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authorDerek Hensley <hensley.derek58@gmail.com>2023-01-14 07:18:13 -0800
committerGitHub <noreply@github.com>2023-01-14 12:18:13 -0300
commitab8d34b8dc2ccd28ae4224d8500decff0fa25a1c (patch)
tree6cc53d451407b073e7c53349a2564a8062887312 /src/code/graph.c
parente2b61f88e46efc994db334ac5f03e1174de67058 (diff)
Play (2 NON_MATCHINGS) (#1109)
* Bring over progress from another branch Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> * cleanup, fake match Play_Init * small fixes * Some small cleanup * Match func_80165460 (from debug) * Match func_80165658 * Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04 * Match func_80167DE4 (from debug) * Match func_80167F0C * Match func_80168DAC * Matched func_80169100 * Matched func_801691F0 * import D_801DFA18 * match Play_Main thanks to debug * cleanup * synray does it again * add docs from debug * fix func_801656A4 * more docs and cleanup * Match func_80166B30 and diff fake match in Init * import transition docs from OoT * Play Update, sort of * cleanup Play_Update * more cleanup * slightly more docs * small docs * Play_Draw WIP Thanks @petrie911 * progress? * two more matches * format * misc play docs * transitions cleanup * Motion Blur * Transitions * Fog * Bombers notebook + small cleanup * bss * Camera Functions * Picto functions * Init * MotionBlur Clean up * Floor Surface * Pictographs some more * regs * fix circular dependency problem * Cleanup PR commits outside play * namefixer * PR picto * PR audio * PR small clean ups * debug strings * Picto defines * bss * enums * remove void * typedefs * Hireso -> BombersNotebook * bss comments * bss and I8/I5 functions * Smaller PR comments * Transitions * Combine enums * Revert "Combine enums" This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7. * Fix Transition defines * RGBA16 macros * Unname * worldCoverAlpha * Rename Update and Draw * PR review, plus annotate bug * Clean up nonmatchings with a closer DrawGame * Format * New macros * UpdateMain and DrawMain * Fix merge * Small cleanups from PR * zFar * Intensity macros * Format * Remove bss comments * Compression/decompression * Small cleanup * Format * More PR cleanup * Cleanup picto stuff * format * Fix compression comments * Play processes state enums DONE -> READY * cutscene comment * fix bss Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src/code/graph.c')
-rw-r--r--src/code/graph.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/graph.c b/src/code/graph.c
index 8edc979d4..1c29029b0 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -50,7 +50,7 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) {
gfxCtx->workBuffer = pool->workBuffer;
gfxCtx->debugBuffer = pool->debugBuffer;
- gfxCtx->curFrameBuffer = (u16*)SysCfb_GetFbPtr(gfxCtx->framebufferIdx % 2);
+ gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->framebufferIndex % 2);
gSegments[0x0F] = gfxCtx->curFrameBuffer;
gfxCtx->zbuffer = SysCfb_GetZBuffer();
@@ -116,7 +116,7 @@ void* Graph_FaultAddrConvFunc(void* address, void* param) {
void Graph_Init(GraphicsContext* gfxCtx) {
bzero(gfxCtx, sizeof(GraphicsContext));
gfxCtx->gfxPoolIdx = 0;
- gfxCtx->framebufferIdx = 0;
+ gfxCtx->framebufferIndex = 0;
gfxCtx->viMode = NULL;
gfxCtx->viConfigFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
@@ -165,7 +165,7 @@ retry:
gfxCtx->masterList = gGfxMasterDL;
if (gfxCtx->callback != NULL) {
- gfxCtx->callback(gfxCtx, gfxCtx->callbackParam);
+ gfxCtx->callback(gfxCtx, gfxCtx->callbackArg);
}
task->type = M_GFXTASK;
@@ -191,7 +191,7 @@ retry:
if (SREG(33) & 1) {
SREG(33) &= ~1;
scTask->flags &= ~OS_SC_SWAPBUFFER;
- gfxCtx->framebufferIdx--;
+ gfxCtx->framebufferIndex--;
}
scTask->msgQ = &gfxCtx->queue;
@@ -305,7 +305,7 @@ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) {
if (!problem) {
Graph_TaskSet00(gfxCtx, gameState);
gfxCtx->gfxPoolIdx++;
- gfxCtx->framebufferIdx++;
+ gfxCtx->framebufferIndex++;
}
{