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authorAnghelo Carvajal <angheloalf95@gmail.com>2021-05-18 20:00:36 -0400
committerGitHub <noreply@github.com>2021-05-18 20:00:36 -0400
commitc56934038a7b0bf7257b3355be2811e9d37a6b6a (patch)
tree675ad734af876b072506a6a453fb1b415956c568 /src/code/title_setup.c
parent091219d742adb529f0a34f985c3ce1b0e916726d (diff)
Format everything (#141)
* Add trailing comma * Run format and add some missing trailing commas * Enforce the same clang-format version for everybody * z_en_m_fire1
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index b828491e9..0b6071219 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -45,22 +45,23 @@ void TitleSetup_GameStateResetContext(void) {
YREG(43) = 0xB1;
}
-void TitleSetup_InitImpl(GameState *gameState) {
+void TitleSetup_InitImpl(GameState* gameState) {
func_80185908();
func_800E9360();
TitleSetup_GameStateResetContext();
gameState->running = 0;
-setNextGamestate:; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered!
+setNextGamestate
+ :; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered!
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
}
-void TitleSetup_Destroy(GameState *gameState) {
+void TitleSetup_Destroy(GameState* gameState) {
;
}
-void TitleSetup_Init(GameState *gameState) {
+void TitleSetup_Init(GameState* gameState) {
gameState->destroy = &TitleSetup_Destroy;
TitleSetup_InitImpl(gameState);
}