diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2024-12-10 18:06:55 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-10 18:06:55 -0800 |
| commit | fa240048cfe2ccf5e1de51cbec9b2e3771f1f795 (patch) | |
| tree | df4dacbe4b6bc078a060e373b64a7f2cb7a7e1c6 /src/code/listalloc.c | |
| parent | 3c16f534de369221f9f1d5d9542fd902b54743bc (diff) | |
Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)
* more matches
* more functions
* merge, I hope
* wrath done-ish
* 5 nonmatchings
* more matchings
* more improvements
* more stuff
* stuff
* docs part 1 / infinity
* more docs
* .
* more adjustments
* linked assets
* Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!)
* more stuff
* play part 2
* lol merge
* update
* unk types
* SWEET GOOGLY MOOGLY IT MATCHES
* cam fixes
* adjust damage stuff
* if?
* stuff
* signs
* macro stuff. clean up later
* names
* Some small cleanup
* cleanup and docs
* more cleanup
* Wrath shadow docs
* Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging
* Update functions.txt
* Types cleanup
* Some low hanging fruit
* Undefined_syms.txt
* More static -> battle handler
* Lots of naming cleanup
* Remove z_boss_07_dmgtbl.inc
The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things.
* Get most of the limb stuff named (and actually update the spec)
* Some minor cleanup
* Updating the repo with what we talked about in discord
* Some syncing with Odolwa and other misc name stuff
* Some Odolwa/Bio Baba sync
* Another bit of Odolwa/Bio Baba sync
* Name a lot of incarnation limb variables
* Finalize the incarnation intro variable stuff
* Fix a goof
* `incarnationWrathTransition` variables
* `generalCollider` and always use "tentacle"
* Completely remove "shot," always use "projectile"
* Clean up `Boss07_Mask_Draw`
* Name `maskShakeTimer`
* Give better names to a few more things
* Some beam-related struct vars
* undefined_syms
* More beam names
* More beam stuff
* Beam, pt 100000
* Some intro struct members
* Some timers
* More non-beam stuff, back to beam
* Done with beam finally
* All but one of the subcam variables, some other stuff
* Some variable names and cleanup
* More cleanup
* jumpSfxTimer -> landSfxTimer
* actionState -> subAction and a little bit of syncing with Odolwa
* A couple more variables sync
* Buncha variables
* Lots of non-whip variables
* Commit what I have before starting on some of the grab stuff
* All but one struct var done
* Lots of header cleanup
* Finish the header file
* Fix build after merging main
* Damage effect enums
* Update damage effect enums for Incarnation and Wrath
* Update damage effect enums for Mask and Remains
* First pass at top damage effects
* Do a few sub action enums so I have something to show
* Fix the damage effect enums, clean up a lot of subaction enums
* All remaining sub action enums, cleanup damage effect enums, other misc cleanup
* Finish enums
* Finish data
* Push up what I have
* Consistency
* scroll -> texScroll
* low hanging fruit
* PR + small fix
* Happy with >20% of functions
* Happy with >40% of functions
* Happy with >60% of functions
* Happy with >75% of functions
* Happy with >90% of functions
* Happy with >95% of functions
* Happy with `Boss07_Wrath_DeathCutscene`
* Happy with `Boss07_Mask_FireBeam`
* Happy with `Boss07_Wrath_CheckWhipCollisions`
* Happy with everything but `Boss07_Mask_Draw`
* Happy with all functions I think?
* Clean up forward declarations
* Write a half-decent file header
* Fix after merging
* Fix some minor stuff here and there
* Minor fix in the file header because I forgot I renamed this
* Respond to engineer's review
* Respond to Anghelo's review
* Replace as many actor lookups with for-loops as I can in Odolwa/Majora
* Change the comment about the hookshot from a `@note` to a `@bug`
* `drag` -> `deceleration`
* Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam`
* Use decimal numbers in the various `FillShadowTex` functions
---------
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Diffstat (limited to 'src/code/listalloc.c')
0 files changed, 0 insertions, 0 deletions
