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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-03-10 10:37:27 +1100
committerGitHub <noreply@github.com>2022-03-09 20:37:27 -0300
commitfe32df0e8210c6a0259da3eb32775d2c57add223 (patch)
tree0d33fa7ad9ef997156958adf21f2d9aaef03edab /src/boot_O2/assert.c
parente7940e3bedf28dfcf3e2fafbb74516f40d240d16 (diff)
Document `Actor_DrawDamageEffects` (#645)
* Being documenting `Actor_DrawDamageEffects` and apply to actors * More doc progress * Small cleanup * Document display lists * more cleanup * Fix Typo * PR Review * Shock -> Spark * Missed one * Missed another * Fix dust textures * Remove `_tex` from `light_orb_tex` (so that it matches convention) * electric stun -> electric spark * Fix mistake * Fix float * spark -> sparks where applicable * Missed even more shocks... * Name `drawDmgEffTimer` for consistency * Fix BSS
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