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authorrozlette <uberpanzermensch@gmail.com>2019-12-29 21:34:58 -0600
committerrozlette <uberpanzermensch@gmail.com>2019-12-29 21:34:58 -0600
commit8d8df1848ea442c05d480e04f76e15bdb02ae23f (patch)
treed64c28d0228e5698b6a345f7296eeb62dec4568b /include
parentfe8a5a216e3e86a00019dd15405701c75fa94e5e (diff)
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
Diffstat (limited to 'include')
-rw-r--r--include/PR/gbi.h12
-rw-r--r--include/functions.h71
-rw-r--r--include/structs.h44
-rw-r--r--include/variables.h16
4 files changed, 92 insertions, 51 deletions
diff --git a/include/PR/gbi.h b/include/PR/gbi.h
index 1c16bb582..e32b91881 100644
--- a/include/PR/gbi.h
+++ b/include/PR/gbi.h
@@ -2732,12 +2732,12 @@ _DW({ \
#endif /* F3DEX_GBI_2 */
#define gSPEndDisplayList(pkt) \
-{ \
+_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \
_g->words.w1 = 0; \
-}
+})
#define gsSPEndDisplayList() \
{ \
@@ -3035,12 +3035,12 @@ _DW({ \
#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b)
#define gDPSetColor(pkt, c, d) \
-{ \
+_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(c, 24, 8); \
_g->words.w1 = (unsigned int)(d); \
-}
+})
#define gsDPSetColor(c, d) \
{ \
@@ -4325,12 +4325,12 @@ _DW({ \
}
#define gDPNoParam(pkt, cmd) \
-{ \
+_DW({ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(cmd, 24, 8); \
_g->words.w1 = 0; \
-}
+})
#define gsDPNoParam(cmd) \
{ \
diff --git a/include/functions.h b/include/functions.h
index 0946e59f9..0903c67f1 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -484,6 +484,7 @@ void func_80096410(void); // func_80096410
void func_800964D0(void); // func_800964D0
s32 __osSpSetPc(u32 data); // func_80096510
void func_80096540(void); // func_80096540
+// UNK_RET func_80096770(UNK_ARGS);
void func_800967A0(void); // func_800967A0
u32 __osGetWatchLo(void); // func_80096810
void __osSetWatchLo(u32 value); // func_80096820
@@ -1860,10 +1861,10 @@ void Lib_TranslateAndRotateYVec3f(Vector3f* translation, s16 rotation, Vector3f*
void Lib_LerpRGB(RGB* a, RGB* b, f32 t, RGB* dst); // func_801001B8
f32 Lib_PushAwayVec3f(Vector3f* start, Vector3f* pusher, f32 distanceToApproach); // func_80100448
void Lib_Nop801004FC(void); // func_801004FC
-u32 Lib_PtrSegToVirt(u32 ptr); // func_80100504
-u32 Lib_PtrSegToVirtNull(u32 ptr); // func_8010053C
-u32 Lib_PtrSegToK0(u32 ptr); // func_80100584
-u32 Lib_PtrSegToK0Null(u32 ptr); // func_801005A0
+u32 Lib_PtrSegToVirt(void* ptr); // func_80100504
+u32 Lib_PtrSegToVirtNull(void* ptr); // func_8010053C
+u32 Lib_PtrSegToK0(void* ptr); // func_80100584
+u32 Lib_PtrSegToK0Null(void* ptr); // func_801005A0
void LifeMeter_Init(GlobalContext* ctxt); // func_801005C0
void LifeMeter_UpdateColors(GlobalContext* ctxt); // func_8010069C
UNK_TYPE4 func_80100A80(GlobalContext* ctxt); // func_80100A80
@@ -2439,42 +2440,42 @@ void func_801306A4(GlobalContext* ctxt); // func_801306A4
s32 Scene_ProcessHeader(GlobalContext* ctxt, SceneHeaderEntry* header); // func_801306E8
u32 Scene_CreateEntrance(u32 sceneIndex, u32 spawnIndex, u32 offset); // func_80130768
void func_80130784(void); // func_80130784
-void func_801307C0(GlobalContext* ctxt); // func_801307C0
-void func_801307F4(GlobalContext* ctxt); // func_801307F4
-void func_80130834(void); // func_80130834
-void SceneProc_DrawType0Texture(GlobalContext* ctxt, unsigned int param_2, UNK_TYPE4 param_3); // func_801308A0
-void func_80130940(void); // func_80130940
