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authorEllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>2021-07-23 03:45:39 +0100
committerGitHub <noreply@github.com>2021-07-22 22:45:39 -0400
commitb23a6f15399872dd0a84ba1fd6a40ff4ab81156f (patch)
treef74be876917fde8dae6af25c3b52fd6369168b7f /src/boot_O2
parent1a58b590f09b2a07cb7332aaf24a3eb40a690378 (diff)
Automatically add Init data to actors (#216)
* Improve match in EnFirefly_Draw * Vestigial fishing files, add enums * Improve scripts, add ColChkInfo one * Some minor actor cleanup (static etc) * C file for Fishing, remove some local vars from variables.h * Remove comma and format * Newline * Review suggestions * Fix colchkinfoinit, add damage_table * DMG macros, format existing DamageTables * Convert preset damage tables to new format * Minor tweak to colchkinfoinit output * Manually add Fishing data and Syokudai struct vars * Automatically import data * Fix to use #if 0 * Format * Name cylinders in obj_syokudai.h * correct some ichains * Fix top-of-file comments * Redo files to include externs * Fix Fishing * #if(0) -> #if 0 * Fix mysteriously wiped actors (I blame VSCode)
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