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authorTom Overton <tom-overton@users.noreply.github.com>2021-09-30 06:34:45 -0700
committerGitHub <noreply@github.com>2021-09-30 10:34:45 -0300
commitfbd1a79942dc1af21959757ee9eec5d0ef22f0be (patch)
treecbd1e5e06f8570aadf633eca20ba5d467c8f46f1 /src/boot_O2
parentbd9e21b165a2589b2bc066865b9557a447c926c0 (diff)
Arrow_Ice OK (#314)
* Migrate data and ArrowIce_Init OK * ArrowIce_Destroy OK (also define func_80115D5C in functions.h, maybe a bad thing???) * ArrowIce_SetupAction OK * func_809224DC OK * ArrowIce_Update OK * func_809227F4 OK (but with hacky float constant) * func_809225D0 OK and use float constant in func_809227F4 * func_80922628 OK * ArrowIce_Draw OK * Migrate D_80924200.s to C * Apply better names in ice_gfx, and document Draw slightly * Name struct vars to match OoT * Update function names to match OoT * Explain that arrow's timer and hitFlags came from OoT * Update spec + "migrate" bss to C * Do a hex -> decimal conversion I missed * Remove blank line in-between headers * Remove extraneous forward declare * Move initialization of arrow up one line * Remove parentheses * Use else if * Use decrement operation * Use decimal for an alpha calculation * Switch func_80115D5C to take GameState* * Put pad on the top of Draw * Move initialization of arrow up (again) * Early return from Update if we're killed * Extract assets instead of putting them in the repo * Add explanatory comment to top of file * += 1 -> ++ * Use VEC3F_LERPIMPDST macro * Force a jenkins rerun by adding a space * Remove the space from the last commit * Move literal to the back of the conditional * Respond to review feedback * Add ArrowIce_LerpFiredPosition to functions.txt
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