diff options
| author | kyleburnette <kyle@kyleburnette.com> | 2021-03-27 10:13:56 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-27 12:13:56 -0500 |
| commit | a0b8a7c718f32df1c30f5548fee494b8be6dffe4 (patch) | |
| tree | 77f245c819b7e976f4f886ae0450ba3f736d05fa /src/code/game.c | |
| parent | 6e4d156ad788f4add678481d38f6cfa5f35e33e2 (diff) | |
TwoHeadArena and TwoHeadGfxArena OK (#83)
* TwoHeadArena and TwoHeadGfxArena OK
* Changed negatives to ~ in TwoHeadArena.c
* Renamed functions to match OoT
* Formatted code files
* Removed dispbuf
Diffstat (limited to 'src/code/game.c')
| -rw-r--r-- | src/code/game.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/code/game.c b/src/code/game.c index 206cd69a4..bde34635e 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -151,11 +151,11 @@ void Game_InitHeap(GameState *ctxt, u32 size) { buf = Gamealloc_Alloc(&_ctx->alloc, size); if (buf) { - GameStateHeap_Init(&ctxt->heap, buf, size); + THA_Ct(&ctxt->heap, buf, size); return; } - GameStateHeap_Init(&ctxt->heap, NULL, 0); + THA_Ct(&ctxt->heap, NULL, 0); assert_fail("../game.c", 0x40B); } @@ -168,9 +168,9 @@ void Game_ResizeHeap(GameState *ctxt, u32 size) u32 bytesAllocated; void *heapStart; - heapStart = ctxt->heap.heapStart; + heapStart = ctxt->heap.bufp; alloc = &ctxt->alloc; - GameStateHeap_Clear(&ctxt->heap); + THA_Dt(&ctxt->heap); Gamealloc_Free(alloc, heapStart); StartHeap_AnalyzeArena(&systemMaxFree, &bytesFree, &bytesAllocated); size = ((systemMaxFree - (sizeof(ArenaNode))) < size) ? (0) : (size); @@ -181,11 +181,11 @@ void Game_ResizeHeap(GameState *ctxt, u32 size) if (buf = Gamealloc_Alloc(alloc, size)) { - GameStateHeap_Init(&ctxt->heap, buf, size); + THA_Ct(&ctxt->heap, buf, size); } else { - GameStateHeap_Init(&ctxt->heap, 0, 0); + THA_Ct(&ctxt->heap, 0, 0); assert_fail("../game.c", 0x432); } } @@ -235,7 +235,7 @@ void Game_StateFini(GameState *ctxt) { func_801420F4(&D_801F8020); func_80141900(&sMonoColors); func_80140900(&D_801F8048); - GameStateHeap_Clear(&ctxt->heap); + THA_Dt(&ctxt->heap); Gamealloc_FreeAll(&ctxt->alloc); } @@ -252,7 +252,7 @@ u32 Game_GetShouldContinue(GameState *ctxt) { } s32 Game_GetHeapFreeSize(GameState *ctxt) { - return GameStateHeap_GetFreeSize(&ctxt->heap); + return THA_GetSize(&ctxt->heap); } s32 func_80173B48(GameState *ctxt) { |
