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authorDerek Hensley <hensley.derek58@gmail.com>2023-10-02 21:52:41 -0700
committerGitHub <noreply@github.com>2023-10-03 15:52:41 +1100
commit4ca54d704eb84b6d9f4142d4445ac1e400e14fd4 (patch)
treed127b15832f31c285269dbfe5c122670ccb51067 /src/code/game.c
parent2a485ad774d10ce5225dc8e119c0879108c78740 (diff)
Speedmeter OK (#1393)
* Match * data + bss * x * Small cleanup * maxVal * gUnkTimeAcc * SET_FULLSCREEN_VIEWPORT_HIRES * Update permuter settings * SET_FULLSCREEN_VIEWPORT_DYNAMIC
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 4f2df63cd..237783319 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -164,11 +164,11 @@ void GameState_InitArena(GameState* gameState, size_t size) {
void* buf = GameAlloc_Malloc(alloc, size);
if (buf) {
- THA_Init(&gameState->heap, buf, size);
+ THA_Init(&gameState->tha, buf, size);
return;
}
- THA_Init(&gameState->heap, NULL, 0);
+ THA_Init(&gameState->tha, NULL, 0);
_dbg_hungup("../game.c", 1035);
}
@@ -178,9 +178,9 @@ void GameState_Realloc(GameState* gameState, size_t size) {
size_t systemMaxFree;
size_t bytesFree;
size_t bytesAllocated;
- void* heapStart = gameState->heap.start;
+ void* heapStart = gameState->tha.start;
- THA_Destroy(&gameState->heap);
+ THA_Destroy(&gameState->tha);
GameAlloc_Free(alloc, heapStart);
SystemArena_GetSizes(&systemMaxFree, &bytesFree, &bytesAllocated);
size = ((systemMaxFree - sizeof(ArenaNode)) < size) ? 0 : size;
@@ -190,9 +190,9 @@ void GameState_Realloc(GameState* gameState, size_t size) {
gameArena = GameAlloc_Malloc(alloc, size);
if (gameArena != NULL) {
- THA_Init(&gameState->heap, gameArena, size);
+ THA_Init(&gameState->tha, gameArena, size);
} else {
- THA_Init(&gameState->heap, NULL, 0);
+ THA_Init(&gameState->tha, NULL, 0);
_dbg_hungup("../game.c", 1074);
}
}
@@ -246,7 +246,7 @@ void GameState_Destroy(GameState* gameState) {
VisZbuf_Destroy(&sGameVisZbuf);
VisMono_Destroy(&sGameVisMono);
ViMode_Destroy(&sGameViMode);
- THA_Destroy(&gameState->heap);
+ THA_Destroy(&gameState->tha);
GameAlloc_Cleanup(&gameState->alloc);
}
@@ -263,11 +263,11 @@ u32 GameState_IsRunning(GameState* gameState) {
}
s32 GameState_GetArenaSize(GameState* gameState) {
- return THA_GetRemaining(&gameState->heap);
+ return THA_GetRemaining(&gameState->tha);
}
s32 func_80173B48(GameState* gameState) {
- s32 result = OS_CYCLES_TO_NSEC(gameState->framerateDivisor * sIrqMgrRetraceTime) - OS_CYCLES_TO_NSEC(gRDPTimeTotal);
+ s32 result = OS_CYCLES_TO_NSEC(gameState->framerateDivisor * gIrqMgrRetraceTime) - OS_CYCLES_TO_NSEC(gRDPTimeTotal);
return result;
}