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authorTom Overton <tom-overton@users.noreply.github.com>2022-03-25 19:57:18 -0700
committerGitHub <noreply@github.com>2022-03-26 02:57:18 +0000
commitacd84bda77db141588d40b15ee82d3d29cc2fd14 (patch)
treef6be704bb53155f75b161c993bd99ac6e12a1f2c /src/boot_O2/stackcheck.c
parent7d4aaef0cdd1e6a0e4720d82c2fcbe7a2c275fbe (diff)
En_Bb (Blue Bubble) OK and documented. object_bb documented (#713)
* EnBb_Init OK * EnBb_Destroy OK * func_808C20D4 OK * func_808C2238 OK * func_808C1FF4 OK * func_808C1E94 OK * func_808C2344 OK * func_808C23EC OK * EnBb_Update OK * func_808C2E34 OK * func_808C254C OK * func_808C272C OK * func_808C2B94 OK * func_808C2A00 OK * func_808C1F00 OK * func_808C1F74 OK * func_808C25E0 OK * func_808C28CC OK * func_808C2B1C OK * func_808C2BD0 OK * func_808C2C38 OK * func_808C2CB4 OK * func_808C2CF0 OK * func_808C2D78 OK * EnBb_Draw OK * func_808C32EC OK * func_808C3324 OK * Migrate data to C * Use generated reloc * Object symbols and misc cleanup * Name struct vars that are used with Actor_DrawDamageEffects * Name most things in the object * Name attackRange * Good enough names for limbs for now * Might as well name the limb draw stuff for now * Name flame width/height * Enum for damage effects * Name some more stuff from OoT * Name a lot more stuff * First pass names on all functions * Name jinxTimer on gSaveContext * Name sLimbIndexToLimbPos * First pass name to the rest of the limb draw system * More cleanup * Last cleanup before PR * Incorporate Actor_DrawDamageEffect stuff * Respond to hensldm's review
Diffstat (limited to 'src/boot_O2/stackcheck.c')
0 files changed, 0 insertions, 0 deletions