summaryrefslogtreecommitdiff
path: root/src/boot/libu64/pad.c
diff options
context:
space:
mode:
authorAnghelo Carvajal <angheloalf95@gmail.com>2026-08-04 18:14:57 -0400
committerGitHub <noreply@github.com>2026-08-04 18:14:57 -0400
commitb9861edd77a46a3eb67b805078d625a9d2621095 (patch)
tree51f53f915cb55620d303ba77eb5ed4fe528d3cc0 /src/boot/libu64/pad.c
parenta6850d214927aafa2635177510a5029ab7e989ea (diff)
Migrate CI to Github Actions (#1885)HEADmain
* Migrate CI to Github Actions (#1884) Changes the CI system from Jenkins to Github Actions (GHA) like we did for OoT This is an adaptation of the Jenkinsfile we have and the solution made by @Dragorn421 for OoT Relevant OoT PRs: - https://github.com/zeldaret/oot/pull/2740 - https://github.com/zeldaret/oot/pull/2742 - https://github.com/zeldaret/oot/pull/2754 New features include: - Not needing to selfhost a runner - Required private stuff for building is hosted on a private repo - Building multiple versions in parallel - Our old jenkinsfile wasn't building `n64-jp-1.1`. Even if it doesn't match right now, I think it is important checking a PR doesn't completely break it. - Run bss fixer in CI - Upload mapfiles as build artifacts This specific approach to handle GHA for decomp projects was adapted from the one used by the GC/Wii community. It is documented here https://github.com/encounter/dtk-template/blob/main/docs/github_actions.md There's a writeup about this adaptation for N64 projects [here](https://github.com/AngheloAlf/drmario64/pull/19). * Remove duplicated step id * Wire up compiler_archives machinery * Remove extra quote * Select bash as the default shell * Fix asset extraction for WIP versions * Properly fix the assets step this time * fix assets building for jp * Prevent running CI on forks Incorporates the changes from https://github.com/zeldaret/oot/pull/2788 * Incorporate fix_bss tiebreaking algorithm from https://github.com/zeldaret/oot/pull/2779
Diffstat (limited to 'src/boot/libu64/pad.c')
0 files changed, 0 insertions, 0 deletions