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authorSynray <31429825+Synray@users.noreply.github.com>2022-11-03 17:42:27 -0700
committerGitHub <noreply@github.com>2022-11-03 21:42:27 -0300
commitbaaa79b979e446afa8ff16dca83b07a58b9dce6a (patch)
treef5b20220a5ea87ebfb56b692bef36a072b420ad3 /include
parent38c9ffe445ed090ad27ed0a9bd6d6ebb7cf55ec3 (diff)
ovl_En_Kaizoku OK (#945)
* ovl_En_Kaizoku OK * format.sh * Review changes Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * Fix building * first pass * picto * format * object * sfx * morecleanup * and more naming * boyo * Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * floats * steal some docs from OoT * review * format * sort * parens Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Diffstat (limited to 'include')
-rw-r--r--include/z64collision_check.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/include/z64collision_check.h b/include/z64collision_check.h
index 434b74a3a..836fd3555 100644
--- a/include/z64collision_check.h
+++ b/include/z64collision_check.h
@@ -283,16 +283,16 @@ typedef enum {
} ColChkMassType;
typedef enum {
- /* 0 */ COLTYPE_HIT0, // Blue blood, white hitmark
- /* 1 */ COLTYPE_HIT1, // No blood, dust hitmark
- /* 2 */ COLTYPE_HIT2, // Green blood, dust hitmark
- /* 3 */ COLTYPE_HIT3, // No blood, white hitmark
- /* 4 */ COLTYPE_HIT4, // Water burst, no hitmark
- /* 5 */ COLTYPE_HIT5, // No blood, red hitmark
- /* 6 */ COLTYPE_HIT6, // Green blood, white hitmark
- /* 7 */ COLTYPE_HIT7, // Red blood, white hitmark
- /* 8 */ COLTYPE_HIT8, // Blue blood, red hitmark
- /* 9 */ COLTYPE_METAL,
+ /* 0 */ COLTYPE_HIT0, // Blue blood, white hitmark
+ /* 1 */ COLTYPE_HIT1, // No blood, dust hitmark
+ /* 2 */ COLTYPE_HIT2, // Green blood, dust hitmark
+ /* 3 */ COLTYPE_HIT3, // No blood, white hitmark
+ /* 4 */ COLTYPE_HIT4, // Water burst, no hitmark
+ /* 5 */ COLTYPE_HIT5, // No blood, red hitmark
+ /* 6 */ COLTYPE_HIT6, // Green blood, white hitmark
+ /* 7 */ COLTYPE_HIT7, // Red blood, white hitmark
+ /* 8 */ COLTYPE_HIT8, // Blue blood, red hitmark
+ /* 9 */ COLTYPE_METAL,
/* 10 */ COLTYPE_NONE,
/* 11 */ COLTYPE_WOOD,
/* 12 */ COLTYPE_HARD,