diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2021-06-10 22:13:43 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-10 08:13:43 -0400 |
| commit | e9eb4d4e0a581958e90604bb628a7f81e56bf16e (patch) | |
| tree | 2347d8f61071cf20f840c9fda1ff6884d2c1015e /src/code/game.c | |
| parent | aae3c6f89565bf94659d66432d1dfd9ec92f8d7f (diff) | |
Match z_effect.c (#176)
Diffstat (limited to 'src/code/game.c')
| -rw-r--r-- | src/code/game.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/code/game.c b/src/code/game.c index 8b97cef83..2100f99a9 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -67,19 +67,19 @@ void Game_Nop80173534(GameState* ctxt) { ; } -void GameState_Draw(GameState* ctxt, GraphicsContext* gCtxt) { +void GameState_Draw(GameState* ctxt, GraphicsContext* gfxCtx) { Gfx* nextDisplayList; Gfx* _polyOpa; // Unused vars impact regalloc Gfx* temp_t2; u32 temp_v1; - _polyOpa = gCtxt->polyOpa.p; - nextDisplayList = Graph_GfxPlusOne(gCtxt->polyOpa.p); - gSPDisplayList(gCtxt->overlay.p++, nextDisplayList); + _polyOpa = gfxCtx->polyOpa.p; + nextDisplayList = Graph_GfxPlusOne(gfxCtx->polyOpa.p); + gSPDisplayList(gfxCtx->overlay.p++, nextDisplayList); if (R_FB_FILTER_TYPE && R_FB_FILTER_ENV_COLOR(3) == 0) { - GameState_SetFBFilter(&nextDisplayList, (u32)gCtxt->zbuffer); + GameState_SetFBFilter(&nextDisplayList, (u32)gfxCtx->zbuffer); } if (R_ENABLE_ARENA_DBG < 0) { @@ -88,36 +88,36 @@ void GameState_Draw(GameState* ctxt, GraphicsContext* gCtxt) { gSPEndDisplayList(nextDisplayList++); Graph_BranchDlist(_polyOpa, nextDisplayList); - gCtxt->polyOpa.p = nextDisplayList; + gfxCtx->polyOpa.p = nextDisplayList; lblUnk:; // Label prevents reordering, if(1) around the above block don't seem to help unlike in OoT - func_800E9F78(gCtxt); + func_800E9F78(gfxCtx); if (R_ENABLE_ARENA_DBG != 0) { - SpeedMeter_DrawTimeEntries(&D_801F7FF0, gCtxt); - SpeedMeter_DrawAllocEntries(&D_801F7FF0, gCtxt, ctxt); + SpeedMeter_DrawTimeEntries(&D_801F7FF0, gfxCtx); + SpeedMeter_DrawAllocEntries(&D_801F7FF0, gfxCtx, ctxt); } } -void Game_ResetSegments(GraphicsContext* gCtxt) { - gSPSegment(gCtxt->polyOpa.p++, 0, 0); - gSPSegment(gCtxt->polyOpa.p++, 0xF, gCtxt->framebuffer); - gSPSegment(gCtxt->polyXlu.p++, 0, 0); - gSPSegment(gCtxt->polyXlu.p++, 0xF, gCtxt->framebuffer); - gSPSegment(gCtxt->overlay.p++, 0, 0); - gSPSegment(gCtxt->overlay.p++, 0xF, gCtxt->framebuffer); +void Game_ResetSegments(GraphicsContext* gfxCtx) { + gSPSegment(gfxCtx->polyOpa.p++, 0, 0); + gSPSegment(gfxCtx->polyOpa.p++, 0xF, gfxCtx->framebuffer); + gSPSegment(gfxCtx->polyXlu.p++, 0, 0); + gSPSegment(gfxCtx->polyXlu.p++, 0xF, gfxCtx->framebuffer); + gSPSegment(gfxCtx->overlay.p++, 0, 0); + gSPSegment(gfxCtx->overlay.p++, 0xF, gfxCtx->framebuffer); } -void func_801736DC(GraphicsContext* gCtxt) { +void func_801736DC(GraphicsContext* gfxCtx) { Gfx* nextDisplayList; Gfx* _polyOpa; - nextDisplayList = Graph_GfxPlusOne(_polyOpa = gCtxt->polyOpa.p); - gSPDisplayList(gCtxt->overlay.p++, nextDisplayList); + nextDisplayList = Graph_GfxPlusOne(_polyOpa = gfxCtx->polyOpa.p); + gSPDisplayList(gfxCtx->overlay.p++, nextDisplayList); gSPEndDisplayList(nextDisplayList++); Graph_BranchDlist(_polyOpa, nextDisplayList); - gCtxt->polyOpa.p = nextDisplayList; + gfxCtx->polyOpa.p = nextDisplayList; } void Game_UpdateInput(GameState* ctxt) { @@ -185,16 +185,16 @@ void Game_ResizeHeap(GameState* ctxt, u32 size) { } } -void Game_StateInit(GameState* ctxt, GameStateFunc gameStateInit, GraphicsContext* gCtxt) { - ctxt->gfxCtx = gCtxt; +void Game_StateInit(GameState* ctxt, GameStateFunc gameStateInit, GraphicsContext* gfxCtx) { + ctxt->gfxCtx = gfxCtx; ctxt->frames = 0U; ctxt->main = NULL; ctxt->destroy = NULL; ctxt->running = 1; - gCtxt->unk274 = D_801FBB88; - gCtxt->viConfigFeatures = gViConfigFeatures; - gCtxt->viConfigXScale = gViConfigXScale; - gCtxt->viConfigYScale = gViConfigYScale; + gfxCtx->unk274 = D_801FBB88; + gfxCtx->viConfigFeatures = gViConfigFeatures; + gfxCtx->viConfigXScale = gViConfigXScale; + gfxCtx->viConfigYScale = gViConfigYScale; ctxt->nextGameStateInit = NULL; ctxt->nextGameStateSize = 0U; |
