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authorkyleburnette <kyle@kyleburnette.com>2021-03-20 19:45:22 -0700
committerGitHub <noreply@github.com>2021-03-20 22:45:22 -0400
commit0e2738b81af2ae78b962e9a3d573bed9ae823e2c (patch)
tree9a73ca186f902d67870653c9c5fc0d7a45f2bc88 /linker_scripts/code_script.txt
parent61fd3e02829f889d9a5febf328639ec33a33b74d (diff)
bg_ikana_shutter OK (#56)
* Initial shutter work * Fixed types.h * bg_ikana_shutter OK * Reverted errant change to ultratypes * Adjusted to use new actor field names * fixed submodules * Cleaned up a comment I left by accident Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
Diffstat (limited to 'linker_scripts/code_script.txt')
-rw-r--r--linker_scripts/code_script.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/linker_scripts/code_script.txt b/linker_scripts/code_script.txt
index 853f86b47..58c620217 100644
--- a/linker_scripts/code_script.txt
+++ b/linker_scripts/code_script.txt
@@ -8057,9 +8057,9 @@ SECTIONS
ovl_Bg_Ikana_Shutter : AT(RomLocation)
{
build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.text)
- build/asm/overlays/ovl_Bg_Ikana_Shutter_data.o(.data)
+ build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.data)
build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.rodata)
- build/asm/overlays/ovl_Bg_Ikana_Shutter_rodata.o(.rodata)
+ build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter_overlay.o(.ovl)
}
SegmentEnd = .;
SegmentSize = SegmentEnd - SegmentStart;