-void SceneProc_DrawType1Texture(void); // func_801309F4
-void func_80130A94(GlobalContext* ctxt, unsigned int param_2, u8* param_3, u8* param_4); // func_80130A94
-void SceneProc_DrawType2Texture(void); // func_80130C5C
-void func_80130D0C(void); // func_80130D0C
-void SceneProc_DrawType3Texture(void); // func_80130D3C
-void func_80130F58(void); // func_80130F58
-void func_8013115C(void); // func_8013115C
-void SceneProc_DrawType4Texture(void); // func_801311B4
-void SceneProc_DrawType5Texture(void); // func_80131580
-void SceneProc_DrawAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, f32 param_3, u32 step, u32 flags); // func_80131690
+void SceneProc_DrawCurrentSceneAnimatedTextures(GlobalContext* ctxt); // func_801307C0
+void SceneProc_DrawSceneConfig0(GlobalContext* ctxt); // func_801307F4
+Gfx* SceneProc_SetTile1Layer(GlobalContext* ctxt, ScrollingTextureParams* params); // func_80130834
+void SceneProc_DrawType0Texture(GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params); // func_801308A0
+Gfx* SceneProc_SetTile2Layers(GlobalContext* ctxt, ScrollingTextureParams* params); // func_80130940
+void SceneProc_DrawType1Texture(GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params); // func_801309F4
+void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, RGBA8* envColor); // func_80130A94
+void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params); // func_80130C5C
+s32 SceneProc_Lerp(s32 a, s32 b, f32 t); // func_80130D0C
+void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params); // func_80130D3C
+f32 SceneProc_Interpolate(u32 numKeyFrames, f32* keyFrames, f32* values, f32 frame); // func_80130F58
+u8 SceneProc_InterpolateClamped(u32 numKeyFrames, f32* keyFrames, f32* values, f32 frame); // func_8013115C
+void SceneProc_DrawType4Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params); // func_801311B4
+void SceneProc_DrawType5Texture(GlobalContext* ctxt, u32 segment, CyclingTextureParams* params); // func_80131580
+void SceneProc_DrawAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, f32 flashingAlpha, u32 step, u32 flags); // func_80131690
void SceneProc_DrawAllSceneAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures); // func_80131758
void SceneProc_DrawOpaqueSceneAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures); // func_8013178C
void SceneProc_DrawTranslucentSceneAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures); // func_801317C0
-void func_801317F4(void); // func_801317F4
-void func_8013182C(void); // func_8013182C
-void func_80131864(void); // func_80131864
+void SceneProc_DrawAllSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha); // func_801317F4
+void SceneProc_DrawOpaqueSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha); // func_8013182C
+void SceneProc_DrawTranslucentSceneAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha); // func_80131864
void SceneProc_DrawAllAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, u32 step); // func_8013189C
void SceneProc_DrawOpaqueAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, u32 step); // func_801318C8
void SceneProc_DrawTranslucentAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textures, u32 step); // func_801318F4
-void func_80131920(void); // func_80131920
-void func_8013194C(void); // func_8013194C
-void func_80131978(void); // func_80131978
-void func_801319A4(GlobalContext* ctxt); // func_801319A4
-void func_801319CC(GlobalContext* ctxt); // func_801319CC
