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authorRozelette <Rozelette@users.noreply.github.com>2021-03-27 14:29:30 -0500
committerGitHub <noreply@github.com>2021-03-27 14:29:30 -0500
commitfee7a49abc84fbe91116f969a90570cff15decde (patch)
tree972de249287b0f1d11f04aeb33d28d4e7140f75e /src/code/game.c
parent012e3c21aeb43437d53a90c2fbd8dfe525d95915 (diff)
z_lights fully matched (#80)
* z_lights OK * Documentation * Fixup for z_collision_check * Improve function types of bind functions * Fixup for types
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/code/game.c b/src/code/game.c
index bde34635e..5f1013a68 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -27,34 +27,34 @@ void GameState_SetFBFilter(Gfx** gfx, u32 arg1) {
if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
D_801F8010.type = R_FB_FILTER_TYPE;
- D_801F8010.color.red = R_FB_FILTER_PRIM_COLOR(0);
- D_801F8010.color.green = R_FB_FILTER_PRIM_COLOR(1);
- D_801F8010.color.blue = R_FB_FILTER_PRIM_COLOR(2);
- D_801F8010.color.alpha = R_FB_FILTER_A;
+ D_801F8010.color.r = R_FB_FILTER_PRIM_COLOR(0);
+ D_801F8010.color.g = R_FB_FILTER_PRIM_COLOR(1);
+ D_801F8010.color.b = R_FB_FILTER_PRIM_COLOR(2);
+ D_801F8010.color.a = R_FB_FILTER_A;
func_80140D10(&D_801F8010, &_gfx, arg1);
} else {
if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
D_801F8020.useRgba = (R_FB_FILTER_TYPE == 6);
- D_801F8020.primColor.red = R_FB_FILTER_PRIM_COLOR(0);
- D_801F8020.primColor.green = R_FB_FILTER_PRIM_COLOR(1);
- D_801F8020.primColor.blue = R_FB_FILTER_PRIM_COLOR(2);
- D_801F8020.primColor.alpha = R_FB_FILTER_A;
- D_801F8020.envColor.red = R_FB_FILTER_ENV_COLOR(0);
- D_801F8020.envColor.green = R_FB_FILTER_ENV_COLOR(1);
- D_801F8020.envColor.blue = R_FB_FILTER_ENV_COLOR(2);
- D_801F8020.envColor.alpha = R_FB_FILTER_A;
+ D_801F8020.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
+ D_801F8020.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
+ D_801F8020.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
+ D_801F8020.primColor.a = R_FB_FILTER_A;
+ D_801F8020.envColor.r = R_FB_FILTER_ENV_COLOR(0);
+ D_801F8020.envColor.g = R_FB_FILTER_ENV_COLOR(1);
+ D_801F8020.envColor.b = R_FB_FILTER_ENV_COLOR(2);
+ D_801F8020.envColor.a = R_FB_FILTER_A;
func_80142100(&D_801F8020, &_gfx, arg1);
} else {
if (R_FB_FILTER_TYPE == 7) {
sMonoColors.unk_00 = 0;
- sMonoColors.primColor.red = R_FB_FILTER_PRIM_COLOR(0);
- sMonoColors.primColor.green = R_FB_FILTER_PRIM_COLOR(1);
- sMonoColors.primColor.blue = R_FB_FILTER_PRIM_COLOR(2);
- sMonoColors.primColor.alpha = R_FB_FILTER_A;
- sMonoColors.envColor.red = R_FB_FILTER_ENV_COLOR(0);
- sMonoColors.envColor.green = R_FB_FILTER_ENV_COLOR(1);
- sMonoColors.envColor.blue = R_FB_FILTER_ENV_COLOR(2);
- sMonoColors.envColor.alpha = R_FB_FILTER_A;
+ sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
+ sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
+ sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
+ sMonoColors.primColor.a = R_FB_FILTER_A;
+ sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
+ sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
+ sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
+ sMonoColors.envColor.a = R_FB_FILTER_A;
VisMono_Draw(&sMonoColors, &_gfx, arg1);
}
}
@@ -81,11 +81,11 @@ void GameState_Draw(GameState *ctxt, GraphicsContext *gCtxt) {
if (R_FB_FILTER_TYPE && R_FB_FILTER_ENV_COLOR(3) == 0) {
GameState_SetFBFilter(&nextDisplayList, (u32) gCtxt->zbuffer);
}
-
+
if (R_ENABLE_ARENA_DBG < 0) {
R_ENABLE_ARENA_DBG = 0;
}
-
+
gSPEndDisplayList(nextDisplayList++);
Graph_BranchDlist(_polyOpa, nextDisplayList);
gCtxt->polyOpa.p = nextDisplayList;
@@ -111,12 +111,12 @@ void Game_ResetSegments(GraphicsContext *gCtxt) {
void func_801736DC(GraphicsContext *gCtxt) {
Gfx* nextDisplayList;
Gfx* _polyOpa;
-
+
nextDisplayList = Graph_GfxPlusOne(_polyOpa = gCtxt->polyOpa.p);
gSPDisplayList(gCtxt->overlay.p++, nextDisplayList);
gSPEndDisplayList(nextDisplayList++);
Graph_BranchDlist(_polyOpa, nextDisplayList);
-
+
gCtxt->polyOpa.p = nextDisplayList;
}
@@ -207,7 +207,7 @@ lblUnk:;
Gamealloc_Init(&ctxt->alloc);
Game_InitHeap(ctxt, 0x100000);
Game_SetFramerateDivisor(ctxt, 3);
-
+
gameStateInit(ctxt);
func_80140CE0(&D_801F8010);
@@ -216,7 +216,7 @@ lblUnk:;
func_80140898(&D_801F8048);
func_801773A0(&D_801F7FF0);
func_8013ED9C();
-
+
osSendMesg(&ctxt->gfxCtx->unk5C, NULL, 1);
}