diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-11-22 23:55:05 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-23 13:55:05 +1100 |
| commit | 506e2155474b1914fe93f070c55debdeaf6df0a6 (patch) | |
| tree | 5ffab32ee39bb1cafc8803caafd1030ff72f93ef /src/code/gamealloc.c | |
| parent | 5ef277df2db5dd54c02c098ec88777f63680f6c3 (diff) | |
Yet another header cleanup (#1508)
* lights.c
* z64skin_matrix.h
* Move out some stuff from macros.h
* gamealloc.h
* move most transition functions to z64transition.h
* z64lib.h
* `include` cleanup on transition files
* z_overlay cleanup
* z64malloc.h
* format
* forgot to remove those
* forgot this
* fix borken includes
Diffstat (limited to 'src/code/gamealloc.c')
| -rw-r--r-- | src/code/gamealloc.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/gamealloc.c b/src/code/gamealloc.c index 6067ad91c..a0d6f741f 100644 --- a/src/code/gamealloc.c +++ b/src/code/gamealloc.c @@ -1,10 +1,10 @@ -#include "global.h" +#include "gamealloc.h" + #include "system_malloc.h" void GameAlloc_Log(GameAlloc* this) { - GameAllocEntry* iter; + GameAllocEntry* iter = this->base.next; - iter = this->base.next; while (iter != &this->base) { iter = iter->next; } |
