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authorDerek Hensley <hensley.derek58@gmail.com>2022-08-07 16:24:05 -0700
committerGitHub <noreply@github.com>2022-08-07 19:24:05 -0400
commitbc3883d098fdc04ac28573ed2adefccc99f0a797 (patch)
tree08b66cd090b2f20e34bcf0bf8a7cecc581dacd2a /include
parent9f6bacbb883df3db1d3c73eb5a46d5de98cd4e99 (diff)
Effect Fhgflash OK (#975)
* OK * format * extract tex explicitly * FHGFLASH_SHOCK_NO_ACTOR * typo * Hitmark * sZeroVec * eff
Diffstat (limited to 'include')
-rw-r--r--include/functions.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/functions.h b/include/functions.h
index 0fe7a0088..f2a4751fc 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -556,7 +556,7 @@ void EffectSsSibuki_SpawnBurst(PlayState* play, Vec3f* pos);
void EffectSsStone1_Spawn(PlayState* play, Vec3f* pos, s32 reg0);
void EffectSsHitmark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos);
void EffectSsHitmark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos);
-// void EffectSsFhgFlash_SpawnShock(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, Vec3f* pzParm3, UNK_TYPE2 uParm4, UNK_TYPE1 param_5);
+void EffectSsFhgFlash_SpawnShock(PlayState* play, Actor* actor, Vec3f* pos, s16 scale, u8 params);
// void EffectSsKFire_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE1 param_6);
void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16* linkDetected, s16 drawFlag);
void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objId, Gfx* dList);