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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-10-01 08:14:06 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-01 16:14:06 +0100 |
| commit | c3c08e944cc9548726b73a0d699ede34ba4e1017 (patch) | |
| tree | fc69965d4db97ec865c479b84d73f8a3214de8a9 /src/boot_O2/assert.c | |
| parent | bbc8aec36a6359025892dc2c4d477c5aa6554c3d (diff) | |
EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054)
* Good start
* Limb draw stuff OK
* A ton more functions
* func_80A477E8 OK
* func_80A456A0 OK
* func_80A460A4 OK
* func_80A46990 OK
* func_80A46414 OK
* EnWiz_Update OK
* func_80A45CD8 OK
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
* EnWiz_Draw OK
* Use generated reloc and object symbols
* Document object stuff related to Wizzrobe itself
* Some more names
* A bunch more names
* Name even more stuff (sensing a pattern?)
* Document damage tables and damage effects
* Bunch of stuff mostly related to ghosts
* Name all struct vars and functions
* Fix WizFire build issue
* Split up dmgFlags
* Apparently it's spelled "Wizrobe" in this game
* Name all assets EXCEPT the ones used by wiz_fire
* Apparently, the blob is vertices
* Name all remaining variables
* Some function comments
* (Probably) the final touches on EnWiz docs before PR
* Name a ton of stuff in EnWizFire
* Finish naming everything in EnWizFire
* Finish documentation
* Respond to Engineer's clean-up review
* Respond to Anghelo's first review
* Use TATL_HINT_ID enum
* Enum comments for animations, and better names for some damage effects
* Fix build after merging master
* Respond to Elliptic's review
* Define INITIAL_CUR_PLATFORM_INDEX
* Drop _CUR_ from the name
* Rename one of the enum values
* Respond to Elliptic's WizFire review
* Every switch has a default
Diffstat (limited to 'src/boot_O2/assert.c')
0 files changed, 0 insertions, 0 deletions
