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authorZelllll <56516451+Zelllll@users.noreply.github.com>2021-05-01 01:44:29 -0500
committerGitHub <noreply@github.com>2021-05-01 02:44:29 -0400
commit1ca8a9c24dabfe979d45b3db5360ef76971a3929 (patch)
tree7f60035920bf98ef14ff6ecf3ade132d39f46b81 /src/code/PreRender.c
parentc377ffe4ac629c44d5d3a7976ca1d4ee76b9fde8 (diff)
(Mostly) Decompile PreRender.c (#105)
* start prerender * match func_8016FDB8 * fix fake af match * actually add prerender * Delete ctx.c * test * lots of oot transfers * lots of new functions done * match even more functions * slowly thread functions * two prerender functions left * some docs * make names more consistent with oot * ready for pr? * Update PreRender.c
Diffstat (limited to 'src/code/PreRender.c')
-rw-r--r--src/code/PreRender.c476
1 files changed, 476 insertions, 0 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c
new file mode 100644
index 000000000..bc799f9fb
--- /dev/null
+++ b/src/code/PreRender.c
@@ -0,0 +1,476 @@
+#include <ultra64.h>
+#include <global.h>
+
+/**
+ * Assigns the "save" values in PreRenderContext
+ */
+void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
+ this->widthSave = width;
+ this->heightSave = height;
+ this->fbufSave = fbuf;
+ this->cvgSave = cvg;
+ this->zbufSave = zbuf;
+ this->ulxSave = 0;
+ this->ulySave = 0;
+ this->lrxSave = width - 1;
+ this->lrySave = height - 1;
+}
+
+void PreRender_Init(PreRenderContext* this) {
+ bzero(this, sizeof(PreRenderContext));
+ func_80174AA0(&this->alloc);
+}
+
+/**
+ * Assigns the current values in PreRenderContext
+ */
+void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) {
+ this->width = width;
+ this->height = height;
+ this->fbuf = fbuf;
+ this->zbuf = zbuf;
+ this->ulx = 0;
+ this->uly = 0;
+ this->lrx = width - 1;
+ this->lry = height - 1;
+}
+
+void PreRender_Destroy(PreRenderContext* this) {
+ func_80174BA0(&this->alloc);
+}
+
+void func_8016FDB8(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, u32 arg4) {
+ Gfx* gfx = *gfxp;
+ u32 flags;
+
+ gDPPipeSync(gfx++);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+
+ flags = 0x18;
+ if (arg4 == true) {
+ flags = 0x1C;
+ }
+
+ func_80172758(&gfx, buf, NULL, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f, 0.0f,
+ 1.0f, 1.0f, flags);
+ gDPPipeSync(gfx++);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+
+ *gfxp = gfx;
+}
+
+void func_8016FF70(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
+ func_8016FDB8(this, gfxp, buf, bufSave, false);
+}
+
+void func_8016FF90(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB,
+ s32 envA) {
+ Gfx* gfx = *gfxp;
+
+ gDPPipeSync(gfx++);
+
+ if (envA == 255) {
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
+ } else {
+ gDPSetOtherMode(gfx++,
+ G_AD_NOISE | G_CD_NOISE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2);
+ }
+
+ gDPSetEnvColor(gfx++, envR, envG, envB, envA);
+ gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0,
+ ENVIRONMENT);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
+
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+
+ func_80172758(&gfx, buf, 0, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f, 0.0f, 1.0f,
+ 1.0f, 0xB);
+ gDPPipeSync(gfx++);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+
+ *gfxp = gfx;
+}
+
+void func_80170200(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
+ func_8016FF90(this, gfxp, buf, bufSave, 255, 255, 255, 255);
+}
+
+#ifdef NON_MATCHING
+// just regalloc
+void func_8017023C(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
+ Gfx* gfx = *gfxp;
+ s32 x;
+ s32 x2;
+ s32 dx;
+
+ gDPPipeSync(gfx++);
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
+ gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
+ gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, bufSave);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+
+ dx = 0x1000 / (this->width * 2);
+ x = this->height;
+ x2 = 0;
+
+ while (x > 0) {
+ s32 uls = 0;
