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authorengineer124 <47598039+engineer124@users.noreply.github.com>2025-06-04 11:59:25 +1000
committerGitHub <noreply@github.com>2025-06-03 18:59:25 -0700
commitd31ceacfdf468456d1052ca8af981f06040e0ac4 (patch)
tree77ace096ed16ddcb9e88bfd264f722e2fadf1833 /src/code/game.c
parentace4043d1a244185423837cb85829024f5e79a2c (diff)
Document Player's Face and z_actor FaceChange functions (#1777)
* player face docs * more docs * cleanup * toto * more comments * fix bss, names * better comment * PR, fix comment * fix bss * sEyeTextures comment * FaceChange_UpdateBlinkingNonHuman --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 290f474a9..00539001a 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -16,6 +16,8 @@
#include "z64vimode.h"
#include "z64vis.h"
+#pragma increment_block_number "n64-us:128"
+
s32 gFramerateDivisor = 1;
f32 gFramerateDivisorF = 1.0f;
f32 gFramerateDivisorHalf = 1.0f / 2.0f;