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authormzxrules <mzxrules@gmail.com>2024-06-20 21:21:37 -0400
committerGitHub <noreply@github.com>2024-06-20 18:21:37 -0700
commit2c680efa9169eaaddae97330fa3ea9586a273b57 (patch)
treece5df566d1079693852420d0276750f8939da18f /src/code/gDPLoadTextureBlock_Runtime.inc.c
parentb55f8ffe6e60ed2335acbe7d428049ea1056f4b5 (diff)
z_map decompiled (#1032)
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
Diffstat (limited to 'src/code/gDPLoadTextureBlock_Runtime.inc.c')
-rw-r--r--src/code/gDPLoadTextureBlock_Runtime.inc.c62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/code/gDPLoadTextureBlock_Runtime.inc.c b/src/code/gDPLoadTextureBlock_Runtime.inc.c
new file mode 100644
index 000000000..f90841564
--- /dev/null
+++ b/src/code/gDPLoadTextureBlock_Runtime.inc.c
@@ -0,0 +1,62 @@
+#ifndef GDP_LOADTEXTUREBLOCK_RUNTIME_INC_C
+#define GDP_LOADTEXTUREBLOCK_RUNTIME_INC_C
+
+#include "gfx.h"
+
+static u32 sLoadTextureBlock_siz[] = {
+ G_IM_SIZ_4b,
+ G_IM_SIZ_8b,
+ G_IM_SIZ_16b,
+ G_IM_SIZ_32b,
+};
+static u32 sLoadTextureBlock_siz_LOAD_BLOCK[] = {
+ G_IM_SIZ_4b_LOAD_BLOCK,
+ G_IM_SIZ_8b_LOAD_BLOCK,
+ G_IM_SIZ_16b_LOAD_BLOCK,
+ G_IM_SIZ_32b_LOAD_BLOCK,
+};
+static u32 sLoadTextureBlock_siz_INCR[] = {
+ G_IM_SIZ_4b_INCR,
+ G_IM_SIZ_8b_INCR,
+ G_IM_SIZ_16b_INCR,
+ G_IM_SIZ_32b_INCR,
+};
+static u32 sLoadTextureBlock_siz_SHIFT[] = {
+ G_IM_SIZ_4b_SHIFT,
+ G_IM_SIZ_8b_SHIFT,
+ G_IM_SIZ_16b_SHIFT,
+ G_IM_SIZ_32b_SHIFT,
+};
+static u32 sLoadTextureBlock_siz_BYTES[] = {
+ G_IM_SIZ_4b_BYTES,
+ G_IM_SIZ_8b_BYTES,
+ G_IM_SIZ_16b_BYTES,
+ G_IM_SIZ_32b_BYTES,
+};
+static u32 sLoadTextureBlock_siz_LINE_BYTES[] = {
+ G_IM_SIZ_4b_LINE_BYTES,
+ G_IM_SIZ_8b_LINE_BYTES,
+ G_IM_SIZ_16b_LINE_BYTES,
+ G_IM_SIZ_32b_LINE_BYTES,
+};
+
+/**
+ * Implements a version of gDPLoadTextureBlock using table lookups instead of token pasting, to allow values to be
+ * passed into `siz` during runtime.
+ */
+#define gDPLoadTextureBlock_Runtime(pkt, timg, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
+ _DW({ \
+ gDPSetTextureImage(pkt, fmt, sLoadTextureBlock_siz_LOAD_BLOCK[siz], 1, timg); \
+ gDPSetTile(pkt, fmt, sLoadTextureBlock_siz_LOAD_BLOCK[siz], 0, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \
+ masks, shifts); \
+ gDPLoadSync(pkt); \
+ gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \
+ (((width) * (height) + sLoadTextureBlock_siz_INCR[siz]) >> sLoadTextureBlock_siz_SHIFT[siz]) - 1, \
+ CALC_DXT(width, sLoadTextureBlock_siz_BYTES[siz])); \
+ gDPPipeSync(pkt); \
+ gDPSetTile(pkt, fmt, sLoadTextureBlock_siz[siz], (((width)*sLoadTextureBlock_siz_LINE_BYTES[siz]) + 7) >> 3, \
+ 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
+ gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \
+ ((height)-1) << G_TEXTURE_IMAGE_FRAC); \
+ })
+#endif