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authorTom Overton <tom-overton@users.noreply.github.com>2022-10-01 08:14:06 -0700
committerGitHub <noreply@github.com>2022-10-01 16:14:06 +0100
commitc3c08e944cc9548726b73a0d699ede34ba4e1017 (patch)
treefc69965d4db97ec865c479b84d73f8a3214de8a9 /src/boot_O2/__osMalloc.c
parentbbc8aec36a6359025892dc2c4d477c5aa6554c3d (diff)
EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054)
* Good start * Limb draw stuff OK * A ton more functions * func_80A477E8 OK * func_80A456A0 OK * func_80A460A4 OK * func_80A46990 OK * func_80A46414 OK * EnWiz_Update OK * func_80A45CD8 OK Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> * EnWiz_Draw OK * Use generated reloc and object symbols * Document object stuff related to Wizzrobe itself * Some more names * A bunch more names * Name even more stuff (sensing a pattern?) * Document damage tables and damage effects * Bunch of stuff mostly related to ghosts * Name all struct vars and functions * Fix WizFire build issue * Split up dmgFlags * Apparently it's spelled "Wizrobe" in this game * Name all assets EXCEPT the ones used by wiz_fire * Apparently, the blob is vertices * Name all remaining variables * Some function comments * (Probably) the final touches on EnWiz docs before PR * Name a ton of stuff in EnWizFire * Finish naming everything in EnWizFire * Finish documentation * Respond to Engineer's clean-up review * Respond to Anghelo's first review * Use TATL_HINT_ID enum * Enum comments for animations, and better names for some damage effects * Fix build after merging master * Respond to Elliptic's review * Define INITIAL_CUR_PLATFORM_INDEX * Drop _CUR_ from the name * Rename one of the enum values * Respond to Elliptic's WizFire review * Every switch has a default
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