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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-02-19 11:58:31 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-19 19:58:31 +0000 |
| commit | e353f3bb96aa1cb23f27649f992999a210700326 (patch) | |
| tree | c083345b065e475722b547122dc49f6e1fd5b97b /src/boot_O2/stackcheck.c | |
| parent | 557825636fa2e69fa27e75c1b4292145784fe989 (diff) | |
Document object_rd, document En_Rd and En_Railgibud, and clean up En_Talk_Gibud (#604)
* Document object_rd + use it in rd and railgibud
* Move limb enum to rd.h, share it across all redead actors
* Copy over head/body rotation and effect documentation from Talk_Gibud to the other two
* Minor spacing things in Talk_Gibud
* Import tons of symbols from Talk_Gibud into Railgibud
* Always set actionFunc last in Setup functions
* Document the isInvincible struct var (thanks kz)
* More railgibud struct documentation
* Cutscene-related struct names
* Damage effect enum for Railgibud
* Damage effect enum for Rd
* Use the UpdateDamage name that everyone else uses
* Grab/Type enums in Railgibud
* Document EnRailgibud_MoveGrabbedPlayerAwayFromWall
* Document EnRailgibud_PlayerInRangeWithCorrectState
* Document EnRailgibud_PlayerOutOfRange
* Document path stuff in Railgibud
* More Railgibud junk
* Enum for animations
* Minor documentation on effect stuff
* Document Railgibud sink into ground
* Document most of Railgibud that was left
* Clarify one function name
* Use player2, since I guess func_800B8E58 takes Player* now
* Make Talk_Gibud/Railgibud consistent with each other in style
* Name a few Rd functions
* Name some dancing functions
* Make define for is Redead
* Define for if the Redead is frozen
* Make most params access use TYPE
* Document some Rd types
* Document grab fail functions
* Port a few more names from other Gibdo actors
* More Rd documentation
* Document alpha
* Document walk to home functions
* Document deathTimer in Rd
* Some more timers documented
* Document damageEffect struct var
* Name all functions in Rd
* Document unk_3E4
* Document grab stuff
* Document mourning state
* Document action states
* Name all remaining variables
* Document remaining EnRdType
* Document all types of Redead
* Use ACTOR_FLAGs
* Verbose player stateflags
* CheckCollision -> UpdateCollision
* Try to explain what makes Rd different from the others better
* Last changes before PR
* Move the limb enum to the object
* Remove unnecessary includes from the .c files
* Format after sync
Diffstat (limited to 'src/boot_O2/stackcheck.c')
0 files changed, 0 insertions, 0 deletions
