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authorTom Overton <tom-overton@users.noreply.github.com>2022-04-21 18:04:37 -0700
committerGitHub <noreply@github.com>2022-04-22 02:04:37 +0100
commit232b901ccf20ad37cc9909c0435d9588e2298fb3 (patch)
treef14be3c14b0f8f8cde27b234f667aa560125657a /src/boot_O2/stackcheck.c
parentc7753f43b0f246a0298eff8b8dc5e195b33f3b39 (diff)
En_Bbfall (Red Bubble) OK and documented (#780)
* EnBbfall_Init OK * EnBbfall_Destroy, func_808BF5E0, and func_808BF734 OK * func_808BF578 and func_808BF7A0 OK * func_808BF4B4, func_808BF830, and func_808BF894 OK * func_808BF438, func_808BF514, func_808BF8DC OK * func_808BFA18 and func_808BFA3C OK * EnBbfall_Draw OK, thanks Tharo, Anon, and Maide! * LimbDraw functions OK * All functions OK, thanks Anon for the loop in Update! * Migrate data to C * Use generated reloc and object symbols * Port over a ton of documentation from EnBb * Use ARRAY_COUNT for all loops * Do a ton more documentation * Name unused animation in object_bb * Copy "floorType" variable name from OoT * Use enum values for collider type * Respond to reviews * Add comment explaining EnBbfall_IsTouchingLava
Diffstat (limited to 'src/boot_O2/stackcheck.c')
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