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| author | Derek Hensley <hensley.derek58@gmail.com> | 2025-02-16 09:30:27 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-16 09:30:27 -0800 |
| commit | 4780abbfd8e141b41807609aae80ae98f3090d1e (patch) | |
| tree | 421e0a22a5ef25078757a201d257ad2dff2e08ca /src/code/z_actor.c | |
| parent | 1241a8ca5c25e964673b036db4cac40df5fae239 (diff) | |
Misc FAKE fixes (#1783)
* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 9b1d38d0e..7a21566ba 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2323,7 +2323,7 @@ s32 Actor_HasNoRider(PlayState* play, Actor* horse) { return false; } -void func_800B8D10(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4, u32 arg5, u32 arg6) { +void func_800B8D10(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4, s32 arg5, u32 arg6) { Player* player = GET_PLAYER(play); player->unk_B74 = arg6; |
