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authorTom Overton <tom-overton@users.noreply.github.com>2023-11-23 04:37:16 -0800
committerGitHub <noreply@github.com>2023-11-23 09:37:16 -0300
commit3a952a655d57e063ad4211a2263ddee38c0feb9d (patch)
tree614c94db3871ff7000332f7584dbe4f276432205 /src/code/sys_cfb.c
parentc75d3b97d380be93dec40144595e31d207831183 (diff)
Boss05 (Bio Deku Baba) OK and documented (#1510)
* Init, Destroy, Update, easy actions * Just the hard 3 + 1 left * One left * OK Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Data/bss in, extract colheader * Clean up externs * Better match for func_809EECBC * Sfx * Lot of naming * fix build * Name skel stuff * name limbdraws * name colliders * Document `object_boss05` * Port some names from Odolwa * Name bio baba types (and relatedly clean up EnPp) * Better names for the LimbDraw functions + some related vars * Name all functions * Name a lot of struct vars * Colliders and body parts * Name all struct vars (might come back for a few of these though) * Name most stack vars * Fragment states, ice data * Limb rot index * Damage effects * Enum for hit reactions * Enums for movement state/attack state * Finish up * Missed this in EnPp * Respond to reviews * Fix comment * Reverse order for postlimbdraw, etc. functions * Remove blank line at the top * Respond to review * Make a "getter" macro for the force detach timer * Respond to review --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
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