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| author | Tharo <17233964+Thar0@users.noreply.github.com> | 2021-03-12 01:27:39 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-11 20:27:39 -0500 |
| commit | a983d14081b0e0daee4428769e7968071a1e9401 (patch) | |
| tree | bd9958a22f1c83b164d9ba56ce73a18984c7cffb /src/code/title_setup.c | |
| parent | 72f2b6aa4d154514008f61cc35025875a0528e02 (diff) | |
functions and variables headers cleanup (#63)
Diffstat (limited to 'src/code/title_setup.c')
| -rw-r--r-- | src/code/title_setup.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c index f4740d136..b828491e9 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -1,5 +1,5 @@ #include <ultra64.h> -#include <global_overlay.h> +#include <global.h> void TitleSetup_GameStateResetContext(void) { XREG(2) = 0; @@ -53,7 +53,7 @@ void TitleSetup_InitImpl(GameState *gameState) { gameState->running = 0; setNextGamestate:; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered! - SET_NEXT_GAMESTATE(gameState, &Title_Init, TitleContext); + SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext); } void TitleSetup_Destroy(GameState *gameState) { |
