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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-04-21 19:22:07 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-22 03:22:07 +0100 |
| commit | 81efaf8551c20ce352108d685c50e018f7a991b1 (patch) | |
| tree | 50919191f46bc64b84923f774fe25d5247bf2d9d /src/boot_O2 | |
| parent | 374c05fda312f841e3840d7c184e0885c20e21d7 (diff) | |
En_Raf (Carnivorous Lily Pad) OK and documented, object_raf documented (#794)
* EnRaf_Init OK
* func_80A17060, func_80A18080, and func_80A180B4 OK
* EnRaf_Destroy, func_80A1712C, func_80A171D8, and func_80A17414 OK
* func_80A17464 and func_80A17530 OK
* EnRaf_Draw OK
* func_80A175E4, func_80A17848, and func_80A178A0 OK
* func_80A18A90 OK
* func_80A179C8 and func_80A17C6C OK
* func_80A1859C OK
* func_80A17D14 and EnRaf_Update OK
* func_80A18B8C and func_80A18DA0 OK, EnRafParticle documented
* func_80A16D40, func_80A16D6C, func_80A17D54, and func_80A17DDC OK
* func_80A17E1C OK
* Use object symbols
* Import data to C and use generated reloc
* Misc cleanup
* Document animations and skeleton
* Finish documenting object_raf
* Some low-hanging fruit
* Some actions I figured out
* Name revival stuff
* Document type stuff
* Bob and player height stuff
* Name a few more things (some of the names are bad but whatever)
* Finally move Vec3f data inline like I've wanted to do for ages
* Some more low-hanging fruit
* limbRot name
* Name the chew stuff
* First pass names on everything, even if they're bad
* Some last-minute stuff before PR
* Respond to Elliptic's review
* Manually specify texture dimensions
* Format
* Add comment about pointless check
* Respond to Elliptic's second review
Diffstat (limited to 'src/boot_O2')
0 files changed, 0 insertions, 0 deletions
