diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-11-08 11:54:21 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-07 16:54:21 -0800 |
| commit | 9cd9099a0431b369be39f111bf57051f544bead3 (patch) | |
| tree | 53b87def1d4845e71284c638793c3aa93965df1a /src/code/z_actor.c | |
| parent | 318e39127243263b93da5e3b02cbfbb4152ae743 (diff) | |
Player Docs: Z Targeting (#1736)
* z target docs
* Player_UpdateZTargeting
* func docs
* more cleanup
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 621b4856a..dbc28a11b 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2738,7 +2738,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { Player_ReleaseLockOn(player); } - if ((actor == NULL) || (player->unk_738 < 5)) { + if ((actor == NULL) || (player->zTargetActiveTimer < 5)) { actor = NULL; if (actorCtx->attention.reticleSpinCounter != 0) { actorCtx->attention.reticleSpinCounter = 0; |
