diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-08-07 16:18:54 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-07 19:18:54 -0400 |
| commit | 9f6bacbb883df3db1d3c73eb5a46d5de98cd4e99 (patch) | |
| tree | 70c4d04269e55d235c808817e028794c16a6f5b1 /src/code/z_actor.c | |
| parent | db844b8ee8a06001ec355a291ee575158a2f5150 (diff) | |
Effect Firetail OK (#974)
* OK
* description
* gEffFire1DL
* format
* PR
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 64d9c97f4..ae42cc1e3 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4655,7 +4655,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL); + gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } break; |
