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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-10-23 12:13:17 +1100
committerGitHub <noreply@github.com>2024-10-22 18:13:17 -0700
commite3a535d3d0f24806c19b8b4f9a59caeee7f0b6c9 (patch)
tree12db3833e4bab7eba8574a5bdfd8e80d11a89798 /include
parentec9b5839ade6b9ab5b9aa51260865ea7b894b496 (diff)
actor flag thump (#1730)
Diffstat (limited to 'include')
-rw-r--r--include/z64actor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h
index 3a5ab55cc..08f1f9939 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -506,8 +506,8 @@ typedef enum DoorLockType {
// When Player is carrying this actor, it can only be thrown, not dropped/placed.
// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still.
#define ACTOR_FLAG_THROW_ONLY (1 << 23)
-//
-#define ACTOR_FLAG_1000000 (1 << 24)
+// When colliding with Player's body AC collider, a "thump" sound will play indicating his body has been hit
+#define ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (1 << 24)
// Actor can update even if Player is currently using the ocarina.
// Typically an actor will halt while the ocarina is active (depending on category).
// This flag allows a given actor to be an exception.