diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-09-16 08:34:16 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-15 19:34:16 -0300 |
| commit | df800c74aecfb6b89ee976df8a2f11451f295e37 (patch) | |
| tree | cf51aeffe924ebcfb11ec0d0511358fd7b06027a /include | |
| parent | 4b30f1a6549c99eff5344a815b12f54e69d689e9 (diff) | |
PreRender.c OK (#1320)
* begin prerender
* match func_801716C4
* copy more docs from OoT
* begin func_801720FC
* improve func_801720FC
* match func_801720FC
* background 2D
* merge master
* func_801717F8 attempt
* z64prerender.h
* import bss
* non-equivalent
* document func_801716C4
* cleanup comments
* import tharo docs
* minor improvement on PreRender_DivotFilter
* Match PreRender_DivotFilter
* Remove fakes
* format
* Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage
* PreRender cleanup
* PR Review
* review
* listalloc.h
* bss
* capitalization
---------
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'include')
| -rw-r--r-- | include/functions.h | 32 | ||||
| -rw-r--r-- | include/listalloc.h | 16 | ||||
| -rw-r--r-- | include/z64.h | 48 | ||||
| -rw-r--r-- | include/z64prerender.h | 73 |
4 files changed, 90 insertions, 79 deletions
diff --git a/include/functions.h b/include/functions.h index 4c6c74cef..31ebb9c20 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1160,34 +1160,6 @@ void Play_AssignPlayerCsIdsFromScene(GameState* thisx, s32 spawnCsId); void Play_FillScreen(GameState* thisx, s16 fillScreenOn, u8 red, u8 green, u8 blue, u8 alpha); void Play_Init(GameState* thisx); -void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg); -void PreRender_Init(PreRender* this); -void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf); -void PreRender_Destroy(PreRender* this); -void func_8016FDB8(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4); -void func_8016FF70(PreRender* this, Gfx** gfxp, void* buf, void* bufSave); -void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA); -void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave); -void func_8017023C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave); -void func_8017057C(PreRender* this, Gfx** gfxp); -void func_801705B4(PreRender* this, Gfx** gfxp); -void func_801705EC(PreRender* this, Gfx** gfxp); -void func_80170730(PreRender* this, Gfx** gfxp); -void func_80170774(PreRender* this, Gfx** gfxp); -void func_80170798(PreRender* this, Gfx** gfxp); -void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha); -void func_80170B28(PreRender* this, Gfx** gfxp); -void PreRender_AntiAliasAlgorithm(PreRender* this, s32 x, s32 y); -void PreRender_ApplyAntiAliasingFilter(PreRender* this); -u32 func_801716C4(u8* arg0, u8* arg1, u8* arg2); -void func_801717F8(PreRender* this); -void PreRender_ApplyFilters(PreRender* this); -void PreRender_ApplyFiltersSlowlyInit(PreRender* this); -void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this); -void func_801720C4(PreRender* this); -void func_801720FC(PreRenderParams* params, Gfx** gfxp); -void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags); - void GameAlloc_Log(GameAlloc* this); void* GameAlloc_Malloc(GameAlloc* this, size_t size); void GameAlloc_Free(GameAlloc* this, void* data); @@ -1208,10 +1180,6 @@ void Graph_ThreadEntry(void* arg); Gfx* Graph_GfxPlusOne(Gfx* gfx); Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst); void* Graph_DlistAlloc(Gfx** gfx, size_t size); -ListAlloc* ListAlloc_Init(ListAlloc* this); -// void ListAlloc_Alloc(void); -// void ListAlloc_Free(void); -void ListAlloc_FreeAll(ListAlloc* this); void Sched_SwapFramebuffer(CfbInfo* cfbInfo); void Sched_RetraceUpdateFramebuffer(SchedContext* sched, CfbInfo* cfbInfo); diff --git a/include/listalloc.h b/include/listalloc.h new file mode 100644 index 000000000..e4ca07f07 --- /dev/null +++ b/include/listalloc.h @@ -0,0 +1,16 @@ +#ifndef LISTALLOC_H +#define LISTALLOC_H + +#include "ultra64.h" + +typedef struct ListAlloc { + /* 0x0 */ struct ListAlloc* prev; + /* 0x4 */ struct ListAlloc* next; +} ListAlloc; // size = 0x8 + +ListAlloc* ListAlloc_Init(ListAlloc* this); +void* ListAlloc_Alloc(ListAlloc* this, size_t size); +void ListAlloc_Free(ListAlloc* this, void* data); +void ListAlloc_FreeAll(ListAlloc* this); + +#endif diff --git a/include/z64.h b/include/z64.h index ca9748509..63aec32ef 100644 --- a/include/z64.h +++ b/include/z64.h @@ -52,6 +52,7 @@ #include "z64object.h" #include "z64ocarina.h" #include "z64player.h" +#include "z64prerender.h" #include "z64save.h" #include "z64scene.h" #include "z64schedule.h" @@ -222,53 +223,6 @@ typedef struct { /* 0xFA */ u8 unk_FA[4]; } EnvironmentContext; // size = 0x100 -typedef struct ListAlloc { - /* 0x0 */ struct ListAlloc* prev; - /* 0x4 */ struct ListAlloc* next; -} ListAlloc; // size = 0x8 - -typedef struct { - /* 0x00 */ u16 width; - /* 0x02 */ u16 height; - /* 0x04 */ u16 widthSave; - /* 0x06 */ u16 heightSave; - /* 0x08 */ char unk_8[8]; - /* 0x10 */ u16* fbuf; - /* 0x14 */ u16* fbufSave; - /* 0x18 */ u8* cvgSave; - /* 0x1C */ u16* zbuf; - /* 0x20 */ u16* zbufSave; - /* 0x24 */ u16 ulxSave; - /* 0x26 */ u16 ulySave; - /* 0x28 */ u16 lrxSave; - /* 0x2A */ u16 lrySave; - /* 0x2C */ u16 ulx; - /* 0x2E */ u16 uly; - /* 0x30 */ u16 lrx; - /* 0x32 */ u16 lry; - /* 0x34 */ char unk_34[16]; - /* 0x44 */ ListAlloc alloc; - /* 0x4C */ u8 unk_4C; - /* 0x4D */ u8 unk_4D; - /* 0x4E */ char unk_4E[2]; -} PreRender; // size = 0x50 - -typedef struct { - /* 0x00 */ void* timg; - /* 0x04 */ void* tlut; - /* 0x08 */ u16 width; - /* 0x0A */ u16 height; - /* 0x0C */ u8 fmt; - /* 0x0D */ u8 siz; - /* 0x0E */ u16 tt; - /* 0x10 */ u16 unk_10; - /* 0x14 */ f32 x; - /* 0x18 */ f32 y; - /* 0x1C */ f32 xScale; - /* 0x20 */ f32 yScale; - /* 0x24 */ u32 flags; -} PreRenderParams; // size = 0x28 - struct PlayState; typedef struct { diff --git a/include/z64prerender.h b/include/z64prerender.h new file mode 100644 index 000000000..813f6827a --- /dev/null +++ b/include/z64prerender.h @@ -0,0 +1,73 @@ +#ifndef Z64_PRERENDER_H +#define Z64_PRERENDER_H + +#include "ultra64.h" +#include "listalloc.h" +#include "unk.h" + +#define BG2D_FLAGS_1 (1 << 0) +#define BG2D_FLAGS_2 (1 << 1) +#define BG2D_FLAGS_AC_THRESHOLD (1 << 2) +#define BG2D_FLAGS_LOAD_S2DEX2 (1 << 3) +#define BG2D_FLAGS_COPY (1 << 4) + +typedef enum PrerenderFilterState { + /* 0 */ PRERENDER_FILTER_STATE_NONE, + /* 1 */ PRERENDER_FILTER_STATE_PROCESS, + /* 2 */ PRERENDER_FILTER_STATE_DONE +} PrerenderFilterState; + +typedef struct PreRender { + /* 0x00 */ u16 width; + /* 0x02 */ u16 height; + /* 0x04 */ u16 widthSave; + /* 0x06 */ u16 heightSave; + /* 0x08 */ UNK_TYPE1 unk_08[0x8]; + /* 0x10 */ u16* fbuf; + /* 0x14 */ u16* fbufSave; + /* 0x18 */ u8* cvgSave; + /* 0x1C */ u16* zbuf; + /* 0x20 */ u16* zbufSave; + /* 0x24 */ u16 ulxSave; + /* 0x26 */ u16 ulySave; + /* 0x28 */ u16 lrxSave; + /* 0x2A */ u16 lrySave; + /* 0x2C */ u16 ulx; + /* 0x2E */ u16 uly; + /* 0x30 */ u16 lrx; + /* 0x32 */ u16 lry; + /* 0x34 */ UNK_TYPE1 unk_34[0x10]; + /* 0x44 */ ListAlloc alloc; + /* 0x4C */ u8 unk_4C; + /* 0x4D */ u8 filterState; // See `PrerenderFilterState` +} PreRender; // size = 0x50 + + +void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg); +void PreRender_Init(PreRender* this); +void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf); +void PreRender_Destroy(PreRender* this); +void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst, u32 useThresholdAlphaCompare); +void PreRender_RestoreBuffer(PreRender* this, Gfx** gfxp, void* buf, void* bufSave); +void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA); +void func_80170200(PreRender* this, Gfx** gfxp, void* buf, void* bufSave); +void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst); +void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp); +void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp); +void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp); +void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp); +void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp); +void func_80170798(PreRender* this, Gfx** gfxp); +void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha); +void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp); +void PreRender_AntiAliasFilterPixel(PreRender* this, s32 x, s32 y); +void PreRender_AntiAliasFilter(PreRender* this); +u32 PreRender_Get5bMedian9(u8* px1, u8* px2, u8* px3); +void PreRender_DivotFilter(PreRender* this); +void PreRender_ApplyFilters(PreRender* this); +void PreRender_ApplyFiltersSlowlyInit(PreRender* this); +void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this); +void func_801720C4(PreRender* this); +void Prerender_DrawBackground2D(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 tlutCount, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags); + +#endif |
