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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-04-21 18:04:37 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-22 02:04:37 +0100 |
| commit | 232b901ccf20ad37cc9909c0435d9588e2298fb3 (patch) | |
| tree | f14be3c14b0f8f8cde27b234f667aa560125657a /src/boot_O2/stackcheck.c | |
| parent | c7753f43b0f246a0298eff8b8dc5e195b33f3b39 (diff) | |
En_Bbfall (Red Bubble) OK and documented (#780)
* EnBbfall_Init OK
* EnBbfall_Destroy, func_808BF5E0, and func_808BF734 OK
* func_808BF578 and func_808BF7A0 OK
* func_808BF4B4, func_808BF830, and func_808BF894 OK
* func_808BF438, func_808BF514, func_808BF8DC OK
* func_808BFA18 and func_808BFA3C OK
* EnBbfall_Draw OK, thanks Tharo, Anon, and Maide!
* LimbDraw functions OK
* All functions OK, thanks Anon for the loop in Update!
* Migrate data to C
* Use generated reloc and object symbols
* Port over a ton of documentation from EnBb
* Use ARRAY_COUNT for all loops
* Do a ton more documentation
* Name unused animation in object_bb
* Copy "floorType" variable name from OoT
* Use enum values for collider type
* Respond to reviews
* Add comment explaining EnBbfall_IsTouchingLava
Diffstat (limited to 'src/boot_O2/stackcheck.c')
0 files changed, 0 insertions, 0 deletions
