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authorAnghelo Carvajal <angheloalf95@gmail.com>2021-05-13 21:00:38 -0400
committerGitHub <noreply@github.com>2021-05-13 21:00:38 -0400
commit86bdadf4da2e9006541c8cddb3b5067da1ca1bb9 (patch)
treedc030b378845bbc6b3b21ed0fe7e12922543dcbb /linker_scripts/code_script.txt
parentaae6d9d3644f0792a27b3c67758345c6d13e909b (diff)
Extract assets in `make setup`, don't extract them to `assets/src/` and build them in `make` (#132)
* extract assets in setup and build them in make * Add assetclean
Diffstat (limited to 'linker_scripts/code_script.txt')
-rw-r--r--linker_scripts/code_script.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/linker_scripts/code_script.txt b/linker_scripts/code_script.txt
index 0a2425985..e08eed699 100644
--- a/linker_scripts/code_script.txt
+++ b/linker_scripts/code_script.txt
@@ -7,8 +7,8 @@
RomLocation += . - _##_Name##SegmentStart; \
_##_Name##SegmentEnd = .;
-#define DECL_SEG_SCENE(_SceneName) DECL_SEG(_SceneName, build/assets/src/scenes/_SceneName, 0x02000000)
-#define DECL_SEG_ROOM(_SceneName, _RoomNum) DECL_SEG(_SceneName##_room_##_RoomNum, build/assets/src/scenes/_SceneName, 0x03000000)
+#define DECL_SEG_SCENE(_SceneName) DECL_SEG(_SceneName, build/assets/scenes/_SceneName, 0x02000000)
+#define DECL_SEG_ROOM(_SceneName, _RoomNum) DECL_SEG(_SceneName##_room_##_RoomNum, build/assets/scenes/_SceneName, 0x03000000)
#define DECL_ACTOR(_ActorName, _File) \
_ovl_##_ActorName##SegmentStart = .; \