-void func_80131CDC(GlobalContext* ctxt); // func_80131CDC
-void func_80131DE4(GlobalContext* ctxt); // func_80131DE4
-void func_80131DF0(void); // func_80131DF0
-void func_80131E58(s32* param_1, s32 param_2, u32 param_3); // func_80131E58
-void func_80131EC0(GlobalContext* ctxt); // func_80131EC0
-void func_80131F90(GlobalContext* ctxt); // func_80131F90
-void func_80131FC0(GlobalContext* ctxt); // func_80131FC0
+void SceneProc_DrawAllAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step); // func_80131920
+void SceneProc_DrawOpaqueAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step); // func_8013194C
+void SceneProc_DrawTranslucentAnimatedTexturesWithAlpha(GlobalContext* ctxt, AnimatedTexture* textures, f32 alpha, u32 step); // func_80131978
+void SceneProc_DrawSceneConfig1(GlobalContext* ctxt); // func_801319A4
+void SceneProc_DrawSceneConfig3(GlobalContext* ctxt); // func_801319CC
+void SceneProc_DrawSceneConfig4(GlobalContext* ctxt); // func_80131CDC
+void SceneProc_DrawSceneConfig2(GlobalContext* ctxt); // func_80131DE4
+void func_80131DF0(GlobalContext* ctxt, u32 param_2, u32 flags); // func_80131DF0
+void func_80131E58(GlobalContext* ctxt, u32 param_2, u32 flags); // func_80131E58
+void SceneProc_DrawSceneConfig5(GlobalContext* ctxt); // func_80131EC0
+void SceneProc_DrawSceneConfig7(GlobalContext* ctxt); // func_80131F90
+void SceneProc_DrawSceneConfig6(GlobalContext* ctxt); // func_80131FC0
EntranceRecord* SceneTable_LookupEntrance(u32 entrance); // func_801322C0
s32 SceneTable_LookupEntranceScene(u32 entrance); // func_8013230C
s32 SceneTable_LookupEntranceAbsoluteScene(u32 entrance); // func_80132338
@@ -3735,6 +3736,8 @@ void func_8019AB40(void); // func_8019AB40
void func_8019AC10(void); // func_8019AC10
void func_8019ACEC(void); // func_8019ACEC
void func_8019ADBC(void); // func_8019ADBC
+// UNK_RET func_8019AE40(UNK_ARGS);
+// UNK_RET func_8019AEC0(UNK_ARGS);
void func_8019AF00(void); // func_8019AF00
void func_8019AF58(void); // func_8019AF58
void func_8019AFE8(void); // func_8019AFE8
diff --git a/include/structs.h b/include/structs.h
index 099795a2d..a0a16b25f 100644
--- a/include/structs.h
+++ b/include/structs.h
@@ -48,7 +48,7 @@ typedef struct {
typedef struct {
/* 0x0 */ s8 segment;
/* 0x2 */ s16 type;
-/* 0x4 */ u32 params;
+/* 0x4 */ void* params;
} AnimatedTexture;
typedef struct {
@@ -189,6 +189,12 @@ typedef struct {
} CycleSceneFlags;
typedef struct {
+/* 0x0 */ u16 cycleLength;
+/* 0x4 */ Gfx** textureDls;
+/* 0x8 */ u8* textureDlOffsets;
+} CyclingTextureParams;
+
+typedef struct {
/* 0x0 */ u32 size;
/* 0x4 */ void* unk4;
/* 0x8 */ Gfx* append;
@@ -308,6 +314,14 @@ typedef struct {
/* 0x7 */ u8 unk7;
} FireObjLightParams;
+typedef struct {
+/* 0x0 */ u8 red;
+/* 0x1 */ u8 green;
+/* 0x2 */ u8 blue;
+/* 0x3 */ u8 alpha;
+/* 0x4 */ u8 lodFrac;
+} FlashingTexturePrimColor;
+
// Font textures are loaded into here
typedef struct {
/* 0x0000 */ u8 unk0[2][120][128];
@@ -443,6 +457,13 @@ typedef struct {
} RGB;
typedef struct {
+/* 0x0 */ u8 red;
+/* 0x1 */ u8 green;
+/* 0x2 */ u8 blue;
+/* 0x3 */ u8 alpha;
+} RGBA8;
+
+typedef struct {
/* 0x00 */ s16 intPart[16];
/* 0x20 */ u16 fracPart[16];
} RSPMatrix;
@@ -538,13 +559,20 @@ typedef struct {
/* 0x0 */ u32 romStart;
/* 0x4 */ u32 romEnd;
/* 0x8 */ UNK_TYPE1 pad8[3];
-/* 0xB */ u8 unkB;
+/* 0xB */ u8 sceneConfig; // TODO: This at least controls the behavior of animated textures. Does it do more?
