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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-06-10 22:13:43 +1000
committerGitHub <noreply@github.com>2021-06-10 08:13:43 -0400
commite9eb4d4e0a581958e90604bb628a7f81e56bf16e (patch)
tree2347d8f61071cf20f840c9fda1ff6884d2c1015e /src/code/game.c
parentaae3c6f89565bf94659d66432d1dfd9ec92f8d7f (diff)
Match z_effect.c (#176)
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 8b97cef83..2100f99a9 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -67,19 +67,19 @@ void Game_Nop80173534(GameState* ctxt) {
;
}
-void GameState_Draw(GameState* ctxt, GraphicsContext* gCtxt) {
+void GameState_Draw(GameState* ctxt, GraphicsContext* gfxCtx) {
Gfx* nextDisplayList;
Gfx* _polyOpa;
// Unused vars impact regalloc
Gfx* temp_t2;
u32 temp_v1;
- _polyOpa = gCtxt->polyOpa.p;
- nextDisplayList = Graph_GfxPlusOne(gCtxt->polyOpa.p);
- gSPDisplayList(gCtxt->overlay.p++, nextDisplayList);
+ _polyOpa = gfxCtx->polyOpa.p;
+ nextDisplayList = Graph_GfxPlusOne(gfxCtx->polyOpa.p);
+ gSPDisplayList(gfxCtx->overlay.p++, nextDisplayList);
if (R_FB_FILTER_TYPE && R_FB_FILTER_ENV_COLOR(3) == 0) {
- GameState_SetFBFilter(&nextDisplayList, (u32)gCtxt->zbuffer);
+ GameState_SetFBFilter(&nextDisplayList, (u32)gfxCtx->zbuffer);
}
if (R_ENABLE_ARENA_DBG < 0) {
@@ -88,36 +88,36 @@ void GameState_Draw(GameState* ctxt, GraphicsContext* gCtxt) {
gSPEndDisplayList(nextDisplayList++);
Graph_BranchDlist(_polyOpa, nextDisplayList);
- gCtxt->polyOpa.p = nextDisplayList;
+ gfxCtx->polyOpa.p = nextDisplayList;
lblUnk:; // Label prevents reordering, if(1) around the above block don't seem to help unlike in OoT
- func_800E9F78(gCtxt);
+ func_800E9F78(gfxCtx);
if (R_ENABLE_ARENA_DBG != 0) {
- SpeedMeter_DrawTimeEntries(&D_801F7FF0, gCtxt);
- SpeedMeter_DrawAllocEntries(&D_801F7FF0, gCtxt, ctxt);
+ SpeedMeter_DrawTimeEntries(&D_801F7FF0, gfxCtx);
+ SpeedMeter_DrawAllocEntries(&D_801F7FF0, gfxCtx, ctxt);
}
}
-void Game_ResetSegments(GraphicsContext* gCtxt) {
- gSPSegment(gCtxt->polyOpa.p++, 0, 0);
- gSPSegment(gCtxt->polyOpa.p++, 0xF, gCtxt->framebuffer);
- gSPSegment(gCtxt->polyXlu.p++, 0, 0);
- gSPSegment(gCtxt->polyXlu.p++, 0xF, gCtxt->framebuffer);
- gSPSegment(gCtxt->overlay.p++, 0, 0);
- gSPSegment(gCtxt->overlay.p++, 0xF, gCtxt->framebuffer);
+void Game_ResetSegments(GraphicsContext* gfxCtx) {
+ gSPSegment(gfxCtx->polyOpa.p++, 0, 0);
+ gSPSegment(gfxCtx->polyOpa.p++, 0xF, gfxCtx->framebuffer);
+ gSPSegment(gfxCtx->polyXlu.p++, 0, 0);
+ gSPSegment(gfxCtx->polyXlu.p++, 0xF, gfxCtx->framebuffer);
+ gSPSegment(gfxCtx->overlay.p++, 0, 0);
+ gSPSegment(gfxCtx->overlay.p++, 0xF, gfxCtx->framebuffer);
}
-void func_801736DC(GraphicsContext* gCtxt) {
+void func_801736DC(GraphicsContext* gfxCtx) {
Gfx* nextDisplayList;
Gfx* _polyOpa;
- nextDisplayList = Graph_GfxPlusOne(_polyOpa = gCtxt->polyOpa.p);
- gSPDisplayList(gCtxt->overlay.p++, nextDisplayList);
+ nextDisplayList = Graph_GfxPlusOne(_polyOpa = gfxCtx->polyOpa.p);
+ gSPDisplayList(gfxCtx->overlay.p++, nextDisplayList);
gSPEndDisplayList(nextDisplayList++);
Graph_BranchDlist(_polyOpa, nextDisplayList);
- gCtxt->polyOpa.p = nextDisplayList;
+ gfxCtx->polyOpa.p = nextDisplayList;
}
void Game_UpdateInput(GameState* ctxt) {
@@ -185,16 +185,16 @@ void Game_ResizeHeap(GameState* ctxt, u32 size) {
}
}
-void Game_StateInit(GameState* ctxt, GameStateFunc gameStateInit, GraphicsContext* gCtxt) {
- ctxt->gfxCtx = gCtxt;
+void Game_StateInit(GameState* ctxt, GameStateFunc gameStateInit, GraphicsContext* gfxCtx) {
+ ctxt->gfxCtx = gfxCtx;
ctxt->frames = 0U;
ctxt->main = NULL;
ctxt->destroy = NULL;
ctxt->running = 1;
- gCtxt->unk274 = D_801FBB88;
- gCtxt->viConfigFeatures = gViConfigFeatures;
- gCtxt->viConfigXScale = gViConfigXScale;
- gCtxt->viConfigYScale = gViConfigYScale;
+ gfxCtx->unk274 = D_801FBB88;
+ gfxCtx->viConfigFeatures = gViConfigFeatures;
+ gfxCtx->viConfigXScale = gViConfigXScale;
+ gfxCtx->viConfigYScale = gViConfigYScale;
ctxt->nextGameStateInit = NULL;
ctxt->nextGameStateSize = 0U;