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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-06-18 18:51:58 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-19 02:51:58 +0100 |
| commit | 03ba9178537f722c2670e69fbb3d3a677f896f57 (patch) | |
| tree | 1d9553af9af56fe4996375febb0b79d666fe1f18 /src/boot_O2 | |
| parent | d1b75e4c4b9fa365b9ba39e431734c150bfc9f40 (diff) | |
Dm_Stk (Skull Kid) documented, object_stk and object_stk3 fully documented, object_stk2 mostly documented (#827)
* Most of object_stk done
* Document the original name for every animation
* First pass names on every single animation
* Enum for animations
* Enum for limbs
* Very low hanging fruit in dm_stk
* Document a lot more in dm_stk
* Name most remaining struct vars
* Name a bunch of functions
* First pass names to all sound functions
* Name most functions
* Name all other object symbols used by dm_stk
* Name all remaining functions and struct vars
* Much better animation names and documentation
* Lots more function documentation
* Document some stuff
* Name the title cutscene thing
* Last little bit of cleanup
* Format
* Rename SFX functions
* Fix typo in header comment
* Respond to Elliptic's review
* Respond to Elliptic's clarification about Version1/2
* hitCount -> deflectCount
* Take into account some of the feedback that was given for DmZl4
Diffstat (limited to 'src/boot_O2')
0 files changed, 0 insertions, 0 deletions