+ s32 lrs = this->width - 1;
+ s32 ult;
+ s32 lrt;
+
+ dx = CLAMP_MAX(dx, x);
+ ult = x2;
+ lrt = x2 + dx - 1;
+
+ gDPLoadTextureTile(gfx++, buf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
+ ult << 5, 1 << 10, 1 << 10);
+
+ x2 += dx;
+ x -= dx;
+ }
+
+ gDPPipeSync(gfx++);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+
+ *gfxp = gfx;
+}
+#else
+#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_8017023C.asm")
+#endif
+
+void func_8017057C(PreRenderContext* this, Gfx** gfxp) {
+ if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
+ func_8016FF70(this, gfxp, this->zbuf, this->zbufSave);
+ }
+}
+
+void func_801705B4(PreRenderContext* this, Gfx** gfxp) {
+ if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
+ func_80170200(this, gfxp, this->fbuf, this->fbufSave);
+ }
+}
+
+void func_801705EC(PreRenderContext* this, Gfx** gfxp) {
+ Gfx* gfx = *gfxp;
+
+ gDPPipeSync(gfx++);
+ gDPSetBlendColor(gfx++, 255, 255, 255, 8);
+ gDPSetPrimDepth(gfx++, -1, -1);
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+ gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
+ gDPPipeSync(gfx++);
+
+ *gfxp = gfx;
+}
+
+void func_80170730(PreRenderContext* this, Gfx** gfxp) {
+ func_801705EC(this, gfxp);
+
+ if (this->cvgSave != NULL) {
+ func_8017023C(this, gfxp, this->fbuf, this->cvgSave);
+ }
+}
+
+void func_80170774(PreRenderContext* this, Gfx** gfxp) {
+ func_8016FF70(this, gfxp, this->zbufSave, this->zbuf);
+}
+
+#ifdef NON_MATCHING
+// just regalloc
+void func_80170798(PreRenderContext* this, Gfx** gfxp) {
+ Gfx* gfx;
+ s32 y;
+ s32 y2;
+ s32 dy;
+ s32 rtile = 1;
+
+ if (this->cvgSave != NULL) {
+ gfx = *gfxp;
+
+ gDPPipeSync(gfx++);
+ gDPSetEnvColor(gfx++, 255, 255, 255, 32);
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
+ GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
+ GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
+ gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
+
+ dy = (this->width > 320) ? 2 : 4;
+ y = this->height;
+ y2 = 0;
+
+ while (y > 0) {
+ s32 uls = 0;
+ s32 lrs = this->width - 1;
+ s32 ult;
+ s32 lrt;
+
+ dy = CLAMP_MAX(dy, y);
+
+ ult = y2;
+ lrt = (y2 + dy - 1);
+
+ gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
+ this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ if (1) {}
+ gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
+ uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ if (1) {}
+ gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
+ ult << 5, 1 << 10, 1 << 10);
+
+ y2 += dy;
+ y -= dy;
+ }
+
+ gDPPipeSync(gfx++);
+ *gfxp = gfx;
+ }
+}
+#else
+#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_80170798.asm")
+#endif
+
+void func_80170AE0(PreRenderContext* this, Gfx** gfxp, s32 alpha) {
+ func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha);
+}
+
+void func_80170B28(PreRenderContext* this, Gfx** gfxp) {
+ func_8016FF70(this, gfxp, this->fbufSave, this->fbuf);
+}
+
+/**
+ * Applies an anti-alias filter where the middle pixel (index 7) correspond to (x, y) in this 3x5 rectangle
+ * _ _ _ _ _
+ * | 0 1 2 3 4 |
+ * | 5 6 7 8 9 |
+ * | A B C D E |
+ * ‾ ‾ ‾ ‾ ‾
+ */
+void PreRender_AntiAliasAlgorithm(PreRenderContext* this, s32 x, s32 y) {
+ s32 i;
+ s32 j;
+ s32 buffA[3 * 5];
+ s32 buffR[3 * 5];
+ s32 buffG[3 * 5];
+ s32 buffB[3 * 5];
+ s32 x1;
+ s32 y1;
+ s32 pad;
+ s32 pxR;
+ s32 pxG;
+ s32 pxB;
+ s32 pxR2;
+ s32 pxG2;
+ s32 pxB2;
+ Color_RGB5A1 pxIn;
+ Color_RGB5A1 pxOut;
+ u32 pxR3;
+ u32 pxG3;
+ u32 pxB3;
+
+ for (i = 0; i < 3 * 5; i++) {
+ x1 = (i % 5) + x - 2;
+ y1 = (i / 5) + y - 1;
+
+ if (x1 < 0) {
+ x1 = 0;
+ } else if (x1 > (this->width - 1)) {
+ x1 = this->width - 1;
+ }
+ if (y1 < 0) {
+ y1 = 0;
+ } else if (y1 > (this->height - 1)) {
+ y1 = this->height - 1;
+ }
+
+ pxIn.rgba = this->fbufSave[x1 + y1 * this->width];
+ buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
+ buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
+ buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
+ buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5;
+ }
+
+ pxR = pxR2 = buffR[7];
+ pxG = pxG2 = buffG[7];
+ pxB = pxB2 = buffB[7];
+
+ for (i = 1; i < 3 * 5; i += 2) {
+ if (buffA[i] == 7) {
+ if (pxR < buffR[i]) {
+ for (j = 1; j < 15; j += 2) {
+ if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) {
+ pxR = buffR[i];
+ }
+ }
+ }
+ if (pxG < buffG[i]) {
+ for (j = 1; j < 15; j += 2) {
+ if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) {
+ pxG = buffG[i];
+ }
+ }
+ }
+ if (pxB < buffB[i]) {
+ for (j = 1; j < 15; j += 2) {
+ if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) {
+ pxB = buffB[i];
+ }
+ }
+ }
+ if (1) {}
+ if (pxR2 > buffR[i]) {
+ for (j = 1; j < 15; j += 2) {
+ if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) {
+ pxR2 = buffR[i];
+ }
+ }
+ }
+ if (pxG2 > buffG[i]) {
+ for (j = 1; j < 15; j += 2) {
+ if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) {
+ pxG2 = buffG[i];
+ }
+ }
+ }
+ if (pxB2 > buffB[i]) {
+ for (j = 1; j < 15; j += 2) {
+ if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) {
+ pxB2 = buffB[i];
+ }
+ }
+ }
+ }
+ }
+
+ pad = 7 - buffA[7];
+ pxR3 = buffR[7] + (((s32)((pad * ((pxR + pxR2) - (buffR[7] << 1))) + 4)) >> 3);
+ pxG3 = buffG[7] + (((s32)((pad * ((pxG + pxG2) - (buffG[7] << 1))) + 4)) >> 3);
+ pxB3 = buffB[7] + (((s32)((pad * ((pxB + pxB2) - (buffB[7] << 1))) + 4)) >> 3);
+
+ pxOut.r = pxR3 >> 3;
+ pxOut.g = pxG3 >> 3;
+ pxOut.b = pxB3 >> 3;
+ pxOut.a = 1;
+ this->fbufSave[x + y * this->width] = pxOut.rgba;
+}
+
+/**
+ * Applies an anti-alias filter to the current prerender
+ */
+void PreRender_ApplyAntiAliasingFilter(PreRenderContext* this) {
+ s32 x;
+ s32 y;
+ s32 cvg;
+
+ for (y = 0; y < this->height; y++) {
+ for (x = 0; x < this->width; x++) {
+ cvg = this->cvgSave[x + y * this->width];
+ cvg >>= 5;
+ cvg++;
+
+ if (cvg != 8) {
+ PreRender_AntiAliasAlgorithm(this, x, y);
+ }
+ }
+ }
+}
+
+#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_801716C4.asm")
+
+#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_801717F8.asm")
+
+/**
+ * Applies filters to the framebuffer prerender to make it look smoother
+ */
+void PreRender_ApplyFilters(PreRenderContext* this) {
+ if (this->cvgSave == NULL || this->fbufSave == NULL) {
+ this->unk_4D = 0;
+ } else {
+ this->unk_4D = 1;
+ PreRender_ApplyAntiAliasingFilter(this);
+ func_801717F8(this);
+ this->unk_4D = 2;
+ }
+}
+
+/**
+ * Initializes `PreRender_ApplyFilters` onto a new "slowly" thread
+ */
+void PreRender_ApplyFiltersSlowlyInit(PreRenderContext* this) {
+ if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
+ if (D_801F6FC0) {
+ StackCheck_Cleanup(&slowlyStackEntry);
+ Slowly_Stop(&D_801F6E00);
+ }
+
+ this->unk_4D = 1;
+ StackCheck_Init(&slowlyStackEntry, slowlyStack, &slowlyStack[4096], 0, 0x100, D_801DFC60);
+ Slowly_Start(&D_801F6E00, &D_801F7FE8, PreRender_ApplyFilters, this, NULL);
+ D_801F6FC0 = true;
+ }
+}
+
+/**
+ * Destroys the "slowly" thread
+ */
+void PreRender_ApplyFiltersSlowlyDestroy(PreRenderContext* this) {
+ if (D_801F6FC0) {
+ StackCheck_Cleanup(&slowlyStackEntry);
+ Slowly_Stop(&D_801F6E00);
+ D_801F6FC0 = false;
+ }
+}
+
+// Unused, likely since `PreRender_ApplyFilters` already handles NULL checks
+void func_801720C4(PreRenderContext* this) {
+ if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
+ PreRender_ApplyFilters(this);
+ }
+}
+
+#pragma GLOBAL_ASM("./asm/non_matchings/code/PreRender/func_801720FC.asm")
+
+void func_80172758(Gfx** gfxp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 arg8, f32 x,
+ f32 y, f32 xScale, f32 yScale, u32 flags) {
+ PreRenderParams params;
+ PreRenderParams* paramsp = &params;
+
+ params.timg = timg;
+ params.tlut = tlut;
+ params.width = width;
+ params.height = height;
+ params.fmt = fmt;
+ params.siz = siz;
+ params.tt = tt;
+ params.unk_10 = arg8;
+ params.x = x;
+ params.y = y;
+ params.xScale = xScale;
+ params.yScale = yScale;
+ params.flags = flags;
+
+ func_801720FC(paramsp, gfxp);
+}