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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2023-11-23 04:37:16 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-23 09:37:16 -0300 |
| commit | 3a952a655d57e063ad4211a2263ddee38c0feb9d (patch) | |
| tree | 614c94db3871ff7000332f7584dbe4f276432205 /src/code/sys_cfb.c | |
| parent | c75d3b97d380be93dec40144595e31d207831183 (diff) | |
Boss05 (Bio Deku Baba) OK and documented (#1510)
* Init, Destroy, Update, easy actions
* Just the hard 3 + 1 left
* One left
* OK
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Data/bss in, extract colheader
* Clean up externs
* Better match for func_809EECBC
* Sfx
* Lot of naming
* fix build
* Name skel stuff
* name limbdraws
* name colliders
* Document `object_boss05`
* Port some names from Odolwa
* Name bio baba types (and relatedly clean up EnPp)
* Better names for the LimbDraw functions + some related vars
* Name all functions
* Name a lot of struct vars
* Colliders and body parts
* Name all struct vars (might come back for a few of these though)
* Name most stack vars
* Fragment states, ice data
* Limb rot index
* Damage effects
* Enum for hit reactions
* Enums for movement state/attack state
* Finish up
* Missed this in EnPp
* Respond to reviews
* Fix comment
* Reverse order for postlimbdraw, etc. functions
* Remove blank line at the top
* Respond to review
* Make a "getter" macro for the force detach timer
* Respond to review
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src/code/sys_cfb.c')
0 files changed, 0 insertions, 0 deletions
