diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-10-23 12:13:17 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-22 18:13:17 -0700 |
| commit | e3a535d3d0f24806c19b8b4f9a59caeee7f0b6c9 (patch) | |
| tree | 12db3833e4bab7eba8574a5bdfd8e80d11a89798 /include | |
| parent | ec9b5839ade6b9ab5b9aa51260865ea7b894b496 (diff) | |
actor flag thump (#1730)
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64actor.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h index 3a5ab55cc..08f1f9939 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -506,8 +506,8 @@ typedef enum DoorLockType { // When Player is carrying this actor, it can only be thrown, not dropped/placed. // Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still. #define ACTOR_FLAG_THROW_ONLY (1 << 23) -// -#define ACTOR_FLAG_1000000 (1 << 24) +// When colliding with Player's body AC collider, a "thump" sound will play indicating his body has been hit +#define ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (1 << 24) // Actor can update even if Player is currently using the ocarina. // Typically an actor will halt while the ocarina is active (depending on category). // This flag allows a given actor to be an exception. |
