diff options
| author | Rozelette <Rozelette@users.noreply.github.com> | 2021-03-27 14:29:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-27 14:29:30 -0500 |
| commit | fee7a49abc84fbe91116f969a90570cff15decde (patch) | |
| tree | 972de249287b0f1d11f04aeb33d28d4e7140f75e /src/code/game.c | |
| parent | 012e3c21aeb43437d53a90c2fbd8dfe525d95915 (diff) | |
z_lights fully matched (#80)
* z_lights OK
* Documentation
* Fixup for z_collision_check
* Improve function types of bind functions
* Fixup for types
Diffstat (limited to 'src/code/game.c')
| -rw-r--r-- | src/code/game.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/code/game.c b/src/code/game.c index bde34635e..5f1013a68 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -27,34 +27,34 @@ void GameState_SetFBFilter(Gfx** gfx, u32 arg1) { if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) { D_801F8010.type = R_FB_FILTER_TYPE; - D_801F8010.color.red = R_FB_FILTER_PRIM_COLOR(0); - D_801F8010.color.green = R_FB_FILTER_PRIM_COLOR(1); - D_801F8010.color.blue = R_FB_FILTER_PRIM_COLOR(2); - D_801F8010.color.alpha = R_FB_FILTER_A; + D_801F8010.color.r = R_FB_FILTER_PRIM_COLOR(0); + D_801F8010.color.g = R_FB_FILTER_PRIM_COLOR(1); + D_801F8010.color.b = R_FB_FILTER_PRIM_COLOR(2); + D_801F8010.color.a = R_FB_FILTER_A; func_80140D10(&D_801F8010, &_gfx, arg1); } else { if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) { D_801F8020.useRgba = (R_FB_FILTER_TYPE == 6); - D_801F8020.primColor.red = R_FB_FILTER_PRIM_COLOR(0); - D_801F8020.primColor.green = R_FB_FILTER_PRIM_COLOR(1); - D_801F8020.primColor.blue = R_FB_FILTER_PRIM_COLOR(2); - D_801F8020.primColor.alpha = R_FB_FILTER_A; - D_801F8020.envColor.red = R_FB_FILTER_ENV_COLOR(0); - D_801F8020.envColor.green = R_FB_FILTER_ENV_COLOR(1); - D_801F8020.envColor.blue = R_FB_FILTER_ENV_COLOR(2); - D_801F8020.envColor.alpha = R_FB_FILTER_A; + D_801F8020.primColor.r = R_FB_FILTER_PRIM_COLOR(0); + D_801F8020.primColor.g = R_FB_FILTER_PRIM_COLOR(1); + D_801F8020.primColor.b = R_FB_FILTER_PRIM_COLOR(2); + D_801F8020.primColor.a = R_FB_FILTER_A; + D_801F8020.envColor.r = R_FB_FILTER_ENV_COLOR(0); + D_801F8020.envColor.g = R_FB_FILTER_ENV_COLOR(1); + D_801F8020.envColor.b = R_FB_FILTER_ENV_COLOR(2); + D_801F8020.envColor.a = R_FB_FILTER_A; func_80142100(&D_801F8020, &_gfx, arg1); } else { if (R_FB_FILTER_TYPE == 7) { sMonoColors.unk_00 = 0; - sMonoColors.primColor.red = R_FB_FILTER_PRIM_COLOR(0); - sMonoColors.primColor.green = R_FB_FILTER_PRIM_COLOR(1); - sMonoColors.primColor.blue = R_FB_FILTER_PRIM_COLOR(2); - sMonoColors.primColor.alpha = R_FB_FILTER_A; - sMonoColors.envColor.red = R_FB_FILTER_ENV_COLOR(0); - sMonoColors.envColor.green = R_FB_FILTER_ENV_COLOR(1); - sMonoColors.envColor.blue = R_FB_FILTER_ENV_COLOR(2); - sMonoColors.envColor.alpha = R_FB_FILTER_A; + sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0); + sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1); + sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2); + sMonoColors.primColor.a = R_FB_FILTER_A; + sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0); + sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1); + sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2); + sMonoColors.envColor.a = R_FB_FILTER_A; VisMono_Draw(&sMonoColors, &_gfx, arg1); } } @@ -81,11 +81,11 @@ void GameState_Draw(GameState *ctxt, GraphicsContext *gCtxt) { if (R_FB_FILTER_TYPE && R_FB_FILTER_ENV_COLOR(3) == 0) { GameState_SetFBFilter(&nextDisplayList, (u32) gCtxt->zbuffer); } - + if (R_ENABLE_ARENA_DBG < 0) { R_ENABLE_ARENA_DBG = 0; } - + gSPEndDisplayList(nextDisplayList++); Graph_BranchDlist(_polyOpa, nextDisplayList); gCtxt->polyOpa.p = nextDisplayList; @@ -111,12 +111,12 @@ void Game_ResetSegments(GraphicsContext *gCtxt) { void func_801736DC(GraphicsContext *gCtxt) { Gfx* nextDisplayList; Gfx* _polyOpa; - + nextDisplayList = Graph_GfxPlusOne(_polyOpa = gCtxt->polyOpa.p); gSPDisplayList(gCtxt->overlay.p++, nextDisplayList); gSPEndDisplayList(nextDisplayList++); Graph_BranchDlist(_polyOpa, nextDisplayList); - + gCtxt->polyOpa.p = nextDisplayList; } @@ -207,7 +207,7 @@ lblUnk:; Gamealloc_Init(&ctxt->alloc); Game_InitHeap(ctxt, 0x100000); Game_SetFramerateDivisor(ctxt, 3); - + gameStateInit(ctxt); func_80140CE0(&D_801F8010); @@ -216,7 +216,7 @@ lblUnk:; func_80140898(&D_801F8048); func_801773A0(&D_801F7FF0); func_8013ED9C(); - + osSendMesg(&ctxt->gfxCtx->unk5C, NULL, 1); } |