/* 0xC */ UNK_TYPE1 padC[1];
/* 0xD */ u8 unkD;
/* 0xE */ UNK_TYPE1 padE[2];
} SceneTableEntry;
typedef struct {
+/* 0x0 */ s8 xStep;
+/* 0x1 */ s8 yStep;
+/* 0x2 */ u8 width;
+/* 0x3 */ u8 height;
+} ScrollingTextureParams;
+
+typedef struct {
/* 0x0 */ s8 letterboxTarget;
/* 0x1 */ s8 letterboxMagnitude;
/* 0x2 */ s8 pillarboxTarget;
@@ -893,6 +921,14 @@ typedef union {
} F3DVertex;
typedef struct {
+/* 0x0 */ u16 cycleLength;
+/* 0x2 */ u16 numKeyFrames;
+/* 0x4 */ FlashingTexturePrimColor* primColors;
+/* 0x8 */ RGBA8* envColors;
+/* 0xC */ u16* keyFrames;
+} FlashingTextureParams;
+
+typedef struct {
/* 0x00 */ u32 ramLocation;
/* 0x04 */ u32 vromStart;
/* 0x08 */ u32 vromEnd;
@@ -1564,6 +1600,8 @@ typedef struct {
typedef void(*scene_header_func)(GlobalContext* ctxt, SceneHeaderEntry* entry);
+typedef void(*scene_proc_draw_func)(GlobalContext* ctxt, u32 segment, void* params);
+
typedef struct LightsList LightsList;
typedef struct LoadedParticleEntry LoadedParticleEntry;
@@ -1913,7 +1951,7 @@ struct ActorPostDrawParams {
struct GlobalContext {
/* 0x00000 */ ContextCommon common;
/* 0x000A4 */ s16 currentScene;
-/* 0x000A6 */ u8 unkA6;
+/* 0x000A6 */ u8 sceneConfig; // TODO: This at least controls the behavior of animated textures. Does it do more?
/* 0x000A7 */ UNK_TYPE1 padA7[9];
/* 0x000B0 */ void* currentSceneVram;
/* 0x000B4 */ UNK_TYPE1 padB4[4];
diff --git a/include/variables.h b/include/variables.h
index ed5aa647e..d52f90a92 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -1023,12 +1023,12 @@ extern UNK_TYPE1 D_801C2660; // D_801C2660
extern scene_header_func sceneHeaderFuncTable[31]; // D_801C26A8
extern UNK_TYPE1 D_801C2730; // D_801C2730
extern ObjectFileTableEntry objectFileTable[643]; // D_801C2740
-extern Gfx D_801C3B60[11]; // D_801C3B60
-extern global_context_func D_801C3BB8[8]; // D_801C3BB8
-extern UNK_PTR gSceneProcDrawFuncs; // D_801C3BD8
-extern UNK_TYPE1 D_801C3C50; // D_801C3C50
-extern UNK_TYPE1 D_801C3C80; // D_801C3C80
-extern UNK_TYPE1 D_801C3C88; // D_801C3C88
+extern Gfx gSceneProcDefaultDl[11]; // D_801C3B60
+extern global_context_func gSceneProcSceneDrawFuncs[8]; // D_801C3BB8
+extern scene_proc_draw_func gSceneProcDrawFuncs[6]; // D_801C3BD8
+extern Gfx* D_801C3C50[3]; // D_801C3C50
+extern Gfx* D_801C3C80[2]; // D_801C3C80
+extern Gfx D_801C3C88[2]; // D_801C3C88
extern SceneTableEntry gSceneTable[113]; // D_801C3CA0
extern SceneEntranceTableEnty gSceneEntranceTable[110]; // D_801C5720
extern UNK_PTR D_801C5C50; // D_801C5C50
@@ -2710,9 +2710,9 @@ extern UNK_TYPE1 D_801F5A2C; // D_801F5A2C
extern GlobalContext* D_801F5A90; // D_801F5A90
extern UNK_TYPE1 D_801F5A96; // D_801F5A96
extern UNK_TYPE2 D_801F5A98; // D_801F5A98
-extern u32 gSceneProcStep; // D_801F5AA0
+extern s32 gSceneProcStep; // D_801F5AA0
extern u32 gSceneProcFlags; // D_801F5AA4
-extern UNK_TYPE1 D_801F5AA8; // D_801F5AA8
+extern f32 gSceneProcFlashingAlpha; // D_801F5AA8
extern UNK_TYPE1 D_801F5AB0; // D_801F5AB0
extern UNK_TYPE1 D_801F5AB4; // D_801F5AB4
extern UNK_TYPE1 D_801F5AC0; // D_801F5AC0