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authorKaren Craig <krj9cr@users.noreply.github.com>2022-09-29 21:23:59 -0400
committerGitHub <noreply@github.com>2022-09-30 02:23:59 +0100
commit08be0b3bd4f8c2e7955e94dd2714e1c8e4ef9594 (patch)
tree53c7445f08b39822536d764fa49ddd62fbbb8bd8 /src/code/code_8012EC80.c
parent7ed0d14bfe71b845a4ad3f857fc8852ea9cec10e (diff)
EnTg OK and documented, object_mu documented (#1042)
* EnTg_Init matches * Destroy matches * Cleanup header, add commented out functions * EnTg_Update matches * Match another function * Working on func_8098FEA8 * Almost match function, format * Match func_8098FEA8 * Match func_8098F8A8 * EnTg_Draw matches * Match func_8099000C * Match func_8098FBB4, almost got func_8098FBD0? * Match func_8098FBD0 * Match func_8098F800 * Working on func_8098FA70 * figured out one other block, at least * A little closer * Match func_8098FA70 with help from discord yay * Match func_8098FD50 * Add extern data i missed * Prep for data * Replace data from objects_mu.h * Add data * Remove comments' * Rename two draw functions * Run format.sh * Fix space * Rename global static variables * Renamings to match master * Undo some renamings to get diff * Name variables in func_8098F800 * Rename EnTg_ChangeAnimation * Rename UpdateCollider * Add comments for me * More renaming * Renaming * Lots of renaming struct vars * Rename heartStartPos * Rename EnTgHeartInfo * Rename heart stuff * Cleanup comments * Comment cleanup * Rename functions * Remove commeneted out bit of spec * Naming things in object_mu * Name animations * Name dlists * Name textures * Finish naming textures * Comments * Format * Fix name from merging * Revert rename_sym mac changes * Cleanup and remove static data * cleanup comments * Whoops, fix spec file * Rename heart DLs * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fixing renamed things * Format * Fix struct * Standardize Effect struct naming * More renaming and cleanup * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Format * Rename gEffHeartText * Format * Rename LowerArm -> Forearm * Apply suggestions from code review Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * Rename enTgHeartEffect -> effects * Cleanup structs * Rename gDropRecoveryHeartTex * Rename individual EnTgHeartEffect as effect singular, rename len to numEffects * Rename heartVelocityVec -> heartVelocity and flag -> isMaterialApplied * Remove struct address leading zeros, use UNK_TYPE1 type * Rename EnTg_DrawHeart -> EnTg_DrawHearts * Replace unused variable with pad * Remove extra header, make sAnimationInfo a list Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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