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authorTom Overton <tom-overton@users.noreply.github.com>2022-06-18 18:51:58 -0700
committerGitHub <noreply@github.com>2022-06-19 02:51:58 +0100
commit03ba9178537f722c2670e69fbb3d3a677f896f57 (patch)
tree1d9553af9af56fe4996375febb0b79d666fe1f18 /src/boot_O2
parentd1b75e4c4b9fa365b9ba39e431734c150bfc9f40 (diff)
Dm_Stk (Skull Kid) documented, object_stk and object_stk3 fully documented, object_stk2 mostly documented (#827)
* Most of object_stk done * Document the original name for every animation * First pass names on every single animation * Enum for animations * Enum for limbs * Very low hanging fruit in dm_stk * Document a lot more in dm_stk * Name most remaining struct vars * Name a bunch of functions * First pass names to all sound functions * Name most functions * Name all other object symbols used by dm_stk * Name all remaining functions and struct vars * Much better animation names and documentation * Lots more function documentation * Document some stuff * Name the title cutscene thing * Last little bit of cleanup * Format * Rename SFX functions * Fix typo in header comment * Respond to Elliptic's review * Respond to Elliptic's clarification about Version1/2 * hitCount -> deflectCount * Take into account some of the feedback that was given for DmZl4
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