 0, 0) /* 0x2976 */ DEFINE_SFX(NA_SE_EV_MAKE_TURRET, 0x30, 0, 0, 0, 0) /* 0x2977 */ DEFINE_SFX(NA_SE_EV_CHANDELIER_ROLL, 0x30, 3, 0, 0, 0) @@ -391,18 +391,18 @@ /* 0x2979 */ DEFINE_SFX(NA_SE_EV_SINK_WOOD_FLOOR, 0x30, 0, 0, 0, 0) /* 0x297A */ DEFINE_SFX(NA_SE_EV_REBOUND_WOOD_FLOOR, 0x30, 0, 0, 0, 0) /* 0x297B */ DEFINE_SFX(NA_SE_EV_UFO_APPEAR, 0x30, 3, 0, 0, 0) -/* 0x297C */ DEFINE_SFX(NA_SE_EV_UFO_DASH, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x297D */ DEFINE_SFX(NA_SE_EV_TORNADE, 0x80, 0, 0, 0, SFX_FLAG_13) +/* 0x297C */ DEFINE_SFX(NA_SE_EV_UFO_DASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x297D */ DEFINE_SFX(NA_SE_EV_TORNADE, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x297E */ DEFINE_SFX(NA_SE_EV_MILK_POT_DAMAGE, 0x80, 3, 0, 0, 0) /* 0x297F */ DEFINE_SFX(NA_SE_EV_DUMMY_383, 0x30, 0, 0, 0, 0) -/* 0x2980 */ DEFINE_SFX(NA_SE_EV_KYOJIN_SIGN, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x2981 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE0, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x2982 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE1, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x2983 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE2, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2980 */ DEFINE_SFX(NA_SE_EV_KYOJIN_SIGN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2981 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2982 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2983 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GRATITUDE2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2984 */ DEFINE_SFX(NA_SE_EV_IKANA_DOOR_OPEN, 0x30, 0, 0, 0, 0) /* 0x2985 */ DEFINE_SFX(NA_SE_EV_IKANA_DOOR_CLOSE, 0x30, 0, 0, 0, 0) /* 0x2986 */ DEFINE_SFX(NA_SE_EV_MOONSTONE_FALL, 0x80, 3, 0, 0, 0) -/* 0x2987 */ DEFINE_SFX(NA_SE_EV_COMING_FIRE, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2987 */ DEFINE_SFX(NA_SE_EV_COMING_FIRE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2988 */ DEFINE_SFX(NA_SE_EV_FAIRY_GROUP_FRY, 0x30, 0, 0, 0, 0) /* 0x2989 */ DEFINE_SFX(NA_SE_EV_FAIRY_GROUP_HEAL, 0x30, 0, 0, 0, 0) /* 0x298A */ DEFINE_SFX(NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY, 0x30, 0, 0, 0, 0) @@ -414,7 +414,7 @@ /* 0x2990 */ DEFINE_SFX(NA_SE_EV_GET_UP_ON_BED, 0x30, 3, 0, 0, 0) /* 0x2991 */ DEFINE_SFX(NA_SE_EV_LIE_DOWN_ON_BED, 0x30, 3, 0, 0, 0) /* 0x2992 */ DEFINE_SFX(NA_SE_EV_BANK_MAN_HAND_HIT, 0x30, 0, 0, 0, 0) -/* 0x2993 */ DEFINE_SFX(NA_SE_EV_HANKO, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x2993 */ DEFINE_SFX(NA_SE_EV_HANKO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x2994 */ DEFINE_SFX(NA_SE_EV_CHICK_SONG, 0x10, 7, 0, 0, 0) /* 0x2995 */ DEFINE_SFX(NA_SE_EV_LAND_SAND, 0x30, 0, 0, 0, 0) /* 0x2996 */ DEFINE_SFX(NA_SE_EV_JUMP_SAND, 0x30, 0, 0, 0, 0) @@ -423,10 +423,10 @@ /* 0x2999 */ DEFINE_SFX(NA_SE_EV_DIVE_INTO_WEED, 0x30, 0, 0, 0, 0) /* 0x299A */ DEFINE_SFX(NA_SE_EV_FAIRY_SHIVER, 0x30, 0, 0, 0, 0) /* 0x299B */ DEFINE_SFX(NA_SE_EV_MASK_RISING, 0x30, 0, 0, 0, 0) -/* 0x299C */ DEFINE_SFX(NA_SE_EV_MOON_EYE_FLASH, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x299D */ DEFINE_SFX(NA_SE_EV_SLIP_MOON, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x299E */ DEFINE_SFX(NA_SE_EV_FALL_POWER, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x299F */ DEFINE_SFX(NA_SE_EV_BELL_DASH_NORMAL, 0x58, 0, 1, 0, SFX_FLAG_5) +/* 0x299C */ DEFINE_SFX(NA_SE_EV_MOON_EYE_FLASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x299D */ DEFINE_SFX(NA_SE_EV_SLIP_MOON, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x299E */ DEFINE_SFX(NA_SE_EV_FALL_POWER, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x299F */ DEFINE_SFX(NA_SE_EV_BELL_DASH_NORMAL, 0x58, 0, 1, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) /* 0x29A0 */ DEFINE_SFX(NA_SE_EV_IKANA_BLOCK_MOVE_X, 0x60, 3, 0, 0, 0) /* 0x29A1 */ DEFINE_SFX(NA_SE_EV_IKANA_BLOCK_MOVE_Z, 0x60, 3, 0, 0, 0) /* 0x29A2 */ DEFINE_SFX(NA_SE_EV_IKANA_BLOCK_MOVE_Y, 0x60, 3, 0, 0, 0) @@ -441,13 +441,13 @@ /* 0x29AB */ DEFINE_SFX(NA_SE_EV_CONVEYOR_SHUTTER_OPEN, 0x60, 0, 0, 0, 0) /* 0x29AC */ DEFINE_SFX(NA_SE_EV_CONVEYOR_SHUTTER_CLOSE, 0x60, 0, 0, 0, 0) /* 0x29AD */ DEFINE_SFX(NA_SE_EV_ROOM_CARTAIN, 0x30, 0, 0, 0, 0) -/* 0x29AE */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_BORN, 0x30, 0, 0, SFX_FLAG2_7, 0) -/* 0x29AF */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_SWIM_0, 0x30, 0, 1, SFX_FLAG2_7, 0) -/* 0x29B0 */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_SWIM_1, 0x30, 0, 1, SFX_FLAG2_7, 0) -/* 0x29B1 */ DEFINE_SFX(NA_SE_EV_MOON_EXPLOSION, 0x60, 0, 0, 0, SFX_FLAG_13) -/* 0x29B2 */ DEFINE_SFX(NA_SE_EV_RAINBOW, 0x70, 0, 0, 0, SFX_FLAG_13) +/* 0x29AE */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_BORN, 0x30, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) +/* 0x29AF */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_SWIM_0, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) +/* 0x29B0 */ DEFINE_SFX(NA_SE_EV_ZORA_KIDS_SWIM_1, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) +/* 0x29B1 */ DEFINE_SFX(NA_SE_EV_MOON_EXPLOSION, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x29B2 */ DEFINE_SFX(NA_SE_EV_RAINBOW, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x29B3 */ DEFINE_SFX(NA_SE_EV_OMENYA_WALK, 0x30, 0, 2, 0, 0) -/* 0x29B4 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GROAN, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x29B4 */ DEFINE_SFX(NA_SE_EV_KYOJIN_GROAN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x29B5 */ DEFINE_SFX(NA_SE_EV_UFO_FLY, 0x30, 3, 0, 0, 0) /* 0x29B6 */ DEFINE_SFX(NA_SE_EV_GRASS_WALL_BROKEN, 0x30, 0, 0, 0, 0) /* 0x29B7 */ DEFINE_SFX(NA_SE_EV_WARP_HOLE_ENERGY, 0x60, 3, 0, 0, 0) diff --git a/include/tables/sfx/itembank_table.h b/include/tables/sfx/itembank_table.h index baff254f0..f8b25aaa0 100644 --- a/include/tables/sfx/itembank_table.h +++ b/include/tables/sfx/itembank_table.h @@ -11,23 +11,23 @@ * * WARNING: entries must align with the table defined for the item bank in sequence 0 */ -/* 0x1800 */ DEFINE_SFX(NA_SE_IT_SWORD_IMPACT, 0x30, 0, 1, 0, SFX_FLAG_15) +/* 0x1800 */ DEFINE_SFX(NA_SE_IT_SWORD_IMPACT, 0x30, 0, 1, 0, SFX_FLAG_FREQ_NO_DIST) /* 0x1801 */ DEFINE_SFX(NA_SE_IT_SWORD_SWING, 0x30, 0, 1, 0, 0) /* 0x1802 */ DEFINE_SFX(NA_SE_IT_SWORD_PUTAWAY, 0x30, 0, 0, 0, 0) /* 0x1803 */ DEFINE_SFX(NA_SE_IT_SWORD_PICKOUT, 0x30, 0, 0, 0, 0) -/* 0x1804 */ DEFINE_SFX(NA_SE_IT_ARROW_SHOT, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x1805 */ DEFINE_SFX(NA_SE_IT_BOOMERANG_THROW, 0x30, 0, 1, 0, SFX_FLAG_10) +/* 0x1804 */ DEFINE_SFX(NA_SE_IT_ARROW_SHOT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1805 */ DEFINE_SFX(NA_SE_IT_BOOMERANG_THROW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x1806 */ DEFINE_SFX(NA_SE_IT_SHIELD_BOUND, 0x60, 3, 2, 0, 0) -/* 0x1807 */ DEFINE_SFX(NA_SE_IT_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_10) +/* 0x1807 */ DEFINE_SFX(NA_SE_IT_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x1808 */ DEFINE_SFX(NA_SE_IT_SHIELD_REFLECT_SW, 0x80, 3, 1, 0, 0) /* 0x1809 */ DEFINE_SFX(NA_SE_IT_ARROW_STICK_HRAD, 0x30, 0, 0, 0, 0) /* 0x180A */ DEFINE_SFX(NA_SE_IT_HAMMER_HIT, 0x30, 0, 1, 0, 0) -/* 0x180B */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_CHAIN, 0x38, 0, 0, 0, SFX_FLAG_10) -/* 0x180C */ DEFINE_SFX(NA_SE_IT_SHIELD_REFLECT_MG, 0x30, 1, 0, 0, SFX_FLAG_10) +/* 0x180B */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_CHAIN, 0x38, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x180C */ DEFINE_SFX(NA_SE_IT_SHIELD_REFLECT_MG, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x180D */ DEFINE_SFX(NA_SE_IT_BOMB_IGNIT, 0x50, 0, 0, 0, SFX_FLAG_8) /* 0x180E */ DEFINE_SFX(NA_SE_IT_BOMB_EXPLOSION, 0x90, 2, 0, 0, 0) /* 0x180F */ DEFINE_SFX(NA_SE_IT_BOMB_UNEXPLOSION, 0x50, 2, 0, 0, 0) -/* 0x1810 */ DEFINE_SFX(NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x1810 */ DEFINE_SFX(NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x1811 */ DEFINE_SFX(NA_SE_IT_SWORD_STRIKE, 0x40, 2, 0, 0, 0) /* 0x1812 */ DEFINE_SFX(NA_SE_IT_HAMMER_SWING, 0x30, 0, 1, 0, 0) /* 0x1813 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_REFLECT, 0x30, 0, 0, 0, 0) @@ -43,37 +43,37 @@ /* 0x181D */ DEFINE_SFX(NA_SE_IT_WOODSTICK_BROKEN, 0x30, 0, 0, 0, 0) /* 0x181E */ DEFINE_SFX(NA_SE_IT_LASH, 0x30, 0, 2, 0, 0) /* 0x181F */ DEFINE_SFX(NA_SE_IT_SHIELD_SWING, 0x30, 0, 1, 0, 0) -/* 0x1820 */ DEFINE_SFX(NA_SE_IT_SLING_SHOT, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x1821 */ DEFINE_SFX(NA_SE_IT_SLING_DRAW, 0x20, 0, 0, 0, SFX_FLAG_10) +/* 0x1820 */ DEFINE_SFX(NA_SE_IT_SLING_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1821 */ DEFINE_SFX(NA_SE_IT_SLING_DRAW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x1822 */ DEFINE_SFX(NA_SE_IT_SWORD_CHARGE, 0x30, 0, 0, 0, 0) /* 0x1823 */ DEFINE_SFX(NA_SE_IT_ROLLING_CUT, 0x30, 0, 0, 0, 0) /* 0x1824 */ DEFINE_SFX(NA_SE_IT_SWORD_STRIKE_HARD, 0x30, 0, 0, 0, 0) /* 0x1825 */ DEFINE_SFX(NA_SE_IT_SLING_REFLECT, 0x30, 0, 0, 0, 0) /* 0x1826 */ DEFINE_SFX(NA_SE_IT_SHIELD_REMOVE, 0x30, 0, 0, 0, 0) -/* 0x1827 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_READY, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x1828 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_RECEIVE, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x1827 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_READY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1828 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_RECEIVE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x1829 */ DEFINE_SFX(NA_SE_IT_HOOKSHOT_STICK_OBJ, 0x60, 3, 1, 0, 0) /* 0x182A */ DEFINE_SFX(NA_SE_IT_SWORD_REFLECT_MG, 0x30, 1, 0, 0, 0) -/* 0x182B */ DEFINE_SFX(NA_SE_IT_DEKU, 0x30, 1, 0, 0, SFX_FLAG_10) +/* 0x182B */ DEFINE_SFX(NA_SE_IT_DEKU, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x182C */ DEFINE_SFX(NA_SE_IT_WALL_HIT_BUYO, 0x30, 0, 0, 0, 0) /* 0x182D */ DEFINE_SFX(NA_SE_IT_SWORD_PUTAWAY_STN, 0x30, 0, 0, 0, 0) /* 0x182E */ DEFINE_SFX(NA_SE_IT_ROLLING_CUT_LV1, 0xA0, 2, 0, 0, 0) /* 0x182F */ DEFINE_SFX(NA_SE_IT_ROLLING_CUT_LV2, 0xA0, 2, 0, 0, 0) -/* 0x1830 */ DEFINE_SFX(NA_SE_IT_BOW_FLICK, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x1830 */ DEFINE_SFX(NA_SE_IT_BOW_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x1831 */ DEFINE_SFX(NA_SE_IT_BOMBCHU_MOVE, 0x30, 0, 0, 0, SFX_FLAG_8) /* 0x1832 */ DEFINE_SFX(NA_SE_IT_SHIELD_CHARGE_LV1, 0x60, 0, 0, 0, 0) /* 0x1833 */ DEFINE_SFX(NA_SE_IT_SHIELD_CHARGE_LV2, 0x60, 0, 0, 0, 0) /* 0x1834 */ DEFINE_SFX(NA_SE_IT_SHIELD_CHARGE_LV3, 0x60, 0, 0, 0, 0) -/* 0x1835 */ DEFINE_SFX(NA_SE_IT_SLING_FLICK, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x1835 */ DEFINE_SFX(NA_SE_IT_SLING_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x1836 */ DEFINE_SFX(NA_SE_IT_SWORD_STICK_STN, 0x30, 0, 0, 0, 0) /* 0x1837 */ DEFINE_SFX(NA_SE_IT_REFLECTION_WOOD, 0x60, 1, 2, 0, 0) /* 0x1838 */ DEFINE_SFX(NA_SE_IT_SHIELD_REFLECT_MG2, 0x30, 0, 0, 0, 0) -/* 0x1839 */ DEFINE_SFX(NA_SE_IT_MAGIC_ARROW_SHOT, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x183A */ DEFINE_SFX(NA_SE_IT_EXPLOSION_FRAME, 0x60, 3, 0, 0, SFX_FLAG_15) -/* 0x183B */ DEFINE_SFX(NA_SE_IT_EXPLOSION_ICE, 0x60, 3, 0, 0, SFX_FLAG_15) -/* 0x183C */ DEFINE_SFX(NA_SE_IT_EXPLOSION_LIGHT, 0x60, 3, 0, 0, SFX_FLAG_15) -/* 0x183D */ DEFINE_SFX(NA_SE_IT_FISHING_REEL_SLOW, 0x30, 0, 0, 0, SFX_FLAG_14) -/* 0x183E */ DEFINE_SFX(NA_SE_IT_FISHING_REEL_HIGH, 0x30, 0, 0, 0, SFX_FLAG_14) +/* 0x1839 */ DEFINE_SFX(NA_SE_IT_MAGIC_ARROW_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x183A */ DEFINE_SFX(NA_SE_IT_EXPLOSION_FRAME, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x183B */ DEFINE_SFX(NA_SE_IT_EXPLOSION_ICE, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x183C */ DEFINE_SFX(NA_SE_IT_EXPLOSION_LIGHT, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x183D */ DEFINE_SFX(NA_SE_IT_FISHING_REEL_SLOW, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x183E */ DEFINE_SFX(NA_SE_IT_FISHING_REEL_HIGH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x183F */ DEFINE_SFX(NA_SE_IT_PULL_FISHING_ROD, 0x30, 0, 1, 0, 0) /* 0x1840 */ DEFINE_SFX(NA_SE_IT_DM_FLYING_GOD_PASS, 0x80, 3, 0, 0, 0) /* 0x1841 */ DEFINE_SFX(NA_SE_IT_DM_FLYING_GOD_DASH, 0x80, 3, 0, 0, 0) @@ -105,12 +105,12 @@ /* 0x185B */ DEFINE_SFX(NA_SE_IT_BIG_BOMB_IGNIT, 0x60, 0, 0, 0, SFX_FLAG_8) /* 0x185C */ DEFINE_SFX(NA_SE_IT_BIG_BOMB_EXPLOSION, 0x70, 0, 0, 0, 0) /* 0x185D */ DEFINE_SFX(NA_SE_IT_REFLECTION_SNOW, 0x60, 0, 0, 0, 0) -/* 0x185E */ DEFINE_SFX(NA_SE_IT_GORON_ROLLING_REFLECTION, 0x30, 3, 2, 0, SFX_FLAG_10) +/* 0x185E */ DEFINE_SFX(NA_SE_IT_GORON_ROLLING_REFLECTION, 0x30, 3, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x185F */ DEFINE_SFX(NA_SE_IT_MASK_BOUND_0, 0x30, 0, 1, 0, 0) /* 0x1860 */ DEFINE_SFX(NA_SE_IT_MASK_BOUND_1, 0x30, 0, 1, 0, 0) /* 0x1861 */ DEFINE_SFX(NA_SE_IT_MASK_BOUND_SAND, 0x30, 0, 0, 0, 0) /* 0x1862 */ DEFINE_SFX(NA_SE_IT_REFLECTION_WATER, 0x30, 0, 0, 0, 0) -/* 0x1863 */ DEFINE_SFX(NA_SE_IT_KYOJIN_BEARING, 0x60, 0, 0, 0, SFX_FLAG_13) +/* 0x1863 */ DEFINE_SFX(NA_SE_IT_KYOJIN_BEARING, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x1864 */ DEFINE_SFX(NA_SE_FISHING_REEL_SLOW2, 0x30, 0, 0, 0, 0) /* 0x1865 */ DEFINE_SFX(NA_SE_IT_LURE_LAND1, 0x30, 0, 0, 0, 0) /* 0x1866 */ DEFINE_SFX(NA_SE_IT_ROD_THROW, 0x30, 0, 0, 0, 0) diff --git a/include/tables/sfx/ocarinabank_table.h b/include/tables/sfx/ocarinabank_table.h index 8703703d8..fa83394ab 100644 --- a/include/tables/sfx/ocarinabank_table.h +++ b/include/tables/sfx/ocarinabank_table.h @@ -12,8 +12,8 @@ * WARNING: entries must align with the table defined for the ocarina bank in sequence 0 */ /* 0x5800 */ DEFINE_SFX(NA_SE_OC_OCARINA, 0x30, 0, 0, 0, 0) -/* 0x5801 */ DEFINE_SFX(NA_SE_OC_ABYSS, 0x30, 0, 0, 0, SFX_FLAG_5) -/* 0x5802 */ DEFINE_SFX(NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, 0, SFX_FLAG_10 | SFX_FLAG_9) +/* 0x5801 */ DEFINE_SFX(NA_SE_OC_ABYSS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) +/* 0x5802 */ DEFINE_SFX(NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) /* 0x5803 */ DEFINE_SFX(NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0, 0) /* 0x5804 */ DEFINE_SFX(NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0, 0) /* 0x5805 */ DEFINE_SFX(NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0, 0) @@ -21,8 +21,8 @@ /* 0x5807 */ DEFINE_SFX(NA_SE_OC_TUNAMI, 0x30, 0, 0, 0, 0) /* 0x5808 */ DEFINE_SFX(NA_SE_OC_TELOP_IMPACT, 0x30, 0, 0, 0, 0) /* 0x5809 */ DEFINE_SFX(NA_SE_OC_WOOD_GATE_OPEN, 0x30, 0, 0, 0, 0) -/* 0x580A */ DEFINE_SFX(NA_SE_OC_FIREWORKS, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x580B */ DEFINE_SFX(NA_SE_OC_WHITE_OUT_INTO_KYOJIN, 0x30, 0, 0, 0, SFX_FLAG_13) +/* 0x580A */ DEFINE_SFX(NA_SE_OC_FIREWORKS, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x580B */ DEFINE_SFX(NA_SE_OC_WHITE_OUT_INTO_KYOJIN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) /* 0x580C */ DEFINE_SFX(NA_SE_OC_12, 0x30, 0, 0, 0, 0) /* 0x580D */ DEFINE_SFX(NA_SE_OC_13, 0x30, 0, 0, 0, 0) /* 0x580E */ DEFINE_SFX(NA_SE_OC_14, 0x30, 0, 0, 0, 0) diff --git a/include/tables/sfx/playerbank_table.h b/include/tables/sfx/playerbank_table.h index fce11d475..bcec96a67 100644 --- a/include/tables/sfx/playerbank_table.h +++ b/include/tables/sfx/playerbank_table.h @@ -11,70 +11,70 @@ * * WARNING: entries must align with the table defined for the player bank in sequence 0 */ -/* 0x800 */ DEFINE_SFX(NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x801 */ DEFINE_SFX(NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x802 */ DEFINE_SFX(NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x803 */ DEFINE_SFX(NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x804 */ DEFINE_SFX(NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x805 */ DEFINE_SFX(NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x806 */ DEFINE_SFX(NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x807 */ DEFINE_SFX(NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x808 */ DEFINE_SFX(NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x809 */ DEFINE_SFX(NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x80A */ DEFINE_SFX(NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x80B */ DEFINE_SFX(NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x80C */ DEFINE_SFX(NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x80D */ DEFINE_SFX(NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x80E */ DEFINE_SFX(NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x80F */ DEFINE_SFX(NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x810 */ DEFINE_SFX(NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x811 */ DEFINE_SFX(NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x812 */ DEFINE_SFX(NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x813 */ DEFINE_SFX(NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x814 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x815 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x816 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x817 */ DEFINE_SFX(NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x818 */ DEFINE_SFX(NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x819 */ DEFINE_SFX(NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x81A */ DEFINE_SFX(NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x81B */ DEFINE_SFX(NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x81C */ DEFINE_SFX(NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x81D */ DEFINE_SFX(NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x81E */ DEFINE_SFX(NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x81F */ DEFINE_SFX(NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x820 */ DEFINE_SFX(NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x821 */ DEFINE_SFX(NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x822 */ DEFINE_SFX(NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x823 */ DEFINE_SFX(NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x824 */ DEFINE_SFX(NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x825 */ DEFINE_SFX(NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x826 */ DEFINE_SFX(NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x827 */ DEFINE_SFX(NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x828 */ DEFINE_SFX(NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x829 */ DEFINE_SFX(NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x82A */ DEFINE_SFX(NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x82B */ DEFINE_SFX(NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x82C */ DEFINE_SFX(NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x82D */ DEFINE_SFX(NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x82E */ DEFINE_SFX(NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x82F */ DEFINE_SFX(NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_10) +/* 0x800 */ DEFINE_SFX(NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x801 */ DEFINE_SFX(NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x802 */ DEFINE_SFX(NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x803 */ DEFINE_SFX(NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x804 */ DEFINE_SFX(NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x805 */ DEFINE_SFX(NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x806 */ DEFINE_SFX(NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x807 */ DEFINE_SFX(NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x808 */ DEFINE_SFX(NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x809 */ DEFINE_SFX(NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80A */ DEFINE_SFX(NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80B */ DEFINE_SFX(NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80C */ DEFINE_SFX(NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80D */ DEFINE_SFX(NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80E */ DEFINE_SFX(NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80F */ DEFINE_SFX(NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x810 */ DEFINE_SFX(NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x811 */ DEFINE_SFX(NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x812 */ DEFINE_SFX(NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x813 */ DEFINE_SFX(NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x814 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x815 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x816 */ DEFINE_SFX(NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x817 */ DEFINE_SFX(NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x818 */ DEFINE_SFX(NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x819 */ DEFINE_SFX(NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81A */ DEFINE_SFX(NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81B */ DEFINE_SFX(NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81C */ DEFINE_SFX(NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81D */ DEFINE_SFX(NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81E */ DEFINE_SFX(NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81F */ DEFINE_SFX(NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x820 */ DEFINE_SFX(NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x821 */ DEFINE_SFX(NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x822 */ DEFINE_SFX(NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x823 */ DEFINE_SFX(NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x824 */ DEFINE_SFX(NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x825 */ DEFINE_SFX(NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x826 */ DEFINE_SFX(NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x827 */ DEFINE_SFX(NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x828 */ DEFINE_SFX(NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x829 */ DEFINE_SFX(NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82A */ DEFINE_SFX(NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82B */ DEFINE_SFX(NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82C */ DEFINE_SFX(NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82D */ DEFINE_SFX(NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82E */ DEFINE_SFX(NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82F */ DEFINE_SFX(NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x830 */ DEFINE_SFX(NA_SE_PL_SLIPDOWN, 0x30, 0, 2, 0, 0) /* 0x831 */ DEFINE_SFX(NA_SE_PL_CLIMB_CLIFF, 0x30, 0, 0, 0, 0) /* 0x832 */ DEFINE_SFX(NA_SE_PL_SIT_ON_HORSE, 0x30, 0, 0, 0, 0) /* 0x833 */ DEFINE_SFX(NA_SE_PL_GET_OFF_HORSE, 0x30, 0, 0, 0, 0) -/* 0x834 */ DEFINE_SFX(NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x835 */ DEFINE_SFX(NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x836 */ DEFINE_SFX(NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x834 */ DEFINE_SFX(NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x835 */ DEFINE_SFX(NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x836 */ DEFINE_SFX(NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x837 */ DEFINE_SFX(NA_SE_PL_DIVE_INTO_WATER, 0x30, 0, 1, 0, 0) /* 0x838 */ DEFINE_SFX(NA_SE_PL_JUMP_OUT_WATER, 0x30, 0, 1, 0, 0) /* 0x839 */ DEFINE_SFX(NA_SE_PL_SWIM, 0x30, 0, 2, 0, 0) -/* 0x83A */ DEFINE_SFX(NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x83B */ DEFINE_SFX(NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x83C */ DEFINE_SFX(NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_10) -/* 0x83D */ DEFINE_SFX(NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x83E */ DEFINE_SFX(NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x83F */ DEFINE_SFX(NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x83A */ DEFINE_SFX(NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83B */ DEFINE_SFX(NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83C */ DEFINE_SFX(NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83D */ DEFINE_SFX(NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83E */ DEFINE_SFX(NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83F */ DEFINE_SFX(NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x840 */ DEFINE_SFX(NA_SE_PL_SLIP, 0x30, 0, 1, 0, 0) /* 0x841 */ DEFINE_SFX(NA_SE_PL_SLIP_SAND, 0x30, 0, 1, 0, 0) /* 0x842 */ DEFINE_SFX(NA_SE_PL_SLIP_CONCRETE, 0x30, 0, 1, 0, 0) @@ -107,14 +107,14 @@ /* 0x85D */ DEFINE_SFX(NA_SE_PL_BOUND_HEAVYBOOTS, 0x80, 0, 0, 0, 0) /* 0x85E */ DEFINE_SFX(NA_SE_PL_BOUND_SNOW, 0x80, 0, 0, 0, 0) /* 0x85F */ DEFINE_SFX(NA_SE_PL_BOUND_ICE, 0x80, 0, 0, 0, 0) -/* 0x860 */ DEFINE_SFX(NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_10) +/* 0x860 */ DEFINE_SFX(NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x861 */ DEFINE_SFX(NA_SE_PL_MEATL_BOOTS_JUMP, 0x30, 0, 0, 0, 0) /* 0x862 */ DEFINE_SFX(NA_SE_PL_DUMMY_98, 0x30, 0, 0, 0, 0) /* 0x863 */ DEFINE_SFX(NA_SE_PL_FACE_UP, 0x30, 0, 0, 0, 0) /* 0x864 */ DEFINE_SFX(NA_SE_PL_DIVE_BUBBLE, 0x30, 0, 0, 0, 0) /* 0x865 */ DEFINE_SFX(NA_SE_PL_MOVE_BUBBLE, 0x30, 0, 0, 0, 0) -/* 0x866 */ DEFINE_SFX(NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x867 */ DEFINE_SFX(NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x866 */ DEFINE_SFX(NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x867 */ DEFINE_SFX(NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x868 */ DEFINE_SFX(NA_SE_PL_SPARK, 0x30, 0, 0, 0, 0) /* 0x869 */ DEFINE_SFX(NA_SE_PL_PULL_UP_PLANT, 0x30, 0, 0, 0, 0) /* 0x86A */ DEFINE_SFX(NA_SE_PL_PULL_UP_ROCK, 0x30, 0, 0, 0, 0) @@ -134,11 +134,11 @@ /* 0x878 */ DEFINE_SFX(NA_SE_PL_PULL_UP_WOODBOX, 0x30, 0, 0, 0, 0) /* 0x879 */ DEFINE_SFX(NA_SE_PL_MAGIC_FIRE, 0x30, 0, 0, 0, 0) /* 0x87A */ DEFINE_SFX(NA_SE_PL_MAGIC_WIND_NORMAL, 0x30, 0, 0, 0, 0) -/* 0x87B */ DEFINE_SFX(NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_13) -/* 0x87C */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_FLAG_11 | SFX_FLAG_10) -/* 0x87D */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x87E */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x87F */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x87B */ DEFINE_SFX(NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x87C */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x87D */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x87E */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x87F */ DEFINE_SFX(NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x880 */ DEFINE_SFX(NA_SE_DUMMY_128, 0x20, 0, 2, 0, 0) /* 0x881 */ DEFINE_SFX(NA_SE_DUMMY_129, 0x20, 0, 2, 0, 0) /* 0x882 */ DEFINE_SFX(NA_SE_DUMMY_130, 0x20, 0, 2, 0, 0) @@ -187,24 +187,24 @@ /* 0x8AD */ DEFINE_SFX(NA_SE_DUMMY_173, 0x40, 0, 0, 0, 0) /* 0x8AE */ DEFINE_SFX(NA_SE_DUMMY_174, 0x40, 0, 0, 0, 0) /* 0x8AF */ DEFINE_SFX(NA_SE_DUMMY_175, 0x40, 0, 0, 0, 0) -/* 0x8B0 */ DEFINE_SFX(NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B1 */ DEFINE_SFX(NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B2 */ DEFINE_SFX(NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B3 */ DEFINE_SFX(NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B4 */ DEFINE_SFX(NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B5 */ DEFINE_SFX(NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B6 */ DEFINE_SFX(NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B7 */ DEFINE_SFX(NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B8 */ DEFINE_SFX(NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8B9 */ DEFINE_SFX(NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8BA */ DEFINE_SFX(NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8BB */ DEFINE_SFX(NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8BC */ DEFINE_SFX(NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8BD */ DEFINE_SFX(NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8BE */ DEFINE_SFX(NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8BF */ DEFINE_SFX(NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_10) -/* 0x8C0 */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_FLAG_11 | SFX_FLAG_10) -/* 0x8C1 */ DEFINE_SFX(NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_FLAG_14) +/* 0x8B0 */ DEFINE_SFX(NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B1 */ DEFINE_SFX(NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B2 */ DEFINE_SFX(NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B3 */ DEFINE_SFX(NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B4 */ DEFINE_SFX(NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B5 */ DEFINE_SFX(NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B6 */ DEFINE_SFX(NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B7 */ DEFINE_SFX(NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B8 */ DEFINE_SFX(NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B9 */ DEFINE_SFX(NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BA */ DEFINE_SFX(NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BB */ DEFINE_SFX(NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BC */ DEFINE_SFX(NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BD */ DEFINE_SFX(NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BE */ DEFINE_SFX(NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BF */ DEFINE_SFX(NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8C0 */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8C1 */ DEFINE_SFX(NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) /* 0x8C2 */ DEFINE_SFX(NA_SE_DUMMY_194, 0x30, 0, 0, 0, 0) /* 0x8C3 */ DEFINE_SFX(NA_SE_PL_MAGIC_SOUL_BALL, 0x30, 0, 0, 0, 0) /* 0x8C4 */ DEFINE_SFX(NA_SE_PL_SPIRAL_HEAL_BEAM, 0x30, 0, 0, 0, 0) @@ -214,10 +214,10 @@ /* 0x8C8 */ DEFINE_SFX(NA_SE_PL_MAGIC_WIND_VANISH, 0x60, 2, 0, 0, 0) /* 0x8C9 */ DEFINE_SFX(NA_SE_PL_HOBBERBOOTS_LV, 0x30, 0, 0, 0, 0) /* 0x8CA */ DEFINE_SFX(NA_SE_PL_PLANT_MOVE, 0x30, 0, 0, 0, 0) -/* 0x8CB */ DEFINE_SFX(NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_FLAG_11) +/* 0x8CB */ DEFINE_SFX(NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) /* 0x8CC */ DEFINE_SFX(NA_SE_PL_PLANT_GROW_BIG, 0x30, 0, 0, 0, 0) /* 0x8CD */ DEFINE_SFX(NA_SE_PL_TELESCOPE_MOVEMENT, 0x30, 0, 0, 0, 0) -/* 0x8CE */ DEFINE_SFX(NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_10) +/* 0x8CE */ DEFINE_SFX(NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x8CF */ DEFINE_SFX(NA_SE_PL_CHIBI_FAIRY_HEAL, 0x30, 0, 0, 0, 0) /* 0x8D0 */ DEFINE_SFX(NA_SE_PL_SLIP_LEVEL, 0x30, 0, 0, 0, 0) /* 0x8D1 */ DEFINE_SFX(NA_SE_PL_SLIP_SAND_LEVEL, 0x30, 0, 0, 0, 0) @@ -235,7 +235,7 @@ /* 0x8DD */ DEFINE_SFX(NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL, 0x30, 0, 0, 0, 0) /* 0x8DE */ DEFINE_SFX(NA_SE_PL_DUMMY_222, 0x30, 0, 0, 0, 0) /* 0x8DF */ DEFINE_SFX(NA_SE_PL_SLIP_ICE_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8E0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x8E0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x8E1 */ DEFINE_SFX(NA_SE_PL_GORON_BALLJUMP, 0x60, 0, 1, 0, 0) /* 0x8E2 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_IN_GRD, 0x40, 0, 0, 0, 0) /* 0x8E3 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_OUT_GRD, 0x30, 0, 0, 0, 0) @@ -251,227 +251,227 @@ /* 0x8ED */ DEFINE_SFX(NA_SE_PL_ZORA_SWIM_LV, 0x30, 0, 0, 0, 0) /* 0x8EE */ DEFINE_SFX(NA_SE_PL_ZORA_SWIM_ROLL, 0x30, 0, 0, 0, 0) /* 0x8EF */ DEFINE_SFX(NA_SE_PL_GORON_SQUAT, 0x30, 0, 0, 0, 0) -/* 0x8F0 */ DEFINE_SFX(NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x8F1 */ DEFINE_SFX(NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x8F2 */ DEFINE_SFX(NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x8F3 */ DEFINE_SFX(NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x8F4 */ DEFINE_SFX(NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x8F5 */ DEFINE_SFX(NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x8F6 */ DEFINE_SFX(NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x8F7 */ DEFINE_SFX(NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x8F8 */ DEFINE_SFX(NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x8F9 */ DEFINE_SFX(NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x8FA */ DEFINE_SFX(NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x8FB */ DEFINE_SFX(NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x8FC */ DEFINE_SFX(NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x8FD */ DEFINE_SFX(NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x8FE */ DEFINE_SFX(NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x8FF */ DEFINE_SFX(NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x900 */ DEFINE_SFX(NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x901 */ DEFINE_SFX(NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x902 */ DEFINE_SFX(NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x903 */ DEFINE_SFX(NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x904 */ DEFINE_SFX(NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x905 */ DEFINE_SFX(NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x906 */ DEFINE_SFX(NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x907 */ DEFINE_SFX(NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x908 */ DEFINE_SFX(NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x909 */ DEFINE_SFX(NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x90A */ DEFINE_SFX(NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x90B */ DEFINE_SFX(NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x90C */ DEFINE_SFX(NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x90D */ DEFINE_SFX(NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x90E */ DEFINE_SFX(NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x90F */ DEFINE_SFX(NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x910 */ DEFINE_SFX(NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x911 */ DEFINE_SFX(NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x912 */ DEFINE_SFX(NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x913 */ DEFINE_SFX(NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x914 */ DEFINE_SFX(NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x915 */ DEFINE_SFX(NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x916 */ DEFINE_SFX(NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x917 */ DEFINE_SFX(NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x918 */ DEFINE_SFX(NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x919 */ DEFINE_SFX(NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x91A */ DEFINE_SFX(NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x91B */ DEFINE_SFX(NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x91C */ DEFINE_SFX(NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x91D */ DEFINE_SFX(NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x91E */ DEFINE_SFX(NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x91F */ DEFINE_SFX(NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x920 */ DEFINE_SFX(NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x921 */ DEFINE_SFX(NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x922 */ DEFINE_SFX(NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x923 */ DEFINE_SFX(NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x924 */ DEFINE_SFX(NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x925 */ DEFINE_SFX(NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x926 */ DEFINE_SFX(NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x927 */ DEFINE_SFX(NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x928 */ DEFINE_SFX(NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x929 */ DEFINE_SFX(NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x92A */ DEFINE_SFX(NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x92B */ DEFINE_SFX(NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x92C */ DEFINE_SFX(NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x92D */ DEFINE_SFX(NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x92E */ DEFINE_SFX(NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x92F */ DEFINE_SFX(NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x930 */ DEFINE_SFX(NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x931 */ DEFINE_SFX(NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x932 */ DEFINE_SFX(NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x933 */ DEFINE_SFX(NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x934 */ DEFINE_SFX(NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x935 */ DEFINE_SFX(NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x936 */ DEFINE_SFX(NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x937 */ DEFINE_SFX(NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x938 */ DEFINE_SFX(NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x939 */ DEFINE_SFX(NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x93A */ DEFINE_SFX(NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x93B */ DEFINE_SFX(NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x93C */ DEFINE_SFX(NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x93D */ DEFINE_SFX(NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x93E */ DEFINE_SFX(NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x93F */ DEFINE_SFX(NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x940 */ DEFINE_SFX(NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x941 */ DEFINE_SFX(NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x942 */ DEFINE_SFX(NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x943 */ DEFINE_SFX(NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x944 */ DEFINE_SFX(NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x945 */ DEFINE_SFX(NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x946 */ DEFINE_SFX(NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x947 */ DEFINE_SFX(NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x948 */ DEFINE_SFX(NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x949 */ DEFINE_SFX(NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x94A */ DEFINE_SFX(NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x94B */ DEFINE_SFX(NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x94C */ DEFINE_SFX(NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x94D */ DEFINE_SFX(NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x94E */ DEFINE_SFX(NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x94F */ DEFINE_SFX(NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x950 */ DEFINE_SFX(NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x951 */ DEFINE_SFX(NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x952 */ DEFINE_SFX(NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x953 */ DEFINE_SFX(NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x954 */ DEFINE_SFX(NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x955 */ DEFINE_SFX(NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x956 */ DEFINE_SFX(NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x957 */ DEFINE_SFX(NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x958 */ DEFINE_SFX(NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x959 */ DEFINE_SFX(NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_10) -/* 0x95A */ DEFINE_SFX(NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_10) -/* 0x95B */ DEFINE_SFX(NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x95C */ DEFINE_SFX(NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x95D */ DEFINE_SFX(NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x95E */ DEFINE_SFX(NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x95F */ DEFINE_SFX(NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_10) -/* 0x960 */ DEFINE_SFX(NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x961 */ DEFINE_SFX(NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x962 */ DEFINE_SFX(NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x963 */ DEFINE_SFX(NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x964 */ DEFINE_SFX(NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x965 */ DEFINE_SFX(NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x966 */ DEFINE_SFX(NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x967 */ DEFINE_SFX(NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x968 */ DEFINE_SFX(NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x969 */ DEFINE_SFX(NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x96A */ DEFINE_SFX(NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x96B */ DEFINE_SFX(NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x96C */ DEFINE_SFX(NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x96D */ DEFINE_SFX(NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x96E */ DEFINE_SFX(NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x96F */ DEFINE_SFX(NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x970 */ DEFINE_SFX(NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x971 */ DEFINE_SFX(NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x972 */ DEFINE_SFX(NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x973 */ DEFINE_SFX(NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x974 */ DEFINE_SFX(NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x975 */ DEFINE_SFX(NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x976 */ DEFINE_SFX(NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x977 */ DEFINE_SFX(NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x978 */ DEFINE_SFX(NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x979 */ DEFINE_SFX(NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x97A */ DEFINE_SFX(NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x97B */ DEFINE_SFX(NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x97C */ DEFINE_SFX(NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x97D */ DEFINE_SFX(NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x97E */ DEFINE_SFX(NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x97F */ DEFINE_SFX(NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_10) -/* 0x980 */ DEFINE_SFX(NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x981 */ DEFINE_SFX(NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x982 */ DEFINE_SFX(NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x983 */ DEFINE_SFX(NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x984 */ DEFINE_SFX(NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x985 */ DEFINE_SFX(NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x986 */ DEFINE_SFX(NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x987 */ DEFINE_SFX(NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x988 */ DEFINE_SFX(NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x989 */ DEFINE_SFX(NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x98A */ DEFINE_SFX(NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x98B */ DEFINE_SFX(NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x98C */ DEFINE_SFX(NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x98D */ DEFINE_SFX(NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x98E */ DEFINE_SFX(NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x98F */ DEFINE_SFX(NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x990 */ DEFINE_SFX(NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x991 */ DEFINE_SFX(NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x992 */ DEFINE_SFX(NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_10) -/* 0x993 */ DEFINE_SFX(NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_10) -/* 0x994 */ DEFINE_SFX(NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x995 */ DEFINE_SFX(NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x996 */ DEFINE_SFX(NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x997 */ DEFINE_SFX(NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x998 */ DEFINE_SFX(NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x999 */ DEFINE_SFX(NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x99A */ DEFINE_SFX(NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x99B */ DEFINE_SFX(NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x99C */ DEFINE_SFX(NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x99D */ DEFINE_SFX(NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x99E */ DEFINE_SFX(NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x99F */ DEFINE_SFX(NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A1 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A2 */ DEFINE_SFX(NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A3 */ DEFINE_SFX(NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_10) -/* 0x9A4 */ DEFINE_SFX(NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A5 */ DEFINE_SFX(NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A6 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A7 */ DEFINE_SFX(NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A8 */ DEFINE_SFX(NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9A9 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9AA */ DEFINE_SFX(NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9AB */ DEFINE_SFX(NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9AC */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9AD */ DEFINE_SFX(NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9AE */ DEFINE_SFX(NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_FLAG_14) -/* 0x9AF */ DEFINE_SFX(NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_10) -/* 0x9B0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B1 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B2 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B3 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B4 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B5 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B6 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B7 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B8 */ DEFINE_SFX(NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9B9 */ DEFINE_SFX(NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9BA */ DEFINE_SFX(NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9BB */ DEFINE_SFX(NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_10) -/* 0x9BC */ DEFINE_SFX(NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_10) -/* 0x9BD */ DEFINE_SFX(NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_10) -/* 0x9BE */ DEFINE_SFX(NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_13 | SFX_FLAG_10) -/* 0x9BF */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9C0 */ DEFINE_SFX(NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x8F0 */ DEFINE_SFX(NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F1 */ DEFINE_SFX(NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F2 */ DEFINE_SFX(NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F3 */ DEFINE_SFX(NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F4 */ DEFINE_SFX(NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F5 */ DEFINE_SFX(NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F6 */ DEFINE_SFX(NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F7 */ DEFINE_SFX(NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F8 */ DEFINE_SFX(NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F9 */ DEFINE_SFX(NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FA */ DEFINE_SFX(NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FB */ DEFINE_SFX(NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FC */ DEFINE_SFX(NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FD */ DEFINE_SFX(NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FE */ DEFINE_SFX(NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FF */ DEFINE_SFX(NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x900 */ DEFINE_SFX(NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x901 */ DEFINE_SFX(NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x902 */ DEFINE_SFX(NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x903 */ DEFINE_SFX(NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x904 */ DEFINE_SFX(NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x905 */ DEFINE_SFX(NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x906 */ DEFINE_SFX(NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x907 */ DEFINE_SFX(NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x908 */ DEFINE_SFX(NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x909 */ DEFINE_SFX(NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90A */ DEFINE_SFX(NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90B */ DEFINE_SFX(NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90C */ DEFINE_SFX(NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90D */ DEFINE_SFX(NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90E */ DEFINE_SFX(NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90F */ DEFINE_SFX(NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x910 */ DEFINE_SFX(NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x911 */ DEFINE_SFX(NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x912 */ DEFINE_SFX(NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x913 */ DEFINE_SFX(NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x914 */ DEFINE_SFX(NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x915 */ DEFINE_SFX(NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x916 */ DEFINE_SFX(NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x917 */ DEFINE_SFX(NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x918 */ DEFINE_SFX(NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x919 */ DEFINE_SFX(NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91A */ DEFINE_SFX(NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91B */ DEFINE_SFX(NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91C */ DEFINE_SFX(NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91D */ DEFINE_SFX(NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91E */ DEFINE_SFX(NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91F */ DEFINE_SFX(NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x920 */ DEFINE_SFX(NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x921 */ DEFINE_SFX(NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x922 */ DEFINE_SFX(NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x923 */ DEFINE_SFX(NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x924 */ DEFINE_SFX(NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x925 */ DEFINE_SFX(NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x926 */ DEFINE_SFX(NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x927 */ DEFINE_SFX(NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x928 */ DEFINE_SFX(NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x929 */ DEFINE_SFX(NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92A */ DEFINE_SFX(NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92B */ DEFINE_SFX(NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92C */ DEFINE_SFX(NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92D */ DEFINE_SFX(NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92E */ DEFINE_SFX(NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92F */ DEFINE_SFX(NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x930 */ DEFINE_SFX(NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x931 */ DEFINE_SFX(NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x932 */ DEFINE_SFX(NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x933 */ DEFINE_SFX(NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x934 */ DEFINE_SFX(NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x935 */ DEFINE_SFX(NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x936 */ DEFINE_SFX(NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x937 */ DEFINE_SFX(NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x938 */ DEFINE_SFX(NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x939 */ DEFINE_SFX(NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93A */ DEFINE_SFX(NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93B */ DEFINE_SFX(NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93C */ DEFINE_SFX(NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93D */ DEFINE_SFX(NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93E */ DEFINE_SFX(NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93F */ DEFINE_SFX(NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x940 */ DEFINE_SFX(NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x941 */ DEFINE_SFX(NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x942 */ DEFINE_SFX(NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x943 */ DEFINE_SFX(NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x944 */ DEFINE_SFX(NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x945 */ DEFINE_SFX(NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x946 */ DEFINE_SFX(NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x947 */ DEFINE_SFX(NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x948 */ DEFINE_SFX(NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x949 */ DEFINE_SFX(NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94A */ DEFINE_SFX(NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94B */ DEFINE_SFX(NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94C */ DEFINE_SFX(NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94D */ DEFINE_SFX(NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94E */ DEFINE_SFX(NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94F */ DEFINE_SFX(NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x950 */ DEFINE_SFX(NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x951 */ DEFINE_SFX(NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x952 */ DEFINE_SFX(NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x953 */ DEFINE_SFX(NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x954 */ DEFINE_SFX(NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x955 */ DEFINE_SFX(NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x956 */ DEFINE_SFX(NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x957 */ DEFINE_SFX(NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x958 */ DEFINE_SFX(NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x959 */ DEFINE_SFX(NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95A */ DEFINE_SFX(NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95B */ DEFINE_SFX(NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95C */ DEFINE_SFX(NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95D */ DEFINE_SFX(NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95E */ DEFINE_SFX(NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95F */ DEFINE_SFX(NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x960 */ DEFINE_SFX(NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x961 */ DEFINE_SFX(NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x962 */ DEFINE_SFX(NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x963 */ DEFINE_SFX(NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x964 */ DEFINE_SFX(NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x965 */ DEFINE_SFX(NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x966 */ DEFINE_SFX(NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x967 */ DEFINE_SFX(NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x968 */ DEFINE_SFX(NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x969 */ DEFINE_SFX(NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96A */ DEFINE_SFX(NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96B */ DEFINE_SFX(NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96C */ DEFINE_SFX(NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96D */ DEFINE_SFX(NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96E */ DEFINE_SFX(NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96F */ DEFINE_SFX(NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x970 */ DEFINE_SFX(NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x971 */ DEFINE_SFX(NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x972 */ DEFINE_SFX(NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x973 */ DEFINE_SFX(NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x974 */ DEFINE_SFX(NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x975 */ DEFINE_SFX(NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x976 */ DEFINE_SFX(NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x977 */ DEFINE_SFX(NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x978 */ DEFINE_SFX(NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x979 */ DEFINE_SFX(NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97A */ DEFINE_SFX(NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97B */ DEFINE_SFX(NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97C */ DEFINE_SFX(NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97D */ DEFINE_SFX(NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97E */ DEFINE_SFX(NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97F */ DEFINE_SFX(NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x980 */ DEFINE_SFX(NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x981 */ DEFINE_SFX(NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x982 */ DEFINE_SFX(NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x983 */ DEFINE_SFX(NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x984 */ DEFINE_SFX(NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x985 */ DEFINE_SFX(NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x986 */ DEFINE_SFX(NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x987 */ DEFINE_SFX(NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x988 */ DEFINE_SFX(NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x989 */ DEFINE_SFX(NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98A */ DEFINE_SFX(NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98B */ DEFINE_SFX(NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98C */ DEFINE_SFX(NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98D */ DEFINE_SFX(NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98E */ DEFINE_SFX(NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98F */ DEFINE_SFX(NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x990 */ DEFINE_SFX(NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x991 */ DEFINE_SFX(NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x992 */ DEFINE_SFX(NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x993 */ DEFINE_SFX(NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x994 */ DEFINE_SFX(NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x995 */ DEFINE_SFX(NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x996 */ DEFINE_SFX(NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x997 */ DEFINE_SFX(NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x998 */ DEFINE_SFX(NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x999 */ DEFINE_SFX(NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99A */ DEFINE_SFX(NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99B */ DEFINE_SFX(NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99C */ DEFINE_SFX(NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99D */ DEFINE_SFX(NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99E */ DEFINE_SFX(NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99F */ DEFINE_SFX(NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A1 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A2 */ DEFINE_SFX(NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A3 */ DEFINE_SFX(NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A4 */ DEFINE_SFX(NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A5 */ DEFINE_SFX(NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A6 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A7 */ DEFINE_SFX(NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A8 */ DEFINE_SFX(NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A9 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AA */ DEFINE_SFX(NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AB */ DEFINE_SFX(NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AC */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AD */ DEFINE_SFX(NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AE */ DEFINE_SFX(NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x9AF */ DEFINE_SFX(NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B0 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B1 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B2 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B3 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B4 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B5 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B6 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B7 */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B8 */ DEFINE_SFX(NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B9 */ DEFINE_SFX(NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BA */ DEFINE_SFX(NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BB */ DEFINE_SFX(NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BC */ DEFINE_SFX(NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BD */ DEFINE_SFX(NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BE */ DEFINE_SFX(NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BF */ DEFINE_SFX(NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C0 */ DEFINE_SFX(NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x9C1 */ DEFINE_SFX(NA_SE_PL_FIREWORKS, 0x30, 3, 1, 0, 0) /* 0x9C2 */ DEFINE_SFX(NA_SE_PL_FIREWORKS_DUMMY, 0x30, 3, 1, 0, 0) -/* 0x9C3 */ DEFINE_SFX(NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9C4 */ DEFINE_SFX(NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9C5 */ DEFINE_SFX(NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9C6 */ DEFINE_SFX(NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9C7 */ DEFINE_SFX(NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9C8 */ DEFINE_SFX(NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9C9 */ DEFINE_SFX(NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9CA */ DEFINE_SFX(NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9CB */ DEFINE_SFX(NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9CC */ DEFINE_SFX(NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9CD */ DEFINE_SFX(NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9CE */ DEFINE_SFX(NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_10) -/* 0x9CF */ DEFINE_SFX(NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_10) +/* 0x9C3 */ DEFINE_SFX(NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C4 */ DEFINE_SFX(NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C5 */ DEFINE_SFX(NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C6 */ DEFINE_SFX(NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C7 */ DEFINE_SFX(NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C8 */ DEFINE_SFX(NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C9 */ DEFINE_SFX(NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CA */ DEFINE_SFX(NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CB */ DEFINE_SFX(NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CC */ DEFINE_SFX(NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CD */ DEFINE_SFX(NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CE */ DEFINE_SFX(NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CF */ DEFINE_SFX(NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) diff --git a/include/tables/sfx/systembank_table.h b/include/tables/sfx/systembank_table.h index 6b6627c02..9d27d5d49 100644 --- a/include/tables/sfx/systembank_table.h +++ b/include/tables/sfx/systembank_table.h @@ -13,12 +13,12 @@ */ /* 0x4800 */ DEFINE_SFX(NA_SE_SY_WIN_OPEN, 0xC0, 0, 0, 0, 0) /* 0x4801 */ DEFINE_SFX(NA_SE_SY_WIN_CLOSE, 0xC0, 0, 0, 0, 0) -/* 0x4802 */ DEFINE_SFX(NA_SE_SY_CORRECT_CHIME, 0xB0, 0, 0, 0, SFX_FLAG_5) +/* 0x4802 */ DEFINE_SFX(NA_SE_SY_CORRECT_CHIME, 0xB0, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) /* 0x4803 */ DEFINE_SFX(NA_SE_SY_GET_RUPY, 0x30, 0, 0, 0, 0) /* 0x4804 */ DEFINE_SFX(NA_SE_SY_MESSAGE_WOMAN, 0x30, 0, 0, 0, 0) /* 0x4805 */ DEFINE_SFX(NA_SE_SY_MESSAGE_MAN, 0x30, 0, 0, 0, 0) /* 0x4806 */ DEFINE_SFX(NA_SE_SY_ERROR, 0x50, 0, 0, 0, 0) -/* 0x4807 */ DEFINE_SFX(NA_SE_SY_TRE_BOX_APPEAR, 0x30, 0, 0, 0, SFX_FLAG_5) +/* 0x4807 */ DEFINE_SFX(NA_SE_SY_TRE_BOX_APPEAR, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) /* 0x4808 */ DEFINE_SFX(NA_SE_SY_DECIDE, 0x30, 0, 0, 0, 0) /* 0x4809 */ DEFINE_SFX(NA_SE_SY_CURSOR, 0x30, 0, 0, 0, 0) /* 0x480A */ DEFINE_SFX(NA_SE_SY_CANCEL, 0x30, 0, 0, 0, 0) @@ -95,7 +95,7 @@ /* 0x4851 */ DEFINE_SFX(NA_SE_SY_STALKIDS_PSYCHO, 0x60, 0, 0, 0, 0) /* 0x4852 */ DEFINE_SFX(NA_SE_SY_CHICK_JOIN_CHIME, 0x30, 0, 0, 0, 0) /* 0x4853 */ DEFINE_SFX(NA_SE_SY_HIT_SOUND_L, 0x30, 0, 0, 0, 0) -/* 0x4854 */ DEFINE_SFX(NA_SE_SY_FAIRY_MASK_SUCCESS, 0x30, 0, 0, 0, SFX_FLAG_5) +/* 0x4854 */ DEFINE_SFX(NA_SE_SY_FAIRY_MASK_SUCCESS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) /* 0x4855 */ DEFINE_SFX(NA_SE_SY_SCHEDULE_WRITE, 0x60, 0, 0, 0, 0) /* 0x4856 */ DEFINE_SFX(NA_SE_SY_STOPWATCH_TIMER_3, 0x30, 0, 0, 0, 0) /* 0x4857 */ DEFINE_SFX(NA_SE_SY_STOPWATCH_TIMER_INF, 0x30, 0, 0, 0, 0) @@ -104,6 +104,6 @@ /* 0x485A */ DEFINE_SFX(NA_SE_SY_QUIZ_CORRECT, 0x30, 0, 0, 0, 0) /* 0x485B */ DEFINE_SFX(NA_SE_SY_QUIZ_INCORRECT, 0x30, 0, 0, 0, 0) /* 0x485C */ DEFINE_SFX(NA_SE_SY_DIZZY_EFFECT, 0x30, 0, 0, 0, 0) -/* 0x485D */ DEFINE_SFX(NA_SE_SY_TIME_CONTROL_SLOW, 0xA0, 0, 0, 0, SFX_FLAG_3) -/* 0x485E */ DEFINE_SFX(NA_SE_SY_TIME_CONTROL_NORMAL, 0xA0, 0, 0, 0, SFX_FLAG_3) +/* 0x485D */ DEFINE_SFX(NA_SE_SY_TIME_CONTROL_SLOW, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) +/* 0x485E */ DEFINE_SFX(NA_SE_SY_TIME_CONTROL_NORMAL, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) /* 0x485F */ DEFINE_SFX(NA_SE_SY_SECOM_WARNING, 0x30, 0, 0, 0, 0) diff --git a/include/tables/sfx/voicebank_table.h b/include/tables/sfx/voicebank_table.h index 568a21545..d2ce5aae3 100644 --- a/include/tables/sfx/voicebank_table.h +++ b/include/tables/sfx/voicebank_table.h @@ -11,74 +11,74 @@ * * WARNING: entries must align with the table defined for the voice bank in sequence 0 */ -/* 0x6800 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_N, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6801 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_L, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6802 */ DEFINE_SFX(NA_SE_VO_LI_LASH, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6803 */ DEFINE_SFX(NA_SE_VO_LI_HANG, 0x20, 2, 0, 0, SFX_FLAG_10) -/* 0x6804 */ DEFINE_SFX(NA_SE_VO_LI_CLIMB_END, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6805 */ DEFINE_SFX(NA_SE_VO_LI_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6806 */ DEFINE_SFX(NA_SE_VO_LI_FREEZE, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6807 */ DEFINE_SFX(NA_SE_VO_LI_FALL_S, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6808 */ DEFINE_SFX(NA_SE_VO_LI_FALL_L, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6809 */ DEFINE_SFX(NA_SE_VO_LI_BREATH_REST, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x680A */ DEFINE_SFX(NA_SE_VO_LI_BREATH_DRINK, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x680B */ DEFINE_SFX(NA_SE_VO_LI_DOWN, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x680C */ DEFINE_SFX(NA_SE_VO_LI_TAKEN_AWAY, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x680D */ DEFINE_SFX(NA_SE_VO_LI_HELD, 0x50, 2, 0, 0, SFX_FLAG_10) -/* 0x680E */ DEFINE_SFX(NA_SE_VO_LI_SNEEZE, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x680F */ DEFINE_SFX(NA_SE_VO_LI_SWEAT, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6810 */ DEFINE_SFX(NA_SE_VO_LI_DRINK, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6811 */ DEFINE_SFX(NA_SE_VO_LI_RELAX, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6812 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_PUTAWAY, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6813 */ DEFINE_SFX(NA_SE_VO_LI_GROAN, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6814 */ DEFINE_SFX(NA_SE_VO_LI_AUTO_JUMP, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6815 */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_NALE, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6816 */ DEFINE_SFX(NA_SE_VO_LI_SURPRISE, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6817 */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_FROL, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6818 */ DEFINE_SFX(NA_SE_VO_LI_PUSH, 0x30, 2, 2, 0, SFX_FLAG_10) -/* 0x6819 */ DEFINE_SFX(NA_SE_VO_LI_HOOKSHOT_HANG, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x681A */ DEFINE_SFX(NA_SE_VO_LI_LAND_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x681B */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_START, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x681C */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_ATTACK, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x681D */ DEFINE_SFX(NA_SE_VO_BL_DOWN, 0x80, 2, 0, 0, SFX_FLAG_10) -/* 0x681E */ DEFINE_SFX(NA_SE_VO_LI_DEMO_DAMAGE, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x681F */ DEFINE_SFX(NA_SE_VO_LI_SWORD_N_copy30, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6820 */ DEFINE_SFX(NA_SE_VO_DUMMY_32, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6821 */ DEFINE_SFX(NA_SE_VO_DUMMY_33, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6822 */ DEFINE_SFX(NA_SE_VO_DUMMY_34, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6823 */ DEFINE_SFX(NA_SE_VO_DUMMY_35, 0x20, 2, 0, 0, SFX_FLAG_10) -/* 0x6824 */ DEFINE_SFX(NA_SE_VO_DUMMY_36, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6825 */ DEFINE_SFX(NA_SE_VO_DUMMY_37, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6826 */ DEFINE_SFX(NA_SE_VO_DUMMY_38, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6827 */ DEFINE_SFX(NA_SE_VO_DUMMY_39, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6828 */ DEFINE_SFX(NA_SE_VO_NAVY_ENEMY, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6829 */ DEFINE_SFX(NA_SE_VO_NAVY_HELLO, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x682A */ DEFINE_SFX(NA_SE_VO_NAVY_HEAR, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x682B */ DEFINE_SFX(NA_SE_VO_DUMMY_43, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x682C */ DEFINE_SFX(NA_SE_VO_DUMMY_44, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x682D */ DEFINE_SFX(NA_SE_VO_DUMMY_45, 0x50, 2, 0, 0, SFX_FLAG_10) -/* 0x682E */ DEFINE_SFX(NA_SE_VO_DUMMY_46, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x682F */ DEFINE_SFX(NA_SE_VO_DUMMY_47, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6830 */ DEFINE_SFX(NA_SE_VO_DUMMY_48, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6831 */ DEFINE_SFX(NA_SE_VO_DUMMY_49, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6832 */ DEFINE_SFX(NA_SE_VO_DUMMY_50, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6833 */ DEFINE_SFX(NA_SE_VO_DUMMY_51, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6834 */ DEFINE_SFX(NA_SE_VO_DUMMY_52, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6835 */ DEFINE_SFX(NA_SE_VO_DUMMY_53, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6836 */ DEFINE_SFX(NA_SE_VO_DUMMY_54, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6837 */ DEFINE_SFX(NA_SE_VO_DUMMY_55, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6838 */ DEFINE_SFX(NA_SE_VO_DUMMY_56, 0x30, 1, 2, 0, SFX_FLAG_10) -/* 0x6839 */ DEFINE_SFX(NA_SE_VO_DUMMY_57, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x683A */ DEFINE_SFX(NA_SE_VO_DUMMY_58, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x683B */ DEFINE_SFX(NA_SE_VO_DUMMY_59, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x683C */ DEFINE_SFX(NA_SE_VO_DUMMY_60, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x683D */ DEFINE_SFX(NA_SE_VO_DUMMY_61, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x683E */ DEFINE_SFX(NA_SE_VO_DUMMY_62, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x683F */ DEFINE_SFX(NA_SE_VO_DUMMY_63, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6840 */ DEFINE_SFX(NA_SE_VO_LK_WAKE_UP, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6841 */ DEFINE_SFX(NA_SE_VO_LK_CATCH_DEMO, 0x30, 2, 0, 0, SFX_FLAG_10) +/* 0x6800 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_N, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6801 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6802 */ DEFINE_SFX(NA_SE_VO_LI_LASH, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6803 */ DEFINE_SFX(NA_SE_VO_LI_HANG, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6804 */ DEFINE_SFX(NA_SE_VO_LI_CLIMB_END, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6805 */ DEFINE_SFX(NA_SE_VO_LI_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6806 */ DEFINE_SFX(NA_SE_VO_LI_FREEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6807 */ DEFINE_SFX(NA_SE_VO_LI_FALL_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6808 */ DEFINE_SFX(NA_SE_VO_LI_FALL_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6809 */ DEFINE_SFX(NA_SE_VO_LI_BREATH_REST, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680A */ DEFINE_SFX(NA_SE_VO_LI_BREATH_DRINK, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680B */ DEFINE_SFX(NA_SE_VO_LI_DOWN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680C */ DEFINE_SFX(NA_SE_VO_LI_TAKEN_AWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680D */ DEFINE_SFX(NA_SE_VO_LI_HELD, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680E */ DEFINE_SFX(NA_SE_VO_LI_SNEEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680F */ DEFINE_SFX(NA_SE_VO_LI_SWEAT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6810 */ DEFINE_SFX(NA_SE_VO_LI_DRINK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6811 */ DEFINE_SFX(NA_SE_VO_LI_RELAX, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6812 */ DEFINE_SFX(NA_SE_VO_LI_SWORD_PUTAWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6813 */ DEFINE_SFX(NA_SE_VO_LI_GROAN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6814 */ DEFINE_SFX(NA_SE_VO_LI_AUTO_JUMP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6815 */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_NALE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6816 */ DEFINE_SFX(NA_SE_VO_LI_SURPRISE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6817 */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_FROL, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6818 */ DEFINE_SFX(NA_SE_VO_LI_PUSH, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6819 */ DEFINE_SFX(NA_SE_VO_LI_HOOKSHOT_HANG, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681A */ DEFINE_SFX(NA_SE_VO_LI_LAND_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681B */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_START, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681C */ DEFINE_SFX(NA_SE_VO_LI_MAGIC_ATTACK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681D */ DEFINE_SFX(NA_SE_VO_BL_DOWN, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681E */ DEFINE_SFX(NA_SE_VO_LI_DEMO_DAMAGE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681F */ DEFINE_SFX(NA_SE_VO_LI_SWORD_N_copy30, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6820 */ DEFINE_SFX(NA_SE_VO_DUMMY_32, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6821 */ DEFINE_SFX(NA_SE_VO_DUMMY_33, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6822 */ DEFINE_SFX(NA_SE_VO_DUMMY_34, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6823 */ DEFINE_SFX(NA_SE_VO_DUMMY_35, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6824 */ DEFINE_SFX(NA_SE_VO_DUMMY_36, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6825 */ DEFINE_SFX(NA_SE_VO_DUMMY_37, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6826 */ DEFINE_SFX(NA_SE_VO_DUMMY_38, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6827 */ DEFINE_SFX(NA_SE_VO_DUMMY_39, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6828 */ DEFINE_SFX(NA_SE_VO_NAVY_ENEMY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6829 */ DEFINE_SFX(NA_SE_VO_NAVY_HELLO, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682A */ DEFINE_SFX(NA_SE_VO_NAVY_HEAR, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682B */ DEFINE_SFX(NA_SE_VO_DUMMY_43, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682C */ DEFINE_SFX(NA_SE_VO_DUMMY_44, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682D */ DEFINE_SFX(NA_SE_VO_DUMMY_45, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682E */ DEFINE_SFX(NA_SE_VO_DUMMY_46, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682F */ DEFINE_SFX(NA_SE_VO_DUMMY_47, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6830 */ DEFINE_SFX(NA_SE_VO_DUMMY_48, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6831 */ DEFINE_SFX(NA_SE_VO_DUMMY_49, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6832 */ DEFINE_SFX(NA_SE_VO_DUMMY_50, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6833 */ DEFINE_SFX(NA_SE_VO_DUMMY_51, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6834 */ DEFINE_SFX(NA_SE_VO_DUMMY_52, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6835 */ DEFINE_SFX(NA_SE_VO_DUMMY_53, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6836 */ DEFINE_SFX(NA_SE_VO_DUMMY_54, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6837 */ DEFINE_SFX(NA_SE_VO_DUMMY_55, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6838 */ DEFINE_SFX(NA_SE_VO_DUMMY_56, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6839 */ DEFINE_SFX(NA_SE_VO_DUMMY_57, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683A */ DEFINE_SFX(NA_SE_VO_DUMMY_58, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683B */ DEFINE_SFX(NA_SE_VO_DUMMY_59, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683C */ DEFINE_SFX(NA_SE_VO_DUMMY_60, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683D */ DEFINE_SFX(NA_SE_VO_DUMMY_61, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683E */ DEFINE_SFX(NA_SE_VO_DUMMY_62, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683F */ DEFINE_SFX(NA_SE_VO_DUMMY_63, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6840 */ DEFINE_SFX(NA_SE_VO_LK_WAKE_UP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6841 */ DEFINE_SFX(NA_SE_VO_LK_CATCH_DEMO, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* 0x6842 */ DEFINE_SFX(NA_SE_VO_LK_DRAGGED_DAMAGE, 0x30, 0, 0, 0, 0) -/* 0x6843 */ DEFINE_SFX(NA_SE_VO_NAVY_CALL, 0x60, 0, 0, 0, SFX_FLAG_5) +/* 0x6843 */ DEFINE_SFX(NA_SE_VO_NAVY_CALL, 0x60, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) /* 0x6844 */ DEFINE_SFX(NA_SE_VO_NA_HELLO_3, 0x30, 0, 0, 0, 0) /* 0x6845 */ DEFINE_SFX(NA_SE_VO_CHAT_MESSAGE_CALL, 0x30, 0, 0, 0, 0) /* 0x6846 */ DEFINE_SFX(NA_SE_VO_BELL_MESSAGE, 0x30, 0, 0, 0, 0) @@ -93,321 +93,321 @@ /* 0x684F */ DEFINE_SFX(NA_SE_VO_DUMMY_79, 0x30, 0, 0, 0, 0) /* 0x6850 */ DEFINE_SFX(NA_SE_VO_NARRATION_0, 0x30, 0, 0, 0, 0) /* 0x6851 */ DEFINE_SFX(NA_SE_VO_TA_SURPRISE, 0x30, 0, 0, 0, 0) -/* 0x6852 */ DEFINE_SFX(NA_SE_VO_TA_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6853 */ DEFINE_SFX(NA_SE_VO_TA_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6854 */ DEFINE_SFX(NA_SE_VO_IN_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6855 */ DEFINE_SFX(NA_SE_VO_IN_LOST, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6856 */ DEFINE_SFX(NA_SE_VO_IN_LASH_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6857 */ DEFINE_SFX(NA_SE_VO_IN_LASH_1, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6858 */ DEFINE_SFX(NA_SE_VO_FR_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6859 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x685A */ DEFINE_SFX(NA_SE_VO_NB_AGONY, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x685B */ DEFINE_SFX(NA_SE_VO_NB_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x685C */ DEFINE_SFX(NA_SE_VO_NB_NOTICE, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x685D */ DEFINE_SFX(NA_SE_VO_NA_HELLO_0, 0x30, 0, 0, 0, SFX_FLAG_15) -/* 0x685E */ DEFINE_SFX(NA_SE_VO_NA_HELLO_1, 0x30, 0, 0, 0, SFX_FLAG_15) -/* 0x685F */ DEFINE_SFX(NA_SE_VO_NA_HELLO_2, 0x30, 0, 0, 0, SFX_FLAG_15) -/* 0x6860 */ DEFINE_SFX(NA_SE_VO_RT_CRASH, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6861 */ DEFINE_SFX(NA_SE_VO_RT_DISCOVER, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6862 */ DEFINE_SFX(NA_SE_VO_RT_FALL, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6863 */ DEFINE_SFX(NA_SE_VO_RT_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6864 */ DEFINE_SFX(NA_SE_VO_RT_LIFT, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6865 */ DEFINE_SFX(NA_SE_VO_RT_THROW, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6866 */ DEFINE_SFX(NA_SE_VO_RT_UNBALLANCE, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6867 */ DEFINE_SFX(NA_SE_VO_ST_DAMAGE, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6868 */ DEFINE_SFX(NA_SE_VO_ST_ATTACK, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6869 */ DEFINE_SFX(NA_SE_VO_Z0_HURRY, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x686A */ DEFINE_SFX(NA_SE_VO_Z0_MEET, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x686B */ DEFINE_SFX(NA_SE_VO_Z0_QUESTION, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x686C */ DEFINE_SFX(NA_SE_VO_Z0_SIGH_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x686D */ DEFINE_SFX(NA_SE_VO_Z0_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x686E */ DEFINE_SFX(NA_SE_VO_Z0_SURPRISE, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x686F */ DEFINE_SFX(NA_SE_VO_Z0_THROW, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6870 */ DEFINE_SFX(NA_SE_VO_SK_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6871 */ DEFINE_SFX(NA_SE_VO_SK_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6872 */ DEFINE_SFX(NA_SE_VO_SK_CRASH, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6873 */ DEFINE_SFX(NA_SE_VO_NA_LISTEN, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6874 */ DEFINE_SFX(NA_SE_VO_SK_SHOUT, 0x30, 1, 0, 0, SFX_FLAG_15) -/* 0x6875 */ DEFINE_SFX(NA_SE_VO_Z1_CRY_0, 0x30, 3, 1, 0, SFX_FLAG_15) -/* 0x6876 */ DEFINE_SFX(NA_SE_VO_Z1_CRY_1, 0x30, 3, 1, 0, SFX_FLAG_15) -/* 0x6877 */ DEFINE_SFX(NA_SE_VO_Z1_OPENDOOR, 0x30, 3, 1, 0, SFX_FLAG_15) -/* 0x6878 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_1, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6879 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_2, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x687A */ DEFINE_SFX(NA_SE_VO_KZ_MOVE, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x687B */ DEFINE_SFX(NA_SE_VO_NB_LAUGH, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x687C */ DEFINE_SFX(NA_SE_VO_IN_JOY0, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x687D */ DEFINE_SFX(NA_SE_VO_IN_JOY1, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x687E */ DEFINE_SFX(NA_SE_VO_IN_JOY2, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x687F */ DEFINE_SFX(NA_SE_VO_DUMMY_127, 0x30, 1, 1, 0, SFX_FLAG_15) -/* 0x6880 */ DEFINE_SFX(NA_SE_VO_DUMMY_128, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6881 */ DEFINE_SFX(NA_SE_VO_DUMMY_129, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6882 */ DEFINE_SFX(NA_SE_VO_DUMMY_130, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6883 */ DEFINE_SFX(NA_SE_VO_DUMMY_131, 0x20, 2, 0, 0, SFX_FLAG_10) -/* 0x6884 */ DEFINE_SFX(NA_SE_VO_DUMMY_132, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6885 */ DEFINE_SFX(NA_SE_VO_DUMMY_133, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6886 */ DEFINE_SFX(NA_SE_VO_DUMMY_134, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6887 */ DEFINE_SFX(NA_SE_VO_DUMMY_135, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6888 */ DEFINE_SFX(NA_SE_VO_DUMMY_136, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6889 */ DEFINE_SFX(NA_SE_VO_DUMMY_137, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x688A */ DEFINE_SFX(NA_SE_VO_DUMMY_138, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x688B */ DEFINE_SFX(NA_SE_VO_DUMMY_139, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x688C */ DEFINE_SFX(NA_SE_VO_DUMMY_140, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x688D */ DEFINE_SFX(NA_SE_VO_DUMMY_141, 0x50, 2, 0, 0, SFX_FLAG_10) -/* 0x688E */ DEFINE_SFX(NA_SE_VO_DUMMY_142, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x688F */ DEFINE_SFX(NA_SE_VO_DUMMY_143, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6890 */ DEFINE_SFX(NA_SE_VO_DUMMY_144, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6891 */ DEFINE_SFX(NA_SE_VO_DUMMY_145, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6892 */ DEFINE_SFX(NA_SE_VO_DUMMY_146, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6893 */ DEFINE_SFX(NA_SE_VO_DUMMY_147, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6894 */ DEFINE_SFX(NA_SE_VO_DUMMY_148, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6895 */ DEFINE_SFX(NA_SE_VO_DUMMY_149, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6896 */ DEFINE_SFX(NA_SE_VO_DUMMY_150, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6897 */ DEFINE_SFX(NA_SE_VO_DUMMY_151, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6898 */ DEFINE_SFX(NA_SE_VO_DUMMY_152, 0x30, 1, 2, 0, SFX_FLAG_10) -/* 0x6899 */ DEFINE_SFX(NA_SE_VO_DUMMY_153, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x689A */ DEFINE_SFX(NA_SE_VO_DUMMY_154, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x689B */ DEFINE_SFX(NA_SE_VO_DUMMY_155, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x689C */ DEFINE_SFX(NA_SE_VO_DUMMY_156, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x689D */ DEFINE_SFX(NA_SE_VO_DUMMY_157, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x689E */ DEFINE_SFX(NA_SE_VO_DUMMY_158, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x689F */ DEFINE_SFX(NA_SE_VO_DUMMY_159, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A0 */ DEFINE_SFX(NA_SE_VO_DUMMY_160, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A1 */ DEFINE_SFX(NA_SE_VO_DUMMY_161, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A2 */ DEFINE_SFX(NA_SE_VO_DUMMY_162, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A3 */ DEFINE_SFX(NA_SE_VO_DUMMY_163, 0x20, 2, 0, 0, SFX_FLAG_10) -/* 0x68A4 */ DEFINE_SFX(NA_SE_VO_DUMMY_164, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A5 */ DEFINE_SFX(NA_SE_VO_DUMMY_165, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A6 */ DEFINE_SFX(NA_SE_VO_DUMMY_166, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A7 */ DEFINE_SFX(NA_SE_VO_DUMMY_167, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A8 */ DEFINE_SFX(NA_SE_VO_DUMMY_168, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68A9 */ DEFINE_SFX(NA_SE_VO_DUMMY_169, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68AA */ DEFINE_SFX(NA_SE_VO_DUMMY_170, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68AB */ DEFINE_SFX(NA_SE_VO_DUMMY_171, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68AC */ DEFINE_SFX(NA_SE_VO_DUMMY_172, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68AD */ DEFINE_SFX(NA_SE_VO_DUMMY_173, 0x50, 2, 0, 0, SFX_FLAG_10) -/* 0x68AE */ DEFINE_SFX(NA_SE_VO_DUMMY_174, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68AF */ DEFINE_SFX(NA_SE_VO_DUMMY_175, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B0 */ DEFINE_SFX(NA_SE_VO_DUMMY_176, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B1 */ DEFINE_SFX(NA_SE_VO_DUMMY_177, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B2 */ DEFINE_SFX(NA_SE_VO_DUMMY_178, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B3 */ DEFINE_SFX(NA_SE_VO_DUMMY_179, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B4 */ DEFINE_SFX(NA_SE_VO_DUMMY_180, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B5 */ DEFINE_SFX(NA_SE_VO_DUMMY_181, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B6 */ DEFINE_SFX(NA_SE_VO_DUMMY_182, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B7 */ DEFINE_SFX(NA_SE_VO_DUMMY_183, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68B8 */ DEFINE_SFX(NA_SE_VO_DUMMY_184, 0x30, 2, 2, 0, SFX_FLAG_10) -/* 0x68B9 */ DEFINE_SFX(NA_SE_VO_DUMMY_185, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68BA */ DEFINE_SFX(NA_SE_VO_DUMMY_186, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68BB */ DEFINE_SFX(NA_SE_VO_DUMMY_187, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68BC */ DEFINE_SFX(NA_SE_VO_DUMMY_188, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68BD */ DEFINE_SFX(NA_SE_VO_DUMMY_189, 0x80, 2, 0, 0, SFX_FLAG_10) -/* 0x68BE */ DEFINE_SFX(NA_SE_VO_DUMMY_190, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68BF */ DEFINE_SFX(NA_SE_VO_DUMMY_191, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C0 */ DEFINE_SFX(NA_SE_VO_DUMMY_192, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C1 */ DEFINE_SFX(NA_SE_VO_DUMMY_193, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C2 */ DEFINE_SFX(NA_SE_VO_DUMMY_194, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C3 */ DEFINE_SFX(NA_SE_VO_DUMMY_195, 0x20, 2, 0, 0, SFX_FLAG_10) -/* 0x68C4 */ DEFINE_SFX(NA_SE_VO_DUMMY_196, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C5 */ DEFINE_SFX(NA_SE_VO_DUMMY_197, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C6 */ DEFINE_SFX(NA_SE_VO_DUMMY_198, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C7 */ DEFINE_SFX(NA_SE_VO_DUMMY_199, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C8 */ DEFINE_SFX(NA_SE_VO_DUMMY_200, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68C9 */ DEFINE_SFX(NA_SE_VO_DUMMY_201, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68CA */ DEFINE_SFX(NA_SE_VO_DUMMY_202, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68CB */ DEFINE_SFX(NA_SE_VO_DUMMY_203, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68CC */ DEFINE_SFX(NA_SE_VO_DUMMY_204, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68CD */ DEFINE_SFX(NA_SE_VO_DUMMY_205, 0x50, 2, 0, 0, SFX_FLAG_10) -/* 0x68CE */ DEFINE_SFX(NA_SE_VO_DUMMY_206, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68CF */ DEFINE_SFX(NA_SE_VO_DUMMY_207, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D0 */ DEFINE_SFX(NA_SE_VO_DUMMY_208, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D1 */ DEFINE_SFX(NA_SE_VO_DUMMY_209, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D2 */ DEFINE_SFX(NA_SE_VO_DUMMY_210, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D3 */ DEFINE_SFX(NA_SE_VO_DUMMY_211, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D4 */ DEFINE_SFX(NA_SE_VO_DUMMY_212, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D5 */ DEFINE_SFX(NA_SE_VO_DUMMY_213, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D6 */ DEFINE_SFX(NA_SE_VO_DUMMY_214, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D7 */ DEFINE_SFX(NA_SE_VO_DUMMY_215, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68D8 */ DEFINE_SFX(NA_SE_VO_DUMMY_216, 0x30, 2, 2, 0, SFX_FLAG_10) -/* 0x68D9 */ DEFINE_SFX(NA_SE_VO_DUMMY_217, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68DA */ DEFINE_SFX(NA_SE_VO_DUMMY_218, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68DB */ DEFINE_SFX(NA_SE_VO_DUMMY_219, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68DC */ DEFINE_SFX(NA_SE_VO_DUMMY_220, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68DD */ DEFINE_SFX(NA_SE_VO_DUMMY_221, 0x80, 2, 0, 0, SFX_FLAG_10) -/* 0x68DE */ DEFINE_SFX(NA_SE_VO_DUMMY_222, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68DF */ DEFINE_SFX(NA_SE_VO_DUMMY_223, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x68E0 */ DEFINE_SFX(NA_SE_VO_LI_POO_WAIT, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68E1 */ DEFINE_SFX(NA_SE_VO_DUMMY_225, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68E2 */ DEFINE_SFX(NA_SE_VO_DUMMY_226, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68E3 */ DEFINE_SFX(NA_SE_VO_DUMMY_227, 0x20, 2, 1, 0, SFX_FLAG_10) -/* 0x68E4 */ DEFINE_SFX(NA_SE_VO_DUMMY_228, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68E5 */ DEFINE_SFX(NA_SE_VO_DUMMY_229, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68E6 */ DEFINE_SFX(NA_SE_VO_DUMMY_230, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68E7 */ DEFINE_SFX(NA_SE_VO_DUMMY_231, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68E8 */ DEFINE_SFX(NA_SE_VO_DUMMY_232, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68E9 */ DEFINE_SFX(NA_SE_VO_DUMMY_233, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68EA */ DEFINE_SFX(NA_SE_VO_DUMMY_234, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68EB */ DEFINE_SFX(NA_SE_VO_DUMMY_235, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68EC */ DEFINE_SFX(NA_SE_VO_DUMMY_236, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68ED */ DEFINE_SFX(NA_SE_VO_DUMMY_237, 0x50, 2, 1, 0, SFX_FLAG_10) -/* 0x68EE */ DEFINE_SFX(NA_SE_VO_DUMMY_238, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68EF */ DEFINE_SFX(NA_SE_VO_DUMMY_239, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F0 */ DEFINE_SFX(NA_SE_VO_DUMMY_240, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F1 */ DEFINE_SFX(NA_SE_VO_DUMMY_241, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F2 */ DEFINE_SFX(NA_SE_VO_DUMMY_242, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F3 */ DEFINE_SFX(NA_SE_VO_DUMMY_243, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F4 */ DEFINE_SFX(NA_SE_VO_DUMMY_244, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F5 */ DEFINE_SFX(NA_SE_VO_DUMMY_245, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F6 */ DEFINE_SFX(NA_SE_VO_DUMMY_246, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F7 */ DEFINE_SFX(NA_SE_VO_DUMMY_247, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68F8 */ DEFINE_SFX(NA_SE_VO_DUMMY_248, 0x30, 2, 2, 0, SFX_FLAG_10) -/* 0x68F9 */ DEFINE_SFX(NA_SE_VO_DUMMY_249, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68FA */ DEFINE_SFX(NA_SE_VO_DUMMY_250, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68FB */ DEFINE_SFX(NA_SE_VO_DUMMY_251, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68FC */ DEFINE_SFX(NA_SE_VO_DUMMY_252, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68FD */ DEFINE_SFX(NA_SE_VO_DUMMY_253, 0x80, 2, 1, 0, SFX_FLAG_10) -/* 0x68FE */ DEFINE_SFX(NA_SE_VO_DUMMY_254, 0x30, 2, 1, 0, SFX_FLAG_10) -/* 0x68FF */ DEFINE_SFX(NA_SE_VO_DUMMY_255, 0x30, 2, 1, SFX_FLAG2_7, SFX_FLAG_10) -/* 0x6900 */ DEFINE_SFX(NA_SE_VO_JMVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6901 */ DEFINE_SFX(NA_SE_VO_JMVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6902 */ DEFINE_SFX(NA_SE_VO_CDVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6903 */ DEFINE_SFX(NA_SE_VO_CDVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6904 */ DEFINE_SFX(NA_SE_VO_CDVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6905 */ DEFINE_SFX(NA_SE_VO_CDVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6906 */ DEFINE_SFX(NA_SE_VO_BBVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6907 */ DEFINE_SFX(NA_SE_VO_BBVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6908 */ DEFINE_SFX(NA_SE_VO_BBVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6909 */ DEFINE_SFX(NA_SE_VO_BBVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x690A */ DEFINE_SFX(NA_SE_VO_BBVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x690B */ DEFINE_SFX(NA_SE_VO_BBVO05, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x690C */ DEFINE_SFX(NA_SE_VO_OBVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x690D */ DEFINE_SFX(NA_SE_VO_ARVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x690E */ DEFINE_SFX(NA_SE_VO_ARVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x690F */ DEFINE_SFX(NA_SE_VO_MMVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6910 */ DEFINE_SFX(NA_SE_VO_MMVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6911 */ DEFINE_SFX(NA_SE_VO_MMVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6912 */ DEFINE_SFX(NA_SE_VO_MMVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6913 */ DEFINE_SFX(NA_SE_VO_MMVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6914 */ DEFINE_SFX(NA_SE_VO_MMVO05, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6915 */ DEFINE_SFX(NA_SE_VO_ABVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6916 */ DEFINE_SFX(NA_SE_VO_ABVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6917 */ DEFINE_SFX(NA_SE_VO_NPVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6918 */ DEFINE_SFX(NA_SE_VO_FPVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6919 */ DEFINE_SFX(NA_SE_VO_FPVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x691A */ DEFINE_SFX(NA_SE_VO_FPVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x691B */ DEFINE_SFX(NA_SE_VO_FPVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x691C */ DEFINE_SFX(NA_SE_VO_ROVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x691D */ DEFINE_SFX(NA_SE_VO_ROVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x691E */ DEFINE_SFX(NA_SE_VO_RYVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x691F */ DEFINE_SFX(NA_SE_VO_RYVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6920 */ DEFINE_SFX(NA_SE_VO_RYVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6921 */ DEFINE_SFX(NA_SE_VO_RYVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6922 */ DEFINE_SFX(NA_SE_VO_ANVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6923 */ DEFINE_SFX(NA_SE_VO_ANVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6924 */ DEFINE_SFX(NA_SE_VO_ANVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6925 */ DEFINE_SFX(NA_SE_VO_ANVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6926 */ DEFINE_SFX(NA_SE_VO_CRVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6927 */ DEFINE_SFX(NA_SE_VO_CRVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6928 */ DEFINE_SFX(NA_SE_VO_CRVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6929 */ DEFINE_SFX(NA_SE_VO_CRVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x692A */ DEFINE_SFX(NA_SE_VO_HNVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x692B */ DEFINE_SFX(NA_SE_VO_HNVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x692C */ DEFINE_SFX(NA_SE_VO_HNVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x692D */ DEFINE_SFX(NA_SE_VO_RMVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x692E */ DEFINE_SFX(NA_SE_VO_RMVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x692F */ DEFINE_SFX(NA_SE_VO_RMVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6930 */ DEFINE_SFX(NA_SE_VO_PMVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6931 */ DEFINE_SFX(NA_SE_VO_PMVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6932 */ DEFINE_SFX(NA_SE_VO_PMVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6933 */ DEFINE_SFX(NA_SE_VO_DHVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6934 */ DEFINE_SFX(NA_SE_VO_DHVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6935 */ DEFINE_SFX(NA_SE_VO_DHVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6936 */ DEFINE_SFX(NA_SE_VO_DHVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6937 */ DEFINE_SFX(NA_SE_VO_DHVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6938 */ DEFINE_SFX(NA_SE_VO_TFVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6939 */ DEFINE_SFX(NA_SE_VO_ANVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x693A */ DEFINE_SFX(NA_SE_VO_ANVO05, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x693B */ DEFINE_SFX(NA_SE_VO_PMVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x693C */ DEFINE_SFX(NA_SE_VO_CHVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x693D */ DEFINE_SFX(NA_SE_VO_CHVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x693E */ DEFINE_SFX(NA_SE_VO_CHVO05, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x693F */ DEFINE_SFX(NA_SE_VO_CHVO06, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6940 */ DEFINE_SFX(NA_SE_VO_CHVO07, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6941 */ DEFINE_SFX(NA_SE_VO_CHVO08, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6942 */ DEFINE_SFX(NA_SE_VO_CHVO09, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6943 */ DEFINE_SFX(NA_SE_VO_DPVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6944 */ DEFINE_SFX(NA_SE_VO_DPVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6945 */ DEFINE_SFX(NA_SE_VO_DPVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6946 */ DEFINE_SFX(NA_SE_VO_SKVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6947 */ DEFINE_SFX(NA_SE_VO_SKVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6948 */ DEFINE_SFX(NA_SE_VO_KHVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6949 */ DEFINE_SFX(NA_SE_VO_KHVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x694A */ DEFINE_SFX(NA_SE_VO_KHVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x694B */ DEFINE_SFX(NA_SE_VO_SHVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x694C */ DEFINE_SFX(NA_SE_VO_SHVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x694D */ DEFINE_SFX(NA_SE_VO_KAVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x694E */ DEFINE_SFX(NA_SE_VO_KAVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x694F */ DEFINE_SFX(NA_SE_VO_MTVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6950 */ DEFINE_SFX(NA_SE_VO_TTVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6951 */ DEFINE_SFX(NA_SE_VO_ITVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6952 */ DEFINE_SFX(NA_SE_VO_ITVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6953 */ DEFINE_SFX(NA_SE_VO_ITVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6954 */ DEFINE_SFX(NA_SE_VO_KMVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6955 */ DEFINE_SFX(NA_SE_VO_KMVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6956 */ DEFINE_SFX(NA_SE_VO_JOVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6957 */ DEFINE_SFX(NA_SE_VO_JYVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6958 */ DEFINE_SFX(NA_SE_VO_DTVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6959 */ DEFINE_SFX(NA_SE_VO_GUVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x695A */ DEFINE_SFX(NA_SE_VO_KTVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x695B */ DEFINE_SFX(NA_SE_VO_KTVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x695C */ DEFINE_SFX(NA_SE_VO_KTVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x695D */ DEFINE_SFX(NA_SE_VO_ZBVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x695E */ DEFINE_SFX(NA_SE_VO_ZBVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x695F */ DEFINE_SFX(NA_SE_VO_DAVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6960 */ DEFINE_SFX(NA_SE_VO_SHVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6961 */ DEFINE_SFX(NA_SE_VO_GBVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6962 */ DEFINE_SFX(NA_SE_VO_GBVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6963 */ DEFINE_SFX(NA_SE_VO_PFVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6964 */ DEFINE_SFX(NA_SE_VO_PFVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6965 */ DEFINE_SFX(NA_SE_VO_GAVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6966 */ DEFINE_SFX(NA_SE_VO_GAVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6967 */ DEFINE_SFX(NA_SE_VO_DJVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6968 */ DEFINE_SFX(NA_SE_VO_DJVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6969 */ DEFINE_SFX(NA_SE_VO_MSVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x696A */ DEFINE_SFX(NA_SE_VO_MSVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x696B */ DEFINE_SFX(NA_SE_VO_JPVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x696C */ DEFINE_SFX(NA_SE_VO_HYVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x696D */ DEFINE_SFX(NA_SE_VO_HYVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x696E */ DEFINE_SFX(NA_SE_VO_BAVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x696F */ DEFINE_SFX(NA_SE_VO_POVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6970 */ DEFINE_SFX(NA_SE_VO_DAVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6971 */ DEFINE_SFX(NA_SE_VO_DAVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6972 */ DEFINE_SFX(NA_SE_VO_MKVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6973 */ DEFINE_SFX(NA_SE_VO_MKVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6974 */ DEFINE_SFX(NA_SE_VO_MKVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6975 */ DEFINE_SFX(NA_SE_VO_MKVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6976 */ DEFINE_SFX(NA_SE_VO_MKVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6977 */ DEFINE_SFX(NA_SE_VO_TIVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6978 */ DEFINE_SFX(NA_SE_VO_TIVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6979 */ DEFINE_SFX(NA_SE_VO_TIVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x697A */ DEFINE_SFX(NA_SE_VO_TIVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x697B */ DEFINE_SFX(NA_SE_VO_TIVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x697C */ DEFINE_SFX(NA_SE_VO_TIVO05, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x697D */ DEFINE_SFX(NA_SE_VO_OMVO00, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x697E */ DEFINE_SFX(NA_SE_VO_OMVO01, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x697F */ DEFINE_SFX(NA_SE_VO_OMVO02, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6980 */ DEFINE_SFX(NA_SE_VO_OMVO03, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6981 */ DEFINE_SFX(NA_SE_VO_OMVO04, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6982 */ DEFINE_SFX(NA_SE_VO_OMVO05, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6983 */ DEFINE_SFX(NA_SE_VO_OMVO06, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6984 */ DEFINE_SFX(NA_SE_VO_DEMO_FALL2, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6985 */ DEFINE_SFX(NA_SE_VO_DEMO_384, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6986 */ DEFINE_SFX(NA_SE_VO_DEMO_385, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6987 */ DEFINE_SFX(NA_SE_VO_DEMO_386, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6988 */ DEFINE_SFX(NA_SE_VO_DEMO_387, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x6989 */ DEFINE_SFX(NA_SE_VO_DEMO_388, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x698A */ DEFINE_SFX(NA_SE_VO_DEMO_389, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x698B */ DEFINE_SFX(NA_SE_VO_DEMO_390, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x698C */ DEFINE_SFX(NA_SE_VO_DEMO_391, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x698D */ DEFINE_SFX(NA_SE_VO_DEMO_392, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x698E */ DEFINE_SFX(NA_SE_VO_DEMO_393, 0x30, 2, 0, 0, SFX_FLAG_10) -/* 0x698E */ DEFINE_SFX(NA_SE_VO_DEMO_394, 0x30, 2, 0, 0, SFX_FLAG_10) +/* 0x6852 */ DEFINE_SFX(NA_SE_VO_TA_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6853 */ DEFINE_SFX(NA_SE_VO_TA_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6854 */ DEFINE_SFX(NA_SE_VO_IN_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6855 */ DEFINE_SFX(NA_SE_VO_IN_LOST, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6856 */ DEFINE_SFX(NA_SE_VO_IN_LASH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6857 */ DEFINE_SFX(NA_SE_VO_IN_LASH_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6858 */ DEFINE_SFX(NA_SE_VO_FR_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6859 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685A */ DEFINE_SFX(NA_SE_VO_NB_AGONY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685B */ DEFINE_SFX(NA_SE_VO_NB_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685C */ DEFINE_SFX(NA_SE_VO_NB_NOTICE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685D */ DEFINE_SFX(NA_SE_VO_NA_HELLO_0, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685E */ DEFINE_SFX(NA_SE_VO_NA_HELLO_1, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685F */ DEFINE_SFX(NA_SE_VO_NA_HELLO_2, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6860 */ DEFINE_SFX(NA_SE_VO_RT_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6861 */ DEFINE_SFX(NA_SE_VO_RT_DISCOVER, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6862 */ DEFINE_SFX(NA_SE_VO_RT_FALL, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6863 */ DEFINE_SFX(NA_SE_VO_RT_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6864 */ DEFINE_SFX(NA_SE_VO_RT_LIFT, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6865 */ DEFINE_SFX(NA_SE_VO_RT_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6866 */ DEFINE_SFX(NA_SE_VO_RT_UNBALLANCE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6867 */ DEFINE_SFX(NA_SE_VO_ST_DAMAGE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6868 */ DEFINE_SFX(NA_SE_VO_ST_ATTACK, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6869 */ DEFINE_SFX(NA_SE_VO_Z0_HURRY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686A */ DEFINE_SFX(NA_SE_VO_Z0_MEET, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686B */ DEFINE_SFX(NA_SE_VO_Z0_QUESTION, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686C */ DEFINE_SFX(NA_SE_VO_Z0_SIGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686D */ DEFINE_SFX(NA_SE_VO_Z0_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686E */ DEFINE_SFX(NA_SE_VO_Z0_SURPRISE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686F */ DEFINE_SFX(NA_SE_VO_Z0_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6870 */ DEFINE_SFX(NA_SE_VO_SK_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6871 */ DEFINE_SFX(NA_SE_VO_SK_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6872 */ DEFINE_SFX(NA_SE_VO_SK_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6873 */ DEFINE_SFX(NA_SE_VO_NA_LISTEN, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6874 */ DEFINE_SFX(NA_SE_VO_SK_SHOUT, 0x30, 1, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6875 */ DEFINE_SFX(NA_SE_VO_Z1_CRY_0, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6876 */ DEFINE_SFX(NA_SE_VO_Z1_CRY_1, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6877 */ DEFINE_SFX(NA_SE_VO_Z1_OPENDOOR, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6878 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6879 */ DEFINE_SFX(NA_SE_VO_FR_SMILE_2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687A */ DEFINE_SFX(NA_SE_VO_KZ_MOVE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687B */ DEFINE_SFX(NA_SE_VO_NB_LAUGH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687C */ DEFINE_SFX(NA_SE_VO_IN_JOY0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687D */ DEFINE_SFX(NA_SE_VO_IN_JOY1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687E */ DEFINE_SFX(NA_SE_VO_IN_JOY2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687F */ DEFINE_SFX(NA_SE_VO_DUMMY_127, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6880 */ DEFINE_SFX(NA_SE_VO_DUMMY_128, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6881 */ DEFINE_SFX(NA_SE_VO_DUMMY_129, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6882 */ DEFINE_SFX(NA_SE_VO_DUMMY_130, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6883 */ DEFINE_SFX(NA_SE_VO_DUMMY_131, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6884 */ DEFINE_SFX(NA_SE_VO_DUMMY_132, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6885 */ DEFINE_SFX(NA_SE_VO_DUMMY_133, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6886 */ DEFINE_SFX(NA_SE_VO_DUMMY_134, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6887 */ DEFINE_SFX(NA_SE_VO_DUMMY_135, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6888 */ DEFINE_SFX(NA_SE_VO_DUMMY_136, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6889 */ DEFINE_SFX(NA_SE_VO_DUMMY_137, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688A */ DEFINE_SFX(NA_SE_VO_DUMMY_138, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688B */ DEFINE_SFX(NA_SE_VO_DUMMY_139, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688C */ DEFINE_SFX(NA_SE_VO_DUMMY_140, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688D */ DEFINE_SFX(NA_SE_VO_DUMMY_141, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688E */ DEFINE_SFX(NA_SE_VO_DUMMY_142, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688F */ DEFINE_SFX(NA_SE_VO_DUMMY_143, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6890 */ DEFINE_SFX(NA_SE_VO_DUMMY_144, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6891 */ DEFINE_SFX(NA_SE_VO_DUMMY_145, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6892 */ DEFINE_SFX(NA_SE_VO_DUMMY_146, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6893 */ DEFINE_SFX(NA_SE_VO_DUMMY_147, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6894 */ DEFINE_SFX(NA_SE_VO_DUMMY_148, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6895 */ DEFINE_SFX(NA_SE_VO_DUMMY_149, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6896 */ DEFINE_SFX(NA_SE_VO_DUMMY_150, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6897 */ DEFINE_SFX(NA_SE_VO_DUMMY_151, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6898 */ DEFINE_SFX(NA_SE_VO_DUMMY_152, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6899 */ DEFINE_SFX(NA_SE_VO_DUMMY_153, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689A */ DEFINE_SFX(NA_SE_VO_DUMMY_154, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689B */ DEFINE_SFX(NA_SE_VO_DUMMY_155, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689C */ DEFINE_SFX(NA_SE_VO_DUMMY_156, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689D */ DEFINE_SFX(NA_SE_VO_DUMMY_157, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689E */ DEFINE_SFX(NA_SE_VO_DUMMY_158, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689F */ DEFINE_SFX(NA_SE_VO_DUMMY_159, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A0 */ DEFINE_SFX(NA_SE_VO_DUMMY_160, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A1 */ DEFINE_SFX(NA_SE_VO_DUMMY_161, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A2 */ DEFINE_SFX(NA_SE_VO_DUMMY_162, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A3 */ DEFINE_SFX(NA_SE_VO_DUMMY_163, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A4 */ DEFINE_SFX(NA_SE_VO_DUMMY_164, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A5 */ DEFINE_SFX(NA_SE_VO_DUMMY_165, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A6 */ DEFINE_SFX(NA_SE_VO_DUMMY_166, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A7 */ DEFINE_SFX(NA_SE_VO_DUMMY_167, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A8 */ DEFINE_SFX(NA_SE_VO_DUMMY_168, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A9 */ DEFINE_SFX(NA_SE_VO_DUMMY_169, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AA */ DEFINE_SFX(NA_SE_VO_DUMMY_170, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AB */ DEFINE_SFX(NA_SE_VO_DUMMY_171, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AC */ DEFINE_SFX(NA_SE_VO_DUMMY_172, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AD */ DEFINE_SFX(NA_SE_VO_DUMMY_173, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AE */ DEFINE_SFX(NA_SE_VO_DUMMY_174, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AF */ DEFINE_SFX(NA_SE_VO_DUMMY_175, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B0 */ DEFINE_SFX(NA_SE_VO_DUMMY_176, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B1 */ DEFINE_SFX(NA_SE_VO_DUMMY_177, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B2 */ DEFINE_SFX(NA_SE_VO_DUMMY_178, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B3 */ DEFINE_SFX(NA_SE_VO_DUMMY_179, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B4 */ DEFINE_SFX(NA_SE_VO_DUMMY_180, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B5 */ DEFINE_SFX(NA_SE_VO_DUMMY_181, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B6 */ DEFINE_SFX(NA_SE_VO_DUMMY_182, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B7 */ DEFINE_SFX(NA_SE_VO_DUMMY_183, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B8 */ DEFINE_SFX(NA_SE_VO_DUMMY_184, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B9 */ DEFINE_SFX(NA_SE_VO_DUMMY_185, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BA */ DEFINE_SFX(NA_SE_VO_DUMMY_186, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BB */ DEFINE_SFX(NA_SE_VO_DUMMY_187, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BC */ DEFINE_SFX(NA_SE_VO_DUMMY_188, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BD */ DEFINE_SFX(NA_SE_VO_DUMMY_189, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BE */ DEFINE_SFX(NA_SE_VO_DUMMY_190, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BF */ DEFINE_SFX(NA_SE_VO_DUMMY_191, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C0 */ DEFINE_SFX(NA_SE_VO_DUMMY_192, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C1 */ DEFINE_SFX(NA_SE_VO_DUMMY_193, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C2 */ DEFINE_SFX(NA_SE_VO_DUMMY_194, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C3 */ DEFINE_SFX(NA_SE_VO_DUMMY_195, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C4 */ DEFINE_SFX(NA_SE_VO_DUMMY_196, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C5 */ DEFINE_SFX(NA_SE_VO_DUMMY_197, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C6 */ DEFINE_SFX(NA_SE_VO_DUMMY_198, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C7 */ DEFINE_SFX(NA_SE_VO_DUMMY_199, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C8 */ DEFINE_SFX(NA_SE_VO_DUMMY_200, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C9 */ DEFINE_SFX(NA_SE_VO_DUMMY_201, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CA */ DEFINE_SFX(NA_SE_VO_DUMMY_202, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CB */ DEFINE_SFX(NA_SE_VO_DUMMY_203, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CC */ DEFINE_SFX(NA_SE_VO_DUMMY_204, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CD */ DEFINE_SFX(NA_SE_VO_DUMMY_205, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CE */ DEFINE_SFX(NA_SE_VO_DUMMY_206, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CF */ DEFINE_SFX(NA_SE_VO_DUMMY_207, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D0 */ DEFINE_SFX(NA_SE_VO_DUMMY_208, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D1 */ DEFINE_SFX(NA_SE_VO_DUMMY_209, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D2 */ DEFINE_SFX(NA_SE_VO_DUMMY_210, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D3 */ DEFINE_SFX(NA_SE_VO_DUMMY_211, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D4 */ DEFINE_SFX(NA_SE_VO_DUMMY_212, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D5 */ DEFINE_SFX(NA_SE_VO_DUMMY_213, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D6 */ DEFINE_SFX(NA_SE_VO_DUMMY_214, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D7 */ DEFINE_SFX(NA_SE_VO_DUMMY_215, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D8 */ DEFINE_SFX(NA_SE_VO_DUMMY_216, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D9 */ DEFINE_SFX(NA_SE_VO_DUMMY_217, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DA */ DEFINE_SFX(NA_SE_VO_DUMMY_218, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DB */ DEFINE_SFX(NA_SE_VO_DUMMY_219, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DC */ DEFINE_SFX(NA_SE_VO_DUMMY_220, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DD */ DEFINE_SFX(NA_SE_VO_DUMMY_221, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DE */ DEFINE_SFX(NA_SE_VO_DUMMY_222, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DF */ DEFINE_SFX(NA_SE_VO_DUMMY_223, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E0 */ DEFINE_SFX(NA_SE_VO_LI_POO_WAIT, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E1 */ DEFINE_SFX(NA_SE_VO_DUMMY_225, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E2 */ DEFINE_SFX(NA_SE_VO_DUMMY_226, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E3 */ DEFINE_SFX(NA_SE_VO_DUMMY_227, 0x20, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E4 */ DEFINE_SFX(NA_SE_VO_DUMMY_228, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E5 */ DEFINE_SFX(NA_SE_VO_DUMMY_229, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E6 */ DEFINE_SFX(NA_SE_VO_DUMMY_230, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E7 */ DEFINE_SFX(NA_SE_VO_DUMMY_231, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E8 */ DEFINE_SFX(NA_SE_VO_DUMMY_232, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E9 */ DEFINE_SFX(NA_SE_VO_DUMMY_233, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EA */ DEFINE_SFX(NA_SE_VO_DUMMY_234, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EB */ DEFINE_SFX(NA_SE_VO_DUMMY_235, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EC */ DEFINE_SFX(NA_SE_VO_DUMMY_236, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68ED */ DEFINE_SFX(NA_SE_VO_DUMMY_237, 0x50, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EE */ DEFINE_SFX(NA_SE_VO_DUMMY_238, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EF */ DEFINE_SFX(NA_SE_VO_DUMMY_239, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F0 */ DEFINE_SFX(NA_SE_VO_DUMMY_240, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F1 */ DEFINE_SFX(NA_SE_VO_DUMMY_241, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F2 */ DEFINE_SFX(NA_SE_VO_DUMMY_242, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F3 */ DEFINE_SFX(NA_SE_VO_DUMMY_243, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F4 */ DEFINE_SFX(NA_SE_VO_DUMMY_244, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F5 */ DEFINE_SFX(NA_SE_VO_DUMMY_245, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F6 */ DEFINE_SFX(NA_SE_VO_DUMMY_246, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F7 */ DEFINE_SFX(NA_SE_VO_DUMMY_247, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F8 */ DEFINE_SFX(NA_SE_VO_DUMMY_248, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F9 */ DEFINE_SFX(NA_SE_VO_DUMMY_249, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FA */ DEFINE_SFX(NA_SE_VO_DUMMY_250, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FB */ DEFINE_SFX(NA_SE_VO_DUMMY_251, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FC */ DEFINE_SFX(NA_SE_VO_DUMMY_252, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FD */ DEFINE_SFX(NA_SE_VO_DUMMY_253, 0x80, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FE */ DEFINE_SFX(NA_SE_VO_DUMMY_254, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FF */ DEFINE_SFX(NA_SE_VO_DUMMY_255, 0x30, 2, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6900 */ DEFINE_SFX(NA_SE_VO_JMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6901 */ DEFINE_SFX(NA_SE_VO_JMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6902 */ DEFINE_SFX(NA_SE_VO_CDVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6903 */ DEFINE_SFX(NA_SE_VO_CDVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6904 */ DEFINE_SFX(NA_SE_VO_CDVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6905 */ DEFINE_SFX(NA_SE_VO_CDVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6906 */ DEFINE_SFX(NA_SE_VO_BBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6907 */ DEFINE_SFX(NA_SE_VO_BBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6908 */ DEFINE_SFX(NA_SE_VO_BBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6909 */ DEFINE_SFX(NA_SE_VO_BBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690A */ DEFINE_SFX(NA_SE_VO_BBVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690B */ DEFINE_SFX(NA_SE_VO_BBVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690C */ DEFINE_SFX(NA_SE_VO_OBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690D */ DEFINE_SFX(NA_SE_VO_ARVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690E */ DEFINE_SFX(NA_SE_VO_ARVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690F */ DEFINE_SFX(NA_SE_VO_MMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6910 */ DEFINE_SFX(NA_SE_VO_MMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6911 */ DEFINE_SFX(NA_SE_VO_MMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6912 */ DEFINE_SFX(NA_SE_VO_MMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6913 */ DEFINE_SFX(NA_SE_VO_MMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6914 */ DEFINE_SFX(NA_SE_VO_MMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6915 */ DEFINE_SFX(NA_SE_VO_ABVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6916 */ DEFINE_SFX(NA_SE_VO_ABVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6917 */ DEFINE_SFX(NA_SE_VO_NPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6918 */ DEFINE_SFX(NA_SE_VO_FPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6919 */ DEFINE_SFX(NA_SE_VO_FPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691A */ DEFINE_SFX(NA_SE_VO_FPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691B */ DEFINE_SFX(NA_SE_VO_FPVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691C */ DEFINE_SFX(NA_SE_VO_ROVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691D */ DEFINE_SFX(NA_SE_VO_ROVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691E */ DEFINE_SFX(NA_SE_VO_RYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691F */ DEFINE_SFX(NA_SE_VO_RYVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6920 */ DEFINE_SFX(NA_SE_VO_RYVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6921 */ DEFINE_SFX(NA_SE_VO_RYVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6922 */ DEFINE_SFX(NA_SE_VO_ANVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6923 */ DEFINE_SFX(NA_SE_VO_ANVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6924 */ DEFINE_SFX(NA_SE_VO_ANVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6925 */ DEFINE_SFX(NA_SE_VO_ANVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6926 */ DEFINE_SFX(NA_SE_VO_CRVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6927 */ DEFINE_SFX(NA_SE_VO_CRVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6928 */ DEFINE_SFX(NA_SE_VO_CRVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6929 */ DEFINE_SFX(NA_SE_VO_CRVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692A */ DEFINE_SFX(NA_SE_VO_HNVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692B */ DEFINE_SFX(NA_SE_VO_HNVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692C */ DEFINE_SFX(NA_SE_VO_HNVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692D */ DEFINE_SFX(NA_SE_VO_RMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692E */ DEFINE_SFX(NA_SE_VO_RMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692F */ DEFINE_SFX(NA_SE_VO_RMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6930 */ DEFINE_SFX(NA_SE_VO_PMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6931 */ DEFINE_SFX(NA_SE_VO_PMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6932 */ DEFINE_SFX(NA_SE_VO_PMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6933 */ DEFINE_SFX(NA_SE_VO_DHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6934 */ DEFINE_SFX(NA_SE_VO_DHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6935 */ DEFINE_SFX(NA_SE_VO_DHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6936 */ DEFINE_SFX(NA_SE_VO_DHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6937 */ DEFINE_SFX(NA_SE_VO_DHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6938 */ DEFINE_SFX(NA_SE_VO_TFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6939 */ DEFINE_SFX(NA_SE_VO_ANVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693A */ DEFINE_SFX(NA_SE_VO_ANVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693B */ DEFINE_SFX(NA_SE_VO_PMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693C */ DEFINE_SFX(NA_SE_VO_CHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693D */ DEFINE_SFX(NA_SE_VO_CHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693E */ DEFINE_SFX(NA_SE_VO_CHVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693F */ DEFINE_SFX(NA_SE_VO_CHVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6940 */ DEFINE_SFX(NA_SE_VO_CHVO07, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6941 */ DEFINE_SFX(NA_SE_VO_CHVO08, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6942 */ DEFINE_SFX(NA_SE_VO_CHVO09, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6943 */ DEFINE_SFX(NA_SE_VO_DPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6944 */ DEFINE_SFX(NA_SE_VO_DPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6945 */ DEFINE_SFX(NA_SE_VO_DPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6946 */ DEFINE_SFX(NA_SE_VO_SKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6947 */ DEFINE_SFX(NA_SE_VO_SKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6948 */ DEFINE_SFX(NA_SE_VO_KHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6949 */ DEFINE_SFX(NA_SE_VO_KHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694A */ DEFINE_SFX(NA_SE_VO_KHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694B */ DEFINE_SFX(NA_SE_VO_SHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694C */ DEFINE_SFX(NA_SE_VO_SHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694D */ DEFINE_SFX(NA_SE_VO_KAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694E */ DEFINE_SFX(NA_SE_VO_KAVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694F */ DEFINE_SFX(NA_SE_VO_MTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6950 */ DEFINE_SFX(NA_SE_VO_TTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6951 */ DEFINE_SFX(NA_SE_VO_ITVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6952 */ DEFINE_SFX(NA_SE_VO_ITVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6953 */ DEFINE_SFX(NA_SE_VO_ITVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6954 */ DEFINE_SFX(NA_SE_VO_KMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6955 */ DEFINE_SFX(NA_SE_VO_KMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6956 */ DEFINE_SFX(NA_SE_VO_JOVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6957 */ DEFINE_SFX(NA_SE_VO_JYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6958 */ DEFINE_SFX(NA_SE_VO_DTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6959 */ DEFINE_SFX(NA_SE_VO_GUVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695A */ DEFINE_SFX(NA_SE_VO_KTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695B */ DEFINE_SFX(NA_SE_VO_KTVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695C */ DEFINE_SFX(NA_SE_VO_KTVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695D */ DEFINE_SFX(NA_SE_VO_ZBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695E */ DEFINE_SFX(NA_SE_VO_ZBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695F */ DEFINE_SFX(NA_SE_VO_DAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6960 */ DEFINE_SFX(NA_SE_VO_SHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6961 */ DEFINE_SFX(NA_SE_VO_GBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6962 */ DEFINE_SFX(NA_SE_VO_GBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6963 */ DEFINE_SFX(NA_SE_VO_PFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6964 */ DEFINE_SFX(NA_SE_VO_PFVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6965 */ DEFINE_SFX(NA_SE_VO_GAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6966 */ DEFINE_SFX(NA_SE_VO_GAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6967 */ DEFINE_SFX(NA_SE_VO_DJVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6968 */ DEFINE_SFX(NA_SE_VO_DJVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6969 */ DEFINE_SFX(NA_SE_VO_MSVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696A */ DEFINE_SFX(NA_SE_VO_MSVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696B */ DEFINE_SFX(NA_SE_VO_JPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696C */ DEFINE_SFX(NA_SE_VO_HYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696D */ DEFINE_SFX(NA_SE_VO_HYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696E */ DEFINE_SFX(NA_SE_VO_BAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696F */ DEFINE_SFX(NA_SE_VO_POVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6970 */ DEFINE_SFX(NA_SE_VO_DAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6971 */ DEFINE_SFX(NA_SE_VO_DAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6972 */ DEFINE_SFX(NA_SE_VO_MKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6973 */ DEFINE_SFX(NA_SE_VO_MKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6974 */ DEFINE_SFX(NA_SE_VO_MKVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6975 */ DEFINE_SFX(NA_SE_VO_MKVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6976 */ DEFINE_SFX(NA_SE_VO_MKVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6977 */ DEFINE_SFX(NA_SE_VO_TIVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6978 */ DEFINE_SFX(NA_SE_VO_TIVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6979 */ DEFINE_SFX(NA_SE_VO_TIVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697A */ DEFINE_SFX(NA_SE_VO_TIVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697B */ DEFINE_SFX(NA_SE_VO_TIVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697C */ DEFINE_SFX(NA_SE_VO_TIVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697D */ DEFINE_SFX(NA_SE_VO_OMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697E */ DEFINE_SFX(NA_SE_VO_OMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697F */ DEFINE_SFX(NA_SE_VO_OMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6980 */ DEFINE_SFX(NA_SE_VO_OMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6981 */ DEFINE_SFX(NA_SE_VO_OMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6982 */ DEFINE_SFX(NA_SE_VO_OMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6983 */ DEFINE_SFX(NA_SE_VO_OMVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6984 */ DEFINE_SFX(NA_SE_VO_DEMO_FALL2, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6985 */ DEFINE_SFX(NA_SE_VO_DEMO_384, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6986 */ DEFINE_SFX(NA_SE_VO_DEMO_385, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6987 */ DEFINE_SFX(NA_SE_VO_DEMO_386, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6988 */ DEFINE_SFX(NA_SE_VO_DEMO_387, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6989 */ DEFINE_SFX(NA_SE_VO_DEMO_388, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x698A */ DEFINE_SFX(NA_SE_VO_DEMO_389, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x698B */ DEFINE_SFX(NA_SE_VO_DEMO_390, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x698C */ DEFINE_SFX(NA_SE_VO_DEMO_391, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x698D */ DEFINE_SFX(NA_SE_VO_DEMO_392, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x698E */ DEFINE_SFX(NA_SE_VO_DEMO_393, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x698E */ DEFINE_SFX(NA_SE_VO_DEMO_394, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) diff --git a/include/variables.h b/include/variables.h index a2731ff12..e39b4adfb 100644 --- a/include/variables.h +++ b/include/variables.h @@ -1585,10 +1585,10 @@ extern UNK_PTR D_801D6000; // extern UNK_TYPE4 D_801D6190; // extern UNK_TYPE4 D_801D6194; // extern UNK_TYPE1 D_801D6200; -// extern UNK_TYPE1 D_801D6600; -// extern UNK_TYPE1 D_801D6608; -// extern UNK_TYPE1 D_801D6610; -// extern UNK_TYPE1 D_801D662C; +extern u8 gIsLargeSfxBank[7]; +extern u8 D_801D6608[7]; +extern u8 gChannelsPerBank[4][7]; +extern u8 gUsedChannelsPerBank[4][7]; // extern UNK_TYPE1 D_801D6648; // extern UNK_TYPE1 D_801D664C; // extern UNK_TYPE1 D_801D6650; @@ -1710,22 +1710,11 @@ extern UNK_PTR D_801D8B24; // extern UNK_TYPE1 D_801D8E48; // extern UNK_TYPE1 D_801D8E50; // extern UNK_TYPE1 D_801D8F70; -// extern SfxParams sEnemyBankParams[]; -// extern SfxParams sPlayerBankParams[]; -// extern SfxParams sItemBankParams[]; -// extern SfxParams sEnvBankParams[]; -// extern SfxParams sSystemBankParams[]; -// extern SfxParams sOcarinaBankParams[]; -// extern SfxParams sVoiceBankParams[]; extern SfxParams* gSfxParams[7]; -// extern UNK_TYPE1 D_801DB470; -// extern UNK_TYPE1 D_801DB474; -extern UNK_PTR D_801DB478[7]; -// extern UNK_TYPE1 D_801DB494; -// extern UNK_TYPE1 D_801DB49C; -// extern UNK_TYPE2 D_801DB4A0; +extern SfxBankEntry* gSfxBanks[7]; +extern u8 gSfxChannelLayout; extern Vec3f gSfxDefaultPos; -extern f32 D_801DB4B0; +extern f32 gSfxDefaultFreqAndVolScale; extern s8 gSfxDefaultReverb; // extern UNK_TYPE1 D_801DB4C0; // extern UNK_TYPE1 D_801DB4C4; @@ -3465,21 +3454,21 @@ extern s32 D_801FD120; // extern UNK_TYPE1 D_801FD5E8; // extern UNK_TYPE1 D_801FD608; // extern UNK_TYPE1 D_801FD610; -// extern UNK_TYPE1 D_801FD710; -// extern UNK_TYPE1 D_801FD8C0; -// extern UNK_TYPE1 D_801FDB00; -// extern UNK_TYPE1 D_801FE100; -// extern UNK_TYPE1 D_801FE4C0; -// extern UNK_TYPE1 D_801FE640; -// extern UNK_TYPE1 D_801FE6D0; -extern SoundRequest D_801FE7C0[1]; -// extern UNK_TYPE1 D_801FFBC0; -// extern UNK_TYPE1 D_801FFBC8; -// extern UNK_TYPE1 D_801FFBD0; -// extern UNK_TYPE1 D_801FFBD8; -// extern UNK_TYPE1 D_801FFC80; -// extern UNK_TYPE1 D_801FFC84; -// extern UNK_TYPE1 D_801FFC90; +// extern UNK_TYPE1 sSfxPlayerBank; +// extern UNK_TYPE1 sSfxItemBank; +// extern UNK_TYPE1 sSfxEnvironmentBank; +// extern UNK_TYPE1 sSfxEnemyBank; +// extern UNK_TYPE1 sSfxSystemBank; +// extern UNK_TYPE1 sSfxOcarinaBank; +// extern UNK_TYPE1 sSfxVoiceBank; +// extern SfxRequest sSfxRequests[0x100]; +// extern UNK_TYPE1 sSfxBankListEnd; +// extern UNK_TYPE1 sSfxBankFreeListStart; +// extern UNK_TYPE1 sSfxBankUnused; +extern ActiveSfx gActiveSfx[7][3]; +// extern UNK_TYPE1 sCurSfxPlayerChannelIndex; +// extern UNK_TYPE1 gSfxBankMuted; +// extern UNK_TYPE1 sUnusedBankLerp; // extern UNK_TYPE1 D_801FFD00; // extern UNK_TYPE1 D_801FFD34; // extern UNK_TYPE1 D_801FFD40; diff --git a/include/z64audio.h b/include/z64audio.h index 3860ff70d..4095251ca 100644 --- a/include/z64audio.h +++ b/include/z64audio.h @@ -28,19 +28,12 @@ #define AIBUF_LEN 0x580 typedef enum { - /* 0 */ AUDIO_FS_STEREO, - /* 1 */ AUDIO_FS_HEADSET, - /* 2 */ AUDIO_FS_SURROUND, - /* 3 */ AUDIO_FS_MONO -} AudioFileSelectOption; - -typedef enum { - /* 0 */ AUDIO_MODE_STEREO, - /* 1 */ AUDIO_MODE_HEADSET, - /* 2 */ AUDIO_MODE_UNK, - /* 3 */ AUDIO_MODE_MONO, - /* 4 */ AUDIO_MODE_SURROUND -} AudioSoundMode; + /* 0 */ SOUNDMODE_STEREO, + /* 1 */ SOUNDMODE_HEADSET, + /* 2 */ SOUNDMODE_SURROUND, + /* 3 */ SOUNDMODE_MONO, + /* 4 */ SOUNDMODE_SURROUND_EXTERNAL, +} SoundMode; typedef enum { /* 0 */ ADSR_STATE_DISABLED, @@ -441,7 +434,7 @@ typedef struct SequenceChannel { /* 0x80 */ AdsrSettings adsr; /* 0x88 */ NotePool notePool; /* 0xC8 */ s8 soundScriptIO[8]; // bridge between sound script and audio lib, "io ports" - /* 0xD0 */ u8* sfxState; + /* 0xD0 */ u8* sfxState; // SfxChannelState /* 0xD4 */ s16* filter; /* 0xD8 */ Stereo stereo; /* 0xDC */ s32 unk_DC; @@ -1080,51 +1073,47 @@ typedef enum { /* 1 */ SFX_STATE_QUEUED, /* 2 */ SFX_STATE_READY, /* 3 */ SFX_STATE_PLAYING_REFRESH, - /* 4 */ SFX_STATE_PLAYING_1, - /* 5 */ SFX_STATE_PLAYING_2 + /* 4 */ SFX_STATE_PLAYING, + /* 5 */ SFX_STATE_PLAYING_ONE_FRAME } SfxState; typedef struct { - /* 0x00 */ f32* posX; - /* 0x04 */ f32* posY; - /* 0x08 */ f32* posZ; - /* 0x0C */ f32* freqScale; - /* 0x10 */ f32* vol; - /* 0x14 */ s8* reverbAdd; - /* 0x18 */ f32 dist; - /* 0x1C */ u32 priority; // lower is more prioritized - /* 0x20 */ u16 sfxParams; - /* 0x22 */ u16 sfxId; - /* 0x25 */ u8 sfxFlags; - /* 0x24 */ u8 sfxImportance; - /* 0x26 */ u8 state; // uses SfxState enum - /* 0x27 */ u8 freshness; - /* 0x28 */ u8 prev; - /* 0x29 */ u8 next; - /* 0x2A */ u8 channelIdx; - /* 0x2B */ u8 unk_2F; - /* 0x2C */ u8 token; + /* 0x00 */ f32* posX; + /* 0x04 */ f32* posY; + /* 0x08 */ f32* posZ; + /* 0x0C */ f32* freqScale; + /* 0x10 */ f32* volume; + /* 0x14 */ s8* reverbAdd; + /* 0x18 */ f32 dist; + /* 0x1C */ u32 priority; // lower is more prioritized + /* 0x20 */ u16 sfxParams; + /* 0x22 */ u16 sfxId; + /* 0x25 */ u8 sfxFlags; + /* 0x24 */ u8 sfxImportance; + /* 0x26 */ u8 state; // uses SfxState enum + /* 0x27 */ u8 freshness; + /* 0x28 */ u8 prev; + /* 0x29 */ u8 next; + /* 0x2A */ u8 channelIndex; + /* 0x2B */ u8 randFreq; + /* 0x2C */ u8 token; } SfxBankEntry; // size = 0x30 /* - * SFX IDs + * SfxId: * - * index 0000000111111111 observed in audio code - * & 200 0000001000000000 single bit - * & 400 0000010000000000 single bit - * & 800 0000100000000000 single bit, what we currently call SFX_FLAG - * & 600 0000011000000000 2 bits - * & A00 0000101000000000 2 bits - * & C00 0000110000000000 2 bits, observed in audio code - * & E00 0000111000000000 all 3 bits - * bank 1111000000000000 observed in audio code + * & 03FF 0000000111111111 index + * & 0400 0000010000000000 unused flag + * & 0800 0000100000000000 SFX_FLAG + * & 0C00 0000110000000000 Flag Mask + * & F000 1111000000000000 observed in audio code */ #define SFX_BANK_SHIFT(sfxId) (((sfxId) >> 12) & 0xFF) #define SFX_BANK_MASK(sfxId) ((sfxId) & 0xF000) -#define SFX_INDEX(sfxId) ((sfxId) & 0x03FF) +#define SFX_INDEX(sfxId) ((sfxId) & 0x3FF) #define SFX_BANK(sfxId) SFX_BANK_SHIFT(SFX_BANK_MASK(sfxId)) typedef struct { @@ -1134,34 +1123,67 @@ typedef struct { // SfxParams bit-packing -#define SFX_PARAM_01_SHIFT 0 -#define SFX_PARAM_01_MASK_UPPER (4 << SFX_PARAM_01_SHIFT) -#define SFX_PARAM_01_MASK (7 << SFX_PARAM_01_SHIFT) // Same as OoT, 8 instead of 4 +// Slows the decay of volume with distance (a 3-bit number ranging from 0-7) +#define SFX_PARAM_DIST_RANGE_SHIFT 0 +#define SFX_PARAM_DIST_RANGE_MASK_UPPER (4 << SFX_PARAM_DIST_RANGE_SHIFT) +#define SFX_PARAM_DIST_RANGE_MASK (7 << SFX_PARAM_DIST_RANGE_SHIFT) + +// Lower SEQ_PLAYER_BGM_MAIN and SEQ_PLAYER_BGM_SUB while the sfx is playing +#define SFX_FLAG_LOWER_VOLUME_BGM (1 << 3) + +// Sfx priority is not raised with distance (making it more likely to be ejected) +#define SFX_FLAG_PRIORITY_NO_DIST (1 << 4) + +// If a new sfx is requested at both the same position with the same importance, +// Block that new sfx from replacing the current sfx +// Note: Only 1 sfx can be played at a specific position at once +#define SFX_FLAG_BLOCK_EQUAL_IMPORTANCE (1 << 5) + +// Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3) +#define SFX_PARAM_RAND_FREQ_RAISE_SHIFT 6 +#define SFX_PARAM_RAND_FREQ_RAISE_MASK (3 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT) + +// Sets a flag to ioPort 5 +#define SFX_FLAG_8 (1 << 8) + +// Use lowpass filter on surround sound +#define SFX_FLAG_SURROUND_LOWPASS_FILTER (1 << 9) -#define SFX_FLAG_3 (1 << 3) // Same as OoT -#define SFX_FLAG_4 (1 << 4) // Same as OoT -#define SFX_FLAG_5 (1 << 5) // Same as OoT +// Unused remnant of OoT +#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT 10 +#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX (1 << SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT) -#define SFX_PARAM_67_SHIFT 6 -#define SFX_PARAM_67_MASK (3 << SFX_PARAM_67_SHIFT) +// Randomly scale base frequency each frame through mutiplicative offset +#define SFX_PARAM_RAND_FREQ_SCALE (1 << 11) -#define SFX_FLAG_8 (1 << 8) // New to MM -#define SFX_FLAG_9 (1 << 9) // Same as OoT -#define SFX_FLAG_10_SHIFT 10 // Unused -#define SFX_FLAG_10 (1 << SFX_FLAG_10_SHIFT) -#define SFX_FLAG_11 (1 << 11) // Same as OoT +// Sfx reverb is not raised with distance +#define SFX_FLAG_REVERB_NO_DIST (1 << 12) -#define SFX_FLAG_12 (1 << 12) // Same as OoT -#define SFX_FLAG_13 (1 << 13) // Same as OoT -#define SFX_FLAG_14 (1 << 14) // Same as OoT -#define SFX_FLAG_15 (1 << 15) // Same as OoT +// Sfx volume is not lowered with distance +#define SFX_FLAG_VOLUME_NO_DIST (1 << 13) -#define SFX_FLAG2_0 (1 << 0) // OoT SFX_FLAG_2 -#define SFX_FLAG2_2 (1 << 2) // Unused -#define SFX_FLAG2_4 (1 << 4) // Unused -#define SFX_FLAG2_5 (1 << 5) // New to MM -#define SFX_FLAG2_6 (1 << 6) // Unused -#define SFX_FLAG2_7 (1 << 7) // New to MM +// SFX_FLAG_VIBRATO +// Randomly lower base frequency each frame through additive offset +#define SFX_PARAM_RAND_FREQ_LOWER (1 << 14) + +// Sfx frequency is not raised with distance +#define SFX_FLAG_FREQ_NO_DIST (1 << 15) + +// Force the sfx to reset from the beginning when requested again +#define SFX_FLAG2_FORCE_RESET (1 << 0) + +// Unused +#define SFX_FLAG2_UNUSED2 (1 << 2) +#define SFX_FLAG2_UNUSED4 (1 << 4) + +// Do not use highpass filter on surround sound +#define SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER (1 << 5) + +// Unused +#define SFX_FLAG2_UNUSED6 (1 << 6) + +// Apply a low-pass filter with a lowPassCutoff of 4 +#define SFX_FLAG2_APPLY_LOWPASS_FILTER (1 << 7) typedef struct { /* 0x0 */ u8 importance; @@ -1169,13 +1191,4 @@ typedef struct { /* 0x2 */ u16 params; } SfxParams; // size = 0x4 -typedef struct { - /* 0x00 */ u16 sfxId; - /* 0x02 */ u8 token; - /* 0x04 */ s8* reverbAdd; - /* 0x08 */ Vec3f* pos; - /* 0x0C */ f32* freqScale; - /* 0x10 */ f32* vol; -} SoundRequest; // size = 0x14 - #endif |
