diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-02-09 04:36:11 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-08 14:36:11 -0300 |
| commit | eb577e29e4ca049fc225314ef2b7e438879eb06a (patch) | |
| tree | 9ff390819665f05ab0653335f66cc4074218100d /include | |
| parent | 7e716e120f882afdb3eec9c68b9f8cb16489fde1 (diff) | |
Introduce More Audio Headers (#1515)
* 4 audio headers
* local first
* PR Review, more cleanup
* more cleanup
* fix bss
* PR Review
* PR Suggestions
Diffstat (limited to 'include')
| -rw-r--r-- | include/audio/heap.h | 22 | ||||
| -rw-r--r-- | include/audio/list.h | 43 | ||||
| -rw-r--r-- | include/audio/load.h | 32 | ||||
| -rw-r--r-- | include/audio/playback.h | 139 | ||||
| -rw-r--r-- | include/audio/reverb.h | 8 | ||||
| -rw-r--r-- | include/audio/seqplayer.h | 245 | ||||
| -rw-r--r-- | include/audio/synthesis.h | 54 | ||||
| -rw-r--r-- | include/functions.h | 31 | ||||
| -rw-r--r-- | include/variables.h | 4 | ||||
| -rw-r--r-- | include/z64audio.h | 428 |
10 files changed, 522 insertions, 484 deletions
diff --git a/include/audio/heap.h b/include/audio/heap.h index 33f3dfcd9..2c4147dbc 100644 --- a/include/audio/heap.h +++ b/include/audio/heap.h @@ -5,7 +5,7 @@ #include "libc/stddef.h" #include "unk.h" -typedef struct { +typedef struct AudioHeapInitSizes { /* 0x0 */ size_t heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap` (ideally about the same size) /* 0x4 */ size_t initPoolSize; // The entire audio heap is split into two pools. /* 0x8 */ size_t permanentPoolSize; @@ -14,7 +14,7 @@ typedef struct { /** * Meta-data associated with a pool (contain withing the Audio Heap) */ -typedef struct { +typedef struct AudioAllocPool { /* 0x0 */ u8* startAddr; // start addr of the pool /* 0x4 */ u8* curAddr; // address of the next available memory for allocation /* 0x8 */ size_t size; // size of the pool @@ -24,7 +24,7 @@ typedef struct { /** * Audio cache entry data to store a single entry containing either a sequence, soundfont, or entire sample banks */ -typedef struct { +typedef struct AudioCacheEntry { /* 0x0 */ u8* addr; /* 0x4 */ size_t size; /* 0x8 */ s16 tableType; @@ -34,7 +34,7 @@ typedef struct { /** * Audio cache entry data to store a single entry containing an individual sample */ -typedef struct { +typedef struct SampleCacheEntry { /* 0x00 */ s8 inUse; /* 0x01 */ s8 origMedium; /* 0x02 */ u8 sampleBankId; @@ -47,42 +47,42 @@ typedef struct { /** * Audio cache entry data to store individual samples */ -typedef struct { +typedef struct AudioSampleCache { /* 0x000 */ AudioAllocPool pool; /* 0x010 */ SampleCacheEntry entries[128]; /* 0xA10 */ s32 numEntries; } AudioSampleCache; // size = 0xA14 -typedef struct { +typedef struct AudioPersistentCache { /* 0x00 */ u32 numEntries; /* 0x04 */ AudioAllocPool pool; /* 0x14 */ AudioCacheEntry entries[16]; } AudioPersistentCache; // size = 0xD4 -typedef struct { +typedef struct AudioTemporaryCache { /* 0x00 */ u32 nextSide; /* 0x04 */ AudioAllocPool pool; /* 0x14 */ AudioCacheEntry entries[2]; } AudioTemporaryCache; // size = 0x3C -typedef struct { +typedef struct AudioCache { /* 0x000 */ AudioPersistentCache persistent; /* 0x0D4 */ AudioTemporaryCache temporary; /* 0x100 */ UNK_TYPE1 pad100[0x10]; } AudioCache; // size = 0x110 -typedef struct { +typedef struct AudioCachePoolSplit { /* 0x0 */ size_t persistentCommonPoolSize; /* 0x4 */ size_t temporaryCommonPoolSize; } AudioCachePoolSplit; // size = 0x8 -typedef struct { +typedef struct AudioCommonPoolSplit { /* 0x0 */ size_t seqCacheSize; /* 0x4 */ size_t fontCacheSize; /* 0x8 */ size_t sampleBankCacheSize; } AudioCommonPoolSplit; // size = 0xC -typedef struct { +typedef struct AudioSessionPoolSplit { /* 0x0 */ size_t miscPoolSize; /* 0x4 */ size_t unusedSizes[2]; /* 0xC */ size_t cachePoolSize; diff --git a/include/audio/list.h b/include/audio/list.h new file mode 100644 index 000000000..0f05d8634 --- /dev/null +++ b/include/audio/list.h @@ -0,0 +1,43 @@ +#ifndef AUDIO_LIST_H +#define AUDIO_LIST_H + +#include "PR/ultratypes.h" + +// A node in a circularly linked list. Each node is either a head or an item: +// - Items can be either detached (prev = NULL), or attached to a list. +// 'value' points to something of interest. +// - List heads are always attached; if a list is empty, its head points +// to itself. 'count' contains the size of the list. +// If the list holds notes, 'pool' points back to the pool where it lives. +// Otherwise, that member is NULL. +typedef struct AudioListItem { + /* 0x0 */ struct AudioListItem* prev; + /* 0x4 */ struct AudioListItem* next; + union { + /* 0x8 */ void* value; // either Note* or SequenceLayer* + /* 0x8 */ s32 count; + } u; + /* 0xC */ struct NotePool* pool; +} AudioListItem; // size = 0x10 + +typedef struct NotePool { + /* 0x00 */ AudioListItem disabled; + /* 0x10 */ AudioListItem decaying; + /* 0x20 */ AudioListItem releasing; + /* 0x30 */ AudioListItem active; +} NotePool; // size = 0x40 + +// playback.c functions + +void AudioList_InitNoteLists(NotePool* pool); +void AudioList_InitNoteFreeList(void); +void AudioList_ClearNotePool(NotePool* pool); +void AudioList_FillNotePool(NotePool* pool, s32 count); +void AudioList_Remove(AudioListItem* item); + +// seqplayer.c functions + +void AudioList_PushBack(AudioListItem* list, AudioListItem* item); +void* AudioList_PopBack(AudioListItem* list); + +#endif diff --git a/include/audio/load.h b/include/audio/load.h index eccdc2db2..2952dee01 100644 --- a/include/audio/load.h +++ b/include/audio/load.h @@ -1,25 +1,23 @@ #ifndef AUDIO_LOAD_H #define AUDIO_LOAD_H -#include "audio/soundfont.h" +#include "soundfont.h" +#include "PR/os.h" +#include "PR/os_message.h" #include "PR/ultratypes.h" #include "libc/stddef.h" #include "libc/stdint.h" -#include "PR/os_message.h" #include "unk.h" -#include "PR/os.h" - -struct Sample; typedef s32 (*DmaHandler)(OSPiHandle* handle, OSIoMesg* mb, s32 direction); -typedef enum { +typedef enum SampleBankTableType { /* 0 */ SEQUENCE_TABLE, /* 1 */ FONT_TABLE, /* 2 */ SAMPLE_TABLE } SampleBankTableType; -typedef struct { +typedef struct AudioTableEntry { /* 0x0 */ uintptr_t romAddr; /* 0x4 */ size_t size; /* 0x8 */ s8 medium; @@ -29,7 +27,7 @@ typedef struct { /* 0xE */ s16 shortData3; } AudioTableEntry; // size = 0x10 -typedef struct { +typedef struct AudioTable { /* 0x00 */ s16 numEntries; /* 0x02 */ s16 unkMediumParam; /* 0x04 */ uintptr_t romAddr; @@ -37,7 +35,7 @@ typedef struct { /* 0x10 */ AudioTableEntry entries[1]; // (dynamic size) } AudioTable; // size >= 0x20 -typedef enum { +typedef enum AudioLoadStatus { /* 0 */ LOAD_STATUS_NOT_LOADED, /* 1 */ LOAD_STATUS_IN_PROGRESS, /* 2 */ LOAD_STATUS_COMPLETE, @@ -46,14 +44,14 @@ typedef enum { /* 5 */ LOAD_STATUS_PERMANENT } AudioLoadStatus; -typedef enum { +typedef enum AudioCacheType { /* 0 */ CACHE_TEMPORARY, /* 1 */ CACHE_PERSISTENT, /* 2 */ CACHE_EITHER, /* 3 */ CACHE_PERMANENT } AudioCacheType; -typedef enum { +typedef enum AudioCacheLoadType { /* 0 */ CACHE_LOAD_PERMANENT, /* 1 */ CACHE_LOAD_PERSISTENT, /* 2 */ CACHE_LOAD_TEMPORARY, @@ -61,7 +59,7 @@ typedef enum { /* 4 */ CACHE_LOAD_EITHER_NOSYNC } AudioCacheLoadType; -typedef struct { +typedef struct AudioAsyncLoad { /* 0x00 */ s8 status; /* 0x01 */ s8 delay; /* 0x02 */ s8 medium; @@ -78,7 +76,7 @@ typedef struct { /* 0x40 */ OSIoMesg ioMesg; } AudioAsyncLoad; // size = 0x58 -typedef struct { +typedef struct AudioSlowLoad { /* 0x00 */ u8 medium; /* 0x01 */ u8 seqOrFontId; /* 0x02 */ u16 instId; @@ -89,13 +87,13 @@ typedef struct { /* 0x14 */ s32 status; /* 0x18 */ size_t bytesRemaining; /* 0x1C */ s8* isDone; // TODO: rename in OoT and sync up here. This is an external status while (s32 status) is an internal status - /* 0x20 */ struct Sample sample; + /* 0x20 */ Sample sample; /* 0x30 */ OSMesgQueue msgqueue; /* 0x48 */ OSMesg msg; /* 0x4C */ OSIoMesg ioMesg; } AudioSlowLoad; // size = 0x64 -typedef struct { +typedef struct SampleDma { /* 0x0 */ u8* ramAddr; /* 0x4 */ uintptr_t devAddr; /* 0x8 */ u16 sizeUnused; @@ -105,9 +103,9 @@ typedef struct { /* 0xE */ u8 ttl; // Time To Live: duration after which the DMA can be discarded } SampleDma; // size = 0x10 -typedef struct { +typedef struct AudioPreloadReq { /* 0x00 */ u32 endAndMediumKey; - /* 0x04 */ struct Sample* sample; + /* 0x04 */ Sample* sample; /* 0x08 */ u8* ramAddr; /* 0x0C */ u32 encodedInfo; /* 0x10 */ s32 isFree; diff --git a/include/audio/playback.h b/include/audio/playback.h new file mode 100644 index 000000000..cd01bc61d --- /dev/null +++ b/include/audio/playback.h @@ -0,0 +1,139 @@ +#ifndef AUDIO_PLAYBACK_H +#define AUDIO_PLAYBACK_H + +#include "synthesis.h" +#include "effects.h" +#include "list.h" +#include "PR/ultratypes.h" +#include "unk.h" + +struct SequenceLayer; +struct Instrument; +struct TunedSample; +struct Drum; +struct SoundEffect; + +#define AUDIO_ERROR(fontId, id, err) (((fontId << 8) + id) + (err << 24)) + +typedef enum AudioError { + /* 0x01 */ AUDIO_ERROR_NO_INST = 1, + /* 0x03 */ AUDIO_ERROR_INVALID_INST_ID = 3, + /* 0x04 */ AUDIO_ERROR_INVALID_DRUM_SFX_ID, + /* 0x05 */ AUDIO_ERROR_NO_DRUM_SFX, + /* 0x10 */ AUDIO_ERROR_FONT_NOT_LOADED = 0x10 +} AudioError; + +typedef union { + struct { + /* 0x0 */ u8 unused : 2; + /* 0x0 */ u8 type : 2; + /* 0x0 */ u8 strongRight : 1; + /* 0x0 */ u8 strongLeft : 1; + /* 0x0 */ u8 strongReverbRight : 1; + /* 0x0 */ u8 strongReverbLeft : 1; + }; + /* 0x0 */ u8 asByte; +} StereoData; // size = 0x1 + +typedef struct NoteAttributes { + /* 0x00 */ u8 targetReverbVol; + /* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number + /* 0x02 */ u8 pan; + /* 0x03 */ u8 surroundEffectIndex; + /* 0x04 */ StereoData stereoData; + /* 0x05 */ u8 combFilterSize; + /* 0x06 */ u16 combFilterGain; + /* 0x08 */ f32 freqScale; + /* 0x0C */ f32 velocity; + /* 0x10 */ s16* filter; + /* 0x14 */ s16* filterBuf; +} NoteAttributes; // size = 0x18 + +typedef enum NotePlaybackStatus { + /* 0 */ PLAYBACK_STATUS_0, + /* 1 */ PLAYBACK_STATUS_1, + /* 2 */ PLAYBACK_STATUS_2 +} NotePlaybackStatus; + +typedef struct NotePlaybackState { + /* 0x00 */ u8 priority; + /* 0x01 */ u8 waveId; + /* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order) + /* 0x03 */ u8 fontId; + /* 0x04 */ u8 status; + /* 0x05 */ u8 stereoHeadsetEffects; + /* 0x06 */ s16 adsrVolScaleUnused; + /* 0x08 */ f32 portamentoFreqScale; + /* 0x0C */ f32 vibratoFreqScale; + /* 0x18 */ struct SequenceLayer* wantedParentLayer; + /* 0x14 */ struct SequenceLayer* parentLayer; + /* 0x10 */ struct SequenceLayer* prevParentLayer; + /* 0x1C */ NoteAttributes attributes; + /* 0x34 */ AdsrState adsr; + /* 0x54 */ Portamento portamento; + /* 0x60 */ VibratoState vibratoState; + /* 0x7C */ UNK_TYPE1 pad7C[0x4]; + /* 0x80 */ u8 unk_80; + /* 0x84 */ u32 startSamplePos; + /* 0x88 */ UNK_TYPE1 unk_BC[0x1C]; +} NotePlaybackState; // size = 0xA4 + +typedef struct NoteSampleState { + struct { + /* 0x00 */ vu8 enabled : 1; + /* 0x00 */ u8 needsInit : 1; + /* 0x00 */ u8 finished : 1; + /* 0x00 */ u8 unused : 1; + /* 0x00 */ u8 strongRight : 1; + /* 0x00 */ u8 strongLeft : 1; + /* 0x00 */ u8 strongReverbRight : 1; + /* 0x00 */ u8 strongReverbLeft : 1; + } bitField0; + struct { + /* 0x01 */ u8 reverbIndex : 3; + /* 0x01 */ u8 bookOffset : 2; + /* 0x01 */ u8 isSyntheticWave : 1; + /* 0x01 */ u8 hasTwoParts : 1; + /* 0x01 */ u8 useHaasEffect : 1; + } bitField1; + /* 0x02 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number + /* 0x03 */ u8 haasEffectLeftDelaySize; + /* 0x04 */ u8 haasEffectRightDelaySize; + /* 0x05 */ u8 targetReverbVol; + /* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex + /* 0x07 */ u8 combFilterSize; + /* 0x08 */ u16 targetVolLeft; + /* 0x0A */ u16 targetVolRight; + /* 0x0C */ u16 frequencyFixedPoint; + /* 0x0E */ u16 combFilterGain; + union { + /* 0x10 */ TunedSample* tunedSample; + /* 0x10 */ s16* waveSampleAddr; // used for synthetic waves + }; + /* 0x14 */ s16* filter; + /* 0x18 */ UNK_TYPE1 unk_18; + /* 0x19 */ u8 surroundEffectIndex; + /* 0x1A */ UNK_TYPE1 unk_1A[0x6]; +} NoteSampleState; // size = 0x20 + +typedef struct Note { + /* 0x00 */ AudioListItem listItem; + /* 0x10 */ NoteSynthesisState synthesisState; + /* 0x34 */ NotePlaybackState playbackState; + /* 0xD8 */ NoteSampleState sampleState; +} Note; // size = 0xF8 + +void AudioPlayback_NoteDisable(Note* note); +void AudioPlayback_ProcessNotes(void); +struct TunedSample* AudioPlayback_GetInstrumentTunedSample(struct Instrument* instrument, s32 semitone); +struct Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId); +struct Drum* AudioPlayback_GetDrum(s32 fontId, s32 drumId); +struct SoundEffect* AudioPlayback_GetSoundEffect(s32 fontId, s32 sfxId); +s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value); +void AudioPlayback_SeqLayerNoteDecay(struct SequenceLayer* layer); +void AudioPlayback_SeqLayerNoteRelease(struct SequenceLayer* layer); +void AudioPlayback_InitSyntheticWave(Note* note, struct SequenceLayer* layer); +Note* AudioPlayback_AllocNote(struct SequenceLayer* layer); +void AudioPlayback_NoteInitAll(void); + +#endif diff --git a/include/audio/reverb.h b/include/audio/reverb.h index 83df3eed9..6d10fc59a 100644 --- a/include/audio/reverb.h +++ b/include/audio/reverb.h @@ -1,8 +1,8 @@ #ifndef AUDIO_REVERB_H #define AUDIO_REVERB_H +#include "soundfont.h" #include "PR/ultratypes.h" -#include "audio/soundfont.h" #define REVERB_INDEX_NONE -1 @@ -19,7 +19,7 @@ typedef enum ReverbDataType { /* 9 */ REVERB_DATA_TYPE_9 // Reverb Unk } ReverbDataType; -typedef struct { +typedef struct ReverbSettings { /* 0x00 */ u8 downsampleRate; /* 0x02 */ u16 delayNumSamples; /* 0x04 */ u16 decayRatio; // determines how fast reverb dissipates @@ -39,7 +39,7 @@ typedef struct { * By storing the sample in a ring buffer, the time it takes to loop * around back to the same sample acts as a delay, leading to an echo effect. */ -typedef struct { +typedef struct ReverbBufferEntry { /* 0x00 */ s16 numSamplesAfterDownsampling; // never read /* 0x02 */ s16 numSamples; // never read /* 0x04 */ s16* toDownsampleLeft; @@ -52,7 +52,7 @@ typedef struct { /* 0x18 */ u16 saveResampleNumSamples; } ReverbBufferEntry; // size = 0x1C -typedef struct { +typedef struct SynthesisReverb { /* 0x000 */ u8 resampleFlags; /* 0x001 */ u8 useReverb; /* 0x002 */ u8 framesToIgnore; diff --git a/include/audio/seqplayer.h b/include/audio/seqplayer.h new file mode 100644 index 000000000..6e656f5cf --- /dev/null +++ b/include/audio/seqplayer.h @@ -0,0 +1,245 @@ +#ifndef AUDIO_SEQPLAYER_H +#define AUDIO_SEQPLAYER_H + +#include "effects.h" +#include "list.h" +#include "playback.h" +#include "PR/ultratypes.h" +#include "PR/abi.h" +#include "unk.h" + +struct Sample; +struct Instrument; +struct TunedSample; + +#define SEQ_NUM_CHANNELS 16 + +#define NO_LAYER ((SequenceLayer*)(-1)) + +#define TATUMS_PER_BEAT 48 + +#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioCtx.sequenceChannelNone) +#define SEQ_IO_VAL_NONE -1 + +#define MUTE_FLAGS_STOP_SAMPLES (1 << 3) // prevent further noteSubEus from playing +#define MUTE_FLAGS_STOP_LAYER (1 << 4) // stop something in seqLayer scripts +#define MUTE_FLAGS_SOFTEN (1 << 5) // lower volume, by default to half +#define MUTE_FLAGS_STOP_NOTES (1 << 6) // prevent further notes from playing +#define MUTE_FLAGS_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts + +typedef struct SeqScriptState { + /* 0x00 */ u8* pc; // program counter + /* 0x04 */ u8* stack[4]; + /* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations + /* 0x18 */ u8 depth; + /* 0x19 */ s8 value; +} SeqScriptState; // size = 0x1C + +typedef enum SeqPlayerState { + /* 0 */ SEQPLAYER_STATE_0, + /* 1 */ SEQPLAYER_STATE_FADE_IN, + /* 2 */ SEQPLAYER_STATE_FADE_OUT +} SeqPlayerState; + +// Also known as a Group, according to debug strings. +typedef struct SequencePlayer { + /* 0x000 */ u8 enabled : 1; + /* 0x000 */ u8 finished : 1; + /* 0x000 */ u8 muted : 1; + /* 0x000 */ u8 seqDmaInProgress : 1; + /* 0x000 */ u8 fontDmaInProgress : 1; + /* 0x000 */ u8 recalculateVolume : 1; + /* 0x000 */ u8 stopScript : 1; + /* 0x000 */ u8 applyBend : 1; + /* 0x001 */ u8 state; + /* 0x002 */ u8 noteAllocPolicy; + /* 0x003 */ u8 muteFlags; + /* 0x004 */ u8 seqId; + /* 0x005 */ u8 defaultFont; + /* 0x006 */ u8 unk_06[1]; + /* 0x007 */ s8 playerIndex; + /* 0x008 */ u16 tempo; // tatums per minute + /* 0x00A */ u16 tempoAcc; + /* 0x00C */ s16 tempoChange; + /* 0x00E */ s16 transposition; + /* 0x010 */ u16 delay; + /* 0x012 */ u16 fadeTimer; + /* 0x014 */ u16 storedFadeTimer; + /* 0x016 */ u16 unk_16; + /* 0x018 */ u8* seqData; + /* 0x01C */ f32 fadeVolume; + /* 0x020 */ f32 fadeVelocity; + /* 0x024 */ f32 volume; + /* 0x028 */ f32 muteVolumeScale; + /* 0x02C */ f32 fadeVolumeScale; + /* 0x030 */ f32 appliedFadeVolume; + /* 0x034 */ f32 bend; + /* 0x038 */ struct SequenceChannel* channels[16]; + /* 0x078 */ SeqScriptState scriptState; + /* 0x094 */ u8* shortNoteVelocityTable; + /* 0x098 */ u8* shortNoteGateTimeTable; + /* 0x09C */ NotePool notePool; + /* 0x0DC */ s32 skipTicks; + /* 0x0E0 */ u32 scriptCounter; + /* 0x0E4 */ UNK_TYPE1 unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp + /* 0x158 */ s8 seqScriptIO[8]; +} SequencePlayer; // size = 0x160 + +// Also known as a SubTrack, according to sm64 debug strings. +typedef struct SequenceChannel { + /* 0x00 */ u8 enabled : 1; + /* 0x00 */ u8 finished : 1; + /* 0x00 */ u8 stopScript : 1; + /* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted + /* 0x00 */ u8 hasInstrument : 1; + /* 0x00 */ u8 stereoHeadsetEffects : 1; + /* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity + /* 0x00 */ u8 unused : 1; + union { + struct { + /* 0x01 */ u8 freqScale : 1; + /* 0x01 */ u8 volume : 1; + /* 0x01 */ u8 pan : 1; + } s; + /* 0x01 */ u8 asByte; + } changes; + /* 0x02 */ u8 noteAllocPolicy; + /* 0x03 */ u8 muteFlags; + /* 0x04 */ u8 targetReverbVol; // or dry/wet mix + /* 0x05 */ u8 notePriority; // 0-3 + /* 0x06 */ u8 someOtherPriority; + /* 0x07 */ u8 fontId; + /* 0x08 */ u8 reverbIndex; + /* 0x09 */ u8 bookOffset; + /* 0x0A */ u8 newPan; + /* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128) + /* 0x0C */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number + /* 0x0D */ u8 velocityRandomVariance; + /* 0x0E */ u8 gateTimeRandomVariance; + /* 0x0F */ u8 combFilterSize; + /* 0x10 */ u8 surroundEffectIndex; + /* 0x11 */ u8 channelIndex; + /* 0x12 */ VibratoSubStruct vibrato; + /* 0x20 */ u16 delay; + /* 0x22 */ u16 combFilterGain; + /* 0x24 */ u16 unk_22; // Used for indexing data + /* 0x26 */ s16 instOrWave; // either 0 (none), instrument index + 1, or + // 0x80..0x83 for sawtooth/triangle/sine/square waves. + /* 0x28 */ s16 transposition; + /* 0x2C */ f32 volumeScale; + /* 0x30 */ f32 volume; + /* 0x34 */ s32 pan; + /* 0x38 */ f32 appliedVolume; + /* 0x3C */ f32 freqScale; + /* 0x40 */ u8 (*dynTable)[][2]; + /* 0x44 */ Note* noteUnused; + /* 0x48 */ struct SequenceLayer* layerUnused; + /* 0x4C */ struct Instrument* instrument; + /* 0x50 */ SequencePlayer* seqPlayer; + /* 0x54 */ struct SequenceLayer* layers[4]; + /* 0x64 */ SeqScriptState scriptState; + /* 0x80 */ AdsrSettings adsr; + /* 0x88 */ NotePool notePool; + /* 0xC8 */ s8 seqScriptIO[8]; // bridge between sound script and audio lib, "io ports" + /* 0xD0 */ u8* sfxState; // SfxChannelState + /* 0xD4 */ s16* filter; + /* 0xD8 */ StereoData stereoData; + /* 0xDC */ s32 startSamplePos; + /* 0xE0 */ s32 unk_E0; +} SequenceChannel; // size = 0xE4 + +// Might also be known as a Track, according to sm64 debug strings (?). +typedef struct SequenceLayer { + /* 0x00 */ u8 enabled : 1; + /* 0x00 */ u8 finished : 1; + /* 0x00 */ u8 muted : 1; + /* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound + /* 0x00 */ u8 bit3 : 1; // "loaded"? + /* 0x00 */ u8 ignoreDrumPan : 1; + /* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"? + /* 0x00 */ u8 notePropertiesNeedInit : 1; + /* 0x01 */ StereoData stereoData; + /* 0x02 */ u8 instOrWave; + /* 0x03 */ u8 gateTime; + /* 0x04 */ u8 semitone; + /* 0x05 */ u8 portamentoTargetNote; + /* 0x06 */ u8 pan; // 0..128 + /* 0x07 */ u8 notePan; + /* 0x08 */ u8 surroundEffectIndex; + /* 0x09 */ u8 targetReverbVol; + union { + struct { + /* 0x0A */ u16 bit_0 : 1; + /* 0x0A */ u16 bit_1 : 1; + /* 0x0A */ u16 bit_2 : 1; + /* 0x0A */ u16 useVibrato : 1; + /* 0x0A */ u16 bit_4 : 1; + /* 0x0A */ u16 bit_5 : 1; + /* 0x0A */ u16 bit_6 : 1; + /* 0x0A */ u16 bit_7 : 1; + /* 0x0A */ u16 bit_8 : 1; + /* 0x0A */ u16 bit_9 : 1; + /* 0x0A */ u16 bit_A : 1; + /* 0x0A */ u16 bit_B : 1; + /* 0x0A */ u16 bit_C : 1; + /* 0x0A */ u16 bit_D : 1; + /* 0x0A */ u16 bit_E : 1; + /* 0x0A */ u16 bit_F : 1; + } s; + /* 0x0A */ u16 asByte; + } unk_0A; + /* 0x0C */ VibratoSubStruct vibrato; + /* 0x1A */ s16 delay; + /* 0x1C */ s16 gateDelay; + /* 0x1E */ s16 delay2; + /* 0x20 */ u16 portamentoTime; + /* 0x22 */ s16 transposition; // #semitones added to play commands + // (seq instruction encoding only allows referring to the limited range + // 0..0x3F; this makes 0x40..0x7F accessible as well) + /* 0x24 */ s16 shortNoteDefaultDelay; + /* 0x26 */ s16 lastDelay; + /* 0x28 */ AdsrSettings adsr; + /* 0x30 */ Portamento portamento; + /* 0x3C */ Note* note; + /* 0x40 */ f32 freqScale; + /* 0x44 */ f32 bend; + /* 0x48 */ f32 velocitySquare2; + /* 0x4C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original + /* 0x50 */ f32 noteVelocity; + /* 0x54 */ f32 noteFreqScale; + /* 0x58 */ struct Instrument* instrument; + /* 0x5C */ struct TunedSample* tunedSample; + /* 0x60 */ SequenceChannel* channel; + /* 0x64 */ SeqScriptState scriptState; + /* 0x80 */ AudioListItem listItem; +} SequenceLayer; // size = 0x90 + +void AudioScript_SequenceChannelDisable(SequenceChannel* channel); +void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer); +void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer); +void AudioScript_ProcessSequences(s32 arg0); +void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer); +void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer); +void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex); +void AudioScript_InitSequencePlayers(void); + +typedef enum AudioCustomFunctions { + /* 0x00 */ AUDIO_CUSTOM_FUNCTION_SEQ_0, + /* 0x01 */ AUDIO_CUSTOM_FUNCTION_SEQ_1, + /* 0x02 */ AUDIO_CUSTOM_FUNCTION_SEQ_2, + /* 0x03 */ AUDIO_CUSTOM_FUNCTION_SEQ_3, + /* 0xFE */ AUDIO_CUSTOM_FUNCTION_SYNTH = 0xFE, + /* 0xFF */ AUDIO_CUSTOM_FUNCTION_REVERB +} AudioCustomFunctions; + +typedef void (*AudioCustomUpdateFunction)(void); +typedef u32 (*AudioCustomSeqFunction)(s8 value, SequenceChannel* channel); +typedef void* (*AudioCustomReverbFunction)(struct Sample*, s32, s8, s32); +typedef Acmd* (*AudioCustomSynthFunction)(Acmd*, s32, s32); + +extern AudioCustomUpdateFunction gAudioCustomUpdateFunction; +extern AudioCustomSeqFunction gAudioCustomSeqFunction; +extern AudioCustomReverbFunction gAudioCustomReverbFunction; +extern AudioCustomSynthFunction gAudioCustomSynthFunction; + +#endif diff --git a/include/audio/synthesis.h b/include/audio/synthesis.h new file mode 100644 index 000000000..194bb7a5c --- /dev/null +++ b/include/audio/synthesis.h @@ -0,0 +1,54 @@ +#ifndef AUDIO_SYNTHESIS_H +#define AUDIO_SYNTHESIS_H + +#include "PR/ultratypes.h" +#include "PR/abi.h" +#include "unk.h" + +// size of a single sample point +#define SAMPLE_SIZE sizeof(s16) + +// Samples are processed in groups of 16 called a "frame" +#define SAMPLES_PER_FRAME ADPCMFSIZE + +// The length of one left/right channel is 13 frames +#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE) +// Both left and right channels +#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE) + +// Must be the same amount of samples as copied by aDuplicate() (audio microcode) +#define WAVE_SAMPLE_COUNT 64 + +typedef struct NoteSynthesisBuffers { + /* 0x000 */ s16 adpcmState[16]; + /* 0x020 */ s16 finalResampleState[16]; + /* 0x040 */ s16 filterState[32]; + /* 0x080 */ s16 unusedState[16]; + /* 0x0A0 */ s16 haasEffectDelayState[32]; + /* 0x0E0 */ s16 combFilterState[128]; + /* 0x1E0 */ s16 surroundEffectState[128]; +} NoteSynthesisBuffers; // size = 0x2E0 + +typedef struct NoteSynthesisState { + /* 0x00 */ u8 atLoopPoint : 1; + /* 0x00 */ u8 stopLoop : 1; + /* 0x01 */ u8 sampleDmaIndex; + /* 0x02 */ u8 prevHaasEffectLeftDelaySize; + /* 0x03 */ u8 prevHaasEffectRightDelaySize; + /* 0x04 */ u8 curReverbVol; + /* 0x05 */ u8 numParts; + /* 0x06 */ u16 samplePosFrac; // Fractional part of the sample position + /* 0x08 */ u16 surroundEffectGain; + /* 0x0C */ s32 samplePosInt; // Integer part of the sample position + /* 0x10 */ NoteSynthesisBuffers* synthesisBuffers; + /* 0x14 */ s16 curVolLeft; + /* 0x16 */ s16 curVolRight; + /* 0x18 */ UNK_TYPE1 unk_18[0x6]; + /* 0x1E */ u8 combFilterNeedsInit; + /* 0x1F */ u8 unk_1F; + /* 0x20 */ UNK_TYPE1 unk_20[0x4]; +} NoteSynthesisState; // size = 0x24 + +Acmd* AudioSynth_Update(Acmd* abiCmdStart, s32* numAbiCmds, s16* aiBufStart, s32 numSamplesPerFrame); + +#endif diff --git a/include/functions.h b/include/functions.h index 9310b8c83..fdd61205e 100644 --- a/include/functions.h +++ b/include/functions.h @@ -762,8 +762,6 @@ s32 SysFlashrom_IsBusy(void); s32 SysFlashrom_AwaitResult(void); void SysFlashrom_WriteDataSync(void* addr, u32 pageNum, u32 pageCount); -Acmd* AudioSynth_Update(Acmd* abiCmdStart, s32* numAbiCmds, s16* aiBufStart, s32 numSamplesPerFrame); - AudioTask* AudioThread_Update(void); void AudioThread_QueueCmdF32(u32 opArgs, f32 data); void AudioThread_QueueCmdS32(u32 opArgs, s32 data); @@ -782,35 +780,6 @@ void AudioThread_InitMesgQueues(void); void Audio_InvalDCache(void* buf, size_t size); void Audio_WritebackDCache(void* buf, size_t size); -void AudioPlayback_NoteDisable(Note* note); -void AudioPlayback_ProcessNotes(void); -TunedSample* AudioPlayback_GetInstrumentTunedSample(Instrument* instrument, s32 semitone); -Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId); -Drum* AudioPlayback_GetDrum(s32 fontId, s32 drumId); -SoundEffect* AudioPlayback_GetSoundEffect(s32 fontId, s32 sfxId); -s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value); -void AudioPlayback_SeqLayerNoteDecay(SequenceLayer* layer); -void AudioPlayback_SeqLayerNoteRelease(SequenceLayer* layer); -void AudioPlayback_InitSyntheticWave(Note* note, SequenceLayer* layer); -void AudioPlayback_InitNoteLists(NotePool* pool); -void AudioPlayback_InitNoteFreeList(void); -void AudioPlayback_NotePoolClear(NotePool* pool); -void AudioPlayback_NotePoolFill(NotePool* pool, s32 count); -void AudioPlayback_AudioListRemove(AudioListItem* item); -Note* AudioPlayback_AllocNote(SequenceLayer* layer); -void AudioPlayback_NoteInitAll(void); - -void AudioScript_SequenceChannelDisable(SequenceChannel* channel); -void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer); -void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer); -void AudioScript_AudioListPushBack(AudioListItem* list, AudioListItem* item); -void* AudioScript_AudioListPopBack(AudioListItem* list); -void AudioScript_ProcessSequences(s32 arg0); -void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer); -void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer); -void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex); -void AudioScript_InitSequencePlayers(void); - void func_8019AE40(s32 param_1, s32 param_2, u32 param_3, s32 param_4); void func_8019AEC0(UNK_PTR param_1, UNK_PTR param_2); diff --git a/include/variables.h b/include/variables.h index 3b12d539e..7692a1b6f 100644 --- a/include/variables.h +++ b/include/variables.h @@ -98,10 +98,6 @@ extern u8 sResetAudioHeapTimer; extern u16 sResetAudioHeapFadeReverbVolume; extern u16 sResetAudioHeapFadeReverbVolumeStep; extern AudioContext gAudioCtx; // at 0x80200C70 -extern AudioCustomUpdateFunction gAudioCustomUpdateFunction; -extern AudioCustomSeqFunction gAudioCustomSeqFunction; -extern AudioCustomReverbFunction gAudioCustomReverbFunction; -extern AudioCustomSynthFunction gAudioCustomSynthFunction; // other segments extern Mtx D_01000000; diff --git a/include/z64audio.h b/include/z64audio.h index 3a9915e77..d7bbb53df 100644 --- a/include/z64audio.h +++ b/include/z64audio.h @@ -6,22 +6,18 @@ #include "audiothread_cmd.h" #include "libc/stddef.h" #include "unk.h" -#include "audiothread_cmd.h" -#include "audio/effects.h" #include "audio/heap.h" +#include "audio/list.h" #include "audio/load.h" #include "audio/reverb.h" -#include "audio/soundfont.h" +#include "audio/seqplayer.h" #include "sequence.h" -#define NO_LAYER ((SequenceLayer*)(-1)) - -#define TATUMS_PER_BEAT 48 - -#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioCtx.sequenceChannelNone) -#define SEQ_NUM_CHANNELS 16 -#define SEQ_IO_VAL_NONE -1 +struct Note; +struct NoteSampleState; +struct SoundFont; +struct Sample; typedef enum { /* 0 */ AUDIO_HEAP_RESET_STATE_NONE, @@ -29,42 +25,10 @@ typedef enum { /* 2 */ AUDIO_HEAP_RESET_STATE_RESETTING_ALT // Never set to } AudioHeapResetState; -typedef enum { - /* 0x00 */ AUDIO_CUSTOM_FUNCTION_SEQ_0, - /* 0x01 */ AUDIO_CUSTOM_FUNCTION_SEQ_1, - /* 0x02 */ AUDIO_CUSTOM_FUNCTION_SEQ_2, - /* 0x03 */ AUDIO_CUSTOM_FUNCTION_SEQ_3, - /* 0xFE */ AUDIO_CUSTOM_FUNCTION_SYNTH = 0xFE, - /* 0xFF */ AUDIO_CUSTOM_FUNCTION_REVERB -} AudioCustomFunctions; - -typedef enum { - /* 0 */ SEQPLAYER_STATE_0, - /* 1 */ SEQPLAYER_STATE_FADE_IN, - /* 2 */ SEQPLAYER_STATE_FADE_OUT -} SeqPlayerState; - #define MAX_CHANNELS_PER_BANK 3 -#define MUTE_FLAGS_STOP_SAMPLES (1 << 3) // prevent further noteSubEus from playing -#define MUTE_FLAGS_STOP_LAYER (1 << 4) // stop something in seqLayer scripts -#define MUTE_FLAGS_SOFTEN (1 << 5) // lower volume, by default to half -#define MUTE_FLAGS_STOP_NOTES (1 << 6) // prevent further notes from playing -#define MUTE_FLAGS_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts - #define AUDIO_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t)) -// size of a single sample point -#define SAMPLE_SIZE sizeof(s16) - -// Samples are processed in groups of 16 called a "frame" -#define SAMPLES_PER_FRAME ADPCMFSIZE - -// The length of one left/right channel is 13 frames -#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE) -// Both left and right channels -#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE) - #define AIBUF_LEN (88 * SAMPLES_PER_FRAME) // number of samples #define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes @@ -73,24 +37,13 @@ typedef enum { #define FILTER_BUF_PART1 (8 * SAMPLE_SIZE) #define FILTER_BUF_PART2 (8 * SAMPLE_SIZE) -// Must be the same amount of samples as copied by aDuplicate() (audio microcode) -#define WAVE_SAMPLE_COUNT 64 - #define AUDIO_RELOCATED_ADDRESS_START K0BASE // To be used with AudioThread_CountAndReleaseNotes() #define AUDIO_NOTE_RELEASE (1 << 0) #define AUDIO_NOTE_SAMPLE_NOTES (1 << 1) -typedef enum { - /* 0x1 */ AUDIO_ERROR_NO_INST = 1, - /* 0x3 */ AUDIO_ERROR_INVALID_INST_ID = 3, - /* 0x4 */ AUDIO_ERROR_INVALID_DRUM_SFX_ID, - /* 0x5 */ AUDIO_ERROR_NO_DRUM_SFX, - /* 0x10 */ AUDIO_ERROR_FONT_NOT_LOADED = 0x10 -} AudioError; -#define AUDIO_ERROR(fontId, id, err) (((fontId << 8) + id) + (err << 24)) typedef enum { /* 0 */ SOUNDMODE_STEREO, @@ -100,346 +53,6 @@ typedef enum { /* 4 */ SOUNDMODE_SURROUND } SoundMode; -struct Note; -struct NotePool; -struct SequenceChannel; -struct SequenceLayer; - -// A node in a circularly linked list. Each node is either a head or an item: -// - Items can be either detached (prev = NULL), or attached to a list. -// 'value' points to something of interest. -// - List heads are always attached; if a list is empty, its head points -// to itself. 'count' contains the size of the list. -// If the list holds notes, 'pool' points back to the pool where it lives. -// Otherwise, that member is NULL. -typedef struct AudioListItem { - /* 0x00 */ struct AudioListItem* prev; - /* 0x04 */ struct AudioListItem* next; - union { - /* 0x08 */ void* value; // either Note* or SequenceLayer* - /* 0x08 */ s32 count; - } u; - /* 0x0C */ struct NotePool* pool; -} AudioListItem; // size = 0x10 - -typedef struct NotePool { - /* 0x00 */ AudioListItem disabled; - /* 0x10 */ AudioListItem decaying; - /* 0x20 */ AudioListItem releasing; - /* 0x30 */ AudioListItem active; -} NotePool; // size = 0x40 - -typedef struct { - /* 0x00 */ u8* pc; // program counter - /* 0x04 */ u8* stack[4]; - /* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations - /* 0x18 */ u8 depth; - /* 0x19 */ s8 value; -} SeqScriptState; // size = 0x1C - -// Also known as a Group, according to debug strings. -typedef struct SequencePlayer { - /* 0x000 */ u8 enabled : 1; - /* 0x000 */ u8 finished : 1; - /* 0x000 */ u8 muted : 1; - /* 0x000 */ u8 seqDmaInProgress : 1; - /* 0x000 */ u8 fontDmaInProgress : 1; - /* 0x000 */ u8 recalculateVolume : 1; - /* 0x000 */ u8 stopScript : 1; - /* 0x000 */ u8 applyBend : 1; - /* 0x001 */ u8 state; - /* 0x002 */ u8 noteAllocPolicy; - /* 0x003 */ u8 muteFlags; - /* 0x004 */ u8 seqId; - /* 0x005 */ u8 defaultFont; - /* 0x006 */ u8 unk_06[1]; - /* 0x007 */ s8 playerIndex; - /* 0x008 */ u16 tempo; // tatums per minute - /* 0x00A */ u16 tempoAcc; - /* 0x00C */ s16 tempoChange; - /* 0x00E */ s16 transposition; - /* 0x010 */ u16 delay; - /* 0x012 */ u16 fadeTimer; - /* 0x014 */ u16 storedFadeTimer; - /* 0x016 */ u16 unk_16; - /* 0x018 */ u8* seqData; - /* 0x01C */ f32 fadeVolume; - /* 0x020 */ f32 fadeVelocity; - /* 0x024 */ f32 volume; - /* 0x028 */ f32 muteVolumeScale; - /* 0x02C */ f32 fadeVolumeScale; - /* 0x030 */ f32 appliedFadeVolume; - /* 0x034 */ f32 bend; - /* 0x038 */ struct SequenceChannel* channels[16]; - /* 0x078 */ SeqScriptState scriptState; - /* 0x094 */ u8* shortNoteVelocityTable; - /* 0x098 */ u8* shortNoteGateTimeTable; - /* 0x09C */ NotePool notePool; - /* 0x0DC */ s32 skipTicks; - /* 0x0E0 */ u32 scriptCounter; - /* 0x0E4 */ UNK_TYPE1 unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp - /* 0x158 */ s8 seqScriptIO[8]; -} SequencePlayer; // size = 0x160 - -typedef union { - struct { - /* 0x0 */ u8 unused : 2; - /* 0x0 */ u8 type : 2; - /* 0x0 */ u8 strongRight : 1; - /* 0x0 */ u8 strongLeft : 1; - /* 0x0 */ u8 strongReverbRight : 1; - /* 0x0 */ u8 strongReverbLeft : 1; - }; - /* 0x0 */ u8 asByte; -} StereoData; // size = 0x1 - -typedef struct { - /* 0x00 */ u8 targetReverbVol; - /* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number - /* 0x02 */ u8 pan; - /* 0x03 */ u8 surroundEffectIndex; - /* 0x04 */ StereoData stereoData; - /* 0x05 */ u8 combFilterSize; - /* 0x06 */ u16 combFilterGain; - /* 0x08 */ f32 freqScale; - /* 0x0C */ f32 velocity; - /* 0x10 */ s16* filter; - /* 0x14 */ s16* filterBuf; -} NoteAttributes; // size = 0x18 - -// Also known as a SubTrack, according to sm64 debug strings. -typedef struct SequenceChannel { - /* 0x00 */ u8 enabled : 1; - /* 0x00 */ u8 finished : 1; - /* 0x00 */ u8 stopScript : 1; - /* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted - /* 0x00 */ u8 hasInstrument : 1; - /* 0x00 */ u8 stereoHeadsetEffects : 1; - /* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity - /* 0x00 */ u8 unused : 1; - union { - struct { - /* 0x01 */ u8 freqScale : 1; - /* 0x01 */ u8 volume : 1; - /* 0x01 */ u8 pan : 1; - } s; - /* 0x01 */ u8 asByte; - } changes; - /* 0x02 */ u8 noteAllocPolicy; - /* 0x03 */ u8 muteFlags; - /* 0x04 */ u8 targetReverbVol; // or dry/wet mix - /* 0x05 */ u8 notePriority; // 0-3 - /* 0x06 */ u8 someOtherPriority; - /* 0x07 */ u8 fontId; - /* 0x08 */ u8 reverbIndex; - /* 0x09 */ u8 bookOffset; - /* 0x0A */ u8 newPan; - /* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128) - /* 0x0C */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number - /* 0x0D */ u8 velocityRandomVariance; - /* 0x0E */ u8 gateTimeRandomVariance; - /* 0x0F */ u8 combFilterSize; - /* 0x10 */ u8 surroundEffectIndex; - /* 0x11 */ u8 channelIndex; - /* 0x12 */ VibratoSubStruct vibrato; - /* 0x20 */ u16 delay; - /* 0x22 */ u16 combFilterGain; - /* 0x24 */ u16 unk_22; // Used for indexing data - /* 0x26 */ s16 instOrWave; // either 0 (none), instrument index + 1, or - // 0x80..0x83 for sawtooth/triangle/sine/square waves. - /* 0x28 */ s16 transposition; - /* 0x2C */ f32 volumeScale; - /* 0x30 */ f32 volume; - /* 0x34 */ s32 pan; - /* 0x38 */ f32 appliedVolume; - /* 0x3C */ f32 freqScale; - /* 0x40 */ u8 (*dynTable)[][2]; - /* 0x44 */ struct Note* noteUnused; - /* 0x48 */ struct SequenceLayer* layerUnused; - /* 0x4C */ Instrument* instrument; - /* 0x50 */ SequencePlayer* seqPlayer; - /* 0x54 */ struct SequenceLayer* layers[4]; - /* 0x64 */ SeqScriptState scriptState; - /* 0x80 */ AdsrSettings adsr; - /* 0x88 */ NotePool notePool; - /* 0xC8 */ s8 seqScriptIO[8]; // bridge between sound script and audio lib, "io ports" - /* 0xD0 */ u8* sfxState; // SfxChannelState - /* 0xD4 */ s16* filter; - /* 0xD8 */ StereoData stereoData; - /* 0xDC */ s32 startSamplePos; - /* 0xE0 */ s32 unk_E0; -} SequenceChannel; // size = 0xE4 - -// Might also be known as a Track, according to sm64 debug strings (?). -typedef struct SequenceLayer { - /* 0x00 */ u8 enabled : 1; - /* 0x00 */ u8 finished : 1; - /* 0x00 */ u8 muted : 1; - /* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound - /* 0x00 */ u8 bit3 : 1; // "loaded"? - /* 0x00 */ u8 ignoreDrumPan : 1; - /* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"? - /* 0x00 */ u8 notePropertiesNeedInit : 1; - /* 0x01 */ StereoData stereoData; - /* 0x02 */ u8 instOrWave; - /* 0x03 */ u8 gateTime; - /* 0x04 */ u8 semitone; - /* 0x05 */ u8 portamentoTargetNote; - /* 0x06 */ u8 pan; // 0..128 - /* 0x07 */ u8 notePan; - /* 0x08 */ u8 surroundEffectIndex; - /* 0x09 */ u8 targetReverbVol; - union { - struct { - /* 0x0A */ u16 bit_0 : 1; - /* 0x0A */ u16 bit_1 : 1; - /* 0x0A */ u16 bit_2 : 1; - /* 0x0A */ u16 useVibrato : 1; - /* 0x0A */ u16 bit_4 : 1; - /* 0x0A */ u16 bit_5 : 1; - /* 0x0A */ u16 bit_6 : 1; - /* 0x0A */ u16 bit_7 : 1; - /* 0x0A */ u16 bit_8 : 1; - /* 0x0A */ u16 bit_9 : 1; - /* 0x0A */ u16 bit_A : 1; - /* 0x0A */ u16 bit_B : 1; - /* 0x0A */ u16 bit_C : 1; - /* 0x0A */ u16 bit_D : 1; - /* 0x0A */ u16 bit_E : 1; - /* 0x0A */ u16 bit_F : 1; - } s; - /* 0x0A */ u16 asByte; - } unk_0A; - /* 0x0C */ VibratoSubStruct vibrato; - /* 0x1A */ s16 delay; - /* 0x1C */ s16 gateDelay; - /* 0x1E */ s16 delay2; - /* 0x20 */ u16 portamentoTime; - /* 0x22 */ s16 transposition; // #semitones added to play commands - // (seq instruction encoding only allows referring to the limited range - // 0..0x3F; this makes 0x40..0x7F accessible as well) - /* 0x24 */ s16 shortNoteDefaultDelay; - /* 0x26 */ s16 lastDelay; - /* 0x28 */ AdsrSettings adsr; - /* 0x30 */ Portamento portamento; - /* 0x3C */ struct Note* note; - /* 0x40 */ f32 freqScale; - /* 0x44 */ f32 bend; - /* 0x48 */ f32 velocitySquare2; - /* 0x4C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original - /* 0x50 */ f32 noteVelocity; - /* 0x54 */ f32 noteFreqScale; - /* 0x58 */ Instrument* instrument; - /* 0x5C */ TunedSample* tunedSample; - /* 0x60 */ SequenceChannel* channel; // Not SequenceChannel? - /* 0x64 */ SeqScriptState scriptState; - /* 0x80 */ AudioListItem listItem; -} SequenceLayer; // size = 0x90 - -typedef struct { - /* 0x000 */ s16 adpcmState[16]; - /* 0x020 */ s16 finalResampleState[16]; - /* 0x040 */ s16 filterState[32]; - /* 0x080 */ s16 unusedState[16]; - /* 0x0A0 */ s16 haasEffectDelayState[32]; - /* 0x0E0 */ s16 combFilterState[128]; - /* 0x1E0 */ s16 surroundEffectState[128]; -} NoteSynthesisBuffers; // size = 0x2E0 - -typedef struct { - /* 0x00 */ u8 atLoopPoint : 1; - /* 0x00 */ u8 stopLoop : 1; - /* 0x01 */ u8 sampleDmaIndex; - /* 0x02 */ u8 prevHaasEffectLeftDelaySize; - /* 0x03 */ u8 prevHaasEffectRightDelaySize; - /* 0x04 */ u8 curReverbVol; - /* 0x05 */ u8 numParts; - /* 0x06 */ u16 samplePosFrac; // Fractional part of the sample position - /* 0x08 */ u16 surroundEffectGain; - /* 0x0C */ s32 samplePosInt; // Integer part of the sample position - /* 0x10 */ NoteSynthesisBuffers* synthesisBuffers; - /* 0x14 */ s16 curVolLeft; - /* 0x16 */ s16 curVolRight; - /* 0x18 */ UNK_TYPE1 unk_14[0x6]; - /* 0x1E */ u8 combFilterNeedsInit; - /* 0x1F */ u8 unk_1F; - /* 0x20 */ UNK_TYPE1 unk_20[0x4]; -} NoteSynthesisState; // size = 0x24 - -typedef enum { - /* 0 */ PLAYBACK_STATUS_0, - /* 1 */ PLAYBACK_STATUS_1, - /* 2 */ PLAYBACK_STATUS_2 -} NotePlaybackStatus; - -typedef struct { - /* 0x00 */ u8 priority; - /* 0x01 */ u8 waveId; - /* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order) - /* 0x03 */ u8 fontId; - /* 0x04 */ u8 status; - /* 0x05 */ u8 stereoHeadsetEffects; - /* 0x06 */ s16 adsrVolScaleUnused; - /* 0x08 */ f32 portamentoFreqScale; - /* 0x0C */ f32 vibratoFreqScale; - /* 0x18 */ SequenceLayer* wantedParentLayer; - /* 0x14 */ SequenceLayer* parentLayer; - /* 0x10 */ SequenceLayer* prevParentLayer; - /* 0x1C */ NoteAttributes attributes; - /* 0x34 */ AdsrState adsr; - /* 0x54 */ Portamento portamento; - /* 0x60 */ VibratoState vibratoState; - /* 0x7C */ UNK_TYPE1 pad7C[0x4]; - /* 0x80 */ u8 unk_80; - /* 0x84 */ u32 startSamplePos; - /* 0x88 */ UNK_TYPE1 unk_BC[0x1C]; -} NotePlaybackState; // size = 0xA4 - -typedef struct { - struct { - /* 0x00 */ volatile u8 enabled : 1; - /* 0x00 */ u8 needsInit : 1; - /* 0x00 */ u8 finished : 1; - /* 0x00 */ u8 unused : 1; - /* 0x00 */ u8 strongRight : 1; - /* 0x00 */ u8 strongLeft : 1; - /* 0x00 */ u8 strongReverbRight : 1; - /* 0x00 */ u8 strongReverbLeft : 1; - } bitField0; - struct { - /* 0x01 */ u8 reverbIndex : 3; - /* 0x01 */ u8 bookOffset : 2; - /* 0x01 */ u8 isSyntheticWave : 1; - /* 0x01 */ u8 hasTwoParts : 1; - /* 0x01 */ u8 useHaasEffect : 1; - } bitField1; - /* 0x02 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number - /* 0x03 */ u8 haasEffectLeftDelaySize; - /* 0x04 */ u8 haasEffectRightDelaySize; - /* 0x05 */ u8 targetReverbVol; - /* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex - /* 0x07 */ u8 combFilterSize; - /* 0x08 */ u16 targetVolLeft; - /* 0x0A */ u16 targetVolRight; - /* 0x0C */ u16 frequencyFixedPoint; - /* 0x0E */ u16 combFilterGain; - union { - /* 0x10 */ TunedSample* tunedSample; - /* 0x10 */ s16* waveSampleAddr; // used for synthetic waves - }; - /* 0x14 */ s16* filter; - /* 0x18 */ UNK_TYPE1 unk_18; - /* 0x19 */ u8 surroundEffectIndex; - /* 0x1A */ UNK_TYPE1 unk_1A[0x6]; -} NoteSampleState; // size = 0x20 - -typedef struct Note { - /* 0x00 */ AudioListItem listItem; - /* 0x10 */ NoteSynthesisState synthesisState; - /* 0x34 */ NotePlaybackState playbackState; - /* 0xD8 */ NoteSampleState sampleState; -} Note; // size = 0xF8 - /** * The high-level audio specifications requested when initializing or resetting the audio pool. * Most often resets during scene transitions, but will highly depend on game play. @@ -526,10 +139,10 @@ typedef struct { /* 0x0004 */ u16 unk_4; /* 0x0006 */ char unk_0006[0xA]; /* 0x0010 */ s16* adpcmCodeBook; - /* 0x0014 */ NoteSampleState* sampleStateList; + /* 0x0014 */ struct NoteSampleState* sampleStateList; /* 0x0018 */ SynthesisReverb synthesisReverbs[4]; /* 0x0B58 */ char unk_0B58[0x30]; - /* 0x0B88 */ Sample* usedSamples[128]; + /* 0x0B88 */ struct Sample* usedSamples[128]; /* 0x0D88 */ AudioPreloadReq preloadSampleStack[128]; /* 0x1788 */ s32 numUsedSamples; /* 0x178C */ s32 preloadSampleStackTop; @@ -567,7 +180,7 @@ typedef struct { /* 0x285C */ char unk_285C[0x4]; /* 0x2860 */ u8* sequenceFontTable; /* 0x2864 */ u16 numSequences; - /* 0x2868 */ SoundFont* soundFontList; + /* 0x2868 */ struct SoundFont* soundFontList; /* 0x286C */ AudioBufferParameters audioBufferParameters; /* 0x2994 */ f32 unk_2870; /* 0x2898 */ s32 sampleDmaBufSize1; @@ -618,13 +231,13 @@ typedef struct { /* 0x4368 */ u8 sampleFontLoadStatus[0x30]; /* 0x4398 */ u8 fontLoadStatus[0x30]; /* 0x43C8 */ u8 seqLoadStatus[0x80]; - /* 0x4448 */ volatile u8 resetStatus; + /* 0x4448 */ vu8 resetStatus; /* 0x4449 */ u8 specId; /* 0x444C */ s32 audioResetFadeOutFramesLeft; /* 0x4450 */ f32* adsrDecayTable; // A table on the audio heap that stores decay rates used for ADSR /* 0x4454 */ u8* audioHeap; /* 0x4458 */ size_t audioHeapSize; - /* 0x445C */ Note* notes; + /* 0x445C */ struct Note* notes; // dynamically sized based on gAudioCtx.numNotes /* 0x4460 */ SequencePlayer seqPlayers[5]; /* 0x4B40 */ SequenceLayer sequenceLayers[80]; /* 0x7840 */ SequenceChannel sequenceChannelNone; @@ -648,23 +261,4 @@ typedef struct { /* 0x81F4 */ UNK_TYPE1 unk_81F4[4]; } AudioContext; // size = 0x81F8 -typedef struct { - /* 0x00 */ u8 targetReverbVol; - /* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number - /* 0x02 */ u8 pan; - /* 0x03 */ u8 surroundEffectIndex; - /* 0x04 */ StereoData stereoData; - /* 0x08 */ f32 frequency; - /* 0x0C */ f32 velocity; - /* 0x10 */ char unk_0C[0x4]; - /* 0x14 */ s16* filter; - /* 0x18 */ u8 combFilterSize; - /* 0x1A */ u16 combFilterGain; -} NoteSubAttributes; // size = 0x1A - -typedef void (*AudioCustomUpdateFunction)(void); -typedef u32 (*AudioCustomSeqFunction)(s8 value, SequenceChannel* channel); -typedef void* (*AudioCustomReverbFunction)(Sample*, s32, s8, s32); -typedef Acmd* (*AudioCustomSynthFunction)(Acmd*, s32, s32); - #endif |
