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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-05-13 21:00:38 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-13 21:00:38 -0400 |
| commit | 86bdadf4da2e9006541c8cddb3b5067da1ca1bb9 (patch) | |
| tree | dc030b378845bbc6b3b21ed0fe7e12922543dcbb /linker_scripts/code_script.txt | |
| parent | aae6d9d3644f0792a27b3c67758345c6d13e909b (diff) | |
Extract assets in `make setup`, don't extract them to `assets/src/` and build them in `make` (#132)
* extract assets in setup and build them in make
* Add assetclean
Diffstat (limited to 'linker_scripts/code_script.txt')
| -rw-r--r-- | linker_scripts/code_script.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/linker_scripts/code_script.txt b/linker_scripts/code_script.txt index 0a2425985..e08eed699 100644 --- a/linker_scripts/code_script.txt +++ b/linker_scripts/code_script.txt @@ -7,8 +7,8 @@ RomLocation += . - _##_Name##SegmentStart; \ _##_Name##SegmentEnd = .; -#define DECL_SEG_SCENE(_SceneName) DECL_SEG(_SceneName, build/assets/src/scenes/_SceneName, 0x02000000) -#define DECL_SEG_ROOM(_SceneName, _RoomNum) DECL_SEG(_SceneName##_room_##_RoomNum, build/assets/src/scenes/_SceneName, 0x03000000) +#define DECL_SEG_SCENE(_SceneName) DECL_SEG(_SceneName, build/assets/scenes/_SceneName, 0x02000000) +#define DECL_SEG_ROOM(_SceneName, _RoomNum) DECL_SEG(_SceneName##_room_##_RoomNum, build/assets/scenes/_SceneName, 0x03000000) #define DECL_ACTOR(_ActorName, _File) \ _ovl_##_ActorName##SegmentStart = .; \ |
