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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-02-13 17:07:26 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-13 20:07:26 -0500 |
| commit | 3597e4809fa07f9f2fba445e56a1c8321afa2bfc (patch) | |
| tree | d59fa4a4ec10ef7acd260a149e5786c6b12a0318 /src/boot_O2/stackcheck.c | |
| parent | 45cee7d8af09395d8ab19461454b079748e2abae (diff) | |
En_Jg (Goron Elder) OK and documented. Also document object_jg (#594)
* Migrate data to C
* Init / Destroy / Update / Draw
* Functions called from Update
* Better Init match
* A few more functions
* A few more functions
* Drum-spawning function OK
* EnJg OK
* Name a few struct vars
* Name some static vars
* Name limbs
* Name limb DLs
* Name some textures
* Name all remaining textures
* First pass animation names + use object in actor file
* Add drum to XML + clean it up
* Better translations, thanks Emily!
* Some more documentation
* Improvements
* Params accessor for s_goro
* Proper object symbols for Jg_Gakki
* Delete unnecessary undefined_syms
* Text defines for my own sanity
* Some more names
* Document point/path stuff
* Name every function, even if the names are bad
* Params macro for if he's in goron shrine
* Some misc improvements
* Document EnJg_GetShrineGoronToFocusOn better
* Final cleanup before PR
* Change action name because this actor is dumb!
* Run actorfixer
* Rename some variables now that a function is named
* ProcessTalkRequest takes GameState
* Run actorfixer
* Use new actor flags
* Update text ID names to match my text ID PR
* Define the limb enum in the object
* Be consistent about where the EnumName is
* Don't name limbs after the actor
* Basic enum for drum limb
* Fix stuff after merge
* Do if/else if/else
* Remove textId defines
* Decimal weekEventReg accesses
Diffstat (limited to 'src/boot_O2/stackcheck.c')
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