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authorTharo <17233964+Thar0@users.noreply.github.com>2021-03-12 01:27:39 +0000
committerGitHub <noreply@github.com>2021-03-11 20:27:39 -0500
commita983d14081b0e0daee4428769e7968071a1e9401 (patch)
treebd9958a22f1c83b164d9ba56ce73a18984c7cffb /src/code/title_setup.c
parent72f2b6aa4d154514008f61cc35025875a0528e02 (diff)
functions and variables headers cleanup (#63)
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index f4740d136..b828491e9 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -1,5 +1,5 @@
#include <ultra64.h>
-#include <global_overlay.h>
+#include <global.h>
void TitleSetup_GameStateResetContext(void) {
XREG(2) = 0;
@@ -53,7 +53,7 @@ void TitleSetup_InitImpl(GameState *gameState) {
gameState->running = 0;
setNextGamestate:; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered!
- SET_NEXT_GAMESTATE(gameState, &Title_Init, TitleContext);
+ SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
}
void TitleSetup_Destroy(GameState *gameState